Gotta update unity eventually and this is how I am testing
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5b495f507d
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@ -50,10 +50,10 @@ public class DiscordController : MonoBehaviour
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hasResponded.Invoke();
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hasResponded.Invoke();
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}
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}
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public void ReadyCallback()
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public void ReadyCallback(ref DiscordRpc.JoinRequest request)
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{
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{
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++callbackCalls;
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++callbackCalls;
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Debug.Log("Discord: ready");
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Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", request.username, request.discriminator, request.userId));
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onConnect.Invoke();
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onConnect.Invoke();
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}
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}
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@ -113,7 +113,7 @@ public class DiscordController : MonoBehaviour
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handlers.joinCallback += JoinCallback;
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handlers.joinCallback += JoinCallback;
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handlers.spectateCallback += SpectateCallback;
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handlers.spectateCallback += SpectateCallback;
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handlers.requestCallback += RequestCallback;
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handlers.requestCallback += RequestCallback;
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DiscordRpc.Initialize(applicationId, ref handlers, true, optionalSteamId);
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DiscordRpc.Initialize("422289129460465664", ref handlers, true, "9999");
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}
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}
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void OnDisable()
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void OnDisable()
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@ -6,7 +6,7 @@ using System.Text;
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public class DiscordRpc
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public class DiscordRpc
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{
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ReadyCallback();
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public delegate void ReadyCallback(ref JoinRequest request);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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public delegate void DisconnectedCallback(int errorCode, string message);
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