Fix indenting
This commit is contained in:
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a7c81fcc80
commit
c9bf828cc6
@ -11,108 +11,108 @@ public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent<DiscordRpc.
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public class DiscordController : MonoBehaviour
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{
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public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
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public string applicationId;
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public string optionalSteamId;
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public int clickCounter;
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public DiscordJoinEvent onJoin;
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public DiscordJoinEvent onSpectate;
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public DiscordJoinRequestEvent onJoinRequest;
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public UnityEngine.Events.UnityEvent onConnect;
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public UnityEngine.Events.UnityEvent onDisconnect;
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public UnityEngine.Events.UnityEvent hasResponded;
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public DiscordRpc.DiscordUser joinRequest;
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public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
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public string applicationId;
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public string optionalSteamId;
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public int clickCounter;
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public DiscordJoinEvent onJoin;
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public DiscordJoinEvent onSpectate;
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public DiscordJoinRequestEvent onJoinRequest;
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public UnityEngine.Events.UnityEvent onConnect;
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public UnityEngine.Events.UnityEvent onDisconnect;
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public UnityEngine.Events.UnityEvent hasResponded;
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public DiscordRpc.DiscordUser joinRequest;
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DiscordRpc.EventHandlers handlers;
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DiscordRpc.EventHandlers handlers;
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public void OnClick()
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{
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Debug.Log("Discord: on click!");
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clickCounter++;
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presence.details = string.Format("Button clicked {0} times", clickCounter);
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DiscordRpc.UpdatePresence(presence);
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}
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public void OnClick()
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{
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Debug.Log("Discord: on click!");
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clickCounter++;
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presence.details = string.Format("Button clicked {0} times", clickCounter);
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DiscordRpc.UpdatePresence(presence);
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}
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public void RequestRespondYes()
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{
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Debug.Log("Discord: responding yes to Ask to Join request");
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DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.Yes);
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hasResponded.Invoke();
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}
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public void RequestRespondYes()
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{
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Debug.Log("Discord: responding yes to Ask to Join request");
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DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.Yes);
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hasResponded.Invoke();
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}
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public void RequestRespondNo()
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{
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Debug.Log("Discord: responding no to Ask to Join request");
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DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.No);
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hasResponded.Invoke();
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}
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public void RequestRespondNo()
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{
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Debug.Log("Discord: responding no to Ask to Join request");
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DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.No);
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hasResponded.Invoke();
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}
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public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
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{
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Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
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onConnect.Invoke();
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}
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public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
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{
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Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
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onConnect.Invoke();
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}
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public void DisconnectedCallback(int errorCode, string message)
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{
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Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
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onDisconnect.Invoke();
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}
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public void DisconnectedCallback(int errorCode, string message)
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{
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Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
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onDisconnect.Invoke();
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}
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public void ErrorCallback(int errorCode, string message)
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{
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Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
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}
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public void ErrorCallback(int errorCode, string message)
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{
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Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
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}
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public void JoinCallback(string secret)
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{
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Debug.Log(string.Format("Discord: join ({0})", secret));
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onJoin.Invoke(secret);
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}
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public void JoinCallback(string secret)
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{
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Debug.Log(string.Format("Discord: join ({0})", secret));
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onJoin.Invoke(secret);
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}
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public void SpectateCallback(string secret)
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{
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Debug.Log(string.Format("Discord: spectate ({0})", secret));
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onSpectate.Invoke(secret);
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}
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public void SpectateCallback(string secret)
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{
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Debug.Log(string.Format("Discord: spectate ({0})", secret));
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onSpectate.Invoke(secret);
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}
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public void RequestCallback(ref DiscordRpc.DiscordUser request)
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{
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Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
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joinRequest = request;
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onJoinRequest.Invoke(request);
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}
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public void RequestCallback(ref DiscordRpc.DiscordUser request)
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{
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Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
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joinRequest = request;
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onJoinRequest.Invoke(request);
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}
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void Start()
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{
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}
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void Start()
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{
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}
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void Update()
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{
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DiscordRpc.RunCallbacks();
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}
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void Update()
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{
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DiscordRpc.RunCallbacks();
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}
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void OnEnable()
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{
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Debug.Log("Discord: init");
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handlers = new DiscordRpc.EventHandlers();
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handlers.readyCallback += ReadyCallback;
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handlers.disconnectedCallback += DisconnectedCallback;
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handlers.errorCallback += ErrorCallback;
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handlers.joinCallback += JoinCallback;
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handlers.spectateCallback += SpectateCallback;
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handlers.requestCallback += RequestCallback;
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DiscordRpc.Initialize(applicationId, ref handlers, true, optionalSteamId);
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}
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void OnEnable()
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{
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Debug.Log("Discord: init");
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handlers = new DiscordRpc.EventHandlers();
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handlers.readyCallback += ReadyCallback;
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handlers.disconnectedCallback += DisconnectedCallback;
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handlers.errorCallback += ErrorCallback;
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handlers.joinCallback += JoinCallback;
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handlers.spectateCallback += SpectateCallback;
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handlers.requestCallback += RequestCallback;
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DiscordRpc.Initialize(applicationId, ref handlers, true, optionalSteamId);
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}
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void OnDisable()
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{
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Debug.Log("Discord: shutdown");
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DiscordRpc.Shutdown();
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}
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void OnDisable()
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{
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Debug.Log("Discord: shutdown");
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DiscordRpc.Shutdown();
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}
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void OnDestroy()
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{
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void OnDestroy()
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{
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}
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}
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}
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@ -6,200 +6,200 @@ using AOT;
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public class DiscordRpc
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{
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[MonoPInvokeCallback(typeof(OnReadyInfo))]
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public static void ReadyCallback(ref DiscordUser connectedUser) { }
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public delegate void OnReadyInfo(ref DiscordUser connectedUser);
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[MonoPInvokeCallback(typeof(OnReadyInfo))]
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public static void ReadyCallback(ref DiscordUser connectedUser) { }
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public delegate void OnReadyInfo(ref DiscordUser connectedUser);
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[MonoPInvokeCallback(typeof(OnDisconnectedInfo))]
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public static void DisconnectedCallback(int errorCode, string message) { }
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public delegate void OnDisconnectedInfo(int errorCode, string message);
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[MonoPInvokeCallback(typeof(OnDisconnectedInfo))]
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public static void DisconnectedCallback(int errorCode, string message) { }
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public delegate void OnDisconnectedInfo(int errorCode, string message);
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[MonoPInvokeCallback(typeof(OnErrorInfo))]
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public static void ErrorCallback(int errorCode, string message) { }
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public delegate void OnErrorInfo(int errorCode, string message);
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[MonoPInvokeCallback(typeof(OnErrorInfo))]
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public static void ErrorCallback(int errorCode, string message) { }
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public delegate void OnErrorInfo(int errorCode, string message);
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[MonoPInvokeCallback(typeof(OnJoinInfo))]
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public static void JoinCallback(string secret) { }
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public delegate void OnJoinInfo(string secret);
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[MonoPInvokeCallback(typeof(OnJoinInfo))]
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public static void JoinCallback(string secret) { }
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public delegate void OnJoinInfo(string secret);
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[MonoPInvokeCallback(typeof(OnSpectateInfo))]
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public static void SpectateCallback(string secret) { }
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public delegate void OnSpectateInfo(string secret);
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[MonoPInvokeCallback(typeof(OnSpectateInfo))]
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public static void SpectateCallback(string secret) { }
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public delegate void OnSpectateInfo(string secret);
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[MonoPInvokeCallback(typeof(OnRequestInfo))]
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public static void RequestCallback(ref DiscordUser request) { }
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public delegate void OnRequestInfo(ref DiscordUser request);
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[MonoPInvokeCallback(typeof(OnRequestInfo))]
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public static void RequestCallback(ref DiscordUser request) { }
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public delegate void OnRequestInfo(ref DiscordUser request);
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public struct EventHandlers
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{
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public OnReadyInfo readyCallback;
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public OnDisconnectedInfo disconnectedCallback;
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public OnErrorInfo errorCallback;
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public OnJoinInfo joinCallback;
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public OnSpectateInfo spectateCallback;
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public OnRequestInfo requestCallback;
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}
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[Serializable, StructLayout(LayoutKind.Sequential)]
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public struct RichPresenceStruct
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{
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public IntPtr state; /* max 128 bytes */
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public IntPtr details; /* max 128 bytes */
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public long startTimestamp;
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public long endTimestamp;
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public IntPtr largeImageKey; /* max 32 bytes */
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public IntPtr largeImageText; /* max 128 bytes */
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public IntPtr smallImageKey; /* max 32 bytes */
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public IntPtr smallImageText; /* max 128 bytes */
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public IntPtr partyId; /* max 128 bytes */
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public int partySize;
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public int partyMax;
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public IntPtr matchSecret; /* max 128 bytes */
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public IntPtr joinSecret; /* max 128 bytes */
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public IntPtr spectateSecret; /* max 128 bytes */
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public bool instance;
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}
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[Serializable]
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public struct DiscordUser
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{
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public string userId;
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public string username;
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public string discriminator;
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public string avatar;
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}
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public enum Reply
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{
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No = 0,
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Yes = 1,
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Ignore = 2
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown();
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[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
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public static extern void RunCallbacks();
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
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private static extern void UpdatePresenceNative(ref RichPresenceStruct presence);
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[DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void ClearPresence();
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[DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Respond(string userId, Reply reply);
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdateHandlers", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdateHandlers(ref EventHandlers handlers);
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public static void UpdatePresence(RichPresence presence)
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{
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var presencestruct = presence.GetStruct();
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UpdatePresenceNative(ref presencestruct);
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presence.FreeMem();
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}
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public class RichPresence
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{
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private RichPresenceStruct _presence;
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private readonly List<IntPtr> _buffers = new List<IntPtr>(10);
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public string state; /* max 128 bytes */
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public string details; /* max 128 bytes */
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public long startTimestamp;
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public long endTimestamp;
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public string largeImageKey; /* max 32 bytes */
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public string largeImageText; /* max 128 bytes */
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public string smallImageKey; /* max 32 bytes */
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public string smallImageText; /* max 128 bytes */
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public string partyId; /* max 128 bytes */
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public int partySize;
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public int partyMax;
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public string matchSecret; /* max 128 bytes */
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public string joinSecret; /* max 128 bytes */
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public string spectateSecret; /* max 128 bytes */
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public bool instance;
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/// <summary>
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/// Get the <see cref="RichPresenceStruct"/> reprensentation of this instance
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/// </summary>
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/// <returns><see cref="RichPresenceStruct"/> reprensentation of this instance</returns>
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internal RichPresenceStruct GetStruct()
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public struct EventHandlers
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{
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if (_buffers.Count > 0)
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{
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FreeMem();
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}
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_presence.state = StrToPtr(state);
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_presence.details = StrToPtr(details);
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_presence.startTimestamp = startTimestamp;
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_presence.endTimestamp = endTimestamp;
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_presence.largeImageKey = StrToPtr(largeImageKey);
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_presence.largeImageText = StrToPtr(largeImageText);
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_presence.smallImageKey = StrToPtr(smallImageKey);
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_presence.smallImageText = StrToPtr(smallImageText);
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_presence.partyId = StrToPtr(partyId);
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_presence.partySize = partySize;
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_presence.partyMax = partyMax;
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_presence.matchSecret = StrToPtr(matchSecret);
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_presence.joinSecret = StrToPtr(joinSecret);
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_presence.spectateSecret = StrToPtr(spectateSecret);
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_presence.instance = instance;
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return _presence;
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public OnReadyInfo readyCallback;
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public OnDisconnectedInfo disconnectedCallback;
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public OnErrorInfo errorCallback;
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public OnJoinInfo joinCallback;
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public OnSpectateInfo spectateCallback;
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public OnRequestInfo requestCallback;
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}
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/// <summary>
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/// Returns a pointer to a representation of the given string with a size of maxbytes
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/// </summary>
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/// <param name="input">String to convert</param>
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/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
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private IntPtr StrToPtr(string input)
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[Serializable, StructLayout(LayoutKind.Sequential)]
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public struct RichPresenceStruct
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{
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if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
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var convbytecnt = Encoding.UTF8.GetByteCount(input);
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var buffer = Marshal.AllocHGlobal(convbytecnt + 1);
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for (int i = 0; i < convbytecnt + 1; i++)
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{
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Marshal.WriteByte(buffer, i, 0);
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}
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_buffers.Add(buffer);
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Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt);
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return buffer;
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public IntPtr state; /* max 128 bytes */
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public IntPtr details; /* max 128 bytes */
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public long startTimestamp;
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public long endTimestamp;
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public IntPtr largeImageKey; /* max 32 bytes */
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public IntPtr largeImageText; /* max 128 bytes */
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public IntPtr smallImageKey; /* max 32 bytes */
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public IntPtr smallImageText; /* max 128 bytes */
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public IntPtr partyId; /* max 128 bytes */
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public int partySize;
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public int partyMax;
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public IntPtr matchSecret; /* max 128 bytes */
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public IntPtr joinSecret; /* max 128 bytes */
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public IntPtr spectateSecret; /* max 128 bytes */
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public bool instance;
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}
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/// <summary>
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/// Convert string to UTF-8 and add null termination
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/// </summary>
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/// <param name="toconv">string to convert</param>
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/// <returns>UTF-8 representation of <see cref="toconv"/> with added null termination</returns>
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private static string StrToUtf8NullTerm(string toconv)
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[Serializable]
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public struct DiscordUser
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{
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var str = toconv.Trim();
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var bytes = Encoding.Default.GetBytes(str);
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if (bytes.Length > 0 && bytes[bytes.Length - 1] != 0)
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{
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str += "\0\0";
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}
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return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
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public string userId;
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public string username;
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public string discriminator;
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public string avatar;
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}
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/// <summary>
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/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
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/// </summary>
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internal void FreeMem()
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public enum Reply
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{
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for (var i = _buffers.Count - 1; i >= 0; i--)
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{
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Marshal.FreeHGlobal(_buffers[i]);
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_buffers.RemoveAt(i);
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}
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No = 0,
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Yes = 1,
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Ignore = 2
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown();
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[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
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public static extern void RunCallbacks();
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
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private static extern void UpdatePresenceNative(ref RichPresenceStruct presence);
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[DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void ClearPresence();
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[DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Respond(string userId, Reply reply);
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdateHandlers", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdateHandlers(ref EventHandlers handlers);
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|
||||
public static void UpdatePresence(RichPresence presence)
|
||||
{
|
||||
var presencestruct = presence.GetStruct();
|
||||
UpdatePresenceNative(ref presencestruct);
|
||||
presence.FreeMem();
|
||||
}
|
||||
|
||||
public class RichPresence
|
||||
{
|
||||
private RichPresenceStruct _presence;
|
||||
private readonly List<IntPtr> _buffers = new List<IntPtr>(10);
|
||||
|
||||
public string state; /* max 128 bytes */
|
||||
public string details; /* max 128 bytes */
|
||||
public long startTimestamp;
|
||||
public long endTimestamp;
|
||||
public string largeImageKey; /* max 32 bytes */
|
||||
public string largeImageText; /* max 128 bytes */
|
||||
public string smallImageKey; /* max 32 bytes */
|
||||
public string smallImageText; /* max 128 bytes */
|
||||
public string partyId; /* max 128 bytes */
|
||||
public int partySize;
|
||||
public int partyMax;
|
||||
public string matchSecret; /* max 128 bytes */
|
||||
public string joinSecret; /* max 128 bytes */
|
||||
public string spectateSecret; /* max 128 bytes */
|
||||
public bool instance;
|
||||
|
||||
/// <summary>
|
||||
/// Get the <see cref="RichPresenceStruct"/> reprensentation of this instance
|
||||
/// </summary>
|
||||
/// <returns><see cref="RichPresenceStruct"/> reprensentation of this instance</returns>
|
||||
internal RichPresenceStruct GetStruct()
|
||||
{
|
||||
if (_buffers.Count > 0)
|
||||
{
|
||||
FreeMem();
|
||||
}
|
||||
|
||||
_presence.state = StrToPtr(state);
|
||||
_presence.details = StrToPtr(details);
|
||||
_presence.startTimestamp = startTimestamp;
|
||||
_presence.endTimestamp = endTimestamp;
|
||||
_presence.largeImageKey = StrToPtr(largeImageKey);
|
||||
_presence.largeImageText = StrToPtr(largeImageText);
|
||||
_presence.smallImageKey = StrToPtr(smallImageKey);
|
||||
_presence.smallImageText = StrToPtr(smallImageText);
|
||||
_presence.partyId = StrToPtr(partyId);
|
||||
_presence.partySize = partySize;
|
||||
_presence.partyMax = partyMax;
|
||||
_presence.matchSecret = StrToPtr(matchSecret);
|
||||
_presence.joinSecret = StrToPtr(joinSecret);
|
||||
_presence.spectateSecret = StrToPtr(spectateSecret);
|
||||
_presence.instance = instance;
|
||||
|
||||
return _presence;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a pointer to a representation of the given string with a size of maxbytes
|
||||
/// </summary>
|
||||
/// <param name="input">String to convert</param>
|
||||
/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
|
||||
private IntPtr StrToPtr(string input)
|
||||
{
|
||||
if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
|
||||
var convbytecnt = Encoding.UTF8.GetByteCount(input);
|
||||
var buffer = Marshal.AllocHGlobal(convbytecnt + 1);
|
||||
for (int i = 0; i < convbytecnt + 1; i++)
|
||||
{
|
||||
Marshal.WriteByte(buffer, i, 0);
|
||||
}
|
||||
_buffers.Add(buffer);
|
||||
Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert string to UTF-8 and add null termination
|
||||
/// </summary>
|
||||
/// <param name="toconv">string to convert</param>
|
||||
/// <returns>UTF-8 representation of <see cref="toconv"/> with added null termination</returns>
|
||||
private static string StrToUtf8NullTerm(string toconv)
|
||||
{
|
||||
var str = toconv.Trim();
|
||||
var bytes = Encoding.Default.GetBytes(str);
|
||||
if (bytes.Length > 0 && bytes[bytes.Length - 1] != 0)
|
||||
{
|
||||
str += "\0\0";
|
||||
}
|
||||
return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
|
||||
/// </summary>
|
||||
internal void FreeMem()
|
||||
{
|
||||
for (var i = _buffers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
Marshal.FreeHGlobal(_buffers[i]);
|
||||
_buffers.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user