Unreal Engine 4.21 Build Compliance
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@ -11,7 +11,7 @@ public class DiscordRpc : ModuleRules
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public DiscordRpc(TargetInfo Target)
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public DiscordRpc(TargetInfo Target)
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#endif
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#endif
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{
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{
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Definitions.Add("DISCORD_DYNAMIC_LIB=1");
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PublicDefinitions.Add("DISCORD_DYNAMIC_LIB=1");
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PublicIncludePaths.AddRange(
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PublicIncludePaths.AddRange(
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new string[] {
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new string[] {
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@ -54,4 +54,4 @@ public class DiscordRpc : ModuleRules
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string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
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string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
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PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
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PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
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}
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}
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}
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}
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