110 lines
11 KiB
Plaintext
110 lines
11 KiB
Plaintext
#using scripts\codescripts\struct;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\clientfield_shared;
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#using scripts\shared\flagsys_shared;
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#using scripts\shared\visionset_mgr_shared;
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#using scripts\shared\spawner_shared;
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#using scripts\shared\abilities\_ability_player;
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#using scripts\shared\abilities\_ability_util;
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#using scripts\shared\system_shared;
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function autoexec __init__sytem__() { system::register("gadget_cleanse",&__init__,undefined,undefined); }
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function __init__()
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{
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ability_player::register_gadget_activation_callbacks( 17, &gadget_cleanse_on, &gadget_cleanse_off );
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ability_player::register_gadget_possession_callbacks( 17, &gadget_cleanse_on_give, &gadget_cleanse_on_take );
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ability_player::register_gadget_flicker_callbacks( 17, &gadget_cleanse_on_flicker );
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ability_player::register_gadget_is_inuse_callbacks( 17, &gadget_cleanse_is_inuse );
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ability_player::register_gadget_is_flickering_callbacks( 17, &gadget_cleanse_is_flickering );
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clientfield::register( "allplayers", "gadget_cleanse_on", 1, 1, "int" );
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callback::on_connect( &gadget_cleanse_on_connect );
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}
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function gadget_cleanse_is_inuse( slot )
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{
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// returns true when the gadget is on
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return self flagsys::get( "gadget_cleanse_on" );
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}
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function gadget_cleanse_is_flickering( slot )
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{
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// returns true when the gadget is flickering
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return self GadgetFlickering( slot );
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}
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function gadget_cleanse_on_flicker( slot, weapon )
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{
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// excuted when the gadget flickers
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self thread gadget_cleanse_flicker( slot, weapon );
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}
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function gadget_cleanse_on_give( slot, weapon )
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{
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// executed when gadget is added to the players inventory
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}
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function gadget_cleanse_on_take( slot, weapon )
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{
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// executed when gadget is removed from the players inventory
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}
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//self is the player
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function gadget_cleanse_on_connect()
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{
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// setup up stuff on player connect
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}
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function gadget_cleanse_on( slot, weapon )
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{
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// excecutes when the gadget is turned on
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self flagsys::set( "gadget_cleanse_on" );
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self thread gadget_cleanse_start( slot, weapon );
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self clientfield::set( "gadget_cleanse_on", 1 );
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}
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function gadget_cleanse_off( slot, weapon )
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{
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// excecutes when the gadget is turned off`
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self flagsys::clear( "gadget_cleanse_on" );
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self clientfield::set( "gadget_cleanse_on", 0 );
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}
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function gadget_cleanse_start( slot, weapon )
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{
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self setEMPJammed( false );
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self GadgetSetActivateTime( slot, GetTime() );
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self setnormalhealth( self.maxHealth );
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self setdoublejumpenergy( 1.0 );
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self stopshellshock();
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self notify( "gadget_cleanse_on" );
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}
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function wait_until_is_done( slot, timePulse )
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{
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}
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function gadget_cleanse_flicker( slot, weapon )
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{
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self endon( "disconnect" );
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}
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function set_gadget_cleanse_status( status, time )
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{
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} |