feat: code_post_gfx.ff
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2024-06-08 11:16:14 +02:00
parent a3ba36d3c6
commit 79d5c0956d
263 changed files with 32295 additions and 1 deletions

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# Channel definition file
# MAX number of channels: 64
# name - the channel name (limited to 64 characters). Required.
# priority - a numeric priority value where larger numbers take precedence over lower numbers. Default value = 0
# is3d - whether this sound is spatialized ( 2d or 3d ). Default value = 2d
# restricted - values (restricted, unrestricted), says whether channel is subject to the one sound per channel per entity rule. Default value = 'restricted'
# pausable - valuse: (pause, nopause) whether this channel is pausable (e.g. when the in game menu appears). Default value = "pause"
# max voices - the max number is 64 (though in practice this is smaller becaused of reservered channels for ambience etc...). Default value = 64
# name, priority, is3d, restricted, pausable, maxvoices,
#
#
#
#
physics,0,3d,unrestricted,pause,6
ambdist1,0,3d,unrestricted,pause,6
ambdist2,0,3d,unrestricted,pause,6
alarm,1,3d
auto,1,3d,unrestricted
auto2,1,3d,unrestricted
auto2d,1,2d,unrestricted
autodog,1,3d,unrestricted
explosiondist1,1,3d
explosiondist2,1,3d
explosiveimpact,1,3d,unrestricted,,8
element,1,3d,unrestricted
element_int,1,3d,unrestricted
element_ext,1,3d,unrestricted
bulletimpact,2,3d,unrestricted,,10
bulletflesh1,2,3d,unrestricted,,10
bulletflesh2,2,3d,unrestricted,,10
bulletwhizby,2,3d,unrestricted,,12
vehicle,2,3d,unrestricted
vehiclelimited,2,3d,unrestricted,,10
menu,2,2d,unrestricted,nopause
body,3,3d
body2d,3,2d
reload,3,3d
reload2d,3,2d
item,4,3d
explosion1,5,3d
explosion2,5,3d
explosion3,5,3d
explosion4,5,3d
explosion5,5,3d
effects1,5,3d
effects2,5,3d
effects3,5,3d
effects2d1,5,2d
effects2d2,5,2d
norestrict,5,3d,unrestricted
norestrict2d,5,2d,unrestricted
aircraft,5,3d,unrestricted
vehicle2d,5,2d,unrestricted
weapon_dist,3,3d
weapon_mid,4,3d
weapon,5,3d
weapon2d,5,2d
nonshock,5,3d
nonshock2,5,3d
grondo3d,6,3d,unrestricted
grondo2d,6,2d,unrestricted
voice,6,3d
local,7,2d
local2,7,2d
local3,7,2d
ambient,7,2d
hurt,8,2d
player1,8,2d
player2,8,2d
music,8,2d
musicnopause,8,2d,,nopause
mission,9,3d
critical,9,3d
announcer,9,2d
shellshock,10,2d

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# Max number of mod groups: 128,,
# Number of mod groups currently used: 69,,
# name - volume mod group name,,
# value - value to multiply volume of aliases tagged with given volmod group name,,
### OLD AND TO BE DELETED ###,,
foley,0.545,# To be DELETED
### searched ready to remove ###,,
wpnai,0.8228,# To be DELETED
wpnplyr,0.704,# To be DELETED
### User interface ###,,
hud,0.7533,# MP in game feedback (level up, card slide, etc)
interface,0.7533,# user interface sfx
interface_music,0.7533,# user interface sfx
### Music ###,,
music,0.81,# level music (excluding title and fluff music)
music_emitter,0.81,# point sourced music (ie portable radio)
### Ambience ###,,
ambience,0.678,# main ambience streams
ambience_dist,0.904,# distant ambient element sfx
element,0.904,# ambient element sfx
emitter,0.755,# point emitter sfx
physics,0.837,# physics elements
### Character sounds ###,,
bodyfall,0.7002,# bodyfalls
foley_plr,0.545,# foley type sfx such as gear rattle, foliage movement etc.
foleymp_plr,0.7031,# player gear rattle in MP
foley_npc,0.6582,# npc gear rattle
foleymp_npc,0.5357,# npc gear rattle in MP
foley_wpn_plr,0.865,# Player reload sfx
foley_wpn_npc,0.84,# NPC reload sfx
footstep_plr,0.6229,# Player footsteps
footstep_npc,0.8126,# footsteps and landing sfx
footstepmp_plr,0.6229,# Player footsteps in MP
footstepmp_npc,0.837,#footsteps and landing sfx in MP
melee_plr,0.7533,# Player melee sfx
melee_npc,0.7533,# NPC melee sfx
### Dialogue ###,,
chatteral,0.9,# battlechatter allied/friendly
chatterax,0.85,# battlechatter axis/enemy
reactional,0.9492,# allied character reaction sfx
reactionax,0.8979,# axis character reaction sfx
voiceover,1,# mission based speech
voiceover_radio,1,# mission based radio speech
voiceover_critical,1,# mission based speech at FULL Volume (DO NO CHANGE)
voiceover_amb,1,# ambient based speech (flavor burst radio)
### Explosions and destruction ###,,
destruct,0.7807,# destructible objects
explosion,0.7807,# explosion type sfx other than special moments
explosion_grenade,0.85,# explosion sfx for grenades
explosion_flashbang,0.7807,# explosion sfx for flashbangs
explosion_rocket,0.85,# explosion sfx for rockets
explosion_car,0.85,# explosion type sfx other than special moments
### Bullet Impacts & Whizbys ###,,
impact,0.93,# bullet impact sfx on geo
impact_plr,0.7533,# bullet impact sfx on the player body
impact_npc,0.65,# bullet impact sfx on the npc body
impactmp,0.93,# bullet impact sfx on geo on the npc body
impactmp_plr,0.7533,# bullet impact sfx on the player body
impactmp_npc,0.7533,# bullet impact sfx
whizby,0.8312,# bullet whizbys
whizbymp,0.8312,# bullet whizbys in MP
### Vehicle sounds ###,,
vehicle_plr,0.6919,# plr vehicle movement sfx
vehicle_npc,0.6919,# npc vehicle movement sfx
vehicle_wpn_plr,0.704,# player controlled weapons mounted on vehicles
vehicle_wpn_npc,0.8228,# npc vehicle mounted weapons
vehicle,0.6919,# To be DELETED
### Weapons ###,,
grenadebounce,0.7533,# grenade bouncing on the ground physics sounds
grenadebouncemp,0.7533,# grenade bouncing on the ground physics sounds
shellcasings,0.93,# bullet shell casings hitting the ground
shellcasingsmp,0.93,# bullet shell casings hitting the ground in MP
wpn_plr,0.85,# player controlled weapons
wpnmp_plr,0.85,# player controlled weapons in MP
wpn_npc,0.87,# NPC controlled weapons
wpnmp_npc,0.87,# NPC controlled weapons in MP
wpn_projectile,0.9,# RPG movement Javelin movement
wpnmp_projectile,0.93,# Maximum sfx volume headroom
### Special use ###,,
na,0.7533,# non-catagorized (LEGACY DO NOT USE!)
max,0.93,# Maximum sfx volume headroom
scripted1,0.93,# scripted in game scenes
scripted2,0.93,# scripted in game scenes
scripted3,0.93,# scripted in game scenes
scripted4,0.93,# scripted in game scenes
scripted5,0.93,# scripted in game scenes
fullvolume,1,# HUGE sfx events only used in VERY special cases
### Level specific and MP perks ###,,
perkmp_quiet,0.0837,# MP perk for quiet footsteps
level_ac130,0.7905,# AC130 groundfire special volmod for use in AC130 level only
### Default if left blank ###,,
default,1,# volmod group used by aliases who don't define volmod groups. Set to 1.0 because code assumes 1.0 if not defined