2023-04-13 17:30:38 +02:00

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#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\flagsys_shared;
#using scripts\shared\abilities\_ability_gadgets;
#using scripts\shared\abilities\_ability_player;
#using scripts\shared\abilities\_ability_util;
#using scripts\shared\system_shared;
function autoexec __init__sytem__() { system::register("gadget_camo",&__init__,undefined,undefined); }
function __init__()
{
ability_player::register_gadget_activation_callbacks( 2, &camo_gadget_on, &camo_gadget_off );
ability_player::register_gadget_possession_callbacks( 2, &camo_on_give, &camo_on_take );
ability_player::register_gadget_flicker_callbacks( 2, &camo_on_flicker );
ability_player::register_gadget_is_inuse_callbacks( 2, &camo_is_inuse );
ability_player::register_gadget_is_flickering_callbacks( 2, &camo_is_flickering );
clientfield::register( "allplayers", "camo_shader", 1, 3, "int" );
//clientfield::register( "actor", "camo_shader", VERSION_SHIP, 3, "int" );
callback::on_connect( &camo_on_connect );
callback::on_spawned( &camo_on_spawn );
callback::on_disconnect( &camo_on_disconnect );
}
function camo_is_inuse( slot )
{
return self flagsys::get( "camo_suit_on" );
}
function camo_is_flickering( slot )
{
// returns true when the gadget is flickering
return self GadgetFlickering( slot );
}
function camo_on_connect()
{
if(isDefined(level.cybercom) && isDefined(level.cybercom.active_camo))
{
self [[level.cybercom.active_camo._on_connect]]();
}
}
function camo_on_disconnect()
{
if ( IsDefined( self.sound_ent ) )
{
self.sound_ent stoploopsound( .05 );
self.sound_ent delete();
}
}
function camo_on_spawn()
{
self flagsys::clear( "camo_suit_on" );
self notify( "camo_off" );
//self._gadget_camo_oldIgnoreme = undefined;
//self.ignoreme = false;
self camo_bread_crumb_delete();
self clientfield::set( "camo_shader", 0 );
if ( IsDefined( self.sound_ent ) )
{
self.sound_ent stoploopsound( .05 );
self.sound_ent delete();
}
}
/////////////////////////////////////////////////////////////////
//
// Player Camo Suit
//
/////////////////////////////////////////////////////////////////
function suspend_camo_suit( slot, weapon )
{
self endon( "disconnect" );
self endon( "camo_off" );
self clientfield::set( "camo_shader", 2 );
suspend_camo_suit_wait( slot, weapon );
if ( self camo_is_inuse( slot ) )
{
self clientfield::set( "camo_shader", 1 );
}
}
function suspend_camo_suit_wait( slot, weapon )
{
self endon( "death" );
self endon( "camo_off" );
while ( self camo_is_flickering( slot ) )
{
wait 0.5;
}
}
function camo_on_give( slot, weapon )
{
if(isDefined(level.cybercom) && isDefined(level.cybercom.active_camo))
{
self [[level.cybercom.active_camo._on_give]](slot, weapon);
}
}
function camo_on_take( slot, weapon )
{
self notify( "camo_removed" );
if(isDefined(level.cybercom) && isDefined(level.cybercom.active_camo))
{
self [[level.cybercom.active_camo._on_take]](slot, weapon);
}
}
function camo_on_flicker( slot, weapon )
{
self thread camo_suit_flicker( slot, weapon );
if(isDefined(level.cybercom) && isDefined(level.cybercom.active_camo))
{
self thread [[level.cybercom.active_camo._on_flicker]](slot, weapon);
}
}
function camo_all_actors( value )
{
str_opposite_team = "axis";
if ( self.team == "axis" )
{
str_opposite_team = "allies";
}
aiTargets = GetAIArray( str_opposite_team );
for ( i = 0; i < aiTargets.size; i++ )
{
testTarget = aiTargets[i];
if ( !IsDefined( testTarget ) || !IsAlive( testTarget ) )
{
continue;
}
//testTarget clientfield::set( "camo_shader", value );
}
}
function camo_gadget_on( slot, weapon )
{
if(isDefined(level.cybercom) && isDefined(level.cybercom.active_camo))
{
self thread [[level.cybercom.active_camo._on]](slot, weapon);
}
self thread camo_takedown_watch( slot, weapon );
self._gadget_camo_oldIgnoreme = self.ignoreme;
self.ignoreme = true;
self clientfield::set( "camo_shader", 1 );
self flagsys::set( "camo_suit_on" );
self thread camo_bread_crumb( slot, weapon );
//self camo_all_actors( GADGET_CAMO_SHADER_ON );
//self thread camo_loop_audio();
}
/*function camo_loop_audio()
{
if ( IsDefined( self.sound_ent ) )
{
self.sound_ent stoploopsound( .05 );
self.sound_ent delete();
}
self.sound_ent = Spawn( "script_origin", self.origin );
self.sound_ent linkto( self );
self playsound ("gdt_camo_suit_on");
wait .5;
if ( IsDefined( self.sound_ent ) )
{
self.sound_ent PlayLoopSound( "gdt_camo_suit_loop" , .1 );
}
}*/
function camo_gadget_off( slot, weapon )
{
self flagsys::clear( "camo_suit_on" );
if(isDefined(level.cybercom) && isDefined(level.cybercom.active_camo))
{
self thread [[level.cybercom.active_camo._off]](slot, weapon);
}
if ( IsDefined( self.sound_ent ) )
{
//self.sound_ent stoploopsound( );
//self.sound_ent PlaySound( "gdt_camo_suit_off");
//self.sound_ent PlaySoundWithNotify( "gdt_camo_suit_off" , "sound_done" );
//self.sound_ent delete();
//self.sound_ent waittill( "sound_done" );
}
self notify( "camo_off" );
if ( IsDefined( self._gadget_camo_oldIgnoreme ) )
{
self.ignoreme = self._gadget_camo_oldIgnoreme;
self._gadget_camo_oldIgnoreme = undefined;
}
else
{
self.ignoreme = false;
}
self camo_bread_crumb_delete();
self.gadget_camo_off_time = GetTime();
self clientfield::set( "camo_shader", 0 );
//self camo_all_actors( GADGET_CAMO_SHADER_OFF );
}
function camo_bread_crumb( slot, weapon )
{
self notify( "camo_bread_crumb" );
self endon( "camo_bread_crumb" );
self camo_bread_crumb_delete();
if ( !self camo_is_inuse() )
{
return;
}
self._camo_crumb = spawn( "script_model", self.origin );
self._camo_crumb SetModel( "tag_origin" );
//self GadgetSetEntity( slot, self._camo_crumb );
//self GadgetSetActivateTime( slot, GetTime() );
self camo_bread_crumb_wait( slot, weapon );
self camo_bread_crumb_delete();
}
function camo_bread_crumb_wait( slot, weapon )
{
self endon( "disconnect" );
self endon( "death" );
self endon( "camo_off" );
self endon( "camo_bread_crumb" );
startTime = GetTime();
while ( 1 )
{
currentTime = GetTime();
if ( currentTime - startTime > self._gadgets_player[slot].gadget_breadCrumbDuration )
{
return;
}
wait 0.5;
}
}
function camo_bread_crumb_delete()
{
if ( IsDefined( self._camo_crumb ) )
{
self._camo_crumb delete();
self._camo_crumb = undefined;
}
}
function camo_takedown_watch( slot, weapon )
{
self endon( "disconnect" );
self endon( "camo_off" );
while( 1 )
{
self waittill( "weapon_assassination" );
if ( self camo_is_inuse() )
{
if ( self._gadgets_player[slot].gadget_takedownrevealtime > 0 )
{
self ability_gadgets::SetFlickering( slot, self._gadgets_player[slot].gadget_takedownrevealtime );
}
}
}
}
function camo_temporary_dont_ignore( slot )
{
self endon( "disconnect" );
if ( !self camo_is_inuse() )
{
return;
}
self notify( "temporary_dont_ignore" );
wait(0.1);
old_ignoreme = false;
if ( IsDefined( self._gadget_camo_oldIgnoreme ) )
{
old_ignoreme = self._gadget_camo_oldIgnoreme;
}
self.ignoreme = old_ignoreme;
camo_temporary_dont_ignore_wait( slot );
self.ignoreme = ( self camo_is_inuse() || old_ignoreme );
}
function camo_temporary_dont_ignore_wait( slot )
{
self endon( "disconnect" );
self endon( "death" );
self endon( "camo_off" );
self endon( "temporary_dont_ignore" );
while( 1 )
{
if ( !self camo_is_flickering( slot ) )
{
return;
}
wait( 0.25 );
}
}
function camo_suit_flicker( slot, weapon )
{
self endon( "disconnect" );
self endon( "death" );
self endon( "camo_off" );
if ( !self camo_is_inuse() )
{
return;
}
// temp
self thread camo_temporary_dont_ignore( slot );
self thread suspend_camo_suit( slot, weapon );
while( 1 )
{
if ( !self camo_is_flickering( slot ) )
{
self thread camo_bread_crumb( slot );
return;
}
wait( 0.25 );
}
}
function set_camo_reveal_status( status, time )
{
timeStr = "";
self._gadget_camo_reveal_status = undefined;
if ( IsDefined( time ) )
{
timeStr = ", ^3time: " + time;
self._gadget_camo_reveal_status = status;
}
if ( GetDvarInt( "scr_cpower_debug_prints" ) > 0 )
self IPrintlnBold( "Camo Reveal: " + status + timeStr );
}