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11 Commits
Author | SHA1 | Date | |
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e8091f5137 | |||
4055565147 | |||
578eb6de7c | |||
4e61b9c82c | |||
8ec10dc011 | |||
f5f2d69a72 | |||
453222075b | |||
c4201806cf | |||
ccf04d21f5 | |||
c7b4e6b2fc | |||
eee5085e9b |
1
.gitignore
vendored
1
.gitignore
vendored
@ -2,3 +2,4 @@
|
||||
/.vscode/
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||||
/thirdparty/
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.vs/
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||||
.DS_Store
|
@ -57,11 +57,11 @@ This is a text adventure "game" that inits/deinits the connection to Discord, an
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|
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## Sample: button-clicker
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||||
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This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button.
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This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. Run `python build.py unity` in the root directory to build the correct library files and place them in their respective folders.
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## Sample: unrealstatus
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||||
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This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI.
|
||||
This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
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## Wrappers and Implementations
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||||
|
94
build.py
94
build.py
@ -62,19 +62,13 @@ def cli(ctx, clean):
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if ctx.invoked_subcommand is None:
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ctx.invoke(libs, clean=clean)
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if IS_BUILD_MACHINE:
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ctx.invoke(sign)
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ctx.invoke(sign)
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ctx.invoke(archive)
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||||
|
||||
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@cli.command()
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def unity():
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""" todo: build unity project """
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pass
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||||
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@cli.command()
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@click.pass_context
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def for_unity(ctx):
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def unity(ctx):
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""" build just dynamic libs for use in unity project """
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ctx.invoke(
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libs,
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@ -84,6 +78,44 @@ def for_unity(ctx):
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skip_formatter=True,
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||||
just_release=True
|
||||
)
|
||||
BUILDS = []
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||||
|
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click.echo('--- Copying libs and header into unity example')
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UNITY_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Plugins')
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|
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if sys.platform.startswith('win'):
|
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LIBRARY_NAME = 'discord-rpc.dll'
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BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
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UNITY_64_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86_64')
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BUILDS.append({BUILD_64_BASE_PATH: UNITY_64_DLL_PATH})
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|
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BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
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UNITY_32_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
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BUILDS.append({BUILD_32_BASE_PATH: UNITY_32_DLL_PATH})
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|
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elif sys.platform == 'darwin':
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LIBRARY_NAME = 'discord-rpc.bundle'
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
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UNITY_DLL_PATH = UNITY_PROJECT_PATH
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os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.dylib'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.bundle'))
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|
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BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
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|
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elif sys.platform.startswith('linux'):
|
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LIBRARY_NAME = 'discord-rpc.so'
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
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UNITY_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
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os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.so'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.so'))
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|
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BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
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||||
|
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else:
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raise Exception('Unsupported platform ' + sys.platform)
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|
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for build in BUILDS:
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for i in build:
|
||||
mkdir_p(build[i])
|
||||
shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
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|
||||
|
||||
@cli.command()
|
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@ -98,23 +130,45 @@ def unreal(ctx):
|
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skip_formatter=True,
|
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just_release=True
|
||||
)
|
||||
BUILDS = []
|
||||
|
||||
click.echo('--- Copying libs and header into unreal example')
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|
||||
UNREAL_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc')
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
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|
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UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
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mkdir_p(UNREAL_DLL_PATH)
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shutil.copy(os.path.join(BUILD_BASE_PATH, 'discord-rpc.dll'), UNREAL_DLL_PATH)
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|
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UNREAL_INCLUDE_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Include')
|
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mkdir_p(UNREAL_INCLUDE_PATH)
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shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord-rpc.h'), UNREAL_INCLUDE_PATH)
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shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord_rpc.h'), UNREAL_INCLUDE_PATH)
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UNREAL_LIB_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
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mkdir_p(UNREAL_LIB_PATH)
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shutil.copy(os.path.join(BUILD_BASE_PATH, 'discord-rpc.lib'), UNREAL_LIB_PATH)
|
||||
if sys.platform.startswith('win'):
|
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LIBRARY_NAME = 'discord-rpc.lib'
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BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
|
||||
UNREAL_64_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
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BUILDS.append({BUILD_64_BASE_PATH: UNREAL_64_DLL_PATH})
|
||||
|
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BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
|
||||
UNREAL_32_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win32')
|
||||
BUILDS.append({BUILD_32_BASE_PATH: UNREAL_32_DLL_PATH})
|
||||
|
||||
elif sys.platform == 'darwin':
|
||||
LIBRARY_NAME = 'libdiscord-rpc.dylib'
|
||||
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
|
||||
UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Mac')
|
||||
|
||||
BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
|
||||
|
||||
elif sys.platform.startswith('linux'):
|
||||
LIBRARY_NAME = 'libdiscord-rpc.so'
|
||||
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
|
||||
UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Linux')
|
||||
|
||||
BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
|
||||
|
||||
else:
|
||||
raise Exception('Unsupported platform ' + sys.platform)
|
||||
|
||||
for build in BUILDS:
|
||||
for i in build:
|
||||
mkdir_p(build[i])
|
||||
shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
|
||||
|
||||
|
||||
def build_lib(build_name, generator, options, just_release):
|
||||
@ -190,7 +244,7 @@ def sign():
|
||||
else:
|
||||
click.secho('Not signing things on this platform yet', fg='red')
|
||||
return
|
||||
|
||||
|
||||
click.echo('--- Signing')
|
||||
for path, _, filenames in os.walk(INSTALL_ROOT):
|
||||
for fname in filenames:
|
||||
|
@ -11,7 +11,7 @@ public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent<DiscordRpc.
|
||||
|
||||
public class DiscordController : MonoBehaviour
|
||||
{
|
||||
public DiscordRpc.RichPresence presence;
|
||||
public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
|
||||
public string applicationId;
|
||||
public string optionalSteamId;
|
||||
public int callbackCalls;
|
||||
@ -33,7 +33,7 @@ public class DiscordController : MonoBehaviour
|
||||
|
||||
presence.details = string.Format("Button clicked {0} times", clickCounter);
|
||||
|
||||
DiscordRpc.UpdatePresence(ref presence);
|
||||
DiscordRpc.UpdatePresence(presence);
|
||||
}
|
||||
|
||||
public void RequestRespondYes()
|
||||
|
@ -1,4 +1,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
public class DiscordRpc
|
||||
{
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||||
@ -30,27 +33,27 @@ public class DiscordRpc
|
||||
public RequestCallback requestCallback;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct RichPresence
|
||||
[Serializable, StructLayout(LayoutKind.Sequential)]
|
||||
public struct RichPresenceStruct
|
||||
{
|
||||
public string state; /* max 128 bytes */
|
||||
public string details; /* max 128 bytes */
|
||||
public IntPtr state; /* max 128 bytes */
|
||||
public IntPtr details; /* max 128 bytes */
|
||||
public long startTimestamp;
|
||||
public long endTimestamp;
|
||||
public string largeImageKey; /* max 32 bytes */
|
||||
public string largeImageText; /* max 128 bytes */
|
||||
public string smallImageKey; /* max 32 bytes */
|
||||
public string smallImageText; /* max 128 bytes */
|
||||
public string partyId; /* max 128 bytes */
|
||||
public IntPtr largeImageKey; /* max 32 bytes */
|
||||
public IntPtr largeImageText; /* max 128 bytes */
|
||||
public IntPtr smallImageKey; /* max 32 bytes */
|
||||
public IntPtr smallImageText; /* max 128 bytes */
|
||||
public IntPtr partyId; /* max 128 bytes */
|
||||
public int partySize;
|
||||
public int partyMax;
|
||||
public string matchSecret; /* max 128 bytes */
|
||||
public string joinSecret; /* max 128 bytes */
|
||||
public string spectateSecret; /* max 128 bytes */
|
||||
public IntPtr matchSecret; /* max 128 bytes */
|
||||
public IntPtr joinSecret; /* max 128 bytes */
|
||||
public IntPtr spectateSecret; /* max 128 bytes */
|
||||
public bool instance;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
[Serializable]
|
||||
public struct JoinRequest
|
||||
{
|
||||
public string userId;
|
||||
@ -76,12 +79,139 @@ public class DiscordRpc
|
||||
public static extern void RunCallbacks();
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UpdatePresence(ref RichPresence presence);
|
||||
private static extern void UpdatePresenceNative(ref RichPresenceStruct presence);
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ClearPresence();
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void Respond(string userId, Reply reply);
|
||||
}
|
||||
|
||||
public static void UpdatePresence(RichPresence presence)
|
||||
{
|
||||
var presencestruct = presence.GetStruct();
|
||||
UpdatePresenceNative(ref presencestruct);
|
||||
presence.FreeMem();
|
||||
}
|
||||
|
||||
public class RichPresence
|
||||
{
|
||||
private RichPresenceStruct _presence;
|
||||
private readonly List<IntPtr> _buffers = new List<IntPtr>(10);
|
||||
|
||||
public string state; /* max 128 bytes */
|
||||
public string details; /* max 128 bytes */
|
||||
public long startTimestamp;
|
||||
public long endTimestamp;
|
||||
public string largeImageKey; /* max 32 bytes */
|
||||
public string largeImageText; /* max 128 bytes */
|
||||
public string smallImageKey; /* max 32 bytes */
|
||||
public string smallImageText; /* max 128 bytes */
|
||||
public string partyId; /* max 128 bytes */
|
||||
public int partySize;
|
||||
public int partyMax;
|
||||
public string matchSecret; /* max 128 bytes */
|
||||
public string joinSecret; /* max 128 bytes */
|
||||
public string spectateSecret; /* max 128 bytes */
|
||||
public bool instance;
|
||||
|
||||
/// <summary>
|
||||
/// Get the <see cref="RichPresenceStruct"/> reprensentation of this instance
|
||||
/// </summary>
|
||||
/// <returns><see cref="RichPresenceStruct"/> reprensentation of this instance</returns>
|
||||
internal RichPresenceStruct GetStruct()
|
||||
{
|
||||
if (_buffers.Count > 0)
|
||||
{
|
||||
FreeMem();
|
||||
}
|
||||
|
||||
_presence.state = StrToPtr(state, 128);
|
||||
_presence.details = StrToPtr(details, 128);
|
||||
_presence.startTimestamp = startTimestamp;
|
||||
_presence.endTimestamp = endTimestamp;
|
||||
_presence.largeImageKey = StrToPtr(largeImageKey, 32);
|
||||
_presence.largeImageText = StrToPtr(largeImageText, 128);
|
||||
_presence.smallImageKey = StrToPtr(smallImageKey, 32);
|
||||
_presence.smallImageText = StrToPtr(smallImageText, 128);
|
||||
_presence.partyId = StrToPtr(partyId, 128);
|
||||
_presence.partySize = partySize;
|
||||
_presence.partyMax = partyMax;
|
||||
_presence.matchSecret = StrToPtr(matchSecret, 128);
|
||||
_presence.joinSecret = StrToPtr(joinSecret, 128);
|
||||
_presence.spectateSecret = StrToPtr(spectateSecret, 128);
|
||||
_presence.instance = instance;
|
||||
|
||||
return _presence;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a pointer to a representation of the given string with a size of maxbytes
|
||||
/// </summary>
|
||||
/// <param name="input">String to convert</param>
|
||||
/// <param name="maxbytes">Max number of bytes to use</param>
|
||||
/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
|
||||
private IntPtr StrToPtr(string input, int maxbytes)
|
||||
{
|
||||
if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
|
||||
var convstr = StrClampBytes(input, maxbytes);
|
||||
var convbytecnt = Encoding.UTF8.GetByteCount(convstr);
|
||||
var buffer = Marshal.AllocHGlobal(convbytecnt);
|
||||
_buffers.Add(buffer);
|
||||
Marshal.Copy(Encoding.UTF8.GetBytes(convstr), 0, buffer, convbytecnt);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert string to UTF-8 and add null termination
|
||||
/// </summary>
|
||||
/// <param name="toconv">string to convert</param>
|
||||
/// <returns>UTF-8 representation of <see cref="toconv"/> with added null termination</returns>
|
||||
private static string StrToUtf8NullTerm(string toconv)
|
||||
{
|
||||
var str = toconv.Trim();
|
||||
var bytes = Encoding.Default.GetBytes(str);
|
||||
if (bytes.Length > 0 && bytes[bytes.Length - 1] != 0)
|
||||
{
|
||||
str += "\0\0";
|
||||
}
|
||||
return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp the string to the given byte length preserving null termination
|
||||
/// </summary>
|
||||
/// <param name="toclamp">string to clamp</param>
|
||||
/// <param name="maxbytes">max bytes the resulting string should have (including null termination)</param>
|
||||
/// <returns>null terminated string with a byte length less or equal to <see cref="maxbytes"/></returns>
|
||||
private static string StrClampBytes(string toclamp, int maxbytes)
|
||||
{
|
||||
var str = StrToUtf8NullTerm(toclamp);
|
||||
var strbytes = Encoding.UTF8.GetBytes(str);
|
||||
|
||||
if (strbytes.Length <= maxbytes)
|
||||
{
|
||||
return str;
|
||||
}
|
||||
|
||||
var newstrbytes = new byte[] { };
|
||||
Array.Copy(strbytes, 0, newstrbytes, 0, maxbytes - 1);
|
||||
newstrbytes[newstrbytes.Length - 1] = 0;
|
||||
newstrbytes[newstrbytes.Length - 2] = 0;
|
||||
|
||||
return Encoding.UTF8.GetString(newstrbytes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
|
||||
/// </summary>
|
||||
internal void FreeMem()
|
||||
{
|
||||
for (var i = _buffers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
Marshal.FreeHGlobal(_buffers[i]);
|
||||
_buffers.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -27,7 +27,7 @@ public class ScriptBatch
|
||||
proc.StartInfo.EnvironmentVariables["PATH"] = newPath;
|
||||
#endif
|
||||
proc.StartInfo.FileName = "python";
|
||||
proc.StartInfo.Arguments = "build.py for_unity";
|
||||
proc.StartInfo.Arguments = "build.py unity";
|
||||
proc.StartInfo.WorkingDirectory = "../..";
|
||||
proc.Start();
|
||||
proc.WaitForExit();
|
@ -9,7 +9,7 @@
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
static const char* APPLICATION_ID = "345229890980937739";
|
||||
static int FrustrationLevel = 0;
|
||||
|
Binary file not shown.
@ -1,6 +1,6 @@
|
||||
#include "DiscordRpcPrivatePCH.h"
|
||||
#include "DiscordRpcBlueprint.h"
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
DEFINE_LOG_CATEGORY(Discord)
|
||||
|
||||
@ -59,7 +59,7 @@ static void JoinRequestHandler(const DiscordJoinRequest* request)
|
||||
jr.username = ANSI_TO_TCHAR(request->username);
|
||||
jr.discriminator = ANSI_TO_TCHAR(request->discriminator);
|
||||
jr.avatar = ANSI_TO_TCHAR(request->avatar);
|
||||
UE_LOG(Discord, Log, TEXT("Discord join request from %s#%s"), *jr.username, *jr.discriminator);
|
||||
UE_LOG(Discord, Log, TEXT("Discord join request from %s - %s#%s"), *jr.userId, *jr.username, *jr.discriminator);
|
||||
if (self) {
|
||||
self->OnJoinRequest.Broadcast(jr);
|
||||
}
|
||||
@ -134,9 +134,6 @@ void UDiscordRpc::UpdatePresence()
|
||||
|
||||
auto spectateSecret = StringCast<ANSICHAR>(*RichPresence.spectateSecret);
|
||||
rp.spectateSecret = spectateSecret.Get();
|
||||
|
||||
rp.startTimestamp = RichPresence.startTimestamp;
|
||||
rp.endTimestamp = RichPresence.endTimestamp;
|
||||
rp.partySize = RichPresence.partySize;
|
||||
rp.partyMax = RichPresence.partyMax;
|
||||
rp.instance = RichPresence.instance;
|
||||
@ -148,3 +145,10 @@ void UDiscordRpc::ClearPresence()
|
||||
{
|
||||
Discord_ClearPresence();
|
||||
}
|
||||
|
||||
void UDiscordRpc::Respond(const FString& userId, int reply)
|
||||
{
|
||||
UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId);
|
||||
FTCHARToUTF8 utf8_userid(*userId);
|
||||
Discord_Respond(utf8_userid.Get(), reply);
|
||||
}
|
||||
|
@ -111,6 +111,11 @@ public:
|
||||
Category = "Discord")
|
||||
void ClearPresence();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Respond to join request", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void Respond(const FString& userId, int reply);
|
||||
|
||||
UPROPERTY(BlueprintReadOnly,
|
||||
meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
|
26
include/discord_register.h
Normal file
26
include/discord_register.h
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
# if defined(_WIN32)
|
||||
# if defined(DISCORD_BUILDING_SDK)
|
||||
# define DISCORD_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define DISCORD_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#else
|
||||
# define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
|
||||
DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
@ -6,9 +6,9 @@ option(USE_STATIC_CRT "Use /MT[d] for dynamic library" OFF)
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
|
||||
set(BASE_RPC_SRC
|
||||
${PROJECT_SOURCE_DIR}/include/discord-rpc.h
|
||||
discord-rpc.cpp
|
||||
discord_register.h
|
||||
${PROJECT_SOURCE_DIR}/include/discord_rpc.h
|
||||
discord_rpc.cpp
|
||||
${PROJECT_SOURCE_DIR}/include/discord_register.h
|
||||
rpc_connection.h
|
||||
rpc_connection.cpp
|
||||
serialization.h
|
||||
@ -129,6 +129,7 @@ install(
|
||||
|
||||
install(
|
||||
FILES
|
||||
"../include/discord-rpc.h"
|
||||
"../include/discord_rpc.h"
|
||||
"../include/discord_register.h"
|
||||
DESTINATION "include"
|
||||
)
|
||||
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void Discord_Register(const char* applicationId, const char* command);
|
||||
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
@ -1,4 +1,5 @@
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
#include "discord_register.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#include <errno.h>
|
||||
@ -8,7 +9,7 @@
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
bool Mkdir(const char* path)
|
||||
static bool Mkdir(const char* path)
|
||||
{
|
||||
int result = mkdir(path, 0755);
|
||||
if (result == 0) {
|
||||
@ -21,7 +22,7 @@ bool Mkdir(const char* path)
|
||||
}
|
||||
|
||||
// we want to register games so we can run them from Discord client as discord-<appid>://
|
||||
extern "C" void Discord_Register(const char* applicationId, const char* command)
|
||||
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
|
||||
{
|
||||
// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
|
||||
|
||||
@ -90,7 +91,7 @@ extern "C" void Discord_Register(const char* applicationId, const char* command)
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
{
|
||||
char command[256];
|
||||
sprintf(command, "xdg-open steam://rungameid/%s", steamId);
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
#include "discord_register.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMCX
|
||||
@ -7,7 +8,7 @@
|
||||
#include <windows.h>
|
||||
#include <psapi.h>
|
||||
#include <cwchar>
|
||||
#include <stdio.h>
|
||||
#include <cstdio>
|
||||
|
||||
/**
|
||||
* Updated fixes for MinGW and WinXP
|
||||
@ -20,11 +21,16 @@
|
||||
*/
|
||||
#ifdef __MINGW32__
|
||||
/// strsafe.h fixes
|
||||
#define StringCbPrintfW snwprintf
|
||||
LPWSTR StringCbCopyW(LPWSTR a, size_t l, LPCWSTR b)
|
||||
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...)
|
||||
{
|
||||
a[l-1] = 0;
|
||||
return wcsncpy(a, b, l - 1); // does not set the last byte to 0 on overflow, so it's set to 0 above
|
||||
HRESULT ret;
|
||||
va_list va;
|
||||
va_start(va, pszFormat);
|
||||
cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault othervise
|
||||
ret = vsnwprintf(pszDest, cbDest, pszFormat, va);
|
||||
pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned
|
||||
va_end(va);
|
||||
return ret;
|
||||
}
|
||||
#else
|
||||
#include <strsafe.h>
|
||||
@ -38,21 +44,21 @@ LPWSTR StringCbCopyW(LPWSTR a, size_t l, LPCWSTR b)
|
||||
#undefine RegSetKeyValueW
|
||||
#endif
|
||||
#define RegSetKeyValueW regset
|
||||
LSTATUS regset(HKEY hkey, LPCWSTR subkey, LPCWSTR name, DWORD type, const void *data, DWORD len)
|
||||
static LSTATUS regset(HKEY hkey, LPCWSTR subkey, LPCWSTR name, DWORD type, const void *data, DWORD len)
|
||||
{
|
||||
HKEY hsubkey = NULL;
|
||||
LSTATUS ret;
|
||||
if (subkey && subkey[0]) /* need to create the subkey */
|
||||
{
|
||||
if ((ret = RegCreateKeyW( hkey, subkey, &hsubkey )) != ERROR_SUCCESS) return ret;
|
||||
hkey = hsubkey;
|
||||
}
|
||||
ret = RegSetValueExW( hkey, name, 0, type, (const BYTE*)data, len );
|
||||
if (hsubkey) RegCloseKey( hsubkey );
|
||||
return ret;
|
||||
HKEY htkey = hkey, hsubkey = nullptr;
|
||||
LSTATUS ret;
|
||||
if (subkey && subkey[0])
|
||||
{
|
||||
if((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) != ERROR_SUCCESS) return ret;
|
||||
htkey = hsubkey;
|
||||
}
|
||||
ret = RegSetValueExW(htkey, name, 0, type, (const BYTE*)data, len);
|
||||
if (hsubkey && hsubkey != hkey) RegCloseKey(hsubkey);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
static void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
{
|
||||
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
|
||||
// we want to register games so we can run them as discord-<appid>://
|
||||
@ -66,7 +72,8 @@ void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
|
||||
}
|
||||
else {
|
||||
StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
|
||||
//StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
|
||||
}
|
||||
|
||||
wchar_t protocolName[64];
|
||||
@ -115,7 +122,7 @@ void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
RegCloseKey(key);
|
||||
}
|
||||
|
||||
extern "C" void Discord_Register(const char* applicationId, const char* command)
|
||||
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
|
||||
{
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
@ -131,7 +138,7 @@ extern "C" void Discord_Register(const char* applicationId, const char* command)
|
||||
Discord_RegisterW(appId, wcommand);
|
||||
}
|
||||
|
||||
extern "C" void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
{
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
#include "backoff.h"
|
||||
#include "discord_register.h"
|
@ -1,5 +1,7 @@
|
||||
#include <windows.h>
|
||||
|
||||
// outsmart GCC's missing-declarations warning
|
||||
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID);
|
||||
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID)
|
||||
{
|
||||
return TRUE;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "serialization.h"
|
||||
#include "connection.h"
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
template <typename T>
|
||||
void NumberToString(char* dest, T number)
|
||||
@ -138,12 +138,10 @@ size_t JsonWriteRichPresenceObj(char* dest,
|
||||
presence->partyMax) {
|
||||
WriteObject party(writer, "party");
|
||||
WriteOptionalString(writer, "id", presence->partyId);
|
||||
if (presence->partySize) {
|
||||
if (presence->partySize && presence->partyMax) {
|
||||
WriteArray size(writer, "size");
|
||||
writer.Int(presence->partySize);
|
||||
if (0 < presence->partyMax) {
|
||||
writer.Int(presence->partyMax);
|
||||
}
|
||||
writer.Int(presence->partyMax);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user