feat: code_post_gfx.ff
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This commit is contained in:
6arelyFuture 2024-06-08 11:16:14 +02:00
parent a3ba36d3c6
commit 79d5c0956d
263 changed files with 32295 additions and 1 deletions

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@ -41,4 +41,6 @@ echo "OpenAssetTools version $OAT_VERSION has been installed."
Linker -v --load "./deps/iw5-zones/zone/english/code_post_gfx_mp.ff" --menu-permissive --menu-no-optimization code_post_gfx_mp
Linker -v --load "./deps/iw5-zones/zone/english/code_post_gfx.ff" --menu-permissive --menu-no-optimization code_post_gfx
Linker -v --load "./deps/iw5-zones/zone/english/localized_ui_mp.ff" --menu-permissive --menu-no-optimization localized_ui_mp

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@ -40,4 +40,5 @@ jobs:
name: assets
path: |
zone_out/code_post_gfx_mp/code_post_gfx_mp.ff
zone_out/localized_ui_mp/code_post_gfx.ff
zone_out/localized_ui_mp/localized_ui_mp.ff

2
deps/iw5-zones vendored

@ -1 +1 @@
Subproject commit d65f60376c6a92185e7e47b6dd160ada44a6a600
Subproject commit aea78fcd18f624eeaf0a2756761be753edbeafd2

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@ -0,0 +1,7 @@
r_colormap 1
r_lightmap 2
r_blur 1.5
r_scenebrightness 4
bind SPACE "r_colormap 1;r_lightmap 2;r_blur 1.5;r_scenebrightness 4"
bind BACKSPACE "r_colormap 0;r_lightmap 0;r_blur 0;r_scenebrightness 1"

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@ -0,0 +1,18 @@
GRAPH_FLOAT_FILE
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0.6263 0.2771
0.6771 0.3483
0.7288 0.4296
0.7781 0.5157
0.8387 0.6301
1.0000 1.0000

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@ -0,0 +1,16 @@
GRAPH_FLOAT_FILE
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0.0000 0.0000
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0.2102 0.0469
0.2939 0.0778
0.3741 0.1170
0.4555 0.1724
0.5401 0.2400
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0.6726 0.4018
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0.7797 0.5833
0.8386 0.6926
1.0000 1.0000

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GRAPH_FLOAT_FILE
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0.6930 0.4771
0.7819 0.5943
0.8598 0.7299
1.0000 1.0000

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GRAPH_FLOAT_FILE
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0.0000 0.0000
0.1242 0.0423
0.2238 0.0885
0.3210 0.1553
0.4118 0.2419
0.5116 0.3508
1.0000 1.0000

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@ -0,0 +1,40 @@
// CODMW Ant Farm CFG V2 012907
//God Mode preset Removed
seta r_vsync "1"
seta cg_draw2d "0"
seta cg_drawhud "0"
seta cg_drawfps "Off"
seta cg_drawversion "0"
seta cg_fov "32"
seta timescale .825
seta g_speed 325
seta bg_shock_viewkickperiod"0.001"
seta player_sprintchargepause "0"
seta player_sprinttime "12.8"
//if used change g_speed to 190
bg_viewbobamplitudesprinting ".043 .0215"
bg_viewbobamplitudeducked ".03 .02"
bg_viewbobamplitudeprone "06 .04"
bg_viewbobamplitudestanding ".04 .017"
bg_weaponbobamplitudesprinting ".043 .0215"
bg_weaponbobamplitudeducked ".03 .02"
bg_weaponbobamplitudeprone "06 .04"
bg_weaponbobamplitudestanding ".04 .017"
aim_rampup_yaw_turnrate "190"
player_strafespeedscale ".83"
bind b "toggle cg_blood 0 1"
bind k "toggle earthquakeEnable 0 1"
bind f "toggle cg_fov 65 25 32 38 44 55 60 90 100 115"
bind G "god"
bind h "toggle cg_draw2d 0 1"
bind j "g_speed 190 240 270 295 130"
//CODMW test snapzoom
bind k "toggle cg_fov 55 36 50 27 45 37 29 55 46 37"
bind m "toggle notarget 0 1"
bind n "noclip"
bind p "toggle cl_paused 0 2"
bind r "map_restart"
bind t "toggle timescale 0.25 .4 0.55 0.7 0.8 .9 3 4 1"
bind u "ufo"
god

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@ -0,0 +1,36 @@
// CODMW3 Ant Farm CFG MP V1a 033011
//Only for use by ATVI and its agents
//Unauthorized use will be prosecuted
seta cg_draw2d "0"
seta cg_drawhud "0"
seta cg_drawfps "Off"
seta cg_drawversion "0"
seta cg_fov "30"
seta replay_speed .7
seta player_sprintchargepause "0"
seta player_sprinttime "12.8"
//if used change g_speed to 190
bg_bobamplitudesprinting ".043 .0215"
bg_bobamplitudeducked ".03 .02"
bg_bobamplitudeprone ".06 .04"
bg_bobamplitudestanding ".04 .017"
aim_rampup_yaw_turnrate "190"
player_strafespeedscale ".83"
bind t "notarget"
bind f "cg_fov 25 32 37 45 55 65 70 80"
bind G "god"
bind h "toggle cg_draw2d 0 1"
bind j "g_speed 190 240 270 295 130"
bind n "noclip"
bind p "toggle cl_paused 0 2"
bind r "replay_restart"
bind u "ufo"
bind i "cg_ufo"
bind d "exec demo"
bind e "cg_earthquake 0 1"
bind "cg_drawshellshock 0 1"
bind z "toggle cg_camangleoffset 0 0 0 0 22.5 0 0 45 0 0 67.7 0 0 90 0"
bind x "toggle cg_camangleoffset 0 112.5 0 0 135 0 0 157.5 0 0 180 0"
bind c "toggle cg_camangleoffset 0 -157.5 0 0 -135 0 0 -112.5 0 0 -90 0"
bind v "toggle cg_camangleoffset 0 -67.5 0 0 -45 0 0 -22.5 0"

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@ -0,0 +1,26 @@
{
"_type": "attachment",
"_version": 1,
"adsSettingsScale": 0.0,
"adsSettingsScaleMain": 0.0,
"ammunitionScale": 0.0,
"damageScale": 0.0,
"damageScaleMin": 0.0,
"displayName": "",
"fireTimersScale": 0.0,
"gunKickScale": 0.0,
"hideIronSightsWithThisAttachment": false,
"hipSpreadScale": 0.0,
"idleSettingsScale": 0.0,
"loadIndex": 0,
"reticleViewModels": [],
"shareAmmoWithAlt": false,
"stateTimersScale": 0.0,
"type": "scope",
"viewCenterScale": 0.0,
"viewKickScale": 0.0,
"viewModels": [],
"weapClass": "rifle",
"weaponType": "none",
"worldModels": []
}

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@ -0,0 +1,10 @@
unbind 0
unbind 1
unbind 2
unbind 3
unbind 4
unbind 5
unbind 6
unbind 7
unbind 8
unbind 9

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@ -0,0 +1,4 @@
set scr_art_tweak ""
set noder ""
set painter ""
set createfx ""

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@ -0,0 +1,2 @@
set compassObjectiveWidth 25
set compassObjectiveHeight 25

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@ -0,0 +1,2 @@
set compassObjectiveWidth 17.5
set compassObjectiveHeight 17.5

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@ -0,0 +1,288 @@
set scr_thirdPerson 0
set ui_allow_teamchange 1
// UI
set waypointOffscreenScaleSmallest 0.65
set compassObjectiveHeight 14
set compassObjectiveWidth 14
set cg_hudObjectiveTextScale 0.37
set cg_headIconMinScreenRadius 0.03
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 0
set cg_everyonehearseveryone 0
set com_gameMsgWindow1LineCount 5
set partyChatDisallowed 0
// SHARED GAMETYPE DEFAULTS
// gameplay
set scr_game_graceperiod 0
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceuav 1
set scr_game_hardpoints 1
// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set g_hardcore 0
set scr_hardcore 0
set scr_diehard 0
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// DEATHMATCH
set scr_dm_scorelimit 1000
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_winlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_promode 0
// DOMINATION
set scr_dom_scorelimit 100
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_winlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_promode 0
// TEAM DEATHMATCH
set scr_war_scorelimit 5000
set scr_war_timelimit 10
set scr_war_roundlimit 1
set scr_war_winlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
set scr_war_promode 0
// SABOTAGE
set scr_sab_scorelimit 0
set scr_sab_timelimit 20
set scr_sab_roundlimit 1
set scr_sab_winlimit 1
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_promode 0
// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 1
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_winlimit 4
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_promode 0
// KING OF THE HILL
set scr_koth_scorelimit 500
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_winlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 30
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
set koth_proMode 0
set scr_koth_promode 0
// ONE FLAG CTF
set scr_oneflag_scorelimit 1
set scr_oneflag_timelimit 3
set scr_oneflag_roundlimit 0
set scr_oneflag_winlimit 4
set scr_oneflag_roundswitch 3 // rounds between switching teams
set scr_oneflag_numlives 0
set scr_oneflag_playerrespawndelay 0
set scr_oneflag_waverespawndelay 0
set scr_oneflag_promode 0
set sv_maxclients 4
set scr_oldschool 0
set scr_xpscale 1
set scr_weaponxpscale 1
// ARENA
set scr_arena_scorelimit 1
set scr_arena_timelimit 2.5
set scr_arena_roundlimit 0
set scr_arena_winlimit 4
set scr_arena_numlives 1
set scr_arena_roundswitch 3
set scr_arena_promode 0
// DD
set scr_dd_scorelimit 1
set scr_dd_timelimit 2.5
set scr_dd_roundlimit 3
set scr_dd_winlimit 2
set scr_dd_numlives 0
set scr_dd_roundswitch 1
set scr_dd_playerrespawndelay 0
set scr_dd_waverespawndelay 0
set scr_dd_bombtimer 45
set scr_dd_planttime 5
set scr_dd_defusetime 5
set scr_dd_addtime 2.5
set scr_dd_promode 0
// CTF
set scr_ctf_scorelimit 3
set scr_ctf_timelimit 5
set scr_ctf_roundlimit 1
set scr_ctf_winlimit 1
set scr_ctf_halftime 0
set scr_ctf_waverespawndelay 10
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_returntime 30
set scr_ctf_promode 0
// 3rd Person
set camera_thirdperson 0
set aim_autoaim_enabled 0
// GTNW
set scr_gtnw_scorelimit 101
set scr_gtnw_timelimit 10
set scr_gtnw_roundlimit 1
set scr_gtnw_winlimit 1
set scr_gtnw_roundswitch 0
set scr_gtnw_numlives 0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay 0
set scr_gtnw_promode 0
// TEAM DEFENDER
set scr_tdef_scorelimit 7500
set scr_tdef_timelimit 10
set scr_tdef_roundlimit 1
set scr_tdef_winlimit 1
set scr_tdef_numlives 0
set scr_tdef_playerrespawndelay 0
set scr_tdef_waverespawndelay 0
set scr_tdef_promode 0
// KILL CONFIRMED
set scr_conf_scorelimit 65
set scr_conf_timelimit 10
set scr_conf_roundlimit 1
set scr_conf_winlimit 1
set scr_conf_numlives 0
set scr_conf_playerrespawndelay 0
set scr_conf_waverespawndelay 0
set scr_conf_promode 0
// DROP ZONE
set scr_grnd_scorelimit 20000
set scr_grnd_timelimit 10
set scr_grnd_roundlimit 1
set scr_grnd_winlimit 1
set scr_grnd_numlives 0
set scr_grnd_playerrespawndelay 0
set scr_grnd_waverespawndelay 0
set scr_grnd_promode 0
// TEAM JUGGERNAUT
set scr_tjugg_scorelimit 10000
set scr_tjugg_timelimit 10
set scr_tjugg_roundlimit 1
set scr_tjugg_winlimit 1
set scr_tjugg_numlives 0
set scr_tjugg_playerrespawndelay 0
set scr_tjugg_waverespawndelay 0
set scr_tjugg_promode 0
// JUGGERNAUT
set scr_jugg_scorelimit 10
set scr_jugg_timelimit 10
set scr_jugg_roundlimit 1
set scr_jugg_winlimit 1
set scr_jugg_numlives 0
set scr_jugg_playerrespawndelay 0
set scr_jugg_waverespawndelay 0
set scr_jugg_promode 0
// GUN GAME
set scr_gun_scorelimit 0
set scr_gun_timelimit 10
set scr_gun_roundlimit 1
set scr_gun_winlimit 1
set scr_gun_numlives 0
set scr_gun_playerrespawndelay 0
set scr_gun_waverespawndelay 0
set scr_gun_promode 0
// MERCENARY DRAFT
set scr_infect_timelimit 10
set scr_infect_roundlimit 1
set scr_infect_winlimit 1
set scr_infect_numlives 0
set scr_infect_playerrespawndelay 0
set scr_infect_waverespawndelay 0
set scr_infect_promode 0
// ONE IN THE CHAMBER
set scr_oic_scorelimit 0
set scr_oic_timelimit 10
set scr_oic_roundlimit 1
set scr_oic_winlimit 1
set scr_oic_numlives 2
set scr_oic_playerrespawndelay 0
set scr_oic_waverespawndelay 0
set scr_oic_promode 0

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@ -0,0 +1,297 @@
reset waypointOffscreenScaleSmallest
reset cg_drawCrosshair
reset cg_drawCrosshairNames
reset ragdoll_explode_force
reset ragdoll_explode_upbias
reset jump_height
reset jump_slowdownEnable
reset bg_fallDamageMinHeight
reset bg_fallDamageMaxHeight
reset cg_hudGrenadeIconHeight
reset cg_hudGrenadeIconWidth
reset cg_hudGrenadeIconOffset
reset cg_hudGrenadePointerHeight
reset cg_hudGrenadePointerWidth
reset cg_hudGrenadePointerPivot
reset cg_fovscale
reset com_gameMsgWindow1LineCount
set scr_thirdPerson 0
set ui_allow_teamchange 1
set sv_maxclients 18
set partyChatDisallowed 0
// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.025
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 1
set cg_everyonehearseveryone 0
// SHARED GAMETYPE DEFAULTS
// gameplay
set scr_game_graceperiod 10
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 2
set scr_game_perks 1
set scr_game_forceuav 0
set scr_game_hardpoints 1
// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set g_hardcore 0
set scr_hardcore 0
set scr_diehard 0
set scr_oldschool 0
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// DEATHMATCH
set scr_dm_scorelimit 1500
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_winlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_promode 0
// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_winlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_promode 0
// TEAM DEATHMATCH
set scr_war_scorelimit 7500
set scr_war_timelimit 10
set scr_war_roundlimit 1
set scr_war_winlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
set scr_war_promode 0
// SABOTAGE
set scr_sab_scorelimit 0
set scr_sab_timelimit 20
set scr_sab_roundlimit 1
set scr_sab_winlimit 1
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_promode 0
// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 1
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_winlimit 4
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_promode 0
// KING OF THE HILL
set scr_koth_scorelimit 500
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_winlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 30
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
set koth_proMode 0
set scr_koth_promode 0
// ONE FLAG CTF
set scr_oneflag_scorelimit 1
set scr_oneflag_timelimit 3
set scr_oneflag_roundlimit 0
set scr_oneflag_winlimit 4
set scr_oneflag_roundswitch 3 // rounds between switching teams
set scr_oneflag_numlives 0
set scr_oneflag_playerrespawndelay 0
set scr_oneflag_waverespawndelay 0
set scr_oneflag_promode 0
// ARENA
set scr_arena_scorelimit 1
set scr_arena_timelimit 2.5
set scr_arena_roundlimit 0
set scr_arena_winlimit 4
set scr_arena_numlives 1
set scr_arena_roundswitch 3
set scr_arena_promode 0
// DD
set scr_dd_scorelimit 1
set scr_dd_timelimit 2.5
set scr_dd_roundlimit 3
set scr_dd_winlimit 2
set scr_dd_numlives 0
set scr_dd_roundswitch 1
set scr_dd_playerrespawndelay 0
set scr_dd_waverespawndelay 0
set scr_dd_bombtimer 45
set scr_dd_planttime 5
set scr_dd_defusetime 5
set scr_dd_addtime 2.5
set scr_dd_promode 0
// CTF
set scr_ctf_scorelimit 3
set scr_ctf_timelimit 5
set scr_ctf_roundlimit 1
set scr_ctf_winlimit 1
set scr_ctf_halftime 0
set scr_ctf_waverespawndelay 10
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_returntime 30
set scr_ctf_promode 0
// 3rd Person
set camera_thirdperson 0
set aim_autoaim_enabled 0
// GTNW
set scr_gtnw_scorelimit 101
set scr_gtnw_timelimit 10
set scr_gtnw_roundlimit 1
set scr_gtnw_winlimit 1
set scr_gtnw_roundswitch 0
set scr_gtnw_numlives 0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay 0
set scr_gtnw_promode 0
// TEAM DEFENDER
set scr_tdef_scorelimit 7500
set scr_tdef_timelimit 10
set scr_tdef_roundlimit 1
set scr_tdef_winlimit 1
set scr_tdef_numlives 0
set scr_tdef_playerrespawndelay 0
set scr_tdef_waverespawndelay 0
set scr_tdef_promode 0
// KILL CONFIRMED
set scr_conf_scorelimit 65
set scr_conf_timelimit 10
set scr_conf_roundlimit 1
set scr_conf_winlimit 1
set scr_conf_numlives 0
set scr_conf_playerrespawndelay 0
set scr_conf_waverespawndelay 0
set scr_conf_promode 0
// DROP ZONE
set scr_grnd_scorelimit 20000
set scr_grnd_timelimit 10
set scr_grnd_roundlimit 1
set scr_grnd_winlimit 1
set scr_grnd_numlives 0
set scr_grnd_playerrespawndelay 0
set scr_grnd_waverespawndelay 0
set scr_grnd_promode 0
// TEAM JUGGERNAUT
set scr_tjugg_scorelimit 10000
set scr_tjugg_timelimit 10
set scr_tjugg_roundlimit 1
set scr_tjugg_winlimit 1
set scr_tjugg_numlives 0
set scr_tjugg_playerrespawndelay 0
set scr_tjugg_waverespawndelay 0
set scr_tjugg_promode 0
// JUGGERNAUT
set scr_jugg_scorelimit 10
set scr_jugg_timelimit 10
set scr_jugg_roundlimit 1
set scr_jugg_winlimit 1
set scr_jugg_numlives 0
set scr_jugg_playerrespawndelay 0
set scr_jugg_waverespawndelay 0
set scr_jugg_promode 0
// GUN GAME
set scr_gun_scorelimit 0
set scr_gun_timelimit 10
set scr_gun_roundlimit 1
set scr_gun_winlimit 1
set scr_gun_numlives 0
set scr_gun_playerrespawndelay 0
set scr_gun_waverespawndelay 0
set scr_gun_promode 0
// MERCENARY DRAFT
set scr_infect_timelimit 10
set scr_infect_roundlimit 1
set scr_infect_winlimit 1
set scr_infect_numlives 0
set scr_infect_playerrespawndelay 0
set scr_infect_waverespawndelay 0
set scr_infect_promode 0
// ONE IN THE CHAMBER
set scr_oic_scorelimit 0
set scr_oic_timelimit 10
set scr_oic_roundlimit 1
set scr_oic_winlimit 1
set scr_oic_numlives 2
set scr_oic_playerrespawndelay 0
set scr_oic_waverespawndelay 0
set scr_oic_promode 0

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reset waypointOffscreenScaleSmallest
reset cg_drawCrosshair
reset cg_drawCrosshairNames
reset ragdoll_explode_force
reset ragdoll_explode_upbias
reset jump_height
reset jump_slowdownEnable
reset bg_fallDamageMinHeight
reset bg_fallDamageMaxHeight
reset cg_hudGrenadeIconHeight
reset cg_hudGrenadeIconWidth
reset cg_hudGrenadeIconOffset
reset cg_hudGrenadePointerHeight
reset cg_hudGrenadePointerWidth
reset cg_hudGrenadePointerPivot
reset com_gameMsgWindow1LineCount
reset cg_fovscale
reset cg_drawTalk
set ui_allow_teamchange 0
set scr_hardcore 0
set g_hardcore 0
set scr_diehard 0
set scr_oldschool 0
set scr_xpscale 1
set scr_weaponxpscale 1
set scr_thirdPerson 0
set scr_game_killstreakdelay 8
set partyChatDisallowed 0
// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.025
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set cg_weaponHintsCoD1Style 1
set cg_everyonehearseveryone 0
// SHARED GAMETYPE DEFAULTS
// gameplay
set scr_game_graceperiod 15
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceuav 0
set scr_game_hardpoints 1
// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// DEATHMATCH
set scr_dm_scorelimit 1500
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_winlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_promode 0
// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_winlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_promode 0
// TEAM DEATHMATCH
set scr_war_scorelimit 7500
set scr_war_timelimit 10
set scr_war_roundlimit 1
set scr_war_winlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
set scr_war_promode 0
// SABOTAGE
set scr_sab_scorelimit 0
set scr_sab_timelimit 20
set scr_sab_roundlimit 1
set scr_sab_winlimit 1
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_promode 0
// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 1
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_winlimit 4
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_promode 0
// KING OF THE HILL
set scr_koth_scorelimit 500
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_winlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 30
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 60
set koth_proMode 0
set scr_koth_promode 0
// ONE FLAG CTF
set scr_oneflag_scorelimit 1
set scr_oneflag_timelimit 3
set scr_oneflag_roundlimit 0
set scr_oneflag_winlimit 4
set scr_oneflag_roundswitch 3 // rounds between switching teams
set scr_oneflag_numlives 0
set scr_oneflag_playerrespawndelay 0
set scr_oneflag_waverespawndelay 0
set scr_oneflag_promode 0
// ARENA
set scr_arena_scorelimit 1
set scr_arena_timelimit 2.5
set scr_arena_roundlimit 0
set scr_arena_winlimit 4
set scr_arena_numlives 1
set scr_arena_roundswitch 3
set scr_arena_promode 0
// DD
set scr_dd_scorelimit 1
set scr_dd_timelimit 2.5
set scr_dd_roundlimit 3
set scr_dd_winlimit 2
set scr_dd_numlives 0
set scr_dd_roundswitch 1
set scr_dd_playerrespawndelay 0
set scr_dd_waverespawndelay 0
set scr_dd_bombtimer 45
set scr_dd_planttime 5
set scr_dd_defusetime 5
set scr_dd_addtime 2.5
set scr_dd_promode 0
// VIP
set scr_vip_scorelimit 1
set scr_vip_timelimit 2.5
set scr_vip_roundlimit 3
set scr_vip_winlimit 2
set scr_vip_numlives 0
set scr_vip_roundswitch 1
set scr_vip_promode 0
// CTF
set scr_ctf_scorelimit 3
set scr_ctf_timelimit 5
set scr_ctf_roundlimit 1
set scr_ctf_winlimit 1
set scr_ctf_halftime 0
set scr_ctf_waverespawndelay 10
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_returntime 30
set scr_ctf_promode 0
// 3rd Person
set camera_thirdperson 0
set aim_autoaim_enabled 0
// GTNW
set scr_gtnw_scorelimit 101
set scr_gtnw_timelimit 10
set scr_gtnw_roundlimit 1
set scr_gtnw_winlimit 1
set scr_gtnw_roundswitch 0
set scr_gtnw_numlives 0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay 0
set scr_gtnw_promode 0
// TEAM DEFENDER
set scr_tdef_scorelimit 7500
set scr_tdef_timelimit 10
set scr_tdef_roundlimit 1
set scr_tdef_winlimit 1
set scr_tdef_numlives 0
set scr_tdef_playerrespawndelay 0
set scr_tdef_waverespawndelay 0
set scr_tdef_promode 0
// KILL CONFIRMED
set scr_conf_scorelimit 65
set scr_conf_timelimit 10
set scr_conf_roundlimit 1
set scr_conf_winlimit 1
set scr_conf_numlives 0
set scr_conf_playerrespawndelay 0
set scr_conf_waverespawndelay 0
set scr_conf_promode 0
// DROP ZONE
set scr_grnd_scorelimit 20000
set scr_grnd_timelimit 10
set scr_grnd_roundlimit 1
set scr_grnd_winlimit 1
set scr_grnd_numlives 0
set scr_grnd_playerrespawndelay 0
set scr_grnd_waverespawndelay 0
set scr_grnd_promode 0
// TEAM JUGGERNAUT
set scr_tjugg_scorelimit 10000
set scr_tjugg_timelimit 10
set scr_tjugg_roundlimit 1
set scr_tjugg_winlimit 1
set scr_tjugg_numlives 0
set scr_tjugg_playerrespawndelay 0
set scr_tjugg_waverespawndelay 0
set scr_tjugg_promode 0
// JUGGERNAUT
set scr_jugg_scorelimit 10
set scr_jugg_timelimit 10
set scr_jugg_roundlimit 1
set scr_jugg_winlimit 1
set scr_jugg_numlives 0
set scr_jugg_playerrespawndelay 0
set scr_jugg_waverespawndelay 0
set scr_jugg_promode 0
// GUN GAME
set scr_gun_scorelimit 0
set scr_gun_timelimit 10
set scr_gun_roundlimit 1
set scr_gun_winlimit 1
set scr_gun_numlives 0
set scr_gun_playerrespawndelay 0
set scr_gun_waverespawndelay 0
set scr_gun_promode 0
// MERCENARY DRAFT
set scr_infect_timelimit 10
set scr_infect_roundlimit 1
set scr_infect_winlimit 1
set scr_infect_numlives 0
set scr_infect_playerrespawndelay 0
set scr_infect_waverespawndelay 0
set scr_infect_promode 0
// ONE IN THE CHAMBER
set scr_oic_scorelimit 0
set scr_oic_timelimit 10
set scr_oic_roundlimit 1
set scr_oic_winlimit 1
set scr_oic_numlives 2
set scr_oic_playerrespawndelay 0
set scr_oic_waverespawndelay 0
set scr_oic_promode 0

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// ** Graphics **
bind i toggle r_showtris 2 0
bind ] toggle r_showtris 1 0
bind j toggle r_showtricounts 1 0
bind o toggle r_fullbright 1 0
bind . toggle r_fullbright 1 0
bind u toggle cg_drawmaterial 1 0
bind v toggle cg_draw2d 0 1
bind , toggle r_normalmaps flat unchanged
bind [ toggle fx_enable 0 1
bind f11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1"
// ** Game **
bind b cg_ufo
bind c god
bind pause toggle cl_paused 0 1
bind p toggle cl_paused 0 1
bind t toggle timescale 1 5
bind y toggle timescale 1 0.1
bind q toggle timescale 1 0.3
bind n ufo
bind \ map_restart
//NEW, brings up a Start menu UI so we unbind these keys to make it easier to use
bind f10 "set debug_start 1; unbind DOWNARROW; unbind UPARROW"
// ** Macros **
// hides stuff that makes screenshots look worse
bind z "toggle cg_draw2d 0 1; toggle cg_drawbreathhint 0 1; toggle cg_drawcrosshair 0 1; toggle cg_drawfps 0 1; toggle cg_drawgun 0 1; toggle cg_drawhud 0 1; toggle cg_drawmantlehint 0 1; toggle cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawplayerposinfreemove 0 1; toggle cg_drawshellshock 0 1; toggle cg_drawturretcrosshair 0 1; toggle cg_drawversion 0 1"
// zoomes in and hides the world
//bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4"
// ** Sound **
bind pgdn toggle snd_drawinfo 0 1 2 3
bind pgup toggle snd_draw3d 2 0
bind 1 profile_setVolume 0
bind 2 profile_setVolume 0.25
bind 3 profile_setVolume 0.6
bind 4 profile_setVolume 0.8
bind 5 toggle profile_setVolume 0 0.8
// ** AI **
bind g toggle g_entinfo 5 4 0
bind h toggle g_entinfo 1 2 0
bind m toggle g_entinfo_AIText 2 3 4 0 1
bind ' toggle g_entinfo_type 2 1 0
bind k toggle ai_shownearbynodes 0 64
bind l toggle ai_shownodes 0 1
bind semicolon toggle ai_showpaths 0 1
bind del toggle ai_showVolume -1 1
bind / toggle debug_colornodes on off
// kills the AI. Turns off ragdoll for a moment because otherwise the framerate takes a big hit.
bind x "ragdoll_enable 0; set debug_nuke on; wait 3; ragdoll_enable 1"
// ** Geo **
bind home toggle r_lockpvs 1 0
bind end toggle r_showportals 0 1 2
// ** Configs and Tools **
bind f4 devgui
bind f2 exec developer
bind f3 exec robotg
bind f5 give ammo
bind f6 fast_restart
bind f7 "set tweak 1; map_restart; exec devgui_fog"
bind f8 toggle animsound on off
bind f9 exec createFX
// ** Replays **
bind - replay_back 10
bind leftarrow replay_back 10
bind 0 replay_back 3
bind uparrow replay_back 3
bind 6 replay_mark
bind kp_minus replay_mark
bind 8 replay_live
bind downarrow replay_live
bind rightarrow replay_forward 10
bind backspace replay_restart
bind kp_plus replay_goto
bind 7 replay_goto
// transparent hud is for flashy release feature, not useful dev tool
set con_outputwindowcolor 0.32 0.35 0.36 1
// display the current level progression time
set replay_time 1

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exec clear_script_tools.cfg
set scr_art_tweak 1
set r_glowUseTweaks 1
set r_filmUseTweaks 1

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set scr_art_tweak 1
set scr_art_tweak_message 1
set r_glowUseTweaks 1
set r_filmUseTweaks 1
updateGlowTweaks
updateFilmTweaks
updateCharPrimaryTweaks

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set loc_warnings 0
set cg_drawfps 0
set player_deathinvulnerabletomelee 1
set splitscreen 1
set replay_time 0
set con_minicon 0
set scr_damagefeedback 1
set hud_ingamemap 1
set g_football 1

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LOCDMGTABLE\none\1\helmet\4\head\4\neck\4\torso_upper\0.9\torso_lower\0.8\right_arm_upper\0.7\right_arm_lower\0.7\right_hand\0.5\left_arm_upper\0.7\left_arm_lower\0.7\left_hand\0.5\right_leg_upper\0.4\right_leg_lower\0.4\right_foot\0.2\left_leg_upper\0.4\left_leg_lower\0.4\left_foot\0.2\gun\0\shield\0

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BULLET_PEN_TABLE\small_bark\20\small_brick\6\small_carpet\20\small_cloth\72\small_concrete\6\small_dirt\0\small_flesh\24\small_foliage\72\small_glass\72\small_grass\0\small_gravel\32\small_ice\72\small_metal\12\small_mud\0\small_paper\72\small_plaster\12\small_rock\6\small_sand\0\small_snow\72\small_water\0\small_wood\12\small_asphalt\6\small_ceramic\72\small_plastic\32\small_rubber\72\small_cushion\72\small_fruit\72\small_paintedmetal\0\small_riotshield\0\small_slush\0\medium_bark\28\medium_brick\20\medium_carpet\20\medium_cloth\72\medium_concrete\12\medium_dirt\0\medium_flesh\34\medium_foliage\72\medium_glass\72\medium_grass\0\medium_gravel\32\medium_ice\72\medium_metal\20\medium_mud\0\medium_paper\72\medium_plaster\20\medium_rock\12\medium_sand\0\medium_snow\72\medium_water\0\medium_wood\16\medium_asphalt\12\medium_ceramic\72\medium_plastic\32\medium_rubber\72\medium_cushion\72\medium_fruit\72\medium_paintedmetal\0\medium_riotshield\0\medium_slush\0\large_bark\28\large_brick\20\large_carpet\20\large_cloth\72\large_concrete\12\large_dirt\0\large_flesh\40\large_foliage\72\large_glass\72\large_grass\0\large_gravel\32\large_ice\72\large_metal\20\large_mud\0\large_paper\72\large_plaster\20\large_rock\12\large_sand\0\large_snow\72\large_water\0\large_wood\16\large_asphalt\12\large_ceramic\72\large_plastic\32\large_rubber\72\large_cushion\72\large_fruit\72\large_paintedmetal\0\large_riotshield\0\large_slush\0

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{
"_type": "leaderboard",
"_version": 1,
"columns": [
{
"aggregationFunction": "last",
"colId": 65535,
"name": "Rank",
"propertyId": 268468225,
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 65533,
"name": "Gamer Name",
"propertyId": 1073774594,
"type": "number"
}
],
"id": 0,
"trackTypes": [
"ALLTIME"
],
"updateType": "normal"
}

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{
"_type": "leaderboard",
"_version": 1,
"columns": [
{
"aggregationFunction": "last",
"colId": 65534,
"name": "Score",
"statName": "round score",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 1,
"name": "Bullets Fired",
"statName": "round bulletsFired",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 2,
"name": "Bullets Hit",
"statName": "round bulletsHit",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 3,
"name": "Headshots",
"statName": "round headshots",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 4,
"name": "Revives",
"statName": "round revives",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 5,
"name": "Credits Earned",
"statName": "round credits",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 6,
"name": "Difficulty",
"statName": "round difficulty",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 7,
"name": "Xp Earned",
"statName": "round totalXp",
"type": "number"
}
],
"id": 8006,
"trackTypes": [
"ALLTIME"
],
"updateType": "rank"
}

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{
"_type": "leaderboard",
"_version": 1,
"columns": [
{
"aggregationFunction": "last",
"colId": 65534,
"name": "Score",
"statName": "round score",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 1,
"name": "Bullets Fired",
"statName": "round bulletsFired",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 2,
"name": "Bullets Hit",
"statName": "round bulletsHit",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 3,
"name": "Headshots",
"statName": "round headshots",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 4,
"name": "Revives",
"statName": "round revives",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 5,
"name": "Credits Earned",
"statName": "round credits",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 6,
"name": "Difficulty",
"statName": "round difficulty",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 7,
"name": "Xp Earned",
"statName": "round totalXp",
"type": "number"
}
],
"id": 8056,
"trackTypes": [
"ALLTIME"
],
"updateType": "rank"
}

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{
"_type": "leaderboard",
"_version": 1,
"columns": [
{
"aggregationFunction": "last",
"colId": 65534,
"name": "Score",
"statName": "round score",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 1,
"name": "Bullets Fired",
"statName": "round bulletsFired",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 2,
"name": "Bullets Hit",
"statName": "round bulletsHit",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 3,
"name": "Headshots",
"statName": "round headshots",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 4,
"name": "Revives",
"statName": "round revives",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 5,
"name": "Credits Earned",
"statName": "round credits",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 6,
"name": "Difficulty",
"statName": "round difficulty",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 7,
"name": "Xp Earned",
"statName": "round totalXp",
"type": "number"
}
],
"id": 8013,
"trackTypes": [
"ALLTIME"
],
"updateType": "rank"
}

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{
"_type": "leaderboard",
"_version": 1,
"columns": [
{
"aggregationFunction": "last",
"colId": 65534,
"name": "Score",
"statName": "round score",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 1,
"name": "Bullets Fired",
"statName": "round bulletsFired",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 2,
"name": "Bullets Hit",
"statName": "round bulletsHit",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 3,
"name": "Headshots",
"statName": "round headshots",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 4,
"name": "Revives",
"statName": "round revives",
"type": "number"
},
{
"aggregationFunction": "last",
"colId": 5,
"name": "Credits Earned",
"statName": "round credits",
"type": "number"
},
{
"aggregationFunction": "last",