boiii-scripts/mp/_explosive_bolt.csc
2023-04-13 17:30:38 +02:00

120 lines
8.3 KiB
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#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\math_shared;
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#using scripts\mp\_util;
#precache( "client_fx", "weapon/fx_equip_light_os" );
#namespace explosive_bolt;
function autoexec __init__sytem__() { system::register("explosive_bolt",&__init__,undefined,undefined); }
function __init__()
{
level._effect["crossbow_light"] = "weapon/fx_equip_light_os";
callback::add_weapon_type( "explosive_bolt", &spawned );
}
function spawned( localClientNum )
{
if ( self isGrenadeDud() )
return;
self thread fx_think( localClientNum );
}
function fx_think( localClientNum )
{
self notify( "light_disable" );
self endon( "entityshutdown" );
self endon( "light_disable" );
self util::waittill_dobj( localClientNum );
interval = 0.3;
for( ;; )
{
self stop_light_fx( localClientNum );
self start_light_fx( localClientNum );
self fullscreen_fx( localClientNum );
self PlaySound( localClientNum, "wpn_semtex_alert" );
util::server_wait( localClientNum, interval, .016, "player_switch" );
interval = math::clamp( ( interval / 1.2 ), 0.08, 0.3 );
}
}
function start_light_fx( localClientNum )
{
player = GetLocalPlayer( localClientNum );
self.fx = PlayFxOnTag( localClientNum, level._effect["crossbow_light"], self, "tag_origin" );
}
function stop_light_fx( localClientNum )
{
if ( isdefined( self.fx ) && self.fx != 0 )
{
StopFx( localClientNum, self.fx );
self.fx = undefined;
}
}
function fullscreen_fx( localClientNum )
{
player = GetLocalPlayer( localClientNum );
if ( isdefined( player ) )
{
if ( player GetInKillcam( localClientNum ) )
{
return;
}
else if ( player util::is_player_view_linked_to_entity( localClientNum ) )
{
return;
}
}
if ( self util::friend_not_foe( localClientNum ) )
{
return;
}
parent = self GetParentEntity();
if ( isdefined( parent ) && parent == player )
{
parent PlayRumbleOnEntity( localClientNum, "buzz_high" );
// support for this has been removed with the .menu system
/*
if ( IsSplitscreen() )
{
AnimateUI( localClientNum, "sticky_grenade_overlay_ss"+localClientNum, "overlay", "pulse", 0 );
if ( GetDvarint( "ui_hud_hardcore" ) == 0 )
{
AnimateUI( localClientNum, "stuck_ss"+localClientNum, "explosive_bolt", "pulse", 0 );
}
}
else
{
AnimateUI( localClientNum, "sticky_grenade_overlay"+localClientNum, "overlay", "pulse", 0 );
if ( GetDvarint( "ui_hud_hardcore" ) == 0 )
{
AnimateUI( localClientNum, "stuck"+localClientNum, "explosive_bolt", "pulse", 0 );
}
}
*/
}
}