Maybe this one will compile
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@ -49,7 +49,7 @@ typedef struct DiscordJoinRequest {
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} DiscordJoinRequest;
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typedef struct DiscordEventHandlers {
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void (*ready)(void);
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void (*ready)(const DiscordJoinRequest* request);
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*joinGame)(const char* joinSecret);
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@ -64,6 +64,7 @@ static std::mutex HandlerMutex;
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static QueuedMessage QueuedPresence{};
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static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
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static MsgQueue<JoinRequest, JoinQueueSize> JoinAskQueue;
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static JoinRequest connectedUser;
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// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential
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// backoff from 0.5 seconds to 1 minute
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@ -207,6 +208,27 @@ static void Discord_UpdateConnection(void)
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JoinAskQueue.CommitAdd();
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}
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}
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else if (strcmp(evtName, "READY") == 0) {
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auto user = GetObjMember(data, "user");
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auto userId = GetStrMember(user, "id");
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auto username = GetStrMember(user, "username");
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auto avatar = GetStrMember(user, "avatar");
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if (userId && username) {
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StringCopy(connectedUser.userId, userId);
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StringCopy(connectedUser.username, username);
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auto discriminator = GetStrMember(user, "discriminator");
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if (discriminator) {
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StringCopy(connectedUser.discriminator, discriminator);
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}
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if (avatar) {
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StringCopy(connectedUser.avatar, avatar);
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}
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else {
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connectedUser.avatar[0] = 0;
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}
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}
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}
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}
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}
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@ -327,7 +349,7 @@ extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence*
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{
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std::lock_guard<std::mutex> guard(PresenceMutex);
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QueuedPresence.length = JsonWriteRichPresenceObj(
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QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
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QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
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}
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SignalIOActivity();
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}
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@ -376,7 +398,11 @@ extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
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if (WasJustConnected.exchange(false)) {
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std::lock_guard<std::mutex> guard(HandlerMutex);
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if (Handlers.ready) {
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Handlers.ready();
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DiscordJoinRequest djr{connectedUser.userId,
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connectedUser.username,
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connectedUser.discriminator,
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connectedUser.avatar};
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Handlers.ready(&djr);
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}
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}
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@ -430,14 +456,13 @@ extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
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extern "C" DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* newHandlers)
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{
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if (newHandlers) {
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#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
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if (!Handlers.handler_name && newHandlers->handler_name) { \
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RegisterForEvent(event); \
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} \
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else if (Handlers.handler_name && !newHandlers->handler_name) { \
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DeregisterForEvent(event); \
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}
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#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
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if (!Handlers.handler_name && newHandlers->handler_name) { \
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RegisterForEvent(event); \
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} \
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else if (Handlers.handler_name && !newHandlers->handler_name) { \
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DeregisterForEvent(event); \
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}
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std::lock_guard<std::mutex> guard(HandlerMutex);
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HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN")
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@ -448,8 +473,7 @@ extern "C" DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* newH
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Handlers = *newHandlers;
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}
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else
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{
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else {
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std::lock_guard<std::mutex> guard(HandlerMutex);
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Handlers = {};
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}
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