feat: code_post_gfx.ff
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link / Link assets on Linux (push) Successful in 5m29s
All checks were successful
link / Link assets on Linux (push) Successful in 5m29s
This commit is contained in:
parent
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commit
79d5c0956d
@ -41,4 +41,6 @@ echo "OpenAssetTools version $OAT_VERSION has been installed."
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Linker -v --load "./deps/iw5-zones/zone/english/code_post_gfx_mp.ff" --menu-permissive --menu-no-optimization code_post_gfx_mp
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Linker -v --load "./deps/iw5-zones/zone/english/code_post_gfx.ff" --menu-permissive --menu-no-optimization code_post_gfx
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Linker -v --load "./deps/iw5-zones/zone/english/localized_ui_mp.ff" --menu-permissive --menu-no-optimization localized_ui_mp
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@ -40,4 +40,5 @@ jobs:
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name: assets
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path: |
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zone_out/code_post_gfx_mp/code_post_gfx_mp.ff
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zone_out/localized_ui_mp/code_post_gfx.ff
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zone_out/localized_ui_mp/localized_ui_mp.ff
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2
deps/iw5-zones
vendored
2
deps/iw5-zones
vendored
@ -1 +1 @@
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Subproject commit d65f60376c6a92185e7e47b6dd160ada44a6a600
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Subproject commit aea78fcd18f624eeaf0a2756761be753edbeafd2
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7
zone_raw/code_post_gfx/ac130.cfg
Normal file
7
zone_raw/code_post_gfx/ac130.cfg
Normal file
@ -0,0 +1,7 @@
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r_colormap 1
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r_lightmap 2
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r_blur 1.5
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r_scenebrightness 4
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bind SPACE "r_colormap 1;r_lightmap 2;r_blur 1.5;r_scenebrightness 4"
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bind BACKSPACE "r_colormap 0;r_lightmap 0;r_blur 0;r_scenebrightness 1"
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18
zone_raw/code_post_gfx/aim_assist/view_input_0.graph
Normal file
18
zone_raw/code_post_gfx/aim_assist/view_input_0.graph
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@ -0,0 +1,18 @@
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GRAPH_FLOAT_FILE
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15
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0.0000 0.0000
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0.1218 0.0171
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0.1972 0.0295
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0.2612 0.0451
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0.3244 0.0644
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0.3872 0.0897
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0.4543 0.1281
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0.5149 0.1729
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0.5723 0.2203
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0.6263 0.2771
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0.6771 0.3483
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0.7288 0.4296
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0.7781 0.5157
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0.8387 0.6301
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1.0000 1.0000
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16
zone_raw/code_post_gfx/aim_assist/view_input_1.graph
Normal file
16
zone_raw/code_post_gfx/aim_assist/view_input_1.graph
Normal file
@ -0,0 +1,16 @@
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GRAPH_FLOAT_FILE
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13
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0.0000 0.0000
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0.1323 0.0235
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0.2102 0.0469
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0.2939 0.0778
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0.3741 0.1170
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0.4555 0.1724
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0.5401 0.2400
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0.6118 0.3149
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0.6726 0.4018
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0.7268 0.4906
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0.7797 0.5833
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0.8386 0.6926
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1.0000 1.0000
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15
zone_raw/code_post_gfx/aim_assist/view_input_2.graph
Normal file
15
zone_raw/code_post_gfx/aim_assist/view_input_2.graph
Normal file
@ -0,0 +1,15 @@
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GRAPH_FLOAT_FILE
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12
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0.0000 0.0000
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0.1322 0.0396
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0.2338 0.0780
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0.3235 0.1267
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0.4022 0.1812
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0.4809 0.2479
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0.5561 0.3254
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0.6205 0.3936
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0.6930 0.4771
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0.7819 0.5943
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0.8598 0.7299
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1.0000 1.0000
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10
zone_raw/code_post_gfx/aim_assist/view_input_3.graph
Normal file
10
zone_raw/code_post_gfx/aim_assist/view_input_3.graph
Normal file
@ -0,0 +1,10 @@
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GRAPH_FLOAT_FILE
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7
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0.0000 0.0000
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0.1242 0.0423
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0.2238 0.0885
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0.3210 0.1553
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0.4118 0.2419
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0.5116 0.3508
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1.0000 1.0000
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40
zone_raw/code_post_gfx/antfarmcodmw1.cfg
Normal file
40
zone_raw/code_post_gfx/antfarmcodmw1.cfg
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@ -0,0 +1,40 @@
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// CODMW Ant Farm CFG V2 012907
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//God Mode preset Removed
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seta r_vsync "1"
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seta cg_draw2d "0"
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seta cg_drawhud "0"
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seta cg_drawfps "Off"
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seta cg_drawversion "0"
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seta cg_fov "32"
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seta timescale .825
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seta g_speed 325
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seta bg_shock_viewkickperiod"0.001"
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seta player_sprintchargepause "0"
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seta player_sprinttime "12.8"
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//if used change g_speed to 190
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bg_viewbobamplitudesprinting ".043 .0215"
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bg_viewbobamplitudeducked ".03 .02"
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bg_viewbobamplitudeprone "06 .04"
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bg_viewbobamplitudestanding ".04 .017"
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bg_weaponbobamplitudesprinting ".043 .0215"
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bg_weaponbobamplitudeducked ".03 .02"
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bg_weaponbobamplitudeprone "06 .04"
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bg_weaponbobamplitudestanding ".04 .017"
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aim_rampup_yaw_turnrate "190"
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player_strafespeedscale ".83"
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bind b "toggle cg_blood 0 1"
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bind k "toggle earthquakeEnable 0 1"
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bind f "toggle cg_fov 65 25 32 38 44 55 60 90 100 115"
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bind G "god"
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bind h "toggle cg_draw2d 0 1"
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bind j "g_speed 190 240 270 295 130"
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//CODMW test snapzoom
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bind k "toggle cg_fov 55 36 50 27 45 37 29 55 46 37"
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bind m "toggle notarget 0 1"
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bind n "noclip"
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bind p "toggle cl_paused 0 2"
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bind r "map_restart"
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bind t "toggle timescale 0.25 .4 0.55 0.7 0.8 .9 3 4 1"
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bind u "ufo"
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god
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36
zone_raw/code_post_gfx/antfarmcodmw2.cfg
Normal file
36
zone_raw/code_post_gfx/antfarmcodmw2.cfg
Normal file
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// CODMW3 Ant Farm CFG MP V1a 033011
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//Only for use by ATVI and its agents
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//Unauthorized use will be prosecuted
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seta cg_draw2d "0"
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seta cg_drawhud "0"
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seta cg_drawfps "Off"
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seta cg_drawversion "0"
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seta cg_fov "30"
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seta replay_speed .7
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seta player_sprintchargepause "0"
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seta player_sprinttime "12.8"
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//if used change g_speed to 190
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bg_bobamplitudesprinting ".043 .0215"
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bg_bobamplitudeducked ".03 .02"
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bg_bobamplitudeprone ".06 .04"
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bg_bobamplitudestanding ".04 .017"
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aim_rampup_yaw_turnrate "190"
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player_strafespeedscale ".83"
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bind t "notarget"
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bind f "cg_fov 25 32 37 45 55 65 70 80"
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bind G "god"
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bind h "toggle cg_draw2d 0 1"
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bind j "g_speed 190 240 270 295 130"
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bind n "noclip"
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bind p "toggle cl_paused 0 2"
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bind r "replay_restart"
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bind u "ufo"
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bind i "cg_ufo"
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bind d "exec demo"
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bind e "cg_earthquake 0 1"
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bind "cg_drawshellshock 0 1"
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bind z "toggle cg_camangleoffset 0 0 0 0 22.5 0 0 45 0 0 67.7 0 0 90 0"
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bind x "toggle cg_camangleoffset 0 112.5 0 0 135 0 0 157.5 0 0 180 0"
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bind c "toggle cg_camangleoffset 0 -157.5 0 0 -135 0 0 -112.5 0 0 -90 0"
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bind v "toggle cg_camangleoffset 0 -67.5 0 0 -45 0 0 -22.5 0"
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26
zone_raw/code_post_gfx/attachment/defaultattachment.json
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26
zone_raw/code_post_gfx/attachment/defaultattachment.json
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{
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"_type": "attachment",
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"_version": 1,
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"adsSettingsScale": 0.0,
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"adsSettingsScaleMain": 0.0,
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"ammunitionScale": 0.0,
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"damageScale": 0.0,
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"damageScaleMin": 0.0,
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"displayName": "",
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"fireTimersScale": 0.0,
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"gunKickScale": 0.0,
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"hideIronSightsWithThisAttachment": false,
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"hipSpreadScale": 0.0,
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"idleSettingsScale": 0.0,
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"loadIndex": 0,
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"reticleViewModels": [],
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"shareAmmoWithAlt": false,
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"stateTimersScale": 0.0,
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"type": "scope",
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"viewCenterScale": 0.0,
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"viewKickScale": 0.0,
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"viewModels": [],
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"weapClass": "rifle",
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"weaponType": "none",
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"worldModels": []
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}
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10
zone_raw/code_post_gfx/clear_num.cfg
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10
zone_raw/code_post_gfx/clear_num.cfg
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unbind 0
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unbind 1
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unbind 2
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unbind 3
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unbind 4
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unbind 5
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unbind 6
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unbind 7
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unbind 8
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unbind 9
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4
zone_raw/code_post_gfx/clear_script_tools.cfg
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4
zone_raw/code_post_gfx/clear_script_tools.cfg
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set scr_art_tweak ""
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set noder ""
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set painter ""
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set createfx ""
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0
zone_raw/code_post_gfx/code_post_gfx
Normal file
0
zone_raw/code_post_gfx/code_post_gfx
Normal file
2
zone_raw/code_post_gfx/default_480p.cfg
Normal file
2
zone_raw/code_post_gfx/default_480p.cfg
Normal file
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set compassObjectiveWidth 25
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set compassObjectiveHeight 25
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2
zone_raw/code_post_gfx/default_720p.cfg
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2
zone_raw/code_post_gfx/default_720p.cfg
Normal file
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set compassObjectiveWidth 17.5
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set compassObjectiveHeight 17.5
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288
zone_raw/code_post_gfx/default_splitscreen.cfg
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288
zone_raw/code_post_gfx/default_splitscreen.cfg
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set scr_thirdPerson 0
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set ui_allow_teamchange 1
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// UI
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set waypointOffscreenScaleSmallest 0.65
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set compassObjectiveHeight 14
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set compassObjectiveWidth 14
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set cg_hudObjectiveTextScale 0.37
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set cg_headIconMinScreenRadius 0.03
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set cg_hudMapFriendlyHeight 15
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set cg_hudMapFriendlyWidth 15
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set cg_hudMapPlayerHeight 20
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set cg_hudMapPlayerWidth 20
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set cg_hudGrenadeIconMaxRangeFrag 250
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set cg_weaponHintsCoD1Style 0
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set cg_everyonehearseveryone 0
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set com_gameMsgWindow1LineCount 5
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set partyChatDisallowed 0
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// SHARED GAMETYPE DEFAULTS
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// gameplay
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set scr_game_graceperiod 0
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set scr_game_allowkillcam 1
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set scr_game_onlyheadshots 0
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set scr_game_deathpointloss 0
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set scr_game_suicidepointloss 0
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set scr_team_teamkillpointloss 1
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set scr_game_spectatetype 1
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set scr_game_perks 1
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set scr_game_forceuav 1
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set scr_game_hardpoints 1
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// hardpoints
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set scr_hardpoint_allowartillery 1
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set scr_hardpoint_allowuav 1
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set scr_hardpoint_allowhelicopter 1
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// teams
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set scr_team_fftype 0
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set scr_team_respawntime 0
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set scr_team_teamkillspawndelay 20
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set scr_team_kickteamkillers 0
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// player
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set scr_player_numlives 0
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set scr_player_respawndelay 0
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set scr_player_maxhealth 100
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set scr_player_suicidespawndelay 0
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set scr_player_healthregentime 5
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set scr_player_forcerespawn 1
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set scr_player_sprinttime 4
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// UI
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set g_hardcore 0
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set scr_hardcore 0
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set scr_diehard 0
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set ui_hud_hardcore 0
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set ui_hud_obituaries 1
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set ui_hud_showobjicons 1
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// DEATHMATCH
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set scr_dm_scorelimit 1000
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set scr_dm_timelimit 10
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set scr_dm_roundlimit 1
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set scr_dm_winlimit 1
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set scr_dm_numlives 0
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set scr_dm_playerrespawndelay 0
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set scr_dm_waverespawndelay 0
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set scr_dm_promode 0
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// DOMINATION
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set scr_dom_scorelimit 100
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set scr_dom_timelimit 0
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set scr_dom_roundlimit 1
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set scr_dom_winlimit 1
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set scr_dom_numlives 0
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set scr_dom_playerrespawndelay 0
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set scr_dom_waverespawndelay 0
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set scr_dom_promode 0
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// TEAM DEATHMATCH
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set scr_war_scorelimit 5000
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set scr_war_timelimit 10
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set scr_war_roundlimit 1
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set scr_war_winlimit 1
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set scr_war_numlives 0
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set scr_war_playerrespawndelay 0
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set scr_war_waverespawndelay 0
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set scr_war_promode 0
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// SABOTAGE
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set scr_sab_scorelimit 0
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set scr_sab_timelimit 20
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set scr_sab_roundlimit 1
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set scr_sab_winlimit 1
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set scr_sab_roundswitch 1
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set scr_sab_numlives 0
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set scr_sab_bombtimer 30
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set scr_sab_planttime 2.5
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set scr_sab_defusetime 5
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set scr_sab_hotpotato 0
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set scr_sab_playerrespawndelay 7.5
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set scr_sab_waverespawndelay 0
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set scr_sab_promode 0
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// SEARCH AND DESTROY CLASSIC
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set scr_sd_scorelimit 1
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set scr_sd_timelimit 2.5
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set scr_sd_roundlimit 0
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set scr_sd_winlimit 4
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set scr_sd_roundswitch 3 // rounds between switching teams
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set scr_sd_numlives 1 // elimination
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set scr_sd_bombtimer 45
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set scr_sd_planttime 5
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set scr_sd_defusetime 5
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set scr_sd_multibomb 0
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set scr_sd_playerrespawndelay 0
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set scr_sd_waverespawndelay 0
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set scr_sd_promode 0
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// KING OF THE HILL
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set scr_koth_scorelimit 500
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set scr_koth_timelimit 15
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set scr_koth_roundlimit 1
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set scr_koth_winlimit 1
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set scr_koth_roundswitch 1
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set scr_koth_numlives 0
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set scr_koth_playerrespawndelay 0
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set scr_koth_waverespawndelay 0
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set koth_autodestroytime 60
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set koth_spawntime 30
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set koth_kothmode 0
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set koth_capturetime 20
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set koth_destroytime 10
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set koth_delayPlayer 0
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set koth_spawnDelay 60
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set koth_proMode 0
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set scr_koth_promode 0
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// ONE FLAG CTF
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set scr_oneflag_scorelimit 1
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set scr_oneflag_timelimit 3
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set scr_oneflag_roundlimit 0
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set scr_oneflag_winlimit 4
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set scr_oneflag_roundswitch 3 // rounds between switching teams
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set scr_oneflag_numlives 0
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set scr_oneflag_playerrespawndelay 0
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set scr_oneflag_waverespawndelay 0
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set scr_oneflag_promode 0
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set sv_maxclients 4
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set scr_oldschool 0
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set scr_xpscale 1
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set scr_weaponxpscale 1
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// ARENA
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set scr_arena_scorelimit 1
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set scr_arena_timelimit 2.5
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set scr_arena_roundlimit 0
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set scr_arena_winlimit 4
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set scr_arena_numlives 1
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set scr_arena_roundswitch 3
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set scr_arena_promode 0
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// DD
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set scr_dd_scorelimit 1
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set scr_dd_timelimit 2.5
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set scr_dd_roundlimit 3
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set scr_dd_winlimit 2
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set scr_dd_numlives 0
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set scr_dd_roundswitch 1
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set scr_dd_playerrespawndelay 0
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set scr_dd_waverespawndelay 0
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set scr_dd_bombtimer 45
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set scr_dd_planttime 5
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set scr_dd_defusetime 5
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set scr_dd_addtime 2.5
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set scr_dd_promode 0
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// CTF
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set scr_ctf_scorelimit 3
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set scr_ctf_timelimit 5
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set scr_ctf_roundlimit 1
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set scr_ctf_winlimit 1
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set scr_ctf_halftime 0
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set scr_ctf_waverespawndelay 10
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set scr_ctf_numlives 0
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set scr_ctf_playerrespawndelay 0
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set scr_ctf_returntime 30
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set scr_ctf_promode 0
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// 3rd Person
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set camera_thirdperson 0
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set aim_autoaim_enabled 0
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// GTNW
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set scr_gtnw_scorelimit 101
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set scr_gtnw_timelimit 10
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||||
set scr_gtnw_roundlimit 1
|
||||
set scr_gtnw_winlimit 1
|
||||
set scr_gtnw_roundswitch 0
|
||||
set scr_gtnw_numlives 0
|
||||
set scr_gtnw_playerrespawndelay 0
|
||||
set scr_gtnw_waverespawndelay 0
|
||||
set scr_gtnw_promode 0
|
||||
|
||||
// TEAM DEFENDER
|
||||
set scr_tdef_scorelimit 7500
|
||||
set scr_tdef_timelimit 10
|
||||
set scr_tdef_roundlimit 1
|
||||
set scr_tdef_winlimit 1
|
||||
set scr_tdef_numlives 0
|
||||
set scr_tdef_playerrespawndelay 0
|
||||
set scr_tdef_waverespawndelay 0
|
||||
set scr_tdef_promode 0
|
||||
|
||||
// KILL CONFIRMED
|
||||
set scr_conf_scorelimit 65
|
||||
set scr_conf_timelimit 10
|
||||
set scr_conf_roundlimit 1
|
||||
set scr_conf_winlimit 1
|
||||
set scr_conf_numlives 0
|
||||
set scr_conf_playerrespawndelay 0
|
||||
set scr_conf_waverespawndelay 0
|
||||
set scr_conf_promode 0
|
||||
|
||||
// DROP ZONE
|
||||
set scr_grnd_scorelimit 20000
|
||||
set scr_grnd_timelimit 10
|
||||
set scr_grnd_roundlimit 1
|
||||
set scr_grnd_winlimit 1
|
||||
set scr_grnd_numlives 0
|
||||
set scr_grnd_playerrespawndelay 0
|
||||
set scr_grnd_waverespawndelay 0
|
||||
set scr_grnd_promode 0
|
||||
|
||||
// TEAM JUGGERNAUT
|
||||
set scr_tjugg_scorelimit 10000
|
||||
set scr_tjugg_timelimit 10
|
||||
set scr_tjugg_roundlimit 1
|
||||
set scr_tjugg_winlimit 1
|
||||
set scr_tjugg_numlives 0
|
||||
set scr_tjugg_playerrespawndelay 0
|
||||
set scr_tjugg_waverespawndelay 0
|
||||
set scr_tjugg_promode 0
|
||||
|
||||
// JUGGERNAUT
|
||||
set scr_jugg_scorelimit 10
|
||||
set scr_jugg_timelimit 10
|
||||
set scr_jugg_roundlimit 1
|
||||
set scr_jugg_winlimit 1
|
||||
set scr_jugg_numlives 0
|
||||
set scr_jugg_playerrespawndelay 0
|
||||
set scr_jugg_waverespawndelay 0
|
||||
set scr_jugg_promode 0
|
||||
|
||||
// GUN GAME
|
||||
set scr_gun_scorelimit 0
|
||||
set scr_gun_timelimit 10
|
||||
set scr_gun_roundlimit 1
|
||||
set scr_gun_winlimit 1
|
||||
set scr_gun_numlives 0
|
||||
set scr_gun_playerrespawndelay 0
|
||||
set scr_gun_waverespawndelay 0
|
||||
set scr_gun_promode 0
|
||||
|
||||
// MERCENARY DRAFT
|
||||
set scr_infect_timelimit 10
|
||||
set scr_infect_roundlimit 1
|
||||
set scr_infect_winlimit 1
|
||||
set scr_infect_numlives 0
|
||||
set scr_infect_playerrespawndelay 0
|
||||
set scr_infect_waverespawndelay 0
|
||||
set scr_infect_promode 0
|
||||
|
||||
// ONE IN THE CHAMBER
|
||||
set scr_oic_scorelimit 0
|
||||
set scr_oic_timelimit 10
|
||||
set scr_oic_roundlimit 1
|
||||
set scr_oic_winlimit 1
|
||||
set scr_oic_numlives 2
|
||||
set scr_oic_playerrespawndelay 0
|
||||
set scr_oic_waverespawndelay 0
|
||||
set scr_oic_promode 0
|
297
zone_raw/code_post_gfx/default_systemlink.cfg
Normal file
297
zone_raw/code_post_gfx/default_systemlink.cfg
Normal file
@ -0,0 +1,297 @@
|
||||
reset waypointOffscreenScaleSmallest
|
||||
reset cg_drawCrosshair
|
||||
reset cg_drawCrosshairNames
|
||||
reset ragdoll_explode_force
|
||||
reset ragdoll_explode_upbias
|
||||
reset jump_height
|
||||
reset jump_slowdownEnable
|
||||
reset bg_fallDamageMinHeight
|
||||
reset bg_fallDamageMaxHeight
|
||||
reset cg_hudGrenadeIconHeight
|
||||
reset cg_hudGrenadeIconWidth
|
||||
reset cg_hudGrenadeIconOffset
|
||||
reset cg_hudGrenadePointerHeight
|
||||
reset cg_hudGrenadePointerWidth
|
||||
reset cg_hudGrenadePointerPivot
|
||||
reset cg_fovscale
|
||||
reset com_gameMsgWindow1LineCount
|
||||
|
||||
set scr_thirdPerson 0
|
||||
|
||||
set ui_allow_teamchange 1
|
||||
set sv_maxclients 18
|
||||
set partyChatDisallowed 0
|
||||
|
||||
// UI
|
||||
set cg_hudObjectiveTextScale 0.3
|
||||
set cg_headIconMinScreenRadius 0.025
|
||||
set cg_hudMapFriendlyHeight 15
|
||||
set cg_hudMapFriendlyWidth 15
|
||||
set cg_hudMapPlayerHeight 20
|
||||
set cg_hudMapPlayerWidth 20
|
||||
set cg_hudGrenadeIconMaxRangeFrag 250
|
||||
set cg_weaponHintsCoD1Style 1
|
||||
set cg_everyonehearseveryone 0
|
||||
|
||||
// SHARED GAMETYPE DEFAULTS
|
||||
|
||||
// gameplay
|
||||
set scr_game_graceperiod 10
|
||||
set scr_game_allowkillcam 1
|
||||
set scr_game_onlyheadshots 0
|
||||
set scr_game_deathpointloss 0
|
||||
set scr_game_suicidepointloss 0
|
||||
set scr_team_teamkillpointloss 1
|
||||
set scr_game_spectatetype 2
|
||||
set scr_game_perks 1
|
||||
set scr_game_forceuav 0
|
||||
set scr_game_hardpoints 1
|
||||
|
||||
// hardpoints
|
||||
set scr_hardpoint_allowartillery 1
|
||||
set scr_hardpoint_allowuav 1
|
||||
set scr_hardpoint_allowhelicopter 1
|
||||
|
||||
// teams
|
||||
set scr_team_fftype 0
|
||||
set scr_team_respawntime 0
|
||||
set scr_team_teamkillspawndelay 20
|
||||
set scr_team_kickteamkillers 0
|
||||
|
||||
// player
|
||||
set scr_player_numlives 0
|
||||
set scr_player_respawndelay 0
|
||||
set scr_player_maxhealth 100
|
||||
set scr_player_suicidespawndelay 0
|
||||
set scr_player_healthregentime 5
|
||||
set scr_player_forcerespawn 1
|
||||
set scr_player_sprinttime 4
|
||||
|
||||
// UI
|
||||
set g_hardcore 0
|
||||
set scr_hardcore 0
|
||||
set scr_diehard 0
|
||||
set scr_oldschool 0
|
||||
set ui_hud_hardcore 0
|
||||
set ui_hud_obituaries 1
|
||||
set ui_hud_showobjicons 1
|
||||
|
||||
// DEATHMATCH
|
||||
set scr_dm_scorelimit 1500
|
||||
set scr_dm_timelimit 10
|
||||
set scr_dm_roundlimit 1
|
||||
set scr_dm_winlimit 1
|
||||
set scr_dm_numlives 0
|
||||
set scr_dm_playerrespawndelay 0
|
||||
set scr_dm_waverespawndelay 0
|
||||
set scr_dm_promode 0
|
||||
|
||||
// DOMINATION
|
||||
set scr_dom_scorelimit 200
|
||||
set scr_dom_timelimit 0
|
||||
set scr_dom_roundlimit 1
|
||||
set scr_dom_winlimit 1
|
||||
set scr_dom_numlives 0
|
||||
set scr_dom_playerrespawndelay 0
|
||||
set scr_dom_waverespawndelay 0
|
||||
set scr_dom_promode 0
|
||||
|
||||
// TEAM DEATHMATCH
|
||||
set scr_war_scorelimit 7500
|
||||
set scr_war_timelimit 10
|
||||
set scr_war_roundlimit 1
|
||||
set scr_war_winlimit 1
|
||||
set scr_war_numlives 0
|
||||
set scr_war_playerrespawndelay 0
|
||||
set scr_war_waverespawndelay 0
|
||||
set scr_war_promode 0
|
||||
|
||||
// SABOTAGE
|
||||
set scr_sab_scorelimit 0
|
||||
set scr_sab_timelimit 20
|
||||
set scr_sab_roundlimit 1
|
||||
set scr_sab_winlimit 1
|
||||
set scr_sab_roundswitch 1
|
||||
set scr_sab_numlives 0
|
||||
set scr_sab_bombtimer 30
|
||||
set scr_sab_planttime 2.5
|
||||
set scr_sab_defusetime 5
|
||||
set scr_sab_hotpotato 0
|
||||
set scr_sab_playerrespawndelay 7.5
|
||||
set scr_sab_waverespawndelay 0
|
||||
set scr_sab_promode 0
|
||||
|
||||
// SEARCH AND DESTROY CLASSIC
|
||||
set scr_sd_scorelimit 1
|
||||
set scr_sd_timelimit 2.5
|
||||
set scr_sd_roundlimit 0
|
||||
set scr_sd_winlimit 4
|
||||
set scr_sd_roundswitch 3 // rounds between switching teams
|
||||
set scr_sd_numlives 1 // elimination
|
||||
set scr_sd_bombtimer 45
|
||||
set scr_sd_planttime 5
|
||||
set scr_sd_defusetime 5
|
||||
set scr_sd_multibomb 0
|
||||
set scr_sd_playerrespawndelay 0
|
||||
set scr_sd_waverespawndelay 0
|
||||
set scr_sd_promode 0
|
||||
|
||||
// KING OF THE HILL
|
||||
set scr_koth_scorelimit 500
|
||||
set scr_koth_timelimit 15
|
||||
set scr_koth_roundlimit 1
|
||||
set scr_koth_winlimit 1
|
||||
set scr_koth_roundswitch 1
|
||||
set scr_koth_numlives 0
|
||||
set scr_koth_playerrespawndelay 0
|
||||
set scr_koth_waverespawndelay 0
|
||||
set koth_autodestroytime 60
|
||||
set koth_spawntime 30
|
||||
set koth_kothmode 0
|
||||
set koth_capturetime 20
|
||||
set koth_destroytime 10
|
||||
set koth_delayPlayer 0
|
||||
set koth_spawnDelay 60
|
||||
set koth_proMode 0
|
||||
set scr_koth_promode 0
|
||||
|
||||
// ONE FLAG CTF
|
||||
set scr_oneflag_scorelimit 1
|
||||
set scr_oneflag_timelimit 3
|
||||
set scr_oneflag_roundlimit 0
|
||||
set scr_oneflag_winlimit 4
|
||||
set scr_oneflag_roundswitch 3 // rounds between switching teams
|
||||
set scr_oneflag_numlives 0
|
||||
set scr_oneflag_playerrespawndelay 0
|
||||
set scr_oneflag_waverespawndelay 0
|
||||
set scr_oneflag_promode 0
|
||||
|
||||
// ARENA
|
||||
set scr_arena_scorelimit 1
|
||||
set scr_arena_timelimit 2.5
|
||||
set scr_arena_roundlimit 0
|
||||
set scr_arena_winlimit 4
|
||||
set scr_arena_numlives 1
|
||||
set scr_arena_roundswitch 3
|
||||
set scr_arena_promode 0
|
||||
|
||||
// DD
|
||||
set scr_dd_scorelimit 1
|
||||
set scr_dd_timelimit 2.5
|
||||
set scr_dd_roundlimit 3
|
||||
set scr_dd_winlimit 2
|
||||
set scr_dd_numlives 0
|
||||
set scr_dd_roundswitch 1
|
||||
set scr_dd_playerrespawndelay 0
|
||||
set scr_dd_waverespawndelay 0
|
||||
set scr_dd_bombtimer 45
|
||||
set scr_dd_planttime 5
|
||||
set scr_dd_defusetime 5
|
||||
set scr_dd_addtime 2.5
|
||||
set scr_dd_promode 0
|
||||
|
||||
// CTF
|
||||
set scr_ctf_scorelimit 3
|
||||
set scr_ctf_timelimit 5
|
||||
set scr_ctf_roundlimit 1
|
||||
set scr_ctf_winlimit 1
|
||||
set scr_ctf_halftime 0
|
||||
set scr_ctf_waverespawndelay 10
|
||||
set scr_ctf_numlives 0
|
||||
set scr_ctf_playerrespawndelay 0
|
||||
set scr_ctf_returntime 30
|
||||
set scr_ctf_promode 0
|
||||
|
||||
// 3rd Person
|
||||
set camera_thirdperson 0
|
||||
set aim_autoaim_enabled 0
|
||||
|
||||
// GTNW
|
||||
set scr_gtnw_scorelimit 101
|
||||
set scr_gtnw_timelimit 10
|
||||
set scr_gtnw_roundlimit 1
|
||||
set scr_gtnw_winlimit 1
|
||||
set scr_gtnw_roundswitch 0
|
||||
set scr_gtnw_numlives 0
|
||||
set scr_gtnw_playerrespawndelay 0
|
||||
set scr_gtnw_waverespawndelay 0
|
||||
set scr_gtnw_promode 0
|
||||
|
||||
// TEAM DEFENDER
|
||||
set scr_tdef_scorelimit 7500
|
||||
set scr_tdef_timelimit 10
|
||||
set scr_tdef_roundlimit 1
|
||||
set scr_tdef_winlimit 1
|
||||
set scr_tdef_numlives 0
|
||||
set scr_tdef_playerrespawndelay 0
|
||||
set scr_tdef_waverespawndelay 0
|
||||
set scr_tdef_promode 0
|
||||
|
||||
// KILL CONFIRMED
|
||||
set scr_conf_scorelimit 65
|
||||
set scr_conf_timelimit 10
|
||||
set scr_conf_roundlimit 1
|
||||
set scr_conf_winlimit 1
|
||||
set scr_conf_numlives 0
|
||||
set scr_conf_playerrespawndelay 0
|
||||
set scr_conf_waverespawndelay 0
|
||||
set scr_conf_promode 0
|
||||
|
||||
// DROP ZONE
|
||||
set scr_grnd_scorelimit 20000
|
||||
set scr_grnd_timelimit 10
|
||||
set scr_grnd_roundlimit 1
|
||||
set scr_grnd_winlimit 1
|
||||
set scr_grnd_numlives 0
|
||||
set scr_grnd_playerrespawndelay 0
|
||||
set scr_grnd_waverespawndelay 0
|
||||
set scr_grnd_promode 0
|
||||
|
||||
// TEAM JUGGERNAUT
|
||||
set scr_tjugg_scorelimit 10000
|
||||
set scr_tjugg_timelimit 10
|
||||
set scr_tjugg_roundlimit 1
|
||||
set scr_tjugg_winlimit 1
|
||||
set scr_tjugg_numlives 0
|
||||
set scr_tjugg_playerrespawndelay 0
|
||||
set scr_tjugg_waverespawndelay 0
|
||||
set scr_tjugg_promode 0
|
||||
|
||||
// JUGGERNAUT
|
||||
set scr_jugg_scorelimit 10
|
||||
set scr_jugg_timelimit 10
|
||||
set scr_jugg_roundlimit 1
|
||||
set scr_jugg_winlimit 1
|
||||
set scr_jugg_numlives 0
|
||||
set scr_jugg_playerrespawndelay 0
|
||||
set scr_jugg_waverespawndelay 0
|
||||
set scr_jugg_promode 0
|
||||
|
||||
// GUN GAME
|
||||
set scr_gun_scorelimit 0
|
||||
set scr_gun_timelimit 10
|
||||
set scr_gun_roundlimit 1
|
||||
set scr_gun_winlimit 1
|
||||
set scr_gun_numlives 0
|
||||
set scr_gun_playerrespawndelay 0
|
||||
set scr_gun_waverespawndelay 0
|
||||
set scr_gun_promode 0
|
||||
|
||||
// MERCENARY DRAFT
|
||||
set scr_infect_timelimit 10
|
||||
set scr_infect_roundlimit 1
|
||||
set scr_infect_winlimit 1
|
||||
set scr_infect_numlives 0
|
||||
set scr_infect_playerrespawndelay 0
|
||||
set scr_infect_waverespawndelay 0
|
||||
set scr_infect_promode 0
|
||||
|
||||
// ONE IN THE CHAMBER
|
||||
set scr_oic_scorelimit 0
|
||||
set scr_oic_timelimit 10
|
||||
set scr_oic_roundlimit 1
|
||||
set scr_oic_winlimit 1
|
||||
set scr_oic_numlives 2
|
||||
set scr_oic_playerrespawndelay 0
|
||||
set scr_oic_waverespawndelay 0
|
||||
set scr_oic_promode 0
|
312
zone_raw/code_post_gfx/default_xboxlive.cfg
Normal file
312
zone_raw/code_post_gfx/default_xboxlive.cfg
Normal file
@ -0,0 +1,312 @@
|
||||
reset waypointOffscreenScaleSmallest
|
||||
reset cg_drawCrosshair
|
||||
reset cg_drawCrosshairNames
|
||||
reset ragdoll_explode_force
|
||||
reset ragdoll_explode_upbias
|
||||
reset jump_height
|
||||
reset jump_slowdownEnable
|
||||
reset bg_fallDamageMinHeight
|
||||
reset bg_fallDamageMaxHeight
|
||||
reset cg_hudGrenadeIconHeight
|
||||
reset cg_hudGrenadeIconWidth
|
||||
reset cg_hudGrenadeIconOffset
|
||||
reset cg_hudGrenadePointerHeight
|
||||
reset cg_hudGrenadePointerWidth
|
||||
reset cg_hudGrenadePointerPivot
|
||||
reset com_gameMsgWindow1LineCount
|
||||
reset cg_fovscale
|
||||
reset cg_drawTalk
|
||||
|
||||
set ui_allow_teamchange 0
|
||||
set scr_hardcore 0
|
||||
set g_hardcore 0
|
||||
set scr_diehard 0
|
||||
set scr_oldschool 0
|
||||
set scr_xpscale 1
|
||||
set scr_weaponxpscale 1
|
||||
|
||||
set scr_thirdPerson 0
|
||||
|
||||
set scr_game_killstreakdelay 8
|
||||
|
||||
set partyChatDisallowed 0
|
||||
|
||||
// UI
|
||||
set cg_hudObjectiveTextScale 0.3
|
||||
set cg_headIconMinScreenRadius 0.025
|
||||
set cg_hudMapFriendlyHeight 15
|
||||
set cg_hudMapFriendlyWidth 15
|
||||
set cg_hudMapPlayerHeight 20
|
||||
set cg_hudMapPlayerWidth 20
|
||||
set cg_hudGrenadeIconMaxRangeFrag 250
|
||||
set cg_weaponHintsCoD1Style 1
|
||||
set cg_everyonehearseveryone 0
|
||||
|
||||
// SHARED GAMETYPE DEFAULTS
|
||||
|
||||
// gameplay
|
||||
set scr_game_graceperiod 15
|
||||
set scr_game_allowkillcam 1
|
||||
set scr_game_onlyheadshots 0
|
||||
set scr_game_deathpointloss 0
|
||||
set scr_game_suicidepointloss 0
|
||||
set scr_team_teamkillpointloss 1
|
||||
set scr_game_spectatetype 1
|
||||
set scr_game_perks 1
|
||||
set scr_game_forceuav 0
|
||||
set scr_game_hardpoints 1
|
||||
|
||||
// hardpoints
|
||||
set scr_hardpoint_allowartillery 1
|
||||
set scr_hardpoint_allowuav 1
|
||||
set scr_hardpoint_allowhelicopter 1
|
||||
|
||||
// teams
|
||||
set scr_team_fftype 0
|
||||
set scr_team_respawntime 0
|
||||
set scr_team_teamkillspawndelay 20
|
||||
set scr_team_kickteamkillers 0
|
||||
|
||||
// player
|
||||
set scr_player_numlives 0
|
||||
set scr_player_respawndelay 0
|
||||
set scr_player_maxhealth 100
|
||||
set scr_player_suicidespawndelay 0
|
||||
set scr_player_healthregentime 5
|
||||
set scr_player_forcerespawn 1
|
||||
set scr_player_sprinttime 4
|
||||
|
||||
// UI
|
||||
set ui_hud_hardcore 0
|
||||
set ui_hud_obituaries 1
|
||||
set ui_hud_showobjicons 1
|
||||
|
||||
// DEATHMATCH
|
||||
set scr_dm_scorelimit 1500
|
||||
set scr_dm_timelimit 10
|
||||
set scr_dm_roundlimit 1
|
||||
set scr_dm_winlimit 1
|
||||
set scr_dm_numlives 0
|
||||
set scr_dm_playerrespawndelay 0
|
||||
set scr_dm_waverespawndelay 0
|
||||
set scr_dm_promode 0
|
||||
|
||||
|
||||
// DOMINATION
|
||||
set scr_dom_scorelimit 200
|
||||
set scr_dom_timelimit 0
|
||||
set scr_dom_roundlimit 1
|
||||
set scr_dom_winlimit 1
|
||||
set scr_dom_numlives 0
|
||||
set scr_dom_playerrespawndelay 0
|
||||
set scr_dom_waverespawndelay 0
|
||||
set scr_dom_promode 0
|
||||
|
||||
// TEAM DEATHMATCH
|
||||
set scr_war_scorelimit 7500
|
||||
set scr_war_timelimit 10
|
||||
set scr_war_roundlimit 1
|
||||
set scr_war_winlimit 1
|
||||
set scr_war_numlives 0
|
||||
set scr_war_playerrespawndelay 0
|
||||
set scr_war_waverespawndelay 0
|
||||
set scr_war_promode 0
|
||||
|
||||
// SABOTAGE
|
||||
set scr_sab_scorelimit 0
|
||||
set scr_sab_timelimit 20
|
||||
set scr_sab_roundlimit 1
|
||||
set scr_sab_winlimit 1
|
||||
set scr_sab_roundswitch 1
|
||||
set scr_sab_numlives 0
|
||||
set scr_sab_bombtimer 30
|
||||
set scr_sab_planttime 2.5
|
||||
set scr_sab_defusetime 5
|
||||
set scr_sab_hotpotato 0
|
||||
set scr_sab_playerrespawndelay 7.5
|
||||
set scr_sab_waverespawndelay 0
|
||||
set scr_sab_promode 0
|
||||
|
||||
// SEARCH AND DESTROY CLASSIC
|
||||
set scr_sd_scorelimit 1
|
||||
set scr_sd_timelimit 2.5
|
||||
set scr_sd_roundlimit 0
|
||||
set scr_sd_winlimit 4
|
||||
set scr_sd_roundswitch 3 // rounds between switching teams
|
||||
set scr_sd_numlives 1 // elimination
|
||||
set scr_sd_bombtimer 45
|
||||
set scr_sd_planttime 5
|
||||
set scr_sd_defusetime 5
|
||||
set scr_sd_multibomb 0
|
||||
set scr_sd_playerrespawndelay 0
|
||||
set scr_sd_waverespawndelay 0
|
||||
set scr_sd_promode 0
|
||||
|
||||
// KING OF THE HILL
|
||||
set scr_koth_scorelimit 500
|
||||
set scr_koth_timelimit 15
|
||||
set scr_koth_roundlimit 1
|
||||
set scr_koth_winlimit 1
|
||||
set scr_koth_roundswitch 1
|
||||
set scr_koth_numlives 0
|
||||
set scr_koth_playerrespawndelay 0
|
||||
set scr_koth_waverespawndelay 0
|
||||
set koth_autodestroytime 60
|
||||
set koth_spawntime 30
|
||||
set koth_kothmode 0
|
||||
set koth_capturetime 20
|
||||
set koth_destroytime 10
|
||||
set koth_delayPlayer 0
|
||||
set koth_spawnDelay 60
|
||||
set koth_proMode 0
|
||||
set scr_koth_promode 0
|
||||
|
||||
// ONE FLAG CTF
|
||||
set scr_oneflag_scorelimit 1
|
||||
set scr_oneflag_timelimit 3
|
||||
set scr_oneflag_roundlimit 0
|
||||
set scr_oneflag_winlimit 4
|
||||
set scr_oneflag_roundswitch 3 // rounds between switching teams
|
||||
set scr_oneflag_numlives 0
|
||||
set scr_oneflag_playerrespawndelay 0
|
||||
set scr_oneflag_waverespawndelay 0
|
||||
set scr_oneflag_promode 0
|
||||
|
||||
// ARENA
|
||||
set scr_arena_scorelimit 1
|
||||
set scr_arena_timelimit 2.5
|
||||
set scr_arena_roundlimit 0
|
||||
set scr_arena_winlimit 4
|
||||
set scr_arena_numlives 1
|
||||
set scr_arena_roundswitch 3
|
||||
set scr_arena_promode 0
|
||||
|
||||
// DD
|
||||
set scr_dd_scorelimit 1
|
||||
set scr_dd_timelimit 2.5
|
||||
set scr_dd_roundlimit 3
|
||||
set scr_dd_winlimit 2
|
||||
set scr_dd_numlives 0
|
||||
set scr_dd_roundswitch 1
|
||||
set scr_dd_playerrespawndelay 0
|
||||
set scr_dd_waverespawndelay 0
|
||||
set scr_dd_bombtimer 45
|
||||
set scr_dd_planttime 5
|
||||
set scr_dd_defusetime 5
|
||||
set scr_dd_addtime 2.5
|
||||
set scr_dd_promode 0
|
||||
|
||||
// VIP
|
||||
set scr_vip_scorelimit 1
|
||||
set scr_vip_timelimit 2.5
|
||||
set scr_vip_roundlimit 3
|
||||
set scr_vip_winlimit 2
|
||||
set scr_vip_numlives 0
|
||||
set scr_vip_roundswitch 1
|
||||
set scr_vip_promode 0
|
||||
|
||||
// CTF
|
||||
set scr_ctf_scorelimit 3
|
||||
set scr_ctf_timelimit 5
|
||||
set scr_ctf_roundlimit 1
|
||||
set scr_ctf_winlimit 1
|
||||
set scr_ctf_halftime 0
|
||||
set scr_ctf_waverespawndelay 10
|
||||
set scr_ctf_numlives 0
|
||||
set scr_ctf_playerrespawndelay 0
|
||||
set scr_ctf_returntime 30
|
||||
set scr_ctf_promode 0
|
||||
|
||||
// 3rd Person
|
||||
set camera_thirdperson 0
|
||||
set aim_autoaim_enabled 0
|
||||
|
||||
// GTNW
|
||||
set scr_gtnw_scorelimit 101
|
||||
set scr_gtnw_timelimit 10
|
||||
set scr_gtnw_roundlimit 1
|
||||
set scr_gtnw_winlimit 1
|
||||
set scr_gtnw_roundswitch 0
|
||||
set scr_gtnw_numlives 0
|
||||
set scr_gtnw_playerrespawndelay 0
|
||||
set scr_gtnw_waverespawndelay 0
|
||||
set scr_gtnw_promode 0
|
||||
|
||||
// TEAM DEFENDER
|
||||
set scr_tdef_scorelimit 7500
|
||||
set scr_tdef_timelimit 10
|
||||
set scr_tdef_roundlimit 1
|
||||
set scr_tdef_winlimit 1
|
||||
set scr_tdef_numlives 0
|
||||
set scr_tdef_playerrespawndelay 0
|
||||
set scr_tdef_waverespawndelay 0
|
||||
set scr_tdef_promode 0
|
||||
|
||||
// KILL CONFIRMED
|
||||
set scr_conf_scorelimit 65
|
||||
set scr_conf_timelimit 10
|
||||
set scr_conf_roundlimit 1
|
||||
set scr_conf_winlimit 1
|
||||
set scr_conf_numlives 0
|
||||
set scr_conf_playerrespawndelay 0
|
||||
set scr_conf_waverespawndelay 0
|
||||
set scr_conf_promode 0
|
||||
|
||||
// DROP ZONE
|
||||
set scr_grnd_scorelimit 20000
|
||||
set scr_grnd_timelimit 10
|
||||
set scr_grnd_roundlimit 1
|
||||
set scr_grnd_winlimit 1
|
||||
set scr_grnd_numlives 0
|
||||
set scr_grnd_playerrespawndelay 0
|
||||
set scr_grnd_waverespawndelay 0
|
||||
set scr_grnd_promode 0
|
||||
|
||||
// TEAM JUGGERNAUT
|
||||
set scr_tjugg_scorelimit 10000
|
||||
set scr_tjugg_timelimit 10
|
||||
set scr_tjugg_roundlimit 1
|
||||
set scr_tjugg_winlimit 1
|
||||
set scr_tjugg_numlives 0
|
||||
set scr_tjugg_playerrespawndelay 0
|
||||
set scr_tjugg_waverespawndelay 0
|
||||
set scr_tjugg_promode 0
|
||||
|
||||
// JUGGERNAUT
|
||||
set scr_jugg_scorelimit 10
|
||||
set scr_jugg_timelimit 10
|
||||
set scr_jugg_roundlimit 1
|
||||
set scr_jugg_winlimit 1
|
||||
set scr_jugg_numlives 0
|
||||
set scr_jugg_playerrespawndelay 0
|
||||
set scr_jugg_waverespawndelay 0
|
||||
set scr_jugg_promode 0
|
||||
|
||||
// GUN GAME
|
||||
set scr_gun_scorelimit 0
|
||||
set scr_gun_timelimit 10
|
||||
set scr_gun_roundlimit 1
|
||||
set scr_gun_winlimit 1
|
||||
set scr_gun_numlives 0
|
||||
set scr_gun_playerrespawndelay 0
|
||||
set scr_gun_waverespawndelay 0
|
||||
set scr_gun_promode 0
|
||||
|
||||
// MERCENARY DRAFT
|
||||
set scr_infect_timelimit 10
|
||||
set scr_infect_roundlimit 1
|
||||
set scr_infect_winlimit 1
|
||||
set scr_infect_numlives 0
|
||||
set scr_infect_playerrespawndelay 0
|
||||
set scr_infect_waverespawndelay 0
|
||||
set scr_infect_promode 0
|
||||
|
||||
// ONE IN THE CHAMBER
|
||||
set scr_oic_scorelimit 0
|
||||
set scr_oic_timelimit 10
|
||||
set scr_oic_roundlimit 1
|
||||
set scr_oic_winlimit 1
|
||||
set scr_oic_numlives 2
|
||||
set scr_oic_playerrespawndelay 0
|
||||
set scr_oic_waverespawndelay 0
|
||||
set scr_oic_promode 0
|
89
zone_raw/code_post_gfx/developer.cfg
Normal file
89
zone_raw/code_post_gfx/developer.cfg
Normal file
@ -0,0 +1,89 @@
|
||||
|
||||
// ** Graphics **
|
||||
bind i toggle r_showtris 2 0
|
||||
bind ] toggle r_showtris 1 0
|
||||
bind j toggle r_showtricounts 1 0
|
||||
bind o toggle r_fullbright 1 0
|
||||
bind . toggle r_fullbright 1 0
|
||||
bind u toggle cg_drawmaterial 1 0
|
||||
bind v toggle cg_draw2d 0 1
|
||||
bind , toggle r_normalmaps flat unchanged
|
||||
bind [ toggle fx_enable 0 1
|
||||
bind f11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1"
|
||||
|
||||
// ** Game **
|
||||
bind b cg_ufo
|
||||
bind c god
|
||||
bind pause toggle cl_paused 0 1
|
||||
bind p toggle cl_paused 0 1
|
||||
bind t toggle timescale 1 5
|
||||
bind y toggle timescale 1 0.1
|
||||
bind q toggle timescale 1 0.3
|
||||
bind n ufo
|
||||
bind \ map_restart
|
||||
//NEW, brings up a Start menu UI so we unbind these keys to make it easier to use
|
||||
bind f10 "set debug_start 1; unbind DOWNARROW; unbind UPARROW"
|
||||
|
||||
// ** Macros **
|
||||
// hides stuff that makes screenshots look worse
|
||||
bind z "toggle cg_draw2d 0 1; toggle cg_drawbreathhint 0 1; toggle cg_drawcrosshair 0 1; toggle cg_drawfps 0 1; toggle cg_drawgun 0 1; toggle cg_drawhud 0 1; toggle cg_drawmantlehint 0 1; toggle cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawplayerposinfreemove 0 1; toggle cg_drawshellshock 0 1; toggle cg_drawturretcrosshair 0 1; toggle cg_drawversion 0 1"
|
||||
// zoomes in and hides the world
|
||||
//bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"
|
||||
|
||||
// ** Sound **
|
||||
bind pgdn toggle snd_drawinfo 0 1 2 3
|
||||
bind pgup toggle snd_draw3d 2 0
|
||||
bind 1 profile_setVolume 0
|
||||
bind 2 profile_setVolume 0.25
|
||||
bind 3 profile_setVolume 0.6
|
||||
bind 4 profile_setVolume 0.8
|
||||
bind 5 toggle profile_setVolume 0 0.8
|
||||
|
||||
// ** AI **
|
||||
bind g toggle g_entinfo 5 4 0
|
||||
bind h toggle g_entinfo 1 2 0
|
||||
bind m toggle g_entinfo_AIText 2 3 4 0 1
|
||||
bind ' toggle g_entinfo_type 2 1 0
|
||||
bind k toggle ai_shownearbynodes 0 64
|
||||
bind l toggle ai_shownodes 0 1
|
||||
bind semicolon toggle ai_showpaths 0 1
|
||||
bind del toggle ai_showVolume -1 1
|
||||
bind / toggle debug_colornodes on off
|
||||
// kills the AI. Turns off ragdoll for a moment because otherwise the framerate takes a big hit.
|
||||
bind x "ragdoll_enable 0; set debug_nuke on; wait 3; ragdoll_enable 1"
|
||||
|
||||
// ** Geo **
|
||||
bind home toggle r_lockpvs 1 0
|
||||
bind end toggle r_showportals 0 1 2
|
||||
|
||||
// ** Configs and Tools **
|
||||
bind f4 devgui
|
||||
bind f2 exec developer
|
||||
bind f3 exec robotg
|
||||
bind f5 give ammo
|
||||
bind f6 fast_restart
|
||||
bind f7 "set tweak 1; map_restart; exec devgui_fog"
|
||||
bind f8 toggle animsound on off
|
||||
bind f9 exec createFX
|
||||
|
||||
// ** Replays **
|
||||
bind - replay_back 10
|
||||
bind leftarrow replay_back 10
|
||||
bind 0 replay_back 3
|
||||
bind uparrow replay_back 3
|
||||
bind 6 replay_mark
|
||||
bind kp_minus replay_mark
|
||||
bind 8 replay_live
|
||||
bind downarrow replay_live
|
||||
bind rightarrow replay_forward 10
|
||||
bind backspace replay_restart
|
||||
bind kp_plus replay_goto
|
||||
bind 7 replay_goto
|
||||
|
||||
// transparent hud is for flashy release feature, not useful dev tool
|
||||
set con_outputwindowcolor 0.32 0.35 0.36 1
|
||||
|
||||
// display the current level progression time
|
||||
set replay_time 1
|
||||
|
||||
|
4
zone_raw/code_post_gfx/enable_art.cfg
Normal file
4
zone_raw/code_post_gfx/enable_art.cfg
Normal file
@ -0,0 +1,4 @@
|
||||
exec clear_script_tools.cfg
|
||||
set scr_art_tweak 1
|
||||
set r_glowUseTweaks 1
|
||||
set r_filmUseTweaks 1
|
7
zone_raw/code_post_gfx/enable_artscript.cfg
Normal file
7
zone_raw/code_post_gfx/enable_artscript.cfg
Normal file
@ -0,0 +1,7 @@
|
||||
set scr_art_tweak 1
|
||||
set scr_art_tweak_message 1
|
||||
set r_glowUseTweaks 1
|
||||
set r_filmUseTweaks 1
|
||||
updateGlowTweaks
|
||||
updateFilmTweaks
|
||||
updateCharPrimaryTweaks
|
12883
zone_raw/code_post_gfx/english/localizedstrings/code_post_gfx.str
Normal file
12883
zone_raw/code_post_gfx/english/localizedstrings/code_post_gfx.str
Normal file
File diff suppressed because it is too large
Load Diff
9
zone_raw/code_post_gfx/football.cfg
Normal file
9
zone_raw/code_post_gfx/football.cfg
Normal file
@ -0,0 +1,9 @@
|
||||
set loc_warnings 0
|
||||
set cg_drawfps 0
|
||||
set player_deathinvulnerabletomelee 1
|
||||
set splitscreen 1
|
||||
set replay_time 0
|
||||
set con_minicon 0
|
||||
set scr_damagefeedback 1
|
||||
set hud_ingamemap 1
|
||||
set g_football 1
|
BIN
zone_raw/code_post_gfx/images/$black.dds
Normal file
BIN
zone_raw/code_post_gfx/images/$black.dds
Normal file
Binary file not shown.
BIN
zone_raw/code_post_gfx/images/$black_3d.dds
Normal file
BIN
zone_raw/code_post_gfx/images/$black_3d.dds
Normal file
Binary file not shown.
BIN
zone_raw/code_post_gfx/images/$black_cube.dds
Normal file
BIN
zone_raw/code_post_gfx/images/$black_cube.dds
Normal file
Binary file not shown.
BIN
zone_raw/code_post_gfx/images/$gray.dds
Normal file
BIN
zone_raw/code_post_gfx/images/$gray.dds
Normal file
Binary file not shown.
BIN
zone_raw/code_post_gfx/images/$identitynormalmap.dds
Normal file
BIN
zone_raw/code_post_gfx/images/$identitynormalmap.dds
Normal file
Binary file not shown.
BIN
zone_raw/code_post_gfx/images/$pixelcostcolorcode.dds
Normal file
BIN
zone_raw/code_post_gfx/images/$pixelcostcolorcode.dds
Normal file
Binary file not shown.
BIN
zone_raw/code_post_gfx/images/$white.dds
Normal file
BIN
zone_raw/code_post_gfx/images/$white.dds
Normal file
Binary file not shown.
1
zone_raw/code_post_gfx/info/ai_lochit_dmgtable
Normal file
1
zone_raw/code_post_gfx/info/ai_lochit_dmgtable
Normal file
@ -0,0 +1 @@
|
||||
LOCDMGTABLE\none\1\helmet\4\head\4\neck\4\torso_upper\0.9\torso_lower\0.8\right_arm_upper\0.7\right_arm_lower\0.7\right_hand\0.5\left_arm_upper\0.7\left_arm_lower\0.7\left_hand\0.5\right_leg_upper\0.4\right_leg_lower\0.4\right_foot\0.2\left_leg_upper\0.4\left_leg_lower\0.4\left_foot\0.2\gun\0\shield\0
|
1
zone_raw/code_post_gfx/info/bullet_penetration_sp
Normal file
1
zone_raw/code_post_gfx/info/bullet_penetration_sp
Normal file
@ -0,0 +1 @@
|
||||
BULLET_PEN_TABLE\small_bark\20\small_brick\6\small_carpet\20\small_cloth\72\small_concrete\6\small_dirt\0\small_flesh\24\small_foliage\72\small_glass\72\small_grass\0\small_gravel\32\small_ice\72\small_metal\12\small_mud\0\small_paper\72\small_plaster\12\small_rock\6\small_sand\0\small_snow\72\small_water\0\small_wood\12\small_asphalt\6\small_ceramic\72\small_plastic\32\small_rubber\72\small_cushion\72\small_fruit\72\small_paintedmetal\0\small_riotshield\0\small_slush\0\medium_bark\28\medium_brick\20\medium_carpet\20\medium_cloth\72\medium_concrete\12\medium_dirt\0\medium_flesh\34\medium_foliage\72\medium_glass\72\medium_grass\0\medium_gravel\32\medium_ice\72\medium_metal\20\medium_mud\0\medium_paper\72\medium_plaster\20\medium_rock\12\medium_sand\0\medium_snow\72\medium_water\0\medium_wood\16\medium_asphalt\12\medium_ceramic\72\medium_plastic\32\medium_rubber\72\medium_cushion\72\medium_fruit\72\medium_paintedmetal\0\medium_riotshield\0\medium_slush\0\large_bark\28\large_brick\20\large_carpet\20\large_cloth\72\large_concrete\12\large_dirt\0\large_flesh\40\large_foliage\72\large_glass\72\large_grass\0\large_gravel\32\large_ice\72\large_metal\20\large_mud\0\large_paper\72\large_plaster\20\large_rock\12\large_sand\0\large_snow\72\large_water\0\large_wood\16\large_asphalt\12\large_ceramic\72\large_plastic\32\large_rubber\72\large_cushion\72\large_fruit\72\large_paintedmetal\0\large_riotshield\0\large_slush\0
|
25
zone_raw/code_post_gfx/leaderboards/DEFAULT_LB.json
Normal file
25
zone_raw/code_post_gfx/leaderboards/DEFAULT_LB.json
Normal file
@ -0,0 +1,25 @@
|
||||
{
|
||||
"_type": "leaderboard",
|
||||
"_version": 1,
|
||||
"columns": [
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 65535,
|
||||
"name": "Rank",
|
||||
"propertyId": 268468225,
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 65533,
|
||||
"name": "Gamer Name",
|
||||
"propertyId": 1073774594,
|
||||
"type": "number"
|
||||
}
|
||||
],
|
||||
"id": 0,
|
||||
"trackTypes": [
|
||||
"ALLTIME"
|
||||
],
|
||||
"updateType": "normal"
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
{
|
||||
"_type": "leaderboard",
|
||||
"_version": 1,
|
||||
"columns": [
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 65534,
|
||||
"name": "Score",
|
||||
"statName": "round score",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 1,
|
||||
"name": "Bullets Fired",
|
||||
"statName": "round bulletsFired",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 2,
|
||||
"name": "Bullets Hit",
|
||||
"statName": "round bulletsHit",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 3,
|
||||
"name": "Headshots",
|
||||
"statName": "round headshots",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 4,
|
||||
"name": "Revives",
|
||||
"statName": "round revives",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 5,
|
||||
"name": "Credits Earned",
|
||||
"statName": "round credits",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 6,
|
||||
"name": "Difficulty",
|
||||
"statName": "round difficulty",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 7,
|
||||
"name": "Xp Earned",
|
||||
"statName": "round totalXp",
|
||||
"type": "number"
|
||||
}
|
||||
],
|
||||
"id": 8006,
|
||||
"trackTypes": [
|
||||
"ALLTIME"
|
||||
],
|
||||
"updateType": "rank"
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
{
|
||||
"_type": "leaderboard",
|
||||
"_version": 1,
|
||||
"columns": [
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 65534,
|
||||
"name": "Score",
|
||||
"statName": "round score",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 1,
|
||||
"name": "Bullets Fired",
|
||||
"statName": "round bulletsFired",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 2,
|
||||
"name": "Bullets Hit",
|
||||
"statName": "round bulletsHit",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 3,
|
||||
"name": "Headshots",
|
||||
"statName": "round headshots",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 4,
|
||||
"name": "Revives",
|
||||
"statName": "round revives",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 5,
|
||||
"name": "Credits Earned",
|
||||
"statName": "round credits",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 6,
|
||||
"name": "Difficulty",
|
||||
"statName": "round difficulty",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 7,
|
||||
"name": "Xp Earned",
|
||||
"statName": "round totalXp",
|
||||
"type": "number"
|
||||
}
|
||||
],
|
||||
"id": 8056,
|
||||
"trackTypes": [
|
||||
"ALLTIME"
|
||||
],
|
||||
"updateType": "rank"
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
{
|
||||
"_type": "leaderboard",
|
||||
"_version": 1,
|
||||
"columns": [
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 65534,
|
||||
"name": "Score",
|
||||
"statName": "round score",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 1,
|
||||
"name": "Bullets Fired",
|
||||
"statName": "round bulletsFired",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 2,
|
||||
"name": "Bullets Hit",
|
||||
"statName": "round bulletsHit",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 3,
|
||||
"name": "Headshots",
|
||||
"statName": "round headshots",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 4,
|
||||
"name": "Revives",
|
||||
"statName": "round revives",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 5,
|
||||
"name": "Credits Earned",
|
||||
"statName": "round credits",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 6,
|
||||
"name": "Difficulty",
|
||||
"statName": "round difficulty",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 7,
|
||||
"name": "Xp Earned",
|
||||
"statName": "round totalXp",
|
||||
"type": "number"
|
||||
}
|
||||
],
|
||||
"id": 8013,
|
||||
"trackTypes": [
|
||||
"ALLTIME"
|
||||
],
|
||||
"updateType": "rank"
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
{
|
||||
"_type": "leaderboard",
|
||||
"_version": 1,
|
||||
"columns": [
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 65534,
|
||||
"name": "Score",
|
||||
"statName": "round score",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 1,
|
||||
"name": "Bullets Fired",
|
||||
"statName": "round bulletsFired",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 2,
|
||||
"name": "Bullets Hit",
|
||||
"statName": "round bulletsHit",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 3,
|
||||
"name": "Headshots",
|
||||
"statName": "round headshots",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 4,
|
||||
"name": "Revives",
|
||||
"statName": "round revives",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||
"colId": 5,
|
||||
"name": "Credits Earned",
|
||||
"statName": "round credits",
|
||||
"type": "number"
|
||||
},
|
||||
{
|
||||
"aggregationFunction": "last",
|
||||