109 lines
8.2 KiB
Plaintext
109 lines
8.2 KiB
Plaintext
#using scripts\codescripts\struct;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\flagsys_shared;
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#using scripts\shared\hud_util_shared;
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#using scripts\shared\system_shared;
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#using scripts\shared\abilities\_ability_player;
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#using scripts\shared\abilities\_ability_power;
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#using scripts\shared\abilities\_ability_util;
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#namespace ability_gadgets;
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function autoexec __init__sytem__() { system::register("ability_gadgets",&__init__,undefined,undefined); }
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function __init__()
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{
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callback::on_connect( &on_player_connect );
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callback::on_spawned( &on_player_spawned );
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}
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function gadgets_print( str )
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{
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/#
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if ( GetDvarInt( "scr_debug_gadgets" ) )
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{
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toprint = str;
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PrintLn( self.playername + ": " + "GADGET: " + toprint );
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}
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#/
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}
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//---------------------------------------------------------
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// power and gadget activation
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function on_player_connect()
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{
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}
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function SetFlickering( slot, length )
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{
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if ( !IsDefined( length ) )
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{
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length = 0;
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}
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self GadgetFlickering( slot, true, length );
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}
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function on_player_spawned()
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{
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}
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function gadget_give_callback( ent, slot, weapon )
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{
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/# ent gadgets_print( "" + slot + " give cb" ); #/
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ent ability_player::give_gadget( slot, weapon );
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}
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function gadget_take_callback( ent, slot, weapon )
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{
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/# ent gadgets_print( "" + slot + " take cb" ); #/
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ent ability_player::take_gadget( slot, weapon );
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}
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function gadget_primed_callback( ent, slot, weapon )
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{
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/# ent gadgets_print( "" + slot + " primed cb" ); #/
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ent ability_player::gadget_primed( slot, weapon );
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}
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function gadget_ready_callback( ent, slot, weapon )
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{
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/# ent gadgets_print( "" + slot + " ready cb" ); #/
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ent ability_player::gadget_ready( slot, weapon );
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}
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function gadget_on_callback( ent, slot, weapon )
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{
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/# ent gadgets_print( "" + slot + " on cb" ); #/
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if( IsDefined( level.BZMOnCyberComOnCallback ) ) level thread [[level.BZMOnCyberComOnCallback]](ent);;
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ent ability_player::turn_gadget_on( slot, weapon );
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}
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function gadget_off_callback( ent, slot, weapon )
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{
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/# ent gadgets_print( "" + slot + " off cb" ); #/
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ent ability_player::turn_gadget_off( slot, weapon );
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}
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function gadget_flicker_callback( ent, slot, weapon )
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{
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/# ent gadgets_print( "" + slot + " flicker cb" ); #/
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ent ability_player::gadget_flicker( slot, weapon );
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} |