Adding user object to READY event (#159)
* Pass the READY event data down in onConnect * Changes made for UE4 and Unity wrappers * Changing object name from joinRequest to DiscordUser
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@ -7,7 +7,7 @@ public class DiscordJoinEvent : UnityEngine.Events.UnityEvent<string> { }
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public class DiscordSpectateEvent : UnityEngine.Events.UnityEvent<string> { }
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[System.Serializable]
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public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent<DiscordRpc.JoinRequest> { }
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public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent<DiscordRpc.DiscordUser> { }
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public class DiscordController : MonoBehaviour
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{
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@ -16,7 +16,7 @@ public class DiscordController : MonoBehaviour
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public string optionalSteamId;
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public int callbackCalls;
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public int clickCounter;
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public DiscordRpc.JoinRequest joinRequest;
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public DiscordRpc.DiscordUser joinRequest;
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public UnityEngine.Events.UnityEvent onConnect;
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public UnityEngine.Events.UnityEvent onDisconnect;
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public UnityEngine.Events.UnityEvent hasResponded;
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@ -50,10 +50,10 @@ public class DiscordController : MonoBehaviour
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hasResponded.Invoke();
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}
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public void ReadyCallback()
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public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
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{
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++callbackCalls;
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Debug.Log("Discord: ready");
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Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
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onConnect.Invoke();
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}
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@ -84,7 +84,7 @@ public class DiscordController : MonoBehaviour
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onSpectate.Invoke(secret);
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}
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public void RequestCallback(ref DiscordRpc.JoinRequest request)
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public void RequestCallback(ref DiscordRpc.DiscordUser request)
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
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@ -6,7 +6,7 @@ using System.Text;
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public class DiscordRpc
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ReadyCallback();
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public delegate void ReadyCallback(ref DiscordUser connectedUser);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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@ -21,7 +21,7 @@ public class DiscordRpc
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public delegate void SpectateCallback(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void RequestCallback(ref JoinRequest request);
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public delegate void RequestCallback(ref DiscordUser request);
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public struct EventHandlers
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{
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@ -54,7 +54,7 @@ public class DiscordRpc
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}
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[Serializable]
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public struct JoinRequest
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public struct DiscordUser
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{
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public string userId;
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public string username;
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@ -52,14 +52,18 @@ static void updateDiscordPresence()
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discordPresence.spectateSecret = "look";
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discordPresence.instance = 0;
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Discord_UpdatePresence(&discordPresence);
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} else {
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}
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else {
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Discord_ClearPresence();
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}
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}
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static void handleDiscordReady(void)
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static void handleDiscordReady(const DiscordUser* connectedUser)
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{
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printf("\nDiscord: ready\n");
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printf("\nDiscord: connected to user %s#%s - %s\n",
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connectedUser->username,
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connectedUser->discriminator,
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connectedUser->userId);
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}
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static void handleDiscordDisconnected(int errcode, const char* message)
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@ -82,13 +86,13 @@ static void handleDiscordSpectate(const char* secret)
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printf("\nDiscord: spectate (%s)\n", secret);
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}
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static void handleDiscordJoinRequest(const DiscordJoinRequest* request)
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static void handleDiscordJoinRequest(const DiscordUser* request)
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{
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int response = -1;
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char yn[4];
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printf("\nDiscord: join request from %s - %s - %s\n",
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printf("\nDiscord: join request from %s#%s - %s\n",
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request->username,
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request->avatar,
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request->discriminator,
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request->userId);
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do {
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printf("Accept? (y/n)");
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@ -152,7 +156,8 @@ static void gameLoop()
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if (SendPresence) {
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printf("Clearing presence information.\n");
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SendPresence = 0;
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} else {
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}
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else {
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printf("Restoring presence information.\n");
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SendPresence = 1;
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}
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Binary file not shown.
@ -6,12 +6,22 @@ DEFINE_LOG_CATEGORY(Discord)
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static UDiscordRpc* self = nullptr;
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static void ReadyHandler()
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static void ReadyHandler(const DiscordUser* connectedUser)
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{
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UE_LOG(Discord, Log, TEXT("Discord connected"));
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FDiscordUserData ud;
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ud.userId = ANSI_TO_TCHAR(connectedUser->userId);
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ud.username = ANSI_TO_TCHAR(connectedUser->username);
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ud.discriminator = ANSI_TO_TCHAR(connectedUser->discriminator);
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ud.avatar = ANSI_TO_TCHAR(connectedUser->avatar);
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UE_LOG(Discord,
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Log,
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TEXT("Discord connected to %s - %s#%s"),
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*ud.userId,
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*ud.username,
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*ud.discriminator);
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if (self) {
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self->IsConnected = true;
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self->OnConnected.Broadcast();
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self->OnConnected.Broadcast(ud);
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}
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}
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@ -52,22 +62,27 @@ static void SpectateGameHandler(const char* spectateSecret)
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}
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}
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static void JoinRequestHandler(const DiscordJoinRequest* request)
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static void JoinRequestHandler(const DiscordUser* request)
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{
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FDiscordJoinRequestData jr;
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jr.userId = ANSI_TO_TCHAR(request->userId);
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jr.username = ANSI_TO_TCHAR(request->username);
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jr.discriminator = ANSI_TO_TCHAR(request->discriminator);
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jr.avatar = ANSI_TO_TCHAR(request->avatar);
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UE_LOG(Discord, Log, TEXT("Discord join request from %s - %s#%s"), *jr.userId, *jr.username, *jr.discriminator);
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FDiscordUserData ud;
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ud.userId = ANSI_TO_TCHAR(request->userId);
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ud.username = ANSI_TO_TCHAR(request->username);
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ud.discriminator = ANSI_TO_TCHAR(request->discriminator);
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ud.avatar = ANSI_TO_TCHAR(request->avatar);
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UE_LOG(Discord,
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Log,
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TEXT("Discord join request from %s - %s#%s"),
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*ud.userId,
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*ud.username,
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*ud.discriminator);
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if (self) {
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self->OnJoinRequest.Broadcast(jr);
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self->OnJoinRequest.Broadcast(ud);
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}
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}
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void UDiscordRpc::Initialize(const FString& applicationId,
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bool autoRegister,
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const FString& optionalSteamId)
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bool autoRegister,
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const FString& optionalSteamId)
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{
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self = this;
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IsConnected = false;
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@ -87,7 +102,7 @@ void UDiscordRpc::Initialize(const FString& applicationId,
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auto appId = StringCast<ANSICHAR>(*applicationId);
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auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
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Discord_Initialize(
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(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
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(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
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}
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void UDiscordRpc::Shutdown()
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@ -11,7 +11,7 @@
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* Ask to join callback data
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*/
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USTRUCT(BlueprintType)
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struct FDiscordJoinRequestData {
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struct FDiscordUserData {
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GENERATED_USTRUCT_BODY()
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UPROPERTY(BlueprintReadOnly)
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@ -27,12 +27,12 @@ struct FDiscordJoinRequestData {
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DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FDiscordConnected);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordConnected, const FDiscordUserData&, joinRequest);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordDisconnected, int, errorCode, const FString&, errorMessage);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordErrored, int, errorCode, const FString&, errorMessage);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoin, const FString&, joinSecret);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordSpectate, const FString&, spectateSecret);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoinRequest, const FDiscordJoinRequestData&, joinRequest);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoinRequest, const FDiscordUserData&, joinRequest);
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// clang-format on
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