Thanks, paranoia
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@ -35,13 +35,15 @@ struct QueuedMessage {
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struct JoinRequest {
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// snowflake (64bit int), turned into a ascii decimal string, at most 20 chars +1 null
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// terminator = 21
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char userId[22];
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char userId[32];
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// 32 unicode glyphs is max name size => 4 bytes per glyph in the worst case, +1 for null
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// terminator = 129
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char username[130];
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char username[344];
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// 4 decimal digits + 1 null terminator = 5
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char discriminator[8];
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// optional 'a_' + md5 hex digest (32 bytes) + null terminator = 35
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char avatar[36];
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// +1 on each because: it's even / I'm paranoid
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char avatar[128];
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// Rounded way up because I'm paranoid about games breaking from future changes in these sizes
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};
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static RpcConnection* Connection{nullptr};
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@ -127,8 +129,9 @@ static void Discord_UpdateConnection(void)
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continue;
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}
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auto data = GetObjMember(&message, "data");
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if (strcmp(evtName, "ACTIVITY_JOIN") == 0) {
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auto data = GetObjMember(&message, "data");
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auto secret = GetStrMember(data, "secret");
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if (secret) {
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StringCopy(JoinGameSecret, secret);
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@ -136,7 +139,6 @@ static void Discord_UpdateConnection(void)
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}
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}
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else if (strcmp(evtName, "ACTIVITY_SPECTATE") == 0) {
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auto data = GetObjMember(&message, "data");
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auto secret = GetStrMember(data, "secret");
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if (secret) {
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StringCopy(SpectateGameSecret, secret);
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@ -144,7 +146,6 @@ static void Discord_UpdateConnection(void)
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}
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}
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else if (strcmp(evtName, "ACTIVITY_JOIN_REQUEST") == 0) {
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auto data = GetObjMember(&message, "data");
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auto user = GetObjMember(data, "user");
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auto userId = GetStrMember(user, "id");
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auto username = GetStrMember(user, "username");
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