boiii-scripts/shared/abilities/gadgets/_gadget_overdrive.csc
2023-04-13 17:30:38 +02:00

220 lines
14 KiB
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#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\filter_shared;
#using scripts\shared\util_shared;
#using scripts\shared\abilities\_ability_player;
#using scripts\shared\abilities\_ability_power;
#using scripts\shared\abilities\_ability_util;
#using scripts\shared\system_shared;
#using scripts\shared\visionset_mgr_shared;
#using scripts\shared\postfx_shared;
#using scripts\shared\lui_shared;
#precache( "client_fx", "player/fx_plyr_ability_screen_blur_overdrive" );
function autoexec __init__sytem__() { system::register("gadget_overdrive",&__init__,undefined,undefined); }
function __init__()
{
callback::on_localclient_connect( &on_player_connect );
callback::on_localplayer_spawned( &on_localplayer_spawned );
callback::on_localclient_shutdown( &on_localplayer_shutdown );
clientfield::register( "toplayer", "overdrive_state", 1, 1, "int", &player_overdrive_handler, !true, true);
visionset_mgr::register_visionset_info( "overdrive", 1, 15, undefined, "overdrive_initialize" );
}
function on_localplayer_shutdown(localClientNum)
{
self overdrive_shutdown( localClientNum );
}
function on_localplayer_spawned( localClientNum )
{
if( self != GetLocalPlayer( localClientNum ) )
return;
filter::init_filter_overdrive(self);
filter::disable_filter_overdrive( self,3 );
DisableSpeedBlur( localClientNum );
}
function on_player_connect( local_client_num )
{
}
function player_overdrive_handler(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
{
if ( !self IsLocalPlayer() || IsSpectating( localClientNum, false ) || ( (isdefined(level.localPlayers[localClientNum])) && (self GetEntityNumber() != level.localPlayers[localClientNum] GetEntityNumber())) )
{
return;
}
if( (newVal != oldval) && newval )
{
EnableSpeedBlur( localClientNum, GetDvarFloat( "scr_overdrive_amount", 0.15 ), GetDvarFloat( "scr_overdrive_inner_radius", 0.6 ), GetDvarFloat( "scr_overdrive_outer_radius", 1 ), GetDvarInt( "scr_overdrive_velShouldScale", 1 ),GetDvarInt( "scr_overdrive_velScale", 220 ));
filter::enable_filter_overdrive( self, 3 );
self UseAlternateAimParams();
self thread activation_flash(localClientNum);
self boost_fx_on_velocity(localClientNum);
}
else if ( (newVal != oldval) && !newval )
{
self overdrive_shutdown( localClientNum );
}
}
// Flashes the screen white on activation.
function activation_flash(localClientNum)
{
self notify("activation_flash");
self endon("activation_flash");
self endon("death");
self endon("entityshutdown");
self endon("stop_player_fx");
self endon("disable_cybercom");
self.whiteFlashFade = 1;
lui::screen_fade( GetDvarFloat("scr_overdrive_flash_fade_in_time", 0.075), GetDvarFloat("scr_overdrive_flash_alpha", 0.7), 0, "white" );
wait GetDvarFloat("scr_overdrive_flash_fade_in_time", 0.075);
lui::screen_fade( GetDvarFloat("scr_overdrive_flash_fade_out_time", 0.45), 0, GetDvarFloat("scr_overdrive_flash_alpha", 0.7), "white" );
self.whiteFlashFade = undefined;
}
// Turn on the "hyperdrive" boost effects on camera
function enable_boost_camera_fx(localClientNum)
{
if (isDefined(self.firstperson_fx_overdrive))
{
StopFX(localClientNum, self.firstperson_fx_overdrive);
self.firstperson_fx_overdrive = undefined;
}
self.firstperson_fx_overdrive = PlayFXOnCamera( localClientNum, "player/fx_plyr_ability_screen_blur_overdrive", (0,0,0), (1,0,0), (0,0,1) );
self thread watch_stop_player_fx( localClientNum, self.firstperson_fx_overdrive );
}
function watch_stop_player_fx( localClientNum, fx )
{
self notify("watch_stop_player_fx");
self endon("watch_stop_player_fx");
self endon("entityshutdown");
self util::waittill_any( "stop_player_fx","death","disable_cybercom" );
if ( IsDefined( fx ) )
{
StopFx( localClientNum, fx );
self.firstperson_fx_overdrive = undefined;
}
}
// Turn off the "hyperdrive" boost effects on camera
function stop_boost_camera_fx(localClientNum)
{
self notify( "stop_player_fx" );
if(( isdefined( self.whiteFlashFade ) && self.whiteFlashFade ))
{
lui::screen_fade( GetDvarFloat("scr_overdrive_flash_fade_out_time", 0.45), 0, GetDvarFloat("scr_overdrive_flash_alpha", 0.7), "white" );
}
}
// Stop FX when we die or hit a cybercom turnoff event.
function overdrive_boost_fx_interrupt_handler(localClientNum)
{
self endon("overdrive_boost_fx_interrupt_handler");
self endon("end_overdrive_boost_fx");
self endon("entityshutdown");
self util::waittill_any( "death", "disable_cybercom" );
self overdrive_shutdown( localClientNum );
}
// Turns off all effects and ability buffs given by overdrive.
// self == player
function overdrive_shutdown( localClientNum )
{
if (isdefined(localClientNum))
{
self stop_boost_camera_fx( localClientNum );
self ClearAlternateAimParams();
filter::disable_filter_overdrive( self,3 );
DisableSpeedBlur( localClientNum );
self notify( "end_overdrive_boost_fx");
}
}
// Turn on boost FX (hyperdrive!) when we're moving forward fast enough.
// This effectively translates to sprinting forward with its current tuning.
function boost_fx_on_velocity(localClientNum) //self == player
{
self endon("disable_cybercom");
self endon("death");
self endon("end_overdrive_boost_fx");
self endon("disconnect");
// Ensure the boost plays for at least a short time on activation.
self enable_boost_camera_fx(localClientNum);
//Keep track of when we might need to turn force off the boost FX
self thread overdrive_boost_fx_interrupt_handler(localclientnum);
wait GetDvarFloat("scr_overdrive_boost_fx_time", 0.75);
while (isDefined(self))
{
// Get forward direction and speed information.
v_player_velocity = self GetVelocity();
v_player_forward = Anglestoforward(self.angles);
n_dot = VectorDot(VectorNormalize(v_player_velocity), v_player_forward);
n_speed = Length(v_player_velocity);
// If we're moving forward fast enough:
if (n_speed >= GetDvarInt( "scr_overdrive_boost_speed_tol", 280 ) && n_dot > 0.8)
{
if (!isdefined(self.firstperson_fx_overdrive))
{
self enable_boost_camera_fx(localClientNum);
}
}
else
{
if (isdefined(self.firstperson_fx_overdrive))
{
self stop_boost_camera_fx(localClientNum);
}
}
{wait(.016);};
}
}