boiii-scripts/mp/_armblade.gsc
2023-04-13 17:30:38 +02:00

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#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\system_shared;
#using scripts\shared\weapons\_proximity_grenade;
#using scripts\shared\util_shared;
#namespace armblade;
function autoexec __init__sytem__() { system::register("armblade",&__init__,undefined,undefined); }
function __init__()
{
level.weaponArmblade = GetWeapon( "hero_armblade" );
callback::on_spawned( &on_player_spawned );
}
function on_player_spawned()
{
self thread armblade_sound_thread();
}
function armblade_sound_thread()
{
self endon( "disconnect" );
self endon( "death" );
for( ;; )
{
result = self util::waittill_any_return( "weapon_change", "disconnect" );
if( IsDefined( result ) )
{
if( ( result == "weapon_change" ) && ( self GetCurrentWeapon() == level.weaponArmblade ) )
{
if( !IsDefined( self.armblade_loop_sound ) )
{
self.armblade_loop_sound = spawn( "script_origin", self.origin );
self.armblade_loop_sound linkto( self );
}
self.armblade_loop_sound PlayLoopSound( "wpn_armblade_idle", 0.25 );
}
else
{
if ( IsDefined( self.armblade_loop_sound ) )
{
self.armblade_loop_sound StopLoopSound( 0.25 );
}
}
}
}
}