1440 lines
51 KiB
Plaintext
1440 lines
51 KiB
Plaintext
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#using scripts\shared\postfx_shared;
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#namespace filter;
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//-----------------------------------------------------------------------------
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function init_filter_indices()
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{
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}
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//-----------------------------------------------------------------------------
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function map_material_helper_by_localclientnum( localClientNum, materialname )
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{
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level.filter_matid[materialname] = mapmaterialindex( localClientNum, materialname );
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}
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//-----------------------------------------------------------------------------
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function map_material_if_undefined( localClientNum, materialname )
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{
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if ( isdefined( mapped_material_id( materialname ) ) )
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{
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return;
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}
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map_material_helper_by_localclientnum( localClientNum, materialname );
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}
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//-----------------------------------------------------------------------------
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function map_material_helper( player, materialname )
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{
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map_material_helper_by_localclientnum( player.localClientNum, materialname );
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}
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//-----------------------------------------------------------------------------
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function mapped_material_id( materialname )
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{
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if(!isdefined(level.filter_matid))level.filter_matid=[];
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return level.filter_matid[materialname];
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( Binoculars )
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//
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//-----------------------------------------------------------------------------
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function init_filter_binoculars( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_binoculars" );
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}
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function enable_filter_binoculars( player, filterid, overlayid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_binoculars") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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}
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function disable_filter_binoculars( player, filterid, overlayid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( Binoculars With Outline )
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//
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//-----------------------------------------------------------------------------
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function init_filter_binoculars_with_outline( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_binoculars_with_outline" );
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}
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function enable_filter_binoculars_with_outline( player, filterid, overlayid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_binoculars_with_outline") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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}
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function disable_filter_binoculars_with_outline( player, filterid, overlayid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( Hazmat )
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//
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//-----------------------------------------------------------------------------
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function init_filter_hazmat( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_hazmat" );
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map_material_helper( player, "generic_overlay_hazmat_1" );
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map_material_helper( player, "generic_overlay_hazmat_2" );
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map_material_helper( player, "generic_overlay_hazmat_3" );
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map_material_helper( player, "generic_overlay_hazmat_4" );
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}
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function set_filter_hazmat_opacity( player, filterid, overlayid, opacity )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 0, opacity );
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setoverlayconstant( player.localClientNum, overlayid, 0, opacity );
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}
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function enable_filter_hazmat( player, filterid, overlayid, stage, opacity )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_hazmat") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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// - - - - - - - - - - - - - - - - - - - - - - - - -
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if ( stage == 1 )
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setoverlaymaterial( player.localClientNum, overlayid, mapped_material_id("generic_overlay_hazmat_1"), 1 );
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else if ( stage == 2 )
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setoverlaymaterial( player.localClientNum, overlayid, mapped_material_id("generic_overlay_hazmat_2"), 1 );
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else if ( stage == 3 )
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setoverlaymaterial( player.localClientNum, overlayid, mapped_material_id("generic_overlay_hazmat_3"), 1 );
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else if ( stage == 4 )
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setoverlaymaterial( player.localClientNum, overlayid, mapped_material_id("generic_overlay_hazmat_4"), 1 );
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setoverlayenabled( player.localClientNum, overlayid, true );
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// - - - - - - - - - - - - - - - - - - - - - - - - -
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set_filter_hazmat_opacity( player, filterid, overlayid, opacity );
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}
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function disable_filter_hazmat( player, filterid, overlayid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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setoverlayenabled( player.localClientNum, overlayid, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( Helmet )
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//
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//-----------------------------------------------------------------------------
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function init_filter_helmet( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_helmet" );
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map_material_helper( player, "generic_overlay_helmet" );
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}
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function enable_filter_helmet( player, filterid, overlayid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_helmet") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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setoverlaymaterial( player.localClientNum, overlayid, mapped_material_id("generic_overlay_helmet"), 1 );
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setoverlayenabled( player.localClientNum, overlayid, true );
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}
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function disable_filter_helmet( player, filterid, overlayid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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setoverlayenabled( player.localClientNum, overlayid, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( TacticalMask )
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//
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//-----------------------------------------------------------------------------
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function init_filter_tacticalmask( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_overlay_tacticalmask" );
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}
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function enable_filter_tacticalmask( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_overlay_tacticalmask") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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}
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function disable_filter_tacticalmask( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( hud projected grid )
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//
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//-----------------------------------------------------------------------------
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function init_filter_hud_projected_grid( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_hud_projected_grid" );
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}
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function init_filter_hud_projected_grid_haiti( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_hud_projected_grid_haiti" );
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}
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function set_filter_hud_projected_grid_position( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
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}
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function set_filter_hud_projected_grid_radius( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 1, amount );
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}
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function enable_filter_hud_projected_grid( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_hud_projected_grid") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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player set_filter_hud_projected_grid_position( player, filterid, 500 );
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player set_filter_hud_projected_grid_radius( player, filterid, 200 );
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}
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function enable_filter_hud_projected_grid_haiti( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_hud_projected_grid_haiti") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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player set_filter_hud_projected_grid_position( player, filterid, 500 );
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player set_filter_hud_projected_grid_radius( player, filterid, 200 );
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}
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function disable_filter_hud_projected_grid( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( EMP )
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//
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//-----------------------------------------------------------------------------
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function init_filter_emp( player, materialname )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_emp_damage" );
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}
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function set_filter_emp_amount( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
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}
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function enable_filter_emp( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_emp_damage") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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}
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function disable_filter_emp( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( Raindrops )
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//
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//-----------------------------------------------------------------------------
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function init_filter_raindrops( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_raindrops" );
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}
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function set_filter_raindrops_amount( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
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}
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function enable_filter_raindrops( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_raindrops") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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setfilterpassquads( player.localClientNum, filterid, 0, 400 );
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set_filter_raindrops_amount( player, filterid, 1.0 );
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}
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function disable_filter_raindrops( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( Squirrel Raindrops )
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//
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//-----------------------------------------------------------------------------
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function init_filter_squirrel_raindrops( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_squirrel_raindrops" );
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}
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function set_filter_squirrel_raindrops_amount( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
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}
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function enable_filter_squirrel_raindrops( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_squirrel_raindrops") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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setfilterpassquads( player.localClientNum, filterid, 0, 400 );
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set_filter_squirrel_raindrops_amount( player, filterid, 1.0 );
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}
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function disable_filter_squirrel_raindrops( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( Radial Blur )
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//
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//-----------------------------------------------------------------------------
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function init_filter_radialblur( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_radialblur" );
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}
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function set_filter_radialblur_amount( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
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}
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function enable_filter_radialblur( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_radialblur") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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set_filter_radialblur_amount( player, filterid, 1.0 );
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}
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function disable_filter_radialblur( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( Vehicle Damage )
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//
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//-----------------------------------------------------------------------------
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function init_filter_vehicle_damage( player, materialname )
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{
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init_filter_indices();
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if ( !isdefined( level.filter_matid[ materialname ] ) )
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map_material_helper( player, materialname );
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}
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function set_filter_vehicle_damage_amount( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
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}
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function set_filter_vehicle_sun_position( player, filterid, x, y )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 4, x );
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setfilterpassconstant( player.localClientNum, filterid, 0, 5, y );
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}
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function enable_filter_vehicle_damage( player, filterid, materialname )
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{
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if ( isdefined( level.filter_matid[ materialname ] ) )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, level.filter_matid[ materialname ] );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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}
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}
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function disable_filter_vehicle_damage( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( MP out of bounds )
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//
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//-----------------------------------------------------------------------------
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function init_filter_oob( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_out_of_bounds" );
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}
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function enable_filter_oob( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_out_of_bounds" ) );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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}
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function disable_filter_oob( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter ( EMP/Tactical grenades )
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//
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//-----------------------------------------------------------------------------
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function init_filter_tactical( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_tactical_damage" );
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}
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function enable_filter_tactical( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_tactical_damage") );
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setfilterpassenabled( player.localClientNum, filterid, 0, true );
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}
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function set_filter_tactical_amount( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
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}
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function disable_filter_tactical( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter water sheeting
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//
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//-----------------------------------------------------------------------------
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function init_filter_water_sheeting( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_water_sheeting" );
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}
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function enable_filter_water_sheeting( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_water_sheeting" ) );
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setfilterpassenabled( player.localClientNum, filterid, 0, true, false, true );
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}
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function set_filter_water_sheet_reveal( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
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}
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function set_filter_water_sheet_speed( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 1, amount );
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}
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function set_filter_water_sheet_rivulet_reveal( player, filterid, riv1, riv2, riv3 )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 2, riv1 );
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setfilterpassconstant( player.localClientNum, filterid, 0, 3, riv2 );
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setfilterpassconstant( player.localClientNum, filterid, 0, 4, riv3 );
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}
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function disable_filter_water_sheeting( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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//-----------------------------------------------------------------------------
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//
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// Filter water dive
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//
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//-----------------------------------------------------------------------------
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function init_filter_water_dive( player )
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{
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init_filter_indices();
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map_material_helper( player, "generic_filter_water_dive" );
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}
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function enable_filter_water_dive( player, filterid )
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{
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setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_water_dive" ) );
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setfilterpassenabled( player.localClientNum, filterid, 0, true, false, true );
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}
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function disable_filter_water_dive( player, filterid )
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{
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setfilterpassenabled( player.localClientNum, filterid, 0, false );
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}
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function set_filter_water_dive_bubbles( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
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}
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function set_filter_water_scuba_bubbles( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 1, amount );
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}
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function set_filter_water_scuba_dive_speed( player, filterid, amount )
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{
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setfilterpassconstant( player.localClientNum, filterid, 0, 2, amount );
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}
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|
|
function set_filter_water_scuba_bubble_attitude( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 3, amount );
|
|
}
|
|
|
|
function set_filter_water_wash_reveal_dir( player, filterid, dir )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 4, dir );
|
|
}
|
|
|
|
function set_filter_water_wash_color( player, filterid, red, green, blue )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 5, red );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 6, green );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 7, blue );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter teleportation
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_teleportation( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_teleportation" );
|
|
}
|
|
|
|
|
|
function enable_filter_teleportation( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_teleportation" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
}
|
|
|
|
function set_filter_teleportation_anus_zoom( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
|
|
}
|
|
|
|
function set_filter_teleportation_anus_amount( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 6, amount );
|
|
}
|
|
|
|
function set_filter_teleportation_panther_zoom( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 1, amount );
|
|
}
|
|
|
|
function set_filter_teleportation_panther_amount( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 7, amount );
|
|
}
|
|
|
|
function set_filter_teleportation_glow_radius( player, filterid, radius )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 2, radius );
|
|
}
|
|
|
|
function set_filter_teleportation_warp_amount( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 3, amount );
|
|
}
|
|
|
|
function set_filter_teleportation_warp_direction( player, filterid, direction )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 4, direction );
|
|
}
|
|
|
|
function set_filter_teleportation_lightning_reveal( player, filterid, threshold )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 5, threshold );
|
|
}
|
|
|
|
function set_filter_teleportation_faces_amount( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 8, amount );
|
|
}
|
|
|
|
function set_filter_teleportation_space_background( player, filterid, set )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 9, set );
|
|
}
|
|
|
|
function set_filter_teleportation_sparkle_amount( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 10, amount );
|
|
}
|
|
|
|
function disable_filter_teleportation( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
function SetTransported( player )
|
|
{
|
|
player thread postfx::PlayPostfxBundle( "zm_teleporter" );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( EV Interference )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_ev_interference( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_ev_interference" );
|
|
}
|
|
|
|
function enable_filter_ev_interference( player, filterid )
|
|
{
|
|
map_material_if_undefined( player.localClientNum, "generic_filter_ev_interference" );
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_ev_interference") );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
}
|
|
|
|
function set_filter_ev_interference_amount( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
|
|
}
|
|
|
|
function disable_filter_ev_interference( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( VehicleHijack )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_vehicleHijack( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_vehicle_takeover" );
|
|
return mapped_material_id( "generic_filter_vehicle_takeover" );
|
|
}
|
|
function enable_filter_vehicleHijack( player, filterid, overlayid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_vehicle_takeover") );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
}
|
|
function disable_filter_vehicleHijack( player, filterid, overlayid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
function set_filter_ev_vehicleHijack_amount( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Vehicle Hijack Out of Range )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_vehicle_hijack_oor( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_vehicle_out_of_range" );
|
|
}
|
|
|
|
function enable_filter_vehicle_hijack_oor( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_vehicle_out_of_range" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 1, 0.0 );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 2, 1.0 );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 3, 0.0 );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 4, -1.0 );
|
|
}
|
|
|
|
function set_filter_vehicle_hijack_oor_noblack( player, filterid )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 3, 1.0 );
|
|
}
|
|
|
|
function set_filter_vehicle_hijack_oor_amount( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 1, amount );
|
|
}
|
|
|
|
function disable_filter_vehicle_hijack_oor( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Speed Burst )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_speed_burst( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_speed_burst" );
|
|
}
|
|
|
|
function enable_filter_speed_burst( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_speed_burst") );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
}
|
|
|
|
function set_filter_speed_burst( player, filterid, constantindex, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, constantindex, amount );
|
|
}
|
|
|
|
function disable_filter_speed_burst( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Overdrive )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_overdrive( player )
|
|
{
|
|
init_filter_indices();
|
|
if ( SessionModeIsCampaignGame() )
|
|
{
|
|
map_material_helper( player, "generic_filter_overdrive_cp" );
|
|
}
|
|
}
|
|
|
|
function enable_filter_overdrive( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id("generic_filter_overdrive_cp") );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
}
|
|
|
|
function set_filter_overdrive( player, filterid, constantindex, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, constantindex, amount );
|
|
}
|
|
|
|
function disable_filter_overdrive( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Frost )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_frost( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_frost" );
|
|
}
|
|
|
|
function enable_filter_frost( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_frost" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
}
|
|
|
|
function set_filter_frost_layer_one( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 0, amount );
|
|
}
|
|
|
|
function set_filter_frost_layer_two( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 1, amount );
|
|
}
|
|
|
|
function set_filter_frost_reveal_direction( player, filterid, direction )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 2, direction );
|
|
}
|
|
|
|
function disable_filter_frost( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Vision Pulse )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_vision_pulse( localClientNum )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper_by_localclientnum( localClientNum, "generic_filter_vision_pulse" );
|
|
}
|
|
|
|
function enable_filter_vision_pulse( localClientNum, filterid )
|
|
{
|
|
map_material_if_undefined( localclientnum, "generic_filter_vision_pulse" );
|
|
setfilterpassmaterial( localClientNum, filterid, 0, mapped_material_id( "generic_filter_vision_pulse" ) );
|
|
setfilterpassenabled( localClientNum, filterid, 0, true );
|
|
}
|
|
|
|
function set_filter_vision_pulse_constant( localClientNum, filterid, constid, value )
|
|
{
|
|
setfilterpassconstant( localClientNum, filterid, 0, constid, value );
|
|
}
|
|
|
|
function disable_filter_vision_pulse( localClientNum, filterid )
|
|
{
|
|
setfilterpassenabled( localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( IGC Sprite Transition )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_sprite_transition( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_transition_sprite" );
|
|
}
|
|
|
|
function enable_filter_sprite_transition( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 1, mapped_material_id( "generic_filter_transition_sprite" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, 1, true );
|
|
setfilterpassquads( player.localClientNum, filterid, 1, 2048 );
|
|
}
|
|
|
|
function set_filter_sprite_transition_octogons( player, filterid, octos )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 1, 0, octos );
|
|
}
|
|
|
|
function set_filter_sprite_transition_blur( player, filterid, blur )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 1, 1, blur );
|
|
}
|
|
|
|
function set_filter_sprite_transition_boost( player, filterid, boost )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 1, 2, boost );
|
|
}
|
|
|
|
function set_filter_sprite_transition_move_radii( player, filterid, inner, outter )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 1, 24, inner );
|
|
setfilterpassconstant( player.localClientNum, filterid, 1, 25, outter );
|
|
}
|
|
|
|
function set_filter_sprite_transition_elapsed( player, filterid, time )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 1, 28, time );
|
|
}
|
|
|
|
function disable_filter_sprite_transition( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 1, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( IGC Frame Transition )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_frame_transition( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_transition_frame" );
|
|
}
|
|
|
|
function enable_filter_frame_transition( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 2, mapped_material_id( "generic_filter_transition_frame" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, 2, true );
|
|
}
|
|
|
|
function set_filter_frame_transition_heavy_hexagons( player, filterid, hexes )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 2, 0, hexes );
|
|
}
|
|
|
|
function set_filter_frame_transition_light_hexagons( player, filterid, hexes )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 2, 1, hexes );
|
|
}
|
|
|
|
function set_filter_frame_transition_flare( player, filterid, opacity )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 2, 2, opacity );
|
|
}
|
|
|
|
function set_filter_frame_transition_blur( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 2, 3, amount );
|
|
}
|
|
|
|
function set_filter_frame_transition_iris( player, filterid, opacity )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 2, 4, opacity );
|
|
}
|
|
|
|
function set_filter_frame_transition_saved_frame_reveal( player, filterid, reveal )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 2, 5, reveal );
|
|
}
|
|
|
|
function set_filter_frame_transition_warp( player, filterid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 2, 6, amount );
|
|
}
|
|
|
|
function disable_filter_frame_transition( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 2, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( IGC Base Frame Transition )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_base_frame_transition( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_transition_frame_base" );
|
|
}
|
|
|
|
function enable_filter_base_frame_transition( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_transition_frame_base" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
}
|
|
|
|
function set_filter_base_frame_transition_warp( player, filterid, warp )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 0, warp );
|
|
}
|
|
|
|
function set_filter_base_frame_transition_boost( player, filterid, boost )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 1, boost );
|
|
}
|
|
|
|
function set_filter_base_frame_transition_durden( player, filterid, opacity )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 2, opacity );
|
|
}
|
|
|
|
function set_filter_base_frame_transition_durden_blur( player, filterid, blur )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 3, blur );
|
|
}
|
|
|
|
function disable_filter_base_frame_transition( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Sprite Blood )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_sprite_blood( localClientNum, digitalBlood )
|
|
{
|
|
if( digitalBlood )
|
|
{
|
|
map_material_helper_by_localclientnum( localClientNum, "generic_filter_sprite_blood_damage_reaper" );
|
|
}
|
|
else
|
|
{
|
|
map_material_helper_by_localclientnum( localClientNum, "generic_filter_sprite_blood_damage" );
|
|
}
|
|
}
|
|
|
|
function enable_filter_sprite_blood( localClientNum, filterid, passid, digitalBlood )
|
|
{
|
|
if( digitalBlood )
|
|
{
|
|
setfilterpassmaterial( localClientNum, filterid, passid, mapped_material_id( "generic_filter_sprite_blood_damage_reaper" ) );
|
|
}
|
|
else
|
|
{
|
|
setfilterpassmaterial( localClientNum, filterid, passid, mapped_material_id( "generic_filter_sprite_blood_damage" ) );
|
|
}
|
|
setfilterpassenabled( localClientNum, filterid, passid, true );
|
|
setfilterpassquads( localClientNum, filterid, passid, 400 );
|
|
}
|
|
|
|
function init_filter_sprite_blood_heavy( localClientNum, digitalBlood )
|
|
{
|
|
if( digitalBlood )
|
|
{
|
|
map_material_helper_by_localclientnum( localClientNum, "generic_filter_sprite_blood_heavy_damage_reaper" );
|
|
}
|
|
else
|
|
{
|
|
map_material_helper_by_localclientnum( localClientNum, "generic_filter_sprite_blood_heavy_damage" );
|
|
}
|
|
}
|
|
|
|
function enable_filter_sprite_blood_heavy( localClientNum, filterid, passid, digitalBlood )
|
|
{
|
|
if( digitalBlood )
|
|
{
|
|
setfilterpassmaterial( localClientNum, filterid, passid, mapped_material_id( "generic_filter_sprite_blood_heavy_damage_reaper" ) );
|
|
}
|
|
else
|
|
{
|
|
setfilterpassmaterial( localClientNum, filterid, passid, mapped_material_id( "generic_filter_sprite_blood_heavy_damage" ) );
|
|
}
|
|
setfilterpassenabled( localClientNum, filterid, passid, true );
|
|
setfilterpassquads( localClientNum, filterid, passid, 400 );
|
|
}
|
|
|
|
function set_filter_sprite_blood_opacity( localClientNum, filterid, passid, opacity )
|
|
{
|
|
setfilterpassconstant( localClientNum, filterid, passid, 0, opacity );
|
|
}
|
|
|
|
function set_filter_sprite_blood_seed_offset( localClientNum, filterid, passid, offset )
|
|
{
|
|
setfilterpassconstant( localClientNum, filterid, passid, 26, offset );
|
|
}
|
|
|
|
function set_filter_sprite_blood_elapsed( localClientNum, filterid, passid, time )
|
|
{
|
|
setfilterpassconstant( localClientNum, filterid, passid, 28, time );
|
|
}
|
|
|
|
function disable_filter_sprite_blood( localClientNum, filterid, passid )
|
|
{
|
|
setfilterpassenabled( localClientNum, filterid, passid, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Overlay Blood )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_feedback_blood( localClientNum, digitalBlood )
|
|
{
|
|
init_filter_indices();
|
|
if( digitalBlood )
|
|
{
|
|
map_material_helper_by_localclientnum( localClientNum, "generic_filter_blood_damage_reaper" );
|
|
}
|
|
else
|
|
{
|
|
map_material_helper_by_localclientnum( localClientNum, "generic_filter_blood_damage" );
|
|
}
|
|
}
|
|
|
|
function enable_filter_feedback_blood( localClientNum, filterid, passid, digitalBlood )
|
|
{
|
|
if( digitalBlood )
|
|
{
|
|
setfilterpassmaterial( localClientNum, filterid, passid, mapped_material_id( "generic_filter_blood_damage_reaper" ) );
|
|
}
|
|
else
|
|
{
|
|
setfilterpassmaterial( localClientNum, filterid, passid, mapped_material_id( "generic_filter_blood_damage" ) );
|
|
}
|
|
setfilterpassenabled( localClientNum, filterid, passid, true );
|
|
}
|
|
|
|
function set_filter_feedback_blood_opacity( localClientNum, filterid, passid, opacity )
|
|
{
|
|
setfilterpassconstant( localClientNum, filterid, passid, 0, opacity );
|
|
}
|
|
|
|
function set_filter_feedback_blood_sundir( localClientNum, filterid, passid, pitch, yaw )
|
|
{
|
|
setfilterpassconstant( localClientNum, filterid, passid, 1, pitch );
|
|
setfilterpassconstant( localClientNum, filterid, passid, 2, yaw );
|
|
}
|
|
|
|
function set_filter_feedback_blood_vignette( localClientNum, filterid, passid, amount )
|
|
{
|
|
setfilterpassconstant( localClientNum, filterid, passid, 3, amount );
|
|
}
|
|
|
|
function set_filter_feedback_blood_drowning( localClientNum, filterid, passid, tintAmount, allowTint )
|
|
{
|
|
setfilterpassconstant( localClientNum, filterid, passid, 4, tintAmount );
|
|
setfilterpassconstant( localClientNum, filterid, passid, 5, allowTint );
|
|
}
|
|
|
|
function disable_filter_feedback_blood( localClientNum, filterid, passid )
|
|
{
|
|
setfilterpassenabled( localClientNum, filterid, passid, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Sprite Rain )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_sprite_rain( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_sprite_rain" );
|
|
}
|
|
|
|
function enable_filter_sprite_rain( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_sprite_rain" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
setfilterpassquads( player.localClientNum, filterid, 0, 2048 );
|
|
}
|
|
|
|
function set_filter_sprite_rain_opacity( player, filterid, opacity )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 0, opacity );
|
|
}
|
|
|
|
function set_filter_sprite_rain_seed_offset( player, filterid, offset )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 26, offset );
|
|
}
|
|
|
|
function set_filter_sprite_rain_elapsed( player, filterid, time )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 28, time );
|
|
}
|
|
|
|
function disable_filter_sprite_rain( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
function init_filter_sgen_sprite_rain( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_blkstn_sprite_rain" );
|
|
}
|
|
|
|
function enable_filter_sgen_sprite_rain( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_blkstn_sprite_rain" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
setfilterpassquads( player.localClientNum, filterid, 0, 2048 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Sprite Directional Dirt)
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_sprite_dirt( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_sprite_dirt" );
|
|
}
|
|
|
|
function enable_filter_sprite_dirt( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_sprite_dirt" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
setfilterpassquads( player.localClientNum, filterid, 0, 400 );
|
|
}
|
|
|
|
function set_filter_sprite_dirt_opacity( player, filterid, opacity )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 0, opacity );
|
|
}
|
|
|
|
function set_filter_sprite_dirt_source_position( player, filterid, right, up, distance )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 1, right );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 2, up );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 3, distance );
|
|
}
|
|
|
|
function set_filter_sprite_dirt_sun_position( player, filterid, pitch, yaw )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 4, pitch );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 5, yaw );
|
|
}
|
|
|
|
function set_filter_sprite_dirt_seed_offset( player, filterid, offset )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 26, offset );
|
|
}
|
|
|
|
function set_filter_sprite_dirt_elapsed( player, filterid, time )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 28, time );
|
|
}
|
|
|
|
function disable_filter_sprite_dirt( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Blood Spatter )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_blood_spatter( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_blood_spatter" );
|
|
}
|
|
|
|
function enable_filter_blood_spatter( player, filterid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, 0, mapped_material_id( "generic_filter_blood_spatter" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, true );
|
|
}
|
|
|
|
function set_filter_blood_spatter_reveal( player, filterid, threshold, direction )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 0, threshold );
|
|
setfilterpassconstant( player.localClientNum, filterid, 0, 1, direction );
|
|
}
|
|
|
|
function disable_filter_blood_spatter( player, filterid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, 0, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( ZM Teleporter Base )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_teleporter_base( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_zm_teleporter_base" );
|
|
}
|
|
|
|
function enable_filter_teleporter_base( player, filterid, passid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, passid, mapped_material_id( "generic_filter_zm_teleporter_base" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, passid, true );
|
|
}
|
|
|
|
function set_filter_teleporter_base_amount( player, filterid, passid, amount )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, passid, 0, amount );
|
|
}
|
|
|
|
function disable_filter_teleporter_base( player, filterid, passid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, passid, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( ZM Teleporter Sprite )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_teleporter_sprite( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_zm_teleporter_sprite" );
|
|
}
|
|
|
|
function enable_filter_teleporter_sprite( player, filterid, passid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, passid, mapped_material_id( "generic_filter_zm_teleporter_sprite" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, passid, true );
|
|
setfilterpassquads( player.localClientNum, filterid, passid, 400 );
|
|
}
|
|
|
|
function set_filter_teleporter_sprite_opacity( player, filterid, passid, opacity )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, passid, 0, opacity );
|
|
}
|
|
|
|
function set_filter_teleporter_sprite_seed_offset( player, filterid, passid, offset )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, passid, 26, offset );
|
|
}
|
|
|
|
function set_filter_teleporter_sprite_elapsed( player, filterid, passid, time )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, passid, 28, time );
|
|
}
|
|
|
|
function disable_filter_teleporter_sprite( player, filterid, passid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, passid, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( ZM Teleporter Top )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_teleporter_top( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "generic_filter_zm_teleporter_base" );
|
|
}
|
|
|
|
function enable_filter_teleporter_top( player, filterid, passid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, passid, mapped_material_id( "generic_filter_zm_teleporter_base" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, passid, true );
|
|
}
|
|
|
|
function set_filter_teleporter_top_reveal( player, filterid, passid, threshold, direction )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, passid, 0, threshold );
|
|
setfilterpassconstant( player.localClientNum, filterid, passid, 1, direction );
|
|
}
|
|
|
|
function disable_filter_teleporter_top( player, filterid, passid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, passid, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Keyline Blend )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_keyline_blend( player )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper( player, "postfx_keyline_blend" );
|
|
}
|
|
|
|
function enable_filter_keyline_blend( player, filterid, passid )
|
|
{
|
|
setfilterpassmaterial( player.localClientNum, filterid, passid, mapped_material_id( "postfx_keyline_blend" ) );
|
|
setfilterpassenabled( player.localClientNum, filterid, passid, true );
|
|
}
|
|
|
|
function set_filter_keyline_blend_opacity( player, filterid, passid, opacity )
|
|
{
|
|
setfilterpassconstant( player.localClientNum, filterid, passid, 0, opacity );
|
|
}
|
|
|
|
function disable_filter_keyline_blend( player, filterid, passid )
|
|
{
|
|
setfilterpassenabled( player.localClientNum, filterid, passid, false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Filter ( Drowning Damage )
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
function init_filter_drowning_damage( localClientNum )
|
|
{
|
|
init_filter_indices();
|
|
map_material_helper_by_localclientnum( localClientNum, "generic_filter_drowning" );
|
|
}
|
|
|
|
function enable_filter_drowning_damage( localClientNum, passid )
|
|
{
|
|
setfilterpassmaterial( localClientNum, 5, passid, mapped_material_id( "generic_filter_drowning" ) );
|
|
setfilterpassenabled( localClientNum, 5, passid, true, false, true );
|
|
}
|
|
|
|
function set_filter_drowning_damage_opacity( localClientNum, passid, opacity )
|
|
{
|
|
setfilterpassconstant( localClientNum, 5, passid, 0, opacity );
|
|
}
|
|
|
|
function set_filter_drowning_damage_inner_radius( localClientNum, passid, inner )
|
|
{
|
|
setfilterpassconstant( localClientNum, 5, passid, 1, inner );
|
|
}
|
|
|
|
function set_filter_drowning_damage_outer_radius( localClientNum, passid, outer )
|
|
{
|
|
setfilterpassconstant( localClientNum, 5, passid, 2, outer );
|
|
}
|
|
|
|
function disable_filter_drowning_damage( localClientNum, passid )
|
|
{
|
|
setfilterpassenabled( localClientNum, 5, passid, false );
|
|
}
|