boiii-scripts/mp/_explosive_bolt.gsc
2023-04-13 17:30:38 +02:00

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6.9 KiB
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#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#using scripts\shared\weapons\_weapons;
#using scripts\mp\_util;
#precache( "fx", "weapon/fx_equip_light_os" );
#namespace explosive_bolt;
function autoexec __init__sytem__() { system::register("explosive_bolt",&__init__,undefined,undefined); }
function __init__()
{
callback::on_spawned( &on_player_spawned );
}
function on_player_spawned()
{
self thread begin_other_grenade_tracking();
}
function begin_other_grenade_tracking()
{
self endon( "death" );
self endon( "disconnect" );
self notify( "boltTrackingStart" );
self endon( "boltTrackingStart" );
weapon_bolt = GetWeapon( "explosive_bolt" );
for (;;)
{
self waittill ( "grenade_fire", grenade, weapon, cookTime );
if ( grenade util::isHacked() )
{
continue;
}
if ( weapon == weapon_bolt )
{
grenade.ownerWeaponAtLaunch = self.currentWeapon;
grenade.ownerAdsAtLaunch = ( self PlayerAds() == 1 ? true : false );
grenade thread watch_bolt_detonation( self );
grenade thread weapons::check_stuck_to_player( true, false, weapon );
}
}
}
function watch_bolt_detonation( owner ) // self == explosive_bolt entity
{
//self SetTeam( owner.team );
}