boiii-scripts/mp/_gamerep.gsc
2023-04-13 17:30:38 +02:00

460 lines
20 KiB
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#using scripts\shared\rank_shared;
#using scripts\shared\bots\_bot;
#namespace gamerep;
function init()
{
if ( !isGameRepEnabled() )
{
return;
}
if ( isGameRepInitialized() )
{
return;
}
game["gameRepInitialized"] = true;
game["gameRep"]["players"] = [];
game["gameRep"]["playerNames"] = [];
game["gameRep"]["max"] = [];
game["gameRep"]["playerCount"] = 0;
gameRepInitializeParams();
}
function isGameRepInitialized()
{
if ( !isdefined( game["gameRepInitialized"] ) || !game["gameRepInitialized"] )
return false;
return true;
}
function isGameRepEnabled()
{
if( bot::is_bot_ranked_match() )
return false;
if ( !level.rankedMatch )
return false;
return true;
}
function gameRepInitializeParams()
{
// this should match the thresholdExceeded_e in live_anticheat.cpp
THRESHOLD_EXCEEDED_SCORE = 0;
THRESHOLD_EXCEEDED_SCORE_PER_MIN = 1;
THRESHOLD_EXCEEDED_KILLS = 2;
THRESHOLD_EXCEEDED_DEATHS = 3;
THRESHOLD_EXCEEDED_KD_RATIO = 4;
THRESHOLD_EXCEEDED_KILLS_PER_MIN = 5;
THRESHOLD_EXCEEDED_PLANTS = 6;
THRESHOLD_EXCEEDED_DEFUSES = 7;
THRESHOLD_EXCEEDED_CAPTURES = 8;
THRESHOLD_EXCEEDED_DEFENDS = 9;
THRESHOLD_EXCEEDED_TOTAL_TIME_PLAYED = 10;
THRESHOLD_EXCEEDED_TACTICAL_INSERTION_USE = 11;
THRESHOLD_EXCEEDED_JOIN_ATTEMPTS = 12;
THRESHOLD_EXCEEDED_XP = 13;
THRESHOLD_EXCEEDED_SPLITSCREEN = 14;
// Parameter Names (for individual players)
game["gameRep"]["params"] = [];
game["gameRep"]["params"][0] = "score";
game["gameRep"]["params"][1] = "scorePerMin";
game["gameRep"]["params"][2] = "kills";
game["gameRep"]["params"][3] = "deaths";
game["gameRep"]["params"][4] = "killDeathRatio";
game["gameRep"]["params"][5] = "killsPerMin";
game["gameRep"]["params"][6] = "plants";
game["gameRep"]["params"][7] = "defuses";
game["gameRep"]["params"][8] = "captures";
game["gameRep"]["params"][9] = "defends";
game["gameRep"]["params"][10] = "totalTimePlayed";
game["gameRep"]["params"][11] = "tacticalInsertions";
game["gameRep"]["params"][12] = "joinAttempts";
game["gameRep"]["params"][13] = "xp";
// New Param additions go here.
// Parameters which we want to track, but not use for reporting. (for individual players)
game["gameRep"]["ignoreParams"] = [];
game["gameRep"]["ignoreParams"][0] = "totalTimePlayed";
// Game limit parameters
game["gameRep"]["gameLimit"] = [];
game["gameRep"]["gameLimit"]["default"] = [];
game["gameRep"]["gameLimit"]["tdm"] = [];
game["gameRep"]["gameLimit"]["dm"] = [];
game["gameRep"]["gameLimit"]["dom"] = [];
game["gameRep"]["gameLimit"]["hq"] = [];
game["gameRep"]["gameLimit"]["sd"] = [];
game["gameRep"]["gameLimit"]["dem"] = [];
game["gameRep"]["gameLimit"]["ctf"] = [];
game["gameRep"]["gameLimit"]["koth"] = [];
game["gameRep"]["gameLimit"]["conf"] = [];
// Score
game["gameRep"]["gameLimit"]["id"]["score"] = THRESHOLD_EXCEEDED_SCORE;
game["gameRep"]["gameLimit"]["default"]["score"] = 20000;
// Score per min
game["gameRep"]["gameLimit"]["id"]["scorePerMin"] = THRESHOLD_EXCEEDED_SCORE_PER_MIN;
game["gameRep"]["gameLimit"]["default"]["scorePerMin"] = 250;
game["gameRep"]["gameLimit"]["dem"]["scorePerMin"] = 1000;
game["gameRep"]["gameLimit"]["tdm"]["scorePerMin"] = 700;
game["gameRep"]["gameLimit"]["dm"]["scorePerMin"] = 950;
game["gameRep"]["gameLimit"]["dom"]["scorePerMin"] = 1000;
game["gameRep"]["gameLimit"]["sd"]["scorePerMin"] = 200;
game["gameRep"]["gameLimit"]["ctf"]["scorePerMin"] = 600;
game["gameRep"]["gameLimit"]["hq"]["scorePerMin"] = 1000;
game["gameRep"]["gameLimit"]["koth"]["scorePerMin"] = 1000;
game["gameRep"]["gameLimit"]["conf"]["scorePerMin"] = 1000;
// Kills
game["gameRep"]["gameLimit"]["id"]["kills"] = THRESHOLD_EXCEEDED_KILLS;
game["gameRep"]["gameLimit"]["default"]["kills"] = 75;
game["gameRep"]["gameLimit"]["tdm"]["kills"] = 40;
game["gameRep"]["gameLimit"]["sd"]["kills"] = 15;
game["gameRep"]["gameLimit"]["dm"]["kills"] = 31;
// Deaths
game["gameRep"]["gameLimit"]["id"]["deaths"] = THRESHOLD_EXCEEDED_DEATHS;
game["gameRep"]["gameLimit"]["default"]["deaths"] = 50;
game["gameRep"]["gameLimit"]["dm"]["deaths"] = 15;
game["gameRep"]["gameLimit"]["tdm"]["deaths"] = 40;
// KD Ratio
game["gameRep"]["gameLimit"]["id"]["killDeathRatio"] = THRESHOLD_EXCEEDED_KD_RATIO;
game["gameRep"]["gameLimit"]["default"]["killDeathRatio"] = 30;
game["gameRep"]["gameLimit"]["tdm"]["killDeathRatio"] = 50;
game["gameRep"]["gameLimit"]["sd"]["killDeathRatio"] = 20;
// Kills per min
game["gameRep"]["gameLimit"]["id"]["killsPerMin"] = THRESHOLD_EXCEEDED_KILLS_PER_MIN;
game["gameRep"]["gameLimit"]["default"]["killsPerMin"] = 15;
// Plants
game["gameRep"]["gameLimit"]["id"]["plants"] = THRESHOLD_EXCEEDED_PLANTS;
game["gameRep"]["gameLimit"]["default"]["plants"] = 10;
// Defuses
game["gameRep"]["gameLimit"]["id"]["defuses"] = THRESHOLD_EXCEEDED_DEFUSES;
game["gameRep"]["gameLimit"]["default"]["defuses"] = 10;
// Captures
game["gameRep"]["gameLimit"]["id"]["captures"] = THRESHOLD_EXCEEDED_CAPTURES;
game["gameRep"]["gameLimit"]["default"]["captures"] = 30;
// Defends
game["gameRep"]["gameLimit"]["id"]["defends"] = THRESHOLD_EXCEEDED_DEFENDS;
game["gameRep"]["gameLimit"]["default"]["defends"] = 50;
// Total Time played (in sec)
game["gameRep"]["gameLimit"]["id"]["totalTimePlayed"] = THRESHOLD_EXCEEDED_TOTAL_TIME_PLAYED;
game["gameRep"]["gameLimit"]["default"]["totalTimePlayed"] = 10 * 60;
game["gameRep"]["gameLimit"]["dom"]["totalTimePlayed"] = 10 * 60;
game["gameRep"]["gameLimit"]["dem"]["totalTimePlayed"] = 19 * 60;
// Tactical Insertion use
game["gameRep"]["gameLimit"]["id"]["tacticalInsertions"] = THRESHOLD_EXCEEDED_TACTICAL_INSERTION_USE;
game["gameRep"]["gameLimit"]["default"]["tacticalInsertions"] = 20;
// Join attempts
game["gameRep"]["gameLimit"]["id"]["joinAttempts"] = THRESHOLD_EXCEEDED_JOIN_ATTEMPTS;
game["gameRep"]["gameLimit"]["default"]["joinAttempts"] = 3;
// XP
game["gameRep"]["gameLimit"]["id"]["xp"] = THRESHOLD_EXCEEDED_XP;
game["gameRep"]["gameLimit"]["default"]["xp"] = 25000;
// Splitscreen (total)
game["gameRep"]["gameLimit"]["id"]["splitscreen"] = THRESHOLD_EXCEEDED_SPLITSCREEN;
game["gameRep"]["gameLimit"]["default"]["splitscreen"] = 8;
}
function gameRepPlayerConnected()
{
if ( !isGameRepEnabled() )
return;
name = self.name;
/#
// println( "gameRepPlayerConnected() for player " + name );
#/
if ( !isdefined( game["gameRep"]["players"][name] ) )
{
game["gameRep"]["players"][name] = [];
for( j = 0; j < game["gameRep"]["params"].size; j++ )
{
paramName = game["gameRep"]["params"][j];
game["gameRep"]["players"][name][ paramName ] = 0;
}
game["gameRep"]["players"][name]["splitscreen"] = self IsSplitScreen();
game["gameRep"]["players"][name]["joinAttempts"] = 1;
game["gameRep"]["players"][name]["connected"] = true;
game["gameRep"]["players"][name]["xpStart"] = self rank::getRankXpStat();
game["gameRep"]["playerNames"][ game["gameRep"]["playerCount"] ] = name;
game["gameRep"]["playerCount"]++;
}
else
{
if ( !game["gameRep"]["players"][name]["connected"] )
{
game["gameRep"]["players"][name]["joinAttempts"]++;
game["gameRep"]["players"][name]["connected"] = true;
game["gameRep"]["players"][name]["xpStart"] = self rank::getRankXpStat();
}
}
}
function gameRepPlayerDisconnected()
{
if ( !isGameRepEnabled() )
return;
name = self.name;
if( !isdefined( game["gameRep"]["players"][name] )
|| !isdefined( self.pers["summary"] ) )
{
// we are probably migrating
return;
}
/#
// println( "gameRepPlayerDisconnected() for player " + name );
#/
self gameRepUpdateNonPersistentPlayerInformation();
self gameRepUpdatePersistentPlayerInformation();
game["gameRep"]["players"][name]["connected"] = false;
}
function gameRepUpdateNonPersistentPlayerInformation()
{
name = self.name;
if ( !isdefined( game["gameRep"]["players"][name] ) )
return;
game["gameRep"]["players"][name]["totalTimePlayed"] += self.timePlayed["total"];
if ( isdefined( self.tacticalInsertionCount ) )
game["gameRep"]["players"][name]["tacticalInsertions"] += self.tacticalInsertionCount;
// New Non-Persistent Param Calculations go here.
/*println( "gameRepUpdatePersistentPlayerInformation() for player " + name );
paramName = "totalTimePlayed";
println( "Param: " + paramName + "Value: " + getParamValueForPlayer( name, paramName ) );*/
}
function gameRepUpdatePersistentPlayerInformation()
{
name = self.name;
if ( !isdefined( game["gameRep"]["players"][name] ) )
return;
if ( game["gameRep"]["players"][name]["totalTimePlayed"] != 0 )
timePlayed = game["gameRep"]["players"][name]["totalTimePlayed"];
else
timePlayed = 1;
game["gameRep"]["players"][name]["score"] = self.score;
game["gameRep"]["players"][name]["scorePerMin"] = int( game["gameRep"]["players"][name]["score"] / ( timePlayed / 60 ) );
game["gameRep"]["players"][name]["kills"] = self.kills;
game["gameRep"]["players"][name]["deaths"] = self.deaths;
if ( game["gameRep"]["players"][name]["deaths"] != 0 )
game["gameRep"]["players"][name]["killDeathRatio"] = int( ( game["gameRep"]["players"][name]["kills"] / game["gameRep"]["players"][name]["deaths"] ) * 100 );
else
game["gameRep"]["players"][name]["killDeathRatio"] = game["gameRep"]["players"][name]["kills"] * 100;
game["gameRep"]["players"][name]["killsPerMin"] = int( game["gameRep"]["players"][name]["kills"] / ( timePlayed / 60 ) );
game["gameRep"]["players"][name]["plants"] = self.plants;
game["gameRep"]["players"][name]["defuses"] = self.defuses;
game["gameRep"]["players"][name]["captures"] = self.captures;
game["gameRep"]["players"][name]["defends"] = self.defends;
game["gameRep"]["players"][name]["xp"] = self rank::getRankXpStat() - game["gameRep"]["players"][name]["xpStart"];
game["gameRep"]["players"][name]["xpStart"] = self rank::getRankXpStat();
// New Persistent Param Calculations go here.
/*println( "gameRepUpdatePersistentPlayerInformation() for player " + name );
for ( j = 0; j < game["gameRep"]["params"].size; j++ )
{
paramName = game["gameRep"]["params"][j];
if ( isGameRepParamValid( paramName ) )
println( "Param: " + paramName + "Value: " + getParamValueForPlayer( name, paramName ) );
}*/
}
function getParamValueForPlayer( playerName, paramName )
{
if ( isdefined( game["gameRep"]["players"][playerName][paramName] ) )
return game["gameRep"]["players"][playerName][paramName];
assertmsg( "Unknown parameter " + paramName + "for individual player" );
}
function isGameRepParamValid( paramName )
{
gametype = level.gametype;
if ( !isdefined( game["gameRep"] ) )
return false;
if ( !isdefined( game["gameRep"]["gameLimit"] ) )
return false;
if ( !isdefined( game["gameRep"]["gameLimit"][gametype] ) )
return false;
if ( !isdefined( game["gameRep"]["gameLimit"][gametype][paramName] ) )
return false;
if ( !isdefined( game["gameRep"]["gameLimit"][gametype][paramName] ) && !isdefined( game["gameRep"]["gameLimit"]["default"][paramName] ) )
return false;
return true;
}
function isGameRepParamIgnoredForReporting( paramName )
{
if ( isdefined( game["gameRep"]["ignoreParams"][paramName] ) )
return true;
return false;
}
function getGameRepParamLimit( paramName )
{
gametype = level.gametype;
if ( isdefined( game["gameRep"]["gameLimit"][gametype] ) )
{
if ( isdefined( game["gameRep"]["gameLimit"][gametype][paramName] ) )
return game["gameRep"]["gameLimit"][gametype][paramName];
}
if ( isdefined( game["gameRep"]["gameLimit"]["default"][paramName] ) )
return game["gameRep"]["gameLimit"]["default"][paramName];
assertmsg( "Default values for parameter " + paramName + " is not defined." );
}
function setMaximumParamValueForCurrentGame( paramName, value )
{
if ( !isdefined( game["gameRep"]["max"][paramName] ) )
{
game["gameRep"]["max"][ paramName ] = value;
return;
}
if ( game["gameRep"]["max"][ paramName ] < value )
{
game["gameRep"]["max"][ paramName ] = value;
}
}
function gameRepUpdateInformationForRound()
{
if ( !isGameRepEnabled() )
return;
// We will update only non persistent data between rounds.
players = GetPlayers();
for( i = 0; i < players.size; i++ )
{
player = players[i];
player gameRepUpdateNonPersistentPlayerInformation();
}
}
function gameRepAnalyzeAndReport()
{
if ( !isGameRepEnabled() )
return;
// Non persistent data is already updated at the end of the round.
// So, lets update only the persistent data for the current players.
players = GetPlayers();
for( i = 0; i < players.size; i++ )
{
player = players[i];
player gameRepUpdatePersistentPlayerInformation();
}
splitscreenPlayerCount = 0;
// Set the maximums for this game (comparing for all players)
for ( i = 0; i < game["gameRep"]["playerNames"].size; i++ )
{
playerName = game["gameRep"]["playerNames"][i];
// Individual Params
for ( j = 0; j < game["gameRep"]["params"].size; j++ )
{
paramName = game["gameRep"]["params"][j];
if ( isGameRepParamValid( paramName ) )
setMaximumParamValueForCurrentGame( paramName, getParamValueForPlayer( playerName, paramName ) );
}
// Splitscreen Players count
paramName = "splitscreen";
splitscreenPlayerCount += getParamValueForPlayer( playerName, paramName );
}
setMaximumParamValueForCurrentGame( paramName, splitscreenPlayerCount );
// Check if any of the params reached the maximum limit.
// If any of them reaches the maximum limit, then we will prepare and report this film.
for ( j = 0; j < game["gameRep"]["params"].size; j++ )
{
paramName = game["gameRep"]["params"][j];
//println( "Param: " + paramName + " Max: " + game["gameRep"]["max"][ paramName ] + " Limit: " + getGameRepParamLimit( paramName ) );
if ( isGameRepParamValid( paramName ) && game["gameRep"]["max"][ paramName ] >= getGameRepParamLimit( paramName ) )
{
gameRepPrepareAndReport( paramName );
}
}
paramName = "splitscreen";
if ( game["gameRep"]["max"][ paramName ] >= getGameRepParamLimit( paramName ) )
{
gameRepPrepareAndReport( paramName );
}
}
function gameRepPrepareAndReport( paramName )
{
if ( !isdefined( game["gameRep"]["gameLimit"]["id"][paramName] ) )
return;
if ( isGameRepParamIgnoredForReporting( paramName ) )
return;
gameRepThresholdExceeded( game["gameRep"]["gameLimit"]["id"][ paramName ] );
}