boiii-scripts/mp/mp_spire_amb.gsc
2023-04-13 17:30:38 +02:00

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#using scripts\codescripts\struct;
//
// file: mp_spire_amb.gsc
// description: level ambience script for mp_spire
// scripter:
//
function main()
{
//declare an ambientpackage, and populate it with elements
//mandatory parameters are <package name>, <alias name>, <spawnMin>, <spawnMax>
//followed by optional parameters <distMin>, <distMax>, <angleMin>, <angleMax>
// _ambientpackage::declareAmbientPackage( "outdoors_pkg" );
// _ambientpackage::addAmbientElement( "outdoors_pkg", "elm_dog1", 3, 6, 1800, 2000, 270, 450 );
// _ambientpackage::addAmbientElement( "outdoors_pkg", "elm_dog2", 5, 10 );
// _ambientpackage::addAmbientElement( "outdoors_pkg", "elm_dog3", 10, 20 );
// _ambientpackage::addAmbientElement( "outdoors_pkg", "elm_donkey1", 25, 35 );
// _ambientpackage::addAmbientElement( "outdoors_pkg", "elm_horse1", 10, 25 );
// _ambientpackage::declareAmbientPackage( "west_pkg" );
// _ambientpackage::addAmbientElement( "west_pkg", "elm_insect_fly", 2, 8, 0, 150, 345, 375 );
// _ambientpackage::addAmbientElement( "west_pkg", "elm_owl", 3, 10, 400, 500, 269, 270 );
// _ambientpackage::addAmbientElement( "west_pkg", "elm_wolf", 10, 15, 100, 500, 90, 270 );
// _ambientpackage::addAmbientElement( "west_pkg", "animal_chicken_idle", 3, 12 );
// _ambientpackage::addAmbientElement( "west_pkg", "animal_chicken_disturbed", 10, 30 );
// _ambientpackage::declareAmbientPackage( "northwest_pkg" );
// _ambientpackage::addAmbientElement( "northwest_pkg", "elm_wind_buffet", 3, 6 );
// _ambientpackage::addAmbientElement( "northwest_pkg", "elm_rubble", 5, 10 );
// _ambientpackage::addAmbientElement( "northwest_pkg", "elm_industry", 10, 20 );
// _ambientpackage::addAmbientElement( "northwest_pkg", "elm_stress", 5, 20, 200, 2000 );
//explicitly activate the base ambientpackage, which is used when not touching any ambientPackageTriggers
//the other trigger based packages will be activated automatically when the player is touching them
// _ambientpackage::activateAmbientPackage( "outdoors_pkg", 0 );
//the same pattern is followed for setting up ambientRooms
// _ambientpackage::declareAmbientRoom( "outdoors_room" );
// _ambientpackage::setAmbientRoomTone( "outdoors_room", "amb_shanty_ext_temp" );
// _ambientpackage::declareAmbientRoom( "west_room" );
// _ambientpackage::setAmbientRoomTone( "west_room", "bomb_tick" );
// _ambientpackage::declareAmbientRoom( "northwest_room" );
// _ambientpackage::setAmbientRoomTone( "northwest_room", "weap_sniper_heartbeat" );
// _ambientpackage::activateAmbientRoom( "outdoors_room", 0 );
}