104 lines
11 KiB
Plaintext
104 lines
11 KiB
Plaintext
#using scripts\codescripts\struct;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\clientfield_shared;
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#using scripts\shared\flagsys_shared;
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#using scripts\shared\spawner_shared;
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#using scripts\shared\util_shared;
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#using scripts\shared\visionset_mgr_shared;
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#using scripts\shared\abilities\_ability_player;
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#using scripts\shared\abilities\_ability_util;
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#using scripts\shared\system_shared;
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function autoexec __init__sytem__() { system::register("gadget_overdrive",&__init__,undefined,undefined); }
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function __init__()
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{
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ability_player::register_gadget_activation_callbacks( 28, &gadget_overdrive_on, &gadget_overdrive_off );
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ability_player::register_gadget_possession_callbacks( 28, &gadget_overdrive_on_give, &gadget_overdrive_on_take );
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ability_player::register_gadget_flicker_callbacks( 28, &gadget_overdrive_on_flicker );
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ability_player::register_gadget_is_inuse_callbacks( 28, &gadget_overdrive_is_inuse );
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ability_player::register_gadget_is_flickering_callbacks( 28, &gadget_overdrive_is_flickering );
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if ( !IsDefined( level.vsmgr_prio_visionset_overdrive ) )
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{
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level.vsmgr_prio_visionset_overdrive = 65;
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}
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visionset_mgr::register_info( "visionset", "overdrive", 1, level.vsmgr_prio_visionset_overdrive, 15, true, &visionset_mgr::ramp_in_out_thread_per_player, false );
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callback::on_connect( &gadget_overdrive_on_connect );
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clientfield::register( "toplayer", "overdrive_state", 1, 1, "int");
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}
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function gadget_overdrive_is_inuse( slot )
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{
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// returns true when the gadget is on
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return self flagsys::get( "gadget_overdrive_on" );
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}
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function gadget_overdrive_is_flickering( slot )
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{
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// returns true when the gadget is flickering
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}
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function gadget_overdrive_on_flicker( slot, weapon )
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{
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// excuted when the gadget flickers
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}
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function gadget_overdrive_on_give( slot, weapon )
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{
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// executed when gadget is added to the players inventory
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if(isDefined(level.cybercom) && isDefined(level.cybercom.overdrive))
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{
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self [[level.cybercom.overdrive._on_give]](slot, weapon);
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}
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}
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function gadget_overdrive_on_take( slot, weapon )
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{
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// executed when gadget is removed from the players inventory
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if(isDefined(level.cybercom) && isDefined(level.cybercom.overdrive))
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{
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self [[level.cybercom.overdrive._on_take]](slot, weapon);
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}
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// gadget_overdrive_off( slot, weapon );
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}
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//self is the player
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function gadget_overdrive_on_connect()
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{
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// setup up stuff on player connect
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}
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function gadget_overdrive_on( slot, weapon )
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{
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if(isDefined(level.cybercom) && isDefined(level.cybercom.overdrive))
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{
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// excecutes when the gadget is turned on
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self thread [[level.cybercom.overdrive._on]](slot, weapon);
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self flagsys::set( "gadget_overdrive_on" );
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}
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}
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function gadget_overdrive_off( slot, weapon )
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{
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// excecutes when the gadget is turned off`
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self flagsys::clear( "gadget_overdrive_on" );
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if(isDefined(level.cybercom) && isDefined(level.cybercom.overdrive))
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{
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self thread [[level.cybercom.overdrive._off]](slot, weapon);
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}
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}
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