128 lines
8.6 KiB
Plaintext
128 lines
8.6 KiB
Plaintext
#using scripts\codescripts\struct;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\math_shared;
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#using scripts\shared\system_shared;
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#using scripts\shared\util_shared;
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#precache( "client_fx", "light/fx_light_red_spike_charge_os" );
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#namespace spike_charge_siegebot;
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function autoexec __init__sytem__() { system::register("spike_charge_siegebot",&__init__,undefined,undefined); }
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function __init__()
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{
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level._effect["spike_charge_siegebot_light"] = "light/fx_light_red_spike_charge_os";
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callback::add_weapon_type( "spike_charge_siegebot", &spawned );
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callback::add_weapon_type( "spike_charge_siegebot_theia", &spawned );
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callback::add_weapon_type( "siegebot_launcher_turret", &spawned );
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callback::add_weapon_type( "siegebot_launcher_turret_theia", &spawned );
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callback::add_weapon_type( "siegebot_javelin_turret", &spawned );
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}
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function spawned( localClientNum )
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{
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self thread fx_think( localClientNum );
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}
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function fx_think( localClientNum )
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{
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self notify( "light_disable" );
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self endon( "entityshutdown" );
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self endon( "light_disable" );
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self util::waittill_dobj( localClientNum );
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// self PlaySound( localClientNum, "wpn_semtex_countdown" );
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interval = 0.3;
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for( ;; )
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{
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self stop_light_fx( localClientNum );
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self start_light_fx( localClientNum );
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//self fullscreen_fx( localClientNum );
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self PlaySound( localClientNum, "wpn_semtex_alert" );
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util::server_wait( localClientNum, interval, 0.01, "player_switch" );
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self util::waittill_dobj( localClientNum );
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interval = math::clamp( ( interval / 1.2 ), 0.08, 0.3 );
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}
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}
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function start_light_fx( localClientNum )
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{
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player = GetLocalPlayer( localClientNum );
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self.fx = PlayFxOnTag( localClientNum, level._effect["spike_charge_siegebot_light"], self, "tag_fx" );
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}
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function stop_light_fx( localClientNum )
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{
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if ( isdefined( self.fx ) && self.fx != 0 )
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{
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StopFx( localClientNum, self.fx );
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self.fx = undefined;
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}
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}
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/*
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function sticky_indicator( player, localClientNum )
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{
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controllerModel = GetUIModelForController( localClientNum );
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stickyImageModel = CreateUIModel( controllerModel, "hudItems.stickyImage" );
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SetUIModelValue( stickyImageModel, "hud_icon_stuck_semtex" );
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// this is probably good enough, but the while loop is safer
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// self util::waittill_any( "death", "detonated" );
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while( IsDefined(self ) )
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{
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WAIT_CLIENT_FRAME;
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}
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SetUIModelValue( stickyImageModel, "blacktransparent" );
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}
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*/
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/*
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function fullscreen_fx( localClientNum )
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{
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player = GetLocalPlayer( localClientNum );
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if ( isdefined( player ) )
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{
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if ( player GetInKillcam( localClientNum ) )
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{
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return;
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}
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else if ( player util::is_player_view_linked_to_entity( localClientNum ) )
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{
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return;
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}
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}
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if ( self util::friend_not_foe( localClientNum ) )
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{
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return;
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}
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parent = self GetParentEntity();
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if ( isdefined( parent ) && parent == player )
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{
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parent PlayRumbleOnEntity( localClientNum, "buzz_high" );
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if ( GetDvarint( "ui_hud_hardcore" ) == 0 )
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{
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self thread sticky_indicator( player, localClientNum );
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}
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}
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}
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*/ |