boiii-scripts/shared/_character_customization.csc
2023-04-13 17:30:38 +02:00

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#using scripts\core\_multi_extracam;
#using scripts\codescripts\struct;
#using scripts\shared\abilities\gadgets\_gadget_camo_render;
#using scripts\shared\animation_shared;
#using scripts\shared\duplicaterender_mgr;
#using scripts\shared\end_game_taunts;
#using scripts\shared\filter_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#using scripts\shared\array_shared;
#namespace character_customization;
#using_animtree("all_player");
function autoexec __init__sytem__() { system::register("character_customization",&__init__,undefined,undefined); }
///////////////////////////////////////////////////////////////////////////
// SETUP
///////////////////////////////////////////////////////////////////////////
function __init__()
{
level.extra_cam_render_hero_func_callback = &process_character_extracam_request;
level.extra_cam_render_lobby_client_hero_func_callback = &process_lobby_client_character_extracam_request;
level.extra_cam_render_current_hero_headshot_func_callback = &process_current_hero_headshot_extracam_request;
level.extra_cam_render_outfit_preview_func_callback = &process_outfit_preview_extracam_request;
level.extra_cam_render_character_body_item_func_callback = &process_character_body_item_extracam_request;
level.extra_cam_render_character_helmet_item_func_callback = &process_character_helmet_item_extracam_request;
level.extra_cam_render_character_head_item_func_callback = &process_character_head_item_extracam_request;
level.model_type_bones = associativearray( "helmet", "", "head", "" );
if(!isdefined(level.liveCCData))level.liveCCData=[];
if(!isdefined(level.custom_characters))level.custom_characters=[];
if(!isdefined(level.extra_cam_hero_data))level.extra_cam_hero_data=[];
if(!isdefined(level.extra_cam_lobby_client_hero_data))level.extra_cam_lobby_client_hero_data=[];
if(!isdefined(level.extra_cam_headshot_hero_data))level.extra_cam_headshot_hero_data=[];
if(!isdefined(level.extra_cam_outfit_preview_data))level.extra_cam_outfit_preview_data=[];
level.characterCustomizationSetup = &localClientConnect;
}
function localClientConnect( localClientNum )
{
// setup our live and static characters
level.liveCCData[localClientNum] = setup_live_character_customization_target( localClientNum );
if( IsDefined( level.liveCCData[localClientNum] ) )
{
setup_character_streaming( level.liveCCData[localClientNum] );
}
level.staticCCData = setup_static_character_customization_target( localClientNum );
}
function create_character_data_struct( characterModel, localClientNum, alt_render_mode = true )
{
if ( !isdefined( characterModel ) )
{
return undefined;
}
if(!isdefined(level.custom_characters[localClientNum]))level.custom_characters[localClientNum]=[];
if ( isdefined( level.custom_characters[localClientNum][characterModel.targetname] ) )
{
return level.custom_characters[localClientNum][characterModel.targetname];
}
data_struct = SpawnStruct();
level.custom_characters[localClientNum][characterModel.targetname] = data_struct;
// models
data_struct.characterModel = characterModel;
data_struct.attached_model_anims = array();
data_struct.attached_models = array();
data_struct.attached_entities = array();
data_struct.origin = characterModel.origin;
data_struct.angles = characterModel.angles;
// indices
data_struct.characterIndex = 0;
data_struct.characterMode = 3;
data_struct.splitScreenClient = undefined;
data_struct.bodyIndex = 0;
data_struct.bodyColors = array( 0, 0, 0 );
data_struct.helmetIndex = 0;
data_struct.helmetColors = array( 0, 0, 0 );
data_struct.headIndex = 0;
data_struct.align_target = undefined;
data_struct.currentAnimation = undefined;
data_struct.currentScene = undefined;
// render options
data_struct.body_render_options = GetCharacterBodyRenderOptions( 0, 0, 0, 0, 0 );
data_struct.helmet_render_options = GetCharacterHelmetRenderOptions( 0, 0, 0, 0, 0 );
data_struct.head_render_options = GetCharacterHeadRenderOptions( 0 );
data_struct.mode_render_options = GetCharacterModeRenderOptions( 0 );
data_struct.alt_render_mode = alt_render_mode;
// menu options
data_struct.useFrozenMomentAnim = false;
data_struct.frozenMomentStyle = "weapon";
data_struct.show_helmets = true;
data_struct.allow_showcase_weapons = false;
data_struct.force_prologue_body = false;
if ( SessionModeIsCampaignGame() )
{
highestMapReached = GetDStat( localClientNum, "highestMapReached" );
data_struct.force_prologue_body = ( !isdefined(highestMapReached) || highestMapReached == 0 ) && GetDvarString( "mapname" ) == "core_frontend";
}
characterModel SetHighDetail( true, data_struct.alt_render_mode );
return data_struct;
}
function handle_forced_streaming( game_mode )
{
return; // MJD - disable all forcing
heroes = GetHeroes( game_mode );
foreach( hero in heroes )
{
bodies = GetHeroBodyModelIndices( hero, game_mode );
helmets = GetHeroHelmetModelIndices( hero, game_mode );
foreach( helmet in helmets )
{
ForceStreamXModel( helmet, 8, -1 );
}
foreach( body in bodies )
{
ForceStreamXModel( body, 8, -1 );
}
}
heads = GetHeroHeadModelIndices( game_mode );
foreach( head in heads )
{
ForceStreamXModel( head, 8, -1 );
}
}
///////////////////////////////////////////////////////////////////////////
// UTILITY
///////////////////////////////////////////////////////////////////////////
// supported "params" fields: align_struct, anim_name, weapon_left, weapon_right, scene, extracam_data
function loadEquippedCharacterOnModel( localClientNum, data_struct, characterIndex, params )
{
assert( isdefined( data_struct ) );
data_lcn = (isdefined(data_struct.splitScreenClient)?data_struct.splitScreenClient:localClientNum);
if( !isdefined( characterIndex ) )
{
characterIndex = GetEquippedHeroIndex( data_lcn, params.sessionMode );
}
defaultIndex = undefined;
if ( ( isdefined( params.isDefaultHero ) && params.isDefaultHero ) )
{
defaultIndex = 0;
}
set_character( data_struct, characterIndex );
characterMode = params.sessionMode;
set_character_mode( data_struct, characterMode );
body = get_character_body( data_lcn, characterMode, characterIndex, params.extracam_data );
bodyColors = get_character_body_colors( data_lcn, characterMode, characterIndex, body, params.extracam_data );
set_body( data_struct, characterMode, characterIndex, body, bodyColors );
head = character_customization::get_character_head( data_lcn, characterMode, params.extracam_data );
set_head( data_struct, characterMode, head );
helmet = get_character_helmet( data_lcn, characterMode, characterIndex, params.extracam_data );
helmetColors = get_character_helmet_colors( data_lcn, characterMode, data_struct.characterIndex, helmet, params.extracam_data );
set_helmet( data_struct, characterMode, characterIndex, helmet, helmetColors );
if ( ( isdefined( data_struct.allow_showcase_weapons ) && data_struct.allow_showcase_weapons ) )
{
showcaseWeapon = get_character_showcase_weapon( data_lcn, characterMode, characterIndex, params.extracam_data );
set_showcase_weapon( data_struct, characterMode, data_lcn, undefined, characterIndex, showcaseWeapon.weaponName, showcaseWeapon.attachmentInfo, showcaseWeapon.weaponRenderOptions, false, true );
}
return update( localClientNum, data_struct, params );
}
#using_animtree("generic");
function update_model_attachment( localClientNum, data_struct, attached_model, slot, model_anim, model_intro_anim, force_update )
{
assert( isdefined( data_struct.attached_models ) );
assert( isdefined( data_struct.attached_model_anims ) );
assert( isdefined( level.model_type_bones ) );
if ( force_update || attached_model !== data_struct.attached_models[slot] || model_anim !== data_struct.attached_model_anims[slot] )
{
bone = slot;
if ( isdefined( level.model_type_bones[slot] ) )
{
bone = level.model_type_bones[slot];
}
assert( isdefined( bone ) );
if ( isdefined( data_struct.attached_models[slot] ) )
{
if ( isDefined(data_struct.attached_entities[slot]) )
{
data_struct.attached_entities[slot] Unlink();
data_struct.attached_entities[slot] Delete();
data_struct.attached_entities[slot] = undefined;
}
else
{
if( data_struct.characterModel IsAttached( data_struct.attached_models[slot], bone ) )
{
data_struct.characterModel Detach( data_struct.attached_models[slot], bone );
}
}
data_struct.attached_models[slot] = undefined;
}
data_struct.attached_models[slot] = attached_model;
if ( isdefined( data_struct.attached_models[slot] ) )
{
if ( isDefined(model_anim) )
{
ent = Spawn( localClientNum, data_struct.characterModel.origin, "script_model" );
ent SetHighDetail( true, data_struct.alt_render_mode );
data_struct.attached_entities[slot] = ent;
ent SetModel( data_struct.attached_models[slot] );
if ( !ent HasAnimTree() )
{
ent UseAnimTree( #animtree );
}
ent.origin = data_struct.characterModel.origin;
ent.angles = data_struct.characterModel.angles;
ent.chosenOrigin = ent.origin;
ent.chosenAngles = ent.angles;
ent thread play_intro_and_animation( model_intro_anim, model_anim, true );
}
else
{
if ( !data_struct.characterModel IsAttached( data_struct.attached_models[slot], bone ) )
{
data_struct.characterModel Attach( data_struct.attached_models[slot], bone );
}
}
data_struct.attached_model_anims[slot] = model_anim;
}
}
// Need to set the customization since it could have changed without changing attachments.
if ( isDefined( data_struct.attached_entities[slot] ) )
data_struct.attached_entities[slot] SetBodyRenderOptions( data_struct.mode_render_options, data_struct.body_render_options, data_struct.helmet_render_options, data_struct.head_render_options );
}
function set_character( data_struct, characterIndex )
{
data_struct.characterIndex = characterIndex;
}
function set_character_mode( data_struct, characterMode )
{
assert( isdefined( characterMode ) );
data_struct.characterMode = characterMode;
data_struct.mode_render_options = GetCharacterModeRenderOptions( characterMode );
}
function set_body( data_struct, mode, characterIndex, bodyIndex, bodyColors )
{
assert( isdefined( mode ) );
assert( mode != 3 );
if ( mode == 2 && ( isdefined( data_struct.force_prologue_body ) && data_struct.force_prologue_body ) )
{
bodyIndex = 1; // force pbt_cp_male_body_01_prologue or pbt_cp_female_body_01_prologue since we're not cyber yet
}
data_struct.bodyIndex = bodyIndex;
data_struct.bodyModel = GetCharacterBodyModel( characterIndex, bodyIndex, mode );
if( isdefined( data_struct.bodyModel ) )
{
data_struct.characterModel SetModel( data_struct.bodyModel );
}
if( isdefined( bodyColors ) )
{
set_body_colors( data_struct, mode, bodyColors );
}
render_options = GetCharacterBodyRenderOptions( data_struct.characterIndex, data_struct.bodyIndex, data_struct.bodyColors[0], data_struct.bodyColors[1], data_struct.bodyColors[2] );
data_struct.body_render_options = render_options;
}
function set_body_colors( data_struct, mode, bodyColors )
{
for( i = 0; i < bodyColors.size && i < bodyColors.size; i++ )
{
set_body_color( data_struct, i, bodyColors[ i ] );
}
}
function set_body_color( data_struct, colorSlot, colorIndex )
{
data_struct.bodyColors[ colorSlot ] = colorIndex;
render_options = GetCharacterBodyRenderOptions( data_struct.characterIndex, data_struct.bodyIndex, data_struct.bodyColors[0], data_struct.bodyColors[1], data_struct.bodyColors[2] );
data_struct.body_render_options = render_options;
}
function set_head( data_struct, mode, headIndex )
{
data_struct.headIndex = headIndex;
data_struct.headModel = GetCharacterHeadModel( headIndex, mode );
render_options = GetCharacterHeadRenderOptions( headIndex );
data_struct.head_render_options = render_options;
}
function set_helmet( data_struct, mode, characterIndex, helmetIndex, helmetColors )
{
data_struct.helmetIndex = helmetIndex;
data_struct.helmetModel = GetCharacterHelmetModel( characterIndex, helmetIndex, mode );
set_helmet_colors( data_struct, helmetColors );
}
function set_showcase_weapon( data_struct, mode, localClientNum, xuid, characterIndex, showcaseWeaponName, showcaseWeaponAttachmentInfo, weaponRenderOptions, useShowcasePaintjob, useLocalPaintshop )
{
if ( isdefined( xuid ) )
{
SetShowcaseWeaponPaintshopXUID( localClientNum, xuid );
}
else
{
SetShowcaseWeaponPaintshopXUID( localClientNum );
}
data_struct.showcaseWeaponName = showcaseWeaponName;
data_struct.showcaseWeaponModel = GetWeaponWithAttachments( showcaseWeaponName );
if ( data_struct.showcaseWeaponModel == GetWeapon( "none" ) )
{
// Fallback in case there is no weapon.
data_struct.showcaseWeaponModel = GetWeapon( "ar_standard" );
data_struct.showcaseWeaponName = data_struct.showcaseWeaponModel.name;
}
attachmentNames = [];
attachmentIndices = [];
tokenizedAttachmentInfo = strtok( showcaseWeaponAttachmentInfo, "," );
for ( index = 0; index + 1 < tokenizedAttachmentInfo.size; index += 2 )
{
attachmentNames[ attachmentNames.size ] = tokenizedAttachmentInfo[ index ];
attachmentIndices[ attachmentIndices.size ] = int( tokenizedAttachmentInfo[ index + 1 ] );
}
for ( index = tokenizedAttachmentInfo.size; index + 1 < 16; index += 2 )
{
attachmentNames[ attachmentNames.size ] = "none";
attachmentIndices[ attachmentIndices.size ] = 0;
}
data_struct.acvi = GetAttachmentCosmeticVariantIndexes( data_struct.showcaseWeaponModel,
attachmentNames[ 0 ], attachmentIndices[ 0 ],
attachmentNames[ 1 ], attachmentIndices[ 1 ],
attachmentNames[ 2 ], attachmentIndices[ 2 ],
attachmentNames[ 3 ], attachmentIndices[ 3 ],
attachmentNames[ 4 ], attachmentIndices[ 4 ],
attachmentNames[ 5 ], attachmentIndices[ 5 ],
attachmentNames[ 6 ], attachmentIndices[ 6 ],
attachmentNames[ 7 ], attachmentIndices[ 7 ] );
camoIndex = 0;
paintjobSlot = 15;
paintjobIndex = 15;
showPaintshop = false;
tokenizedWeaponRenderOptions = strtok( weaponRenderOptions, "," );
if ( tokenizedWeaponRenderOptions.size > 2 )
{
camoIndex = int( tokenizedWeaponRenderOptions[ 0 ] );
paintjobSlot = int( tokenizedWeaponRenderOptions[ 1 ] );
paintjobIndex = int( tokenizedWeaponRenderOptions[ 2 ] );
showPaintshop = paintjobSlot != 15 && paintjobIndex != 15;
}
paintshopClassType = 0;
if ( useShowcasePaintjob )
{
paintshopClassType = 1;
}
else if ( useLocalPaintshop )
{
paintshopClassType = 2;
}
data_struct.weaponRenderOptions = CalcWeaponOptions( localClientNum, camoIndex, 0, 0, false, false, showPaintshop, paintshopClassType );
weapon_root_name = data_struct.showcaseWeaponModel.rootWeapon.name;
weapon_is_dual_wield = data_struct.showcaseWeaponModel.isdualwield;
weapon_group = GetItemGroupForWeaponName( weapon_root_name );
if ( weapon_group == "weapon_launcher" )
{
if ( weapon_root_name == "launcher_lockonly" ||
weapon_root_name == "launcher_multi" )
{
weapon_group = "weapon_launcher_alt";
}
else if ( weapon_root_name == "launcher_ex41" )
{
weapon_group = "weapon_smg_ppsh";
}
}
else if( weapon_group == "weapon_assault")
{
if (weapon_root_name == "ar_m14")
{
weapon_group = "weapon_shotgun_olympia";
}
}
else if ( weapon_group == "weapon_pistol" && weapon_is_dual_wield )
{
weapon_group = "weapon_pistol_dw";
}
else if ( weapon_group == "weapon_smg")
{
if ( weapon_root_name == "smg_ppsh" )
{
weapon_group = "weapon_smg_ppsh";
}
else if ( weapon_root_name == "smg_sten2" )
{
weapon_group = "weapon_knuckles";
}
}
else if ( weapon_group == "weapon_cqb")
{
if ( weapon_root_name == "shotgun_olympia" )
{
weapon_group = "weapon_shotgun_olympia";
}
}
else if ( weapon_group == "weapon_special" )
{
if ( weapon_root_name == "special_crossbow" ||
weapon_root_name == "special_discgun" )
{
weapon_group = "weapon_smg";
}
else if( weapon_root_name == "special_crossbow_dw" )
{
weapon_group = "weapon_pistol_dw";
}
else if( weapon_root_name == "knife_ballistic" )
{
weapon_group = "weapon_knife_ballistic";
}
}
else if ( weapon_group == "weapon_knife" )
{
if ( weapon_root_name == "melee_knuckles" ||
weapon_root_name == "melee_boxing" )
{
weapon_group = "weapon_knuckles";
}
else if ( weapon_root_name == "melee_chainsaw" ||
weapon_root_name == "melee_boneglass" ||
weapon_root_name == "melee_crescent" )
{
weapon_group = "weapon_chainsaw";
}
else if ( weapon_root_name == "melee_improvise" ||
weapon_root_name == "melee_shovel" )
{
weapon_group = "weapon_improvise";
}
else if ( weapon_root_name == "melee_wrench" ||
weapon_root_name == "melee_crowbar" ||
weapon_root_name == "melee_shockbaton" )
{
weapon_group = "weapon_wrench";
}
else if ( weapon_root_name == "melee_nunchuks" )
{
weapon_group = "weapon_nunchucks";
}
else if ( weapon_root_name == "melee_sword" ||
weapon_root_name == "melee_bat" ||
weapon_root_name == "melee_fireaxe" ||
weapon_root_name == "melee_mace" ||
weapon_root_name == "melee_katana" )
{
weapon_group = "weapon_sword";
}
else if ( weapon_root_name == "melee_prosthetic" )
{
weapon_group = "weapon_prosthetic";
}
}
else if ( weapon_group == "miscweapon" )
{
if ( weapon_root_name == "blackjack_coin" )
{
weapon_group = "brawler";
}
else if ( weapon_root_name == "blackjack_cards" )
{
weapon_group = "brawler";
}
}
if ( data_struct.characterMode === 0 )
{
data_struct.anim_name = "pb_cac_rifle_showcase_cp";
}
else if ( isdefined( associativeArray( "weapon_smg", "pb_cac_smg_showcase", "weapon_assault", "pb_cac_rifle_showcase", "weapon_cqb", "pb_cac_rifle_showcase", "weapon_lmg", "pb_cac_rifle_showcase", "weapon_sniper", "pb_cac_sniper_showcase", "weapon_pistol", "pb_cac_pistol_showcase", "weapon_pistol_dw", "pb_cac_pistol_dw_showcase", "weapon_launcher", "pb_cac_launcher_showcase", "weapon_launcher_alt", "pb_cac_launcher_alt_showcase", "weapon_knife", "pb_cac_knife_showcase", "weapon_knuckles", "pb_cac_brass_knuckles_showcase", "weapon_wrench", "pb_cac_wrench_showcase", "weapon_improvise", "pb_cac_improvise_showcase", "weapon_sword", "pb_cac_sword_showcase", "weapon_nunchucks", "pb_cac_nunchucks_showcase", "weapon_mace", "pb_cac_sword_showcase", "brawler", "pb_cac_brawler_showcase", "weapon_prosthetic", "pb_cac_prosthetic_arm_showcase", "weapon_chainsaw", "pb_cac_chainsaw_showcase", "weapon_smg_ppsh", "pb_cac_smg_ppsh_showcase", "weapon_knife_ballistic", "pb_cac_b_knife_showcase", "weapon_shotgun_olympia", "pb_cac_shotgun_olympia_showcase" )[ weapon_group ] ) )
{
data_struct.anim_name = associativeArray( "weapon_smg", "pb_cac_smg_showcase", "weapon_assault", "pb_cac_rifle_showcase", "weapon_cqb", "pb_cac_rifle_showcase", "weapon_lmg", "pb_cac_rifle_showcase", "weapon_sniper", "pb_cac_sniper_showcase", "weapon_pistol", "pb_cac_pistol_showcase", "weapon_pistol_dw", "pb_cac_pistol_dw_showcase", "weapon_launcher", "pb_cac_launcher_showcase", "weapon_launcher_alt", "pb_cac_launcher_alt_showcase", "weapon_knife", "pb_cac_knife_showcase", "weapon_knuckles", "pb_cac_brass_knuckles_showcase", "weapon_wrench", "pb_cac_wrench_showcase", "weapon_improvise", "pb_cac_improvise_showcase", "weapon_sword", "pb_cac_sword_showcase", "weapon_nunchucks", "pb_cac_nunchucks_showcase", "weapon_mace", "pb_cac_sword_showcase", "brawler", "pb_cac_brawler_showcase", "weapon_prosthetic", "pb_cac_prosthetic_arm_showcase", "weapon_chainsaw", "pb_cac_chainsaw_showcase", "weapon_smg_ppsh", "pb_cac_smg_ppsh_showcase", "weapon_knife_ballistic", "pb_cac_b_knife_showcase", "weapon_shotgun_olympia", "pb_cac_shotgun_olympia_showcase" )[ weapon_group ];
}
}
function set_helmet_colors( data_struct, colors )
{
for ( i = 0; i < colors.size && i < data_struct.helmetColors.size; i++ )
{
set_helmet_color( data_struct, i, colors[ i ] );
}
render_options = GetCharacterHelmetRenderOptions( data_struct.characterIndex, data_struct.helmetIndex, data_struct.helmetColors[0], data_struct.helmetColors[1], data_struct.helmetColors[2] );
data_struct.helmet_render_options = render_options;
}
function set_helmet_color( data_struct, colorSlot, colorIndex )
{
data_struct.helmetColors[ colorSlot ] = colorIndex;
render_options = GetCharacterHelmetRenderOptions( data_struct.characterIndex, data_struct.helmetIndex, data_struct.helmetColors[0], data_struct.helmetColors[1], data_struct.helmetColors[2] );
data_struct.helmet_render_options = render_options;
}
function update( localClientNum, data_struct, params )
{
data_struct.characterModel SetBodyRenderOptions( data_struct.mode_render_options, data_struct.body_render_options, data_struct.helmet_render_options, data_struct.head_render_options );
helmet_model = "tag_origin";
show_helmet = data_struct.show_helmets && ( !isdefined( params ) || !( isdefined( params.hide_helmet ) && params.hide_helmet ) );
if ( show_helmet )
{
helmet_model = data_struct.helmetModel;
}
update_model_attachment( localClientNum, data_struct, helmet_model, "helmet", undefined, undefined, true );
head_model = data_struct.headModel;
if ( show_helmet && isdefined( params ) && GetCharacterHelmetHidesHead( data_struct.characterIndex, data_struct.helmetIndex, (isdefined(params.sessionMode)?params.sessionMode:data_struct.characterMode) ) )
{
assert( helmet_model != "tag_origin" );
head_model = "tag_origin";
}
update_model_attachment( localClientNum, data_struct, head_model, "head", undefined, undefined, true );
changed = update_character_animation_and_attachments( localClientNum, data_struct, params );
// Used by epic taunts to clone the model and match skins
data_struct.characterModel.bodyModel = data_struct.bodyModel;
data_struct.characterModel.helmetModel = data_struct.helmetModel;
data_struct.characterModel.modeRenderOptions = data_struct.mode_render_options;
data_struct.characterModel.bodyRenderOptions = data_struct.body_render_options;
data_struct.characterModel.helmetRenderOptions = data_struct.helmet_render_options;
data_struct.characterModel.headRenderOptions = data_struct.head_render_options;
return changed;
}
function is_character_streamed( data_struct )
{
if( isDefined( data_struct.characterModel ) )
{
if( !( data_struct.characterModel isStreamed() ) )
{
return false;
}
}
foreach( ent in data_struct.attached_entities )
{
if( isDefined( ent ) )
{
if( !( ent isStreamed() ) )
{
return false;
}
}
}
return true;
}
function setup_character_streaming( data_struct )
{
// init, force high detail
if( isDefined( data_struct.characterModel ) )
{
data_struct.characterModel SetHighDetail( true, data_struct.alt_render_mode );
}
foreach( ent in data_struct.attached_entities )
{
if( isDefined( ent ) )
{
ent SetHighDetail( true, data_struct.alt_render_mode );
}
}
}
function get_character_mode( localClientNum )
{
return GetEquippedHeroMode( localClientNum );
}
function get_character_body( localClientNum, characterMode, characterIndex, extracamData )
{
assert( isdefined( characterIndex ) );
if ( characterMode === 2 && SessionModeIsCampaignGame() && GetDvarString( "mapname" ) == "core_frontend" )
{
mapIndex = GetDStat( localClientNum, "highestMapReached" );
if ( isDefined( mapindex ) && mapIndex < 1) //robot after ethiopia mission
{
str_gender = GetHeroGender( GetEquippedHeroIndex( localClientNum, 2 ), "cp" );
n_body_id = GetCharacterBodyStyleIndex( str_gender=="female", "CPUI_OUTFIT_PROLOGUE" );
return n_body_id;//always the flesh body in the frontend for cp - user edits body in safehouse
}
}
if( isdefined( extracamData ) && ( isdefined( extracamData.isDefaultHero ) && extracamData.isDefaultHero ) )
{
return 0;
}
else if( isdefined( extracamData ) && extracamData.useLobbyPlayers )
{
return GetEquippedBodyIndexForHero( localClientNum, characterMode, extracamData.jobIndex, true );
}
else if ( isdefined( extracamData ) && isdefined( extracamData.useBodyIndex ) )
{
return extracamData.useBodyIndex;
}
else if ( isdefined( extracamData ) && ( isdefined( extracamData.defaultImageRender ) && extracamData.defaultImageRender ) )
{
return 0;
}
else
{
return GetEquippedBodyIndexForHero( localClientNum, characterMode, characterIndex );
}
}
function get_character_body_color( localClientNum, characterMode, characterIndex, bodyIndex, colorSlot, extracamData )
{
if( isdefined( extracamData ) && ( isdefined( extracamData.isDefaultHero ) && extracamData.isDefaultHero ) )
{
return 0;
}
else if( isdefined( extracamData ) && extracamData.useLobbyPlayers )
{
return GetEquippedBodyAccentColorForHero( localClientNum, characterMode, extracamData.jobIndex, bodyIndex, colorSlot, true );
}
else if ( isdefined( extracamData ) && ( isdefined( extracamData.defaultImageRender ) && extracamData.defaultImageRender ) )
{
return 0;
}
else
{
return GetEquippedBodyAccentColorForHero( localClientNum, characterMode, characterIndex, bodyIndex, colorSlot );
}
}
function get_character_body_colors( localClientNum, characterMode, characterIndex, bodyIndex, extracamData )
{
bodyAccentColorCount = GetBodyAccentColorCountForHero( localClientNum, characterMode, characterIndex, bodyIndex );
colors = [];
for( i = 0; i < 3; i++ )
{
colors[ i ] = 0;
}
for( i = 0; i < bodyAccentColorCount; i++ )
{
colors[ i ] = get_character_body_color( localClientNum, characterMode, characterIndex, bodyIndex, i, extracamData );
}
return colors;
}
function get_character_head( localClientNum, characterMode, extracamData )
{
if( isdefined( extracamData ) && ( isdefined( extracamData.isDefaultHero ) && extracamData.isDefaultHero ) )
{
return 0;
}
else if ( isdefined( extracamData ) && extracamData.useLobbyPlayers )
{
return GetEquippedHeadIndexForHero( localClientNum, characterMode, extracamData.jobIndex );
}
else if ( isdefined( extracamData ) && isdefined( extracamData.useHeadIndex ) )
{
return extracamData.useHeadIndex;
}
else if ( isdefined( extracamData ) && ( isdefined( extracamData.defaultImageRender ) && extracamData.defaultImageRender ) )
{
return 0;
}
else
{
return GetEquippedHeadIndexForHero( localClientNum, characterMode );
}
}
function get_character_helmet( localClientNum, characterMode, characterIndex, extracamData )
{
if( isdefined( extracamData ) && ( isdefined( extracamData.isDefaultHero ) && extracamData.isDefaultHero ) )
{
return 0;
}
else if ( isdefined( extracamData ) && extracamData.useLobbyPlayers )
{
return GetEquippedHelmetIndexForHero( localClientNum, characterMode, extracamData.jobIndex, true );
}
else if ( isdefined( extracamData ) && isdefined( extracamData.useHelmetIndex ) )
{
return extracamData.useHelmetIndex;
}
else if ( isdefined( extracamData ) && ( isdefined( extracamData.defaultImageRender ) && extracamData.defaultImageRender ) )
{
return 0;
}
else
{
return GetEquippedHelmetIndexForHero( localClientNum, characterMode, characterIndex );
}
}
function get_character_showcase_weapon( localClientNum, characterMode, characterIndex, extracamData )
{
if( isdefined( extracamData ) && ( isdefined( extracamData.isDefaultHero ) && extracamData.isDefaultHero ) )
{
return undefined;
}
else if ( isdefined( extracamData ) && extracamData.useLobbyPlayers )
{
return GetEquippedShowcaseWeaponForHero( localClientNum, characterMode, extracamData.jobIndex, true );
}
else if ( isdefined( extracamData ) && isdefined( extracamData.useShowcaseWeapon ) )
{
return extracamData.useShowcaseWeapon;
}
else
{
return GetEquippedShowcaseWeaponForHero( localClientNum, characterMode, characterIndex );
}
}
function get_character_helmet_color( localClientNum, characterMode, characterIndex, helmetIndex, colorSlot, extracamData )
{
if( isdefined( extracamData ) && ( isdefined( extracamData.isDefaultHero ) && extracamData.isDefaultHero ) )
{
return 0;
}
else if ( isdefined( extracamData ) && extracamData.useLobbyPlayers )
{
return GetEquippedHelmetAccentColorForHero( localClientNum, characterMode, extracamData.jobIndex, helmetIndex, colorSlot, true );
}
else if ( isdefined( extracamData ) && ( isdefined( extracamData.defaultImageRender ) && extracamData.defaultImageRender ) )
{
return 0;
}
else
{
return GetEquippedHelmetAccentColorForHero( localClientNum, characterMode, characterIndex, helmetIndex, colorSlot );
}
}
function get_character_helmet_colors( localClientNum, characterMode, characterIndex, helmetIndex, extracamData )
{
helmetColorCount = GetHelmetAccentColorCountForHero( localClientNum, characterMode, characterIndex, helmetIndex );
colors = [];
for( i = 0; i < 3; i++ )
{
colors[ i ] = 0;
}
for( i = 0; i < helmetColorCount; i++ )
{
colors[ i ] = get_character_helmet_color( localClientNum, characterMode, characterIndex, helmetIndex, i, extracamData );
}
return colors;
}
#using_animtree("all_player");
function update_character_animation_tree_for_scene(characterModel)
{
if ( !characterModel HasAnimTree() )
{
characterModel UseAnimTree( #animtree );
}
}
function reaper_body3_hack( params )
{
if ( IsDefined(params.weapon_right) && params.weapon_right == "wpn_t7_hero_reaper_minigun_prop" && isDefined( level.mp_lobby_data_struct.characterModel ) && IsSubStr(level.mp_lobby_data_struct.characterModel.model, "body3") )
{
params.weapon_right = "wpn_t7_loot_hero_reaper3_minigun_prop";
params.weapon = GetWeapon("hero_minigun_body3");
return true;
}
return false;
}
function get_current_frozen_moment_params( localClientNum, data_struct, params )
{
fields = GetCharacterFields( data_struct.characterIndex, data_struct.characterMode );
if ( data_struct.frozenMomentStyle == "weapon" )
{
if ( isdefined( fields.weaponFrontendFrozenMomentXAnim) ) { params.anim_name = fields.weaponFrontendFrozenMomentXAnim; };
params.scene = undefined;
if ( isdefined( fields.weaponFrontendFrozenMomentWeaponLeftModel) ) { params.weapon_left = fields.weaponFrontendFrozenMomentWeaponLeftModel; };
if ( isdefined( fields.weaponFrontendFrozenMomentWeaponLeftAnim) ) { params.weapon_left_anim = fields.weaponFrontendFrozenMomentWeaponLeftAnim; };
if ( isdefined( fields.weaponFrontendFrozenMomentWeaponRightModel) ) { params.weapon_right = fields.weaponFrontendFrozenMomentWeaponRightModel; };
if ( isdefined( fields.weaponFrontendFrozenMomentWeaponRightAnim) ) { params.weapon_right_anim = fields.weaponFrontendFrozenMomentWeaponRightAnim; };
if ( isdefined( fields.weaponFrontendFrozenMomentExploder) ) { params.exploder_id = fields.weaponFrontendFrozenMomentExploder; };
if ( isdefined( struct::get( fields.weaponFrontendFrozenMomentAlignTarget )) ) { params.align_struct = struct::get( fields.weaponFrontendFrozenMomentAlignTarget ); };
if ( isdefined( fields.weaponFrontendFrozenMomentXCam) ) { params.xcam = fields.weaponFrontendFrozenMomentXCam; };
if ( isdefined( fields.weaponFrontendFrozenMomentXCamSubXCam) ) { params.subXCam = fields.weaponFrontendFrozenMomentXCamSubXCam; };
if ( isdefined( fields.weaponFrontendFrozenMomentXCamFrame) ) { params.xcamFrame = fields.weaponFrontendFrozenMomentXCamFrame; };
}
else if ( data_struct.frozenMomentStyle == "ability" )
{
if ( isdefined( fields.abilityFrontendFrozenMomentXAnim) ) { params.anim_name = fields.abilityFrontendFrozenMomentXAnim; };
params.scene = undefined;
if ( isdefined( fields.abilityFrontendFrozenMomentWeaponLeftModel) ) { params.weapon_left = fields.abilityFrontendFrozenMomentWeaponLeftModel; };
if ( isdefined( fields.abilityFrontendFrozenMomentWeaponLeftAnim) ) { params.weapon_left_anim = fields.abilityFrontendFrozenMomentWeaponLeftAnim; };
if ( isdefined( fields.abilityFrontendFrozenMomentWeaponRightModel) ) { params.weapon_right = fields.abilityFrontendFrozenMomentWeaponRightModel; };
if ( isdefined( fields.abilityFrontendFrozenMomentWeaponRightAnim) ) { params.weapon_right_anim = fields.abilityFrontendFrozenMomentWeaponRightAnim; };
if ( isdefined( fields.abilityFrontendFrozenMomentExploder) ) { params.exploder_id = fields.abilityFrontendFrozenMomentExploder; };
if ( isdefined( struct::get( fields.abilityFrontendFrozenMomentAlignTarget )) ) { params.align_struct = struct::get( fields.abilityFrontendFrozenMomentAlignTarget ); };
if ( isdefined( fields.abilityFrontendFrozenMomentXCam) ) { params.xcam = fields.abilityFrontendFrozenMomentXCam; };
if ( isdefined( fields.abilityFrontendFrozenMomentXCamSubXCam) ) { params.subXCam = fields.abilityFrontendFrozenMomentXCamSubXCam; };
if ( isdefined( fields.abilityFrontendFrozenMomentXCamFrame) ) { params.xcamFrame = fields.abilityFrontendFrozenMomentXCamFrame; };
}
reaper_body3_hack( params );
if ( !isdefined( params.align_struct ) )
{
params.align_struct = data_struct; // moves the character back to their original position
}
}
function play_intro_and_animation( intro_anim_name, anim_name, b_keep_link )
{
self notify( "stop_vignette_animation" );
self endon( "stop_vignette_animation" );
if ( isdefined(intro_anim_name) )
{
self animation::play( intro_anim_name, self.chosenOrigin, self.chosenAngles, 1, 0, 0, 0, b_keep_link );
}
self animation::play( anim_name, self.chosenOrigin, self.chosenAngles, 1, 0, 0, 0, b_keep_link );
}
function update_character_animation_based_on_showcase_weapon( data_struct, params )
{
if ( !isdefined( params.weapon_right ) && !isdefined( params.weapon_left ) )
{
if ( isdefined( data_struct.anim_name ) )
{
params.anim_name = data_struct.anim_name;
}
}
}
function update_character_animation_and_attachments( localClientNum, data_struct, params )
{
changed = false;
if ( !isdefined( params ) )
{
params = SpawnStruct();
}
if ( data_struct.useFrozenMomentAnim && isdefined( data_struct.frozenMomentStyle ) )
{
get_current_frozen_moment_params( localClientNum, data_struct, params );
}
if ( !isdefined( params.exploder_id ) )
{
params.exploder_id = data_struct.default_exploder;
}
align_changed = false;
if(!isdefined(params.align_struct))params.align_struct=struct::get( data_struct.align_target );
if(!isdefined(params.align_struct))params.align_struct=data_struct;
if ( isdefined( params.align_struct ) && ( params.align_struct.origin !== data_struct.characterModel.chosenOrigin || params.align_struct.angles !== data_struct.characterModel.chosenAngles ) )
{
data_struct.characterModel.chosenOrigin = params.align_struct.origin;
data_struct.characterModel.chosenAngles = params.align_struct.angles;
params.anim_name = ( isdefined( params.anim_name ) ? params.anim_name : data_struct.currentAnimation );
align_changed = true;
}
if ( ( isdefined( data_struct.allow_showcase_weapons ) && data_struct.allow_showcase_weapons ) )
{
update_character_animation_based_on_showcase_weapon( data_struct, params );
}
if ( character_customization::reaper_body3_hack( params ) )
{
align_changed = true;
changed = true;
}
if ( IsDefined( params.weapon_right ) && params.weapon_right !== data_struct.weapon_right )
{
align_changed = true;
}
if ( isdefined( params.anim_name ) && ( params.anim_name !== data_struct.currentAnimation || align_changed ) )
{
changed = true;
end_game_taunts::cancelTaunt( localClientNum, data_struct.characterModel );
end_game_taunts::cancelGesture( data_struct.characterModel );
data_struct.currentAnimation = params.anim_name;
data_struct.weapon_right = params.weapon_right;
if ( !data_struct.characterModel HasAnimTree() )
{
data_struct.characterModel UseAnimTree( #animtree );
}
data_struct.characterModel thread play_intro_and_animation( params.anim_intro_name, params.anim_name, false );
}
else if ( isdefined( params.scene ) && params.scene !== data_struct.currentScene )
{
if ( isdefined( data_struct.currentScene ) )
{
level scene::stop( data_struct.currentScene, false );
}
update_character_animation_tree_for_scene(data_struct.characterModel);
data_struct.currentScene = params.scene;
level thread scene::play( params.scene );
}
if ( data_struct.exploder_id !== params.exploder_id )
{
if ( isdefined( data_struct.exploder_id ) )
{
KillRadiantExploder( localClientNum, data_struct.exploder_id );
}
if ( isdefined( params.exploder_id ) )
{
PlayRadiantExploder( localClientNum, params.exploder_id );
}
data_struct.exploder_id = params.exploder_id;
}
if ( isdefined( params.weapon_right ) || isdefined( params.weapon_left ) )
{
update_model_attachment( localClientNum, data_struct, params.weapon_right, "tag_weapon_right", params.weapon_right_anim, params.weapon_right_anim_intro, align_changed );
update_model_attachment( localClientNum, data_struct, params.weapon_left, "tag_weapon_left", params.weapon_left_anim, params.weapon_left_anim_intro, align_changed );
}
else if ( isdefined( data_struct.showcaseWeaponModel ) )
{
if( isdefined( data_struct.attached_models["tag_weapon_right"] ) && data_struct.characterModel IsAttached( data_struct.attached_models["tag_weapon_right"], "tag_weapon_right" ) )
{
data_struct.characterModel Detach( data_struct.attached_models["tag_weapon_right"], "tag_weapon_right" );
}
if( isdefined( data_struct.attached_models["tag_weapon_left"] ) && data_struct.characterModel IsAttached( data_struct.attached_models["tag_weapon_left"], "tag_weapon_left" ) )
{
data_struct.characterModel Detach( data_struct.attached_models["tag_weapon_left"], "tag_weapon_left" );
}
data_struct.characterModel AttachWeapon( data_struct.showcaseWeaponModel, data_struct.weaponRenderOptions, data_struct.acvi );
data_struct.characterModel UseWeaponHideTags( data_struct.showcaseWeaponModel );
data_struct.characterModel.showcaseWeapon = data_struct.showcaseWeaponModel;
data_struct.characterModel.showcaseWeaponRenderOptions = data_struct.weaponRenderOptions;
data_struct.characterModel.showcaseWeaponACVI = data_struct.acvi;
}
return changed;
}
function update_use_frozen_moments( localClientNum, data_struct, useFrozenMoments )
{
if ( data_struct.useFrozenMomentAnim != useFrozenMoments )
{
data_struct.useFrozenMomentAnim = useFrozenMoments;
params = SpawnStruct();
if ( !data_struct.useFrozenMomentAnim )
{
params.align_struct = struct::get( "character_customization" );
params.anim_name = "pb_cac_main_lobby_idle";
}
MarkAsDirty( data_struct.characterModel );
update_character_animation_and_attachments( localClientNum, data_struct, params );
if ( data_struct.useFrozenMomentAnim )
{
level notify( "frozenMomentChanged" + localClientNum );
}
}
}
function update_show_helmets( localClientNum, data_struct, show_helmets )
{
if ( data_struct.show_helmets != show_helmets )
{
data_struct.show_helmets = show_helmets;
params = SpawnStruct();
params.weapon_right = data_struct.attached_models["tag_weapon_right"];
params.weapon_left = data_struct.attached_models["tag_weapon_left"];
update( localClientNum, data_struct, params );
}
}
function set_character_align( localClientNum, data_struct, align_target )
{
if ( data_struct.align_target !== align_target )
{
data_struct.align_target = align_target;
params = SpawnStruct();
params.weapon_right = data_struct.attached_models["tag_weapon_right"];
params.weapon_left = data_struct.attached_models["tag_weapon_left"];
update( localClientNum, data_struct, params );
}
}
///////////////////////////////////////////////////////////////////////////
// LIVE CHARACTER
///////////////////////////////////////////////////////////////////////////
function setup_live_character_customization_target( localClientNum )
{
characterEnt = GetEnt( localClientNum, "character_customization", "targetname" );
if ( isdefined( characterEnt ) )
{
customization_data_struct = character_customization::create_character_data_struct( characterEnt, localClientNum, true );
customization_data_struct.default_exploder = "char_customization";
customization_data_struct.allow_showcase_weapons = true;
level thread updateEventThread( localClientNum, customization_data_struct );
return customization_data_struct;
}
return undefined;
}
function update_locked_shader( localClientNum, params )
{
if( IsDefined( params.isItemUnlocked ) && params.isItemUnlocked != 1 )
{
EnableFrontendLockedWeaponOverlay( localClientNum, true );
}
else
{
EnableFrontendLockedWeaponOverlay( localClientNum, false );
}
}
function updateEventThread( localClientNum, data_struct )
{
while( 1 )
{
level waittill( "updateHero" + localClientNum, eventType, param1, param2, param3, param4 );
switch( eventType )
{
case "update_lcn":
data_struct.splitScreenClient = param1;
break;
case "refresh":
data_struct.splitScreenClient = param1;
params = spawnstruct();
params.anim_name = "pb_cac_main_lobby_idle";
params.sessionMode = param2;
character_customization::loadEquippedCharacterOnModel( localClientNum, data_struct, undefined, params );
if (isdefined(param3) && param3 != "")
{
level.mp_lobby_data_struct.playSound = param3;
}
break;
case "changeHero":
// param1 = hero index
// param2 = session mode
params = spawnstruct();
params.anim_name = "pb_cac_main_lobby_idle";
params.sessionMode = param2;
character_customization::loadEquippedCharacterOnModel( localClientNum, data_struct, param1, params );
break;
case "changeBody":
//param1 = new body index
//param2 = session mode
//param3 = is item unlocked
params = spawnstruct();
params.sessionMode = param2;
params.isItemUnlocked = param3;
character_customization::set_body( data_struct, param2, data_struct.characterIndex, param1, get_character_body_colors( localClientNum, param2, data_struct.characterIndex, param1 ) );
character_customization::update( localClientNum, data_struct, params );
//update the locked shader
update_locked_shader( localClientNum, params );
break;
case "changeHelmet":
//param1 = new helmet index
//param2 = session mode
//param3 = is item unlocked
params = spawnstruct();
params.sessionMode = param2;
params.isItemUnlocked = param3;
character_customization::set_helmet( data_struct, param2, data_struct.characterIndex, param1, get_character_helmet_colors( localClientNum, param2, data_struct.characterIndex, param1 ) );
character_customization::update( localClientNum, data_struct, params );
//update the locked shader
update_locked_shader( localClientNum, params );
break;
case "changeShowcaseWeapon":
//param1 = showcase weapon name
//param2 = attachment info
//param3 = camo and paintjob info
//param4 = session mode
params = spawnstruct();
params.sessionMode = param4;
character_customization::set_showcase_weapon( data_struct, param4, localClientNum, undefined, data_struct.characterIndex, param1, param2, param3, false, true );
character_customization::update( localClientNum, data_struct, params );
break;
case "changeHead":
//param1 = head index
params = spawnstruct();
params.sessionMode = param2;
character_customization::set_head( data_struct, param2, param1 );
character_customization::update( localClientNum, data_struct, params );
break;
case "changeBodyAccentColor":
//param1 = accent color slot
//param2 = accent color index
params = spawnstruct();
params.sessionMode = param3;
character_customization::set_body_color( data_struct, param1, param2 );
character_customization::update( localClientNum, data_struct, params );
break;
case "changeHelmetAccentColor":
//param1 = accent color slot
//param2 = accent color index
//param3 = sessionMode
params = spawnstruct();
params.sessionMode = param3;
character_customization::set_helmet_color( data_struct, param1, param2 );
character_customization::update( localClientNum, data_struct, params );
break;
case "changeFrozenMoment":
//param1 = new frozen moment type
data_struct.frozenMomentStyle = param1;
if ( data_struct.useFrozenMomentAnim )
{
MarkAsDirty( data_struct.characterModel );
update_character_animation_and_attachments( localClientNum, data_struct, undefined );
}
level notify( "frozenMomentChanged" + localClientNum );
break;
case "previewGesture":
//param1 = new anim name
data_struct.currentAnimation = param1;
thread end_game_taunts::previewGesture( localClientNum, data_struct.characterModel, data_struct.anim_name, param1 );
break;
case "previewTaunt":
//param1 = new anim name
if ( character_customization::is_character_streamed( data_struct ) )
{
data_struct.currentAnimation = param1;
thread end_game_taunts::previewTaunt( localClientNum, data_struct.characterModel, data_struct.anim_name, param1 );
}
break;
}
}
}
function rotation_thread_spawner( localClientNum, data_struct, endOnEvent )
{
if ( !isdefined( endOnEvent ) )
{
return;
}
assert( isdefined( data_struct.characterModel ) );
model = data_struct.characterModel;
baseAngles = model.angles;
level thread update_model_rotation_for_right_stick( localClientNum, data_struct, endOnEvent );
level waittill( endOnEvent );
if ( !( isdefined( data_struct.characterModel.anglesOverride ) && data_struct.characterModel.anglesOverride ) )
{
model.angles = baseAngles;
}
}
function update_model_rotation_for_right_stick( localClientNum, data_struct, endOnEvent )
{
level endon( endOnEvent );
assert( isdefined( data_struct.characterModel ) );
model = data_struct.characterModel;
while ( true )
{
data_lcn = (isdefined(data_struct.splitScreenClient)?data_struct.splitScreenClient:localClientNum);
if ( LocalClientActive( data_lcn ) && !( isdefined( data_struct.characterModel.anglesOverride ) && data_struct.characterModel.anglesOverride ) )
{
pos = GetControllerPosition( data_lcn );
if ( isdefined( pos["rightStick"] ) )
{
model.angles = ( model.angles[0], AbsAngleClamp360( model.angles[1] + pos["rightStick"][0] * 3.0 ), model.angles[2] );
}
else
{
model.angles = ( model.angles[0], AbsAngleClamp360( model.angles[1] + pos["look"][0] * 3.0 ), model.angles[2] );
}
if ( IsPC() )
{
pos = GetXCamMouseControl( data_lcn );
model.angles = ( model.angles[0], AbsAngleClamp360( model.angles[1] - pos["yaw"] * 3.0 ), model.angles[2] );
}
}
{wait(.016);};
}
}
///////////////////////////////////////////////////////////////////////////
// STATIC CHARACTER
///////////////////////////////////////////////////////////////////////////
function setup_static_character_customization_target( localClientNum )
{
characterEnt = GetEnt( localClientNum, "character_customization_staging", "targetname" );
level.extra_cam_hero_data[localClientNum] = setup_character_extracam_struct( "ui_cam_character_customization", "cam_menu_unfocus", "pb_cac_main_lobby_idle", false );
level.extra_cam_lobby_client_hero_data[localClientNum] = setup_character_extracam_struct( "ui_cam_char_identity", "cam_bust", "pb_cac_vs_screen_idle_1", true );
level.extra_cam_headshot_hero_data[localClientNum] = setup_character_extracam_struct( "ui_cam_char_identity", "cam_bust", "pb_cac_vs_screen_idle_1", false );
level.extra_cam_outfit_preview_data[localClientNum] = setup_character_extracam_struct( "ui_cam_char_identity", "cam_bust", "pb_cac_main_lobby_idle", false );
if ( isdefined( characterEnt ) )
{
customization_data_struct = character_customization::create_character_data_struct( characterEnt, localClientNum, false );
level thread update_character_extracam( localClientNum, customization_data_struct );
return customization_data_struct;
}
return undefined;
}
function setup_character_extracam_struct( xcam, subXCam, model_animation, useLobbyPlayers )
{
newStruct = SpawnStruct();
newStruct.xcam = xcam;
newStruct.subXCam = subXCam;
newStruct.anim_name = model_animation;
newStruct.useLobbyPlayers = useLobbyPlayers;
return newStruct;
}
function wait_for_extracam_close( localClientNum, camera_ent, extraCamIndex )
{
level waittill( "render_complete_" + localClientNum + "_" + extraCamIndex );
multi_extracam::extracam_reset_index( localClientNum, extraCamIndex );
}
function setup_character_extracam_settings( localClientNum, data_struct, extracam_data_struct )
{
assert( isdefined( extracam_data_struct.jobIndex ) );
if(!isdefined(level.camera_ents))level.camera_ents=[];
initializedExtracam = false;
camera_ent = (isDefined(level.camera_ents[localClientNum]) ? level.camera_ents[localClientNum][extracam_data_struct.extraCamIndex] : undefined);
if( !isdefined( camera_ent ) )
{
initializedExtracam = true;
multi_extracam::extracam_init_index( localClientNum, "character_staging_extracam" + (extracam_data_struct.extraCamIndex+1), extracam_data_struct.extraCamIndex);
camera_ent = level.camera_ents[localClientNum][extracam_data_struct.extraCamIndex];
}
assert( isdefined( camera_ent ) );
camera_ent PlayExtraCamXCam( extracam_data_struct.xcam, 0, extracam_data_struct.subXCam );
params = spawnstruct();
params.anim_name = extracam_data_struct.anim_name;
params.extracam_data = extracam_data_struct;
params.isDefaultHero = extracam_data_struct.isDefaultHero;
params.sessionMode = extracam_data_struct.sessionMode;
params.hide_helmet = ( isdefined( extracam_data_struct.hideHelmet ) && extracam_data_struct.hideHelmet );
data_struct.alt_render_mode = false;
loadEquippedCharacterOnModel( localClientNum, data_struct, extracam_data_struct.characterIndex, params );
while( !is_character_streamed( data_struct ) )
{
{wait(.016);};
}
if ( ( isdefined( extracam_data_struct.defaultImageRender ) && extracam_data_struct.defaultImageRender ) )
{
wait 0.5; // we can afford longer waits for the default images just make sure they look pretty
}
else
{
wait 0.1; // wait for a bit to allow the models to get set up correctly and have the lighting update
}
setExtraCamRenderReady( extracam_data_struct.jobIndex );
extracam_data_struct.jobIndex = undefined;
if( initializedExtracam )
{
level thread wait_for_extracam_close( localClientNum, camera_ent, extracam_data_struct.extraCamIndex );
}
}
function update_character_extracam( localClientNum, data_struct )
{
level endon( "disconnect" );
while ( true )
{
level waittill( "process_character_extracam" + localClientNum, extracam_data_struct );
setup_character_extracam_settings( localClientNum, data_struct, extracam_data_struct );
}
}
function process_character_extracam_request( localClientNum, jobIndex, extraCamIndex, sessionMode, characterIndex )
{
level.extra_cam_hero_data[localClientNum].jobIndex = jobIndex;
level.extra_cam_hero_data[localClientNum].extraCamIndex = extraCamIndex;
level.extra_cam_hero_data[localClientNum].characterIndex = characterIndex;
level.extra_cam_hero_data[localClientNum].sessionMode = sessionMode;
level notify( "process_character_extracam" + localClientNum, level.extra_cam_hero_data[localClientNum] );
}
function process_lobby_client_character_extracam_request( localClientNum, jobIndex, extraCamIndex, sessionMode )
{
level.extra_cam_lobby_client_hero_data[localClientNum].jobIndex = jobIndex;
level.extra_cam_lobby_client_hero_data[localClientNum].extraCamIndex = extraCamIndex;
level.extra_cam_lobby_client_hero_data[localClientNum].characterIndex = GetEquippedCharacterIndexForLobbyClientHero( localClientNum, jobIndex );
level.extra_cam_lobby_client_hero_data[localClientNum].sessionMode = sessionMode;
level notify( "process_character_extracam" + localClientNum, level.extra_cam_lobby_client_hero_data[localClientNum] );
}
function process_current_hero_headshot_extracam_request( localClientNum, jobIndex, extraCamIndex, sessionMode, characterIndex, isDefaultHero )
{
level.extra_cam_headshot_hero_data[localClientNum].jobIndex = jobIndex;
level.extra_cam_headshot_hero_data[localClientNum].extraCamIndex = extraCamIndex;
level.extra_cam_headshot_hero_data[localClientNum].characterIndex = characterIndex;
level.extra_cam_headshot_hero_data[localClientNum].isDefaultHero = isDefaultHero;
level.extra_cam_headshot_hero_data[localClientNum].sessionMode = sessionMode;
level notify( "process_character_extracam" + localClientNum, level.extra_cam_headshot_hero_data[localClientNum] );
}
function process_outfit_preview_extracam_request( localClientNum, jobIndex, extraCamIndex, sessionMode, outfitIndex )
{
level.extra_cam_outfit_preview_data[localClientNum].jobIndex = jobIndex;
level.extra_cam_outfit_preview_data[localClientNum].extraCamIndex = extraCamIndex;
level.extra_cam_outfit_preview_data[localClientNum].characterIndex = outfitIndex;
level.extra_cam_outfit_preview_data[localClientNum].sessionMode = sessionMode;
level notify( "process_character_extracam" + localClientNum, level.extra_cam_outfit_preview_data[localClientNum] );
}
function process_character_body_item_extracam_request( localClientNum, jobIndex, extraCamIndex, sessionMode, characterIndex, itemIndex, defaultImageRender )
{
extracam_data = undefined;
if ( defaultImageRender )
{
extracam_data = setup_character_extracam_struct( "ui_cam_char_customization_icons_render", "loot_body", "pb_cac_vs_screen_idle_1", false );
extracam_data.useHeadIndex = GetFirstHeadOfGender( GetHeroGender( characterIndex, sessionMode ), sessionMode );
}
else
{
extracam_data = setup_character_extracam_struct( "ui_cam_char_customization_icons", "cam_body", "pb_cac_vs_screen_idle_1", false );
}
extracam_data.jobIndex = jobIndex;
extracam_data.extraCamIndex = extraCamIndex;
extracam_data.sessionMode = sessionMode;
extracam_data.characterIndex = characterIndex;
extracam_data.useBodyIndex = itemIndex;
extracam_data.defaultImageRender = defaultImageRender;
level notify( "process_character_extracam" + localClientNum, extracam_data );
}
function process_character_helmet_item_extracam_request( localClientNum, jobIndex, extraCamIndex, sessionMode, characterIndex, itemIndex, defaultImageRender )
{
extracam_data = undefined;
if ( defaultImageRender )
{
extracam_data = setup_character_extracam_struct( "ui_cam_char_customization_icons_render", "loot_helmet", "pb_cac_vs_screen_idle_1", false );
//#if XFILE_VERSION >= 553
extracam_data.useHeadIndex = GetFirstHeadOfGender( GetHeroGender( characterIndex, sessionMode ), sessionMode );
//#endif // #if XFILE_VERSION >= 553
}
else
{
extracam_data = setup_character_extracam_struct( "ui_cam_char_customization_icons", "cam_helmet", "pb_cac_vs_screen_idle_1", false );
}
extracam_data.jobIndex = jobIndex;
extracam_data.extraCamIndex = extraCamIndex;
extracam_data.sessionMode = sessionMode;
extracam_data.characterIndex = characterIndex;
extracam_data.useHelmetIndex = itemIndex;
extracam_data.defaultImageRender = defaultImageRender;
level notify( "process_character_extracam" + localClientNum, extracam_data );
}
function process_character_head_item_extracam_request( localClientNum, jobIndex, extraCamIndex, sessionMode, headIndex, defaultImageRender )
{
extracam_data = undefined;
if ( defaultImageRender )
{
extracam_data = setup_character_extracam_struct( "ui_cam_char_customization_icons_render", "cam_head", "pb_cac_vs_screen_idle_1", false );
//#if XFILE_VERSION >= 553
extracam_data.characterIndex = GetFirstHeroOfGender( GetHeadGender( headIndex, sessionMode ), sessionMode );
//#endif // #if XFILE_VERSION >= 553
}
else
{
extracam_data = setup_character_extracam_struct( "ui_cam_char_customization_icons", "cam_head", "pb_cac_vs_screen_idle_1", false );
}
extracam_data.jobIndex = jobIndex;
extracam_data.extraCamIndex = extraCamIndex;
extracam_data.sessionMode = sessionMode;
extracam_data.useHeadIndex = headIndex;
extracam_data.hideHelmet = true;
extracam_data.defaultImageRender = defaultImageRender;
level notify( "process_character_extracam" + localClientNum, extracam_data );
}