feat: code_post_gfx.ff
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76
zone_raw/code_post_gfx/soundaliases/channels.def
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76
zone_raw/code_post_gfx/soundaliases/channels.def
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# Channel definition file
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# MAX number of channels: 64
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# name - the channel name (limited to 64 characters). Required.
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# priority - a numeric priority value where larger numbers take precedence over lower numbers. Default value = 0
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# is3d - whether this sound is spatialized ( 2d or 3d ). Default value = 2d
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# restricted - values (restricted, unrestricted), says whether channel is subject to the one sound per channel per entity rule. Default value = 'restricted'
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# pausable - valuse: (pause, nopause) whether this channel is pausable (e.g. when the in game menu appears). Default value = "pause"
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# max voices - the max number is 64 (though in practice this is smaller becaused of reservered channels for ambience etc...). Default value = 64
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# name, priority, is3d, restricted, pausable, maxvoices,
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#
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#
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#
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#
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physics,0,3d,unrestricted,pause,6
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ambdist1,0,3d,unrestricted,pause,6
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ambdist2,0,3d,unrestricted,pause,6
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alarm,1,3d
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auto,1,3d,unrestricted
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auto2,1,3d,unrestricted
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auto2d,1,2d,unrestricted
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autodog,1,3d,unrestricted
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explosiondist1,1,3d
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explosiondist2,1,3d
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explosiveimpact,1,3d,unrestricted,,8
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element,1,3d,unrestricted
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element_int,1,3d,unrestricted
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element_ext,1,3d,unrestricted
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bulletimpact,2,3d,unrestricted,,10
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bulletflesh1,2,3d,unrestricted,,10
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bulletflesh2,2,3d,unrestricted,,10
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bulletwhizby,2,3d,unrestricted,,12
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vehicle,2,3d,unrestricted
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vehiclelimited,2,3d,unrestricted,,10
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menu,2,2d,unrestricted,nopause
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body,3,3d
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body2d,3,2d
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reload,3,3d
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reload2d,3,2d
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item,4,3d
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explosion1,5,3d
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explosion2,5,3d
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explosion3,5,3d
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explosion4,5,3d
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explosion5,5,3d
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effects1,5,3d
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effects2,5,3d
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effects3,5,3d
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effects2d1,5,2d
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effects2d2,5,2d
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norestrict,5,3d,unrestricted
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norestrict2d,5,2d,unrestricted
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aircraft,5,3d,unrestricted
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vehicle2d,5,2d,unrestricted
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weapon_dist,3,3d
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weapon_mid,4,3d
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weapon,5,3d
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weapon2d,5,2d
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nonshock,5,3d
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nonshock2,5,3d
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grondo3d,6,3d,unrestricted
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grondo2d,6,2d,unrestricted
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voice,6,3d
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local,7,2d
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local2,7,2d
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local3,7,2d
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ambient,7,2d
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hurt,8,2d
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player1,8,2d
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player2,8,2d
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music,8,2d
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musicnopause,8,2d,,nopause
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mission,9,3d
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critical,9,3d
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announcer,9,2d
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shellshock,10,2d
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116
zone_raw/code_post_gfx/soundaliases/volumemodgroups.svmod
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116
zone_raw/code_post_gfx/soundaliases/volumemodgroups.svmod
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# Max number of mod groups: 128,,
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# Number of mod groups currently used: 69,,
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# name - volume mod group name,,
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# value - value to multiply volume of aliases tagged with given volmod group name,,
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### OLD AND TO BE DELETED ###,,
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foley,0.545,# To be DELETED
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### searched ready to remove ###,,
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wpnai,0.8228,# To be DELETED
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wpnplyr,0.704,# To be DELETED
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### User interface ###,,
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hud,0.7533,# MP in game feedback (level up, card slide, etc)
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interface,0.7533,# user interface sfx
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interface_music,0.7533,# user interface sfx
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### Music ###,,
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music,0.81,# level music (excluding title and fluff music)
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music_emitter,0.81,# point sourced music (ie portable radio)
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### Ambience ###,,
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ambience,0.678,# main ambience streams
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ambience_dist,0.904,# distant ambient element sfx
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element,0.904,# ambient element sfx
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emitter,0.755,# point emitter sfx
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physics,0.837,# physics elements
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### Character sounds ###,,
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bodyfall,0.7002,# bodyfalls
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foley_plr,0.545,# foley type sfx such as gear rattle, foliage movement etc.
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foleymp_plr,0.7031,# player gear rattle in MP
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foley_npc,0.6582,# npc gear rattle
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foleymp_npc,0.5357,# npc gear rattle in MP
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foley_wpn_plr,0.865,# Player reload sfx
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foley_wpn_npc,0.84,# NPC reload sfx
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footstep_plr,0.6229,# Player footsteps
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footstep_npc,0.8126,# footsteps and landing sfx
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footstepmp_plr,0.6229,# Player footsteps in MP
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footstepmp_npc,0.837,#footsteps and landing sfx in MP
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melee_plr,0.7533,# Player melee sfx
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melee_npc,0.7533,# NPC melee sfx
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### Dialogue ###,,
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chatteral,0.9,# battlechatter allied/friendly
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chatterax,0.85,# battlechatter axis/enemy
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reactional,0.9492,# allied character reaction sfx
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reactionax,0.8979,# axis character reaction sfx
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voiceover,1,# mission based speech
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voiceover_radio,1,# mission based radio speech
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voiceover_critical,1,# mission based speech at FULL Volume (DO NO CHANGE)
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voiceover_amb,1,# ambient based speech (flavor burst radio)
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### Explosions and destruction ###,,
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destruct,0.7807,# destructible objects
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explosion,0.7807,# explosion type sfx other than special moments
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explosion_grenade,0.85,# explosion sfx for grenades
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explosion_flashbang,0.7807,# explosion sfx for flashbangs
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explosion_rocket,0.85,# explosion sfx for rockets
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explosion_car,0.85,# explosion type sfx other than special moments
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### Bullet Impacts & Whizbys ###,,
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impact,0.93,# bullet impact sfx on geo
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impact_plr,0.7533,# bullet impact sfx on the player body
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impact_npc,0.65,# bullet impact sfx on the npc body
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impactmp,0.93,# bullet impact sfx on geo on the npc body
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impactmp_plr,0.7533,# bullet impact sfx on the player body
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impactmp_npc,0.7533,# bullet impact sfx
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whizby,0.8312,# bullet whizbys
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whizbymp,0.8312,# bullet whizbys in MP
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### Vehicle sounds ###,,
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vehicle_plr,0.6919,# plr vehicle movement sfx
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vehicle_npc,0.6919,# npc vehicle movement sfx
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vehicle_wpn_plr,0.704,# player controlled weapons mounted on vehicles
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vehicle_wpn_npc,0.8228,# npc vehicle mounted weapons
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vehicle,0.6919,# To be DELETED
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### Weapons ###,,
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grenadebounce,0.7533,# grenade bouncing on the ground physics sounds
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grenadebouncemp,0.7533,# grenade bouncing on the ground physics sounds
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shellcasings,0.93,# bullet shell casings hitting the ground
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shellcasingsmp,0.93,# bullet shell casings hitting the ground in MP
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wpn_plr,0.85,# player controlled weapons
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wpnmp_plr,0.85,# player controlled weapons in MP
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wpn_npc,0.87,# NPC controlled weapons
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wpnmp_npc,0.87,# NPC controlled weapons in MP
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wpn_projectile,0.9,# RPG movement Javelin movement
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wpnmp_projectile,0.93,# Maximum sfx volume headroom
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### Special use ###,,
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na,0.7533,# non-catagorized (LEGACY DO NOT USE!)
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max,0.93,# Maximum sfx volume headroom
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scripted1,0.93,# scripted in game scenes
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scripted2,0.93,# scripted in game scenes
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scripted3,0.93,# scripted in game scenes
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scripted4,0.93,# scripted in game scenes
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scripted5,0.93,# scripted in game scenes
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fullvolume,1,# HUGE sfx events only used in VERY special cases
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### Level specific and MP perks ###,,
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perkmp_quiet,0.0837,# MP perk for quiet footsteps
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level_ac130,0.7905,# AC130 groundfire special volmod for use in AC130 level only
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### Default if left blank ###,,
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default,1,# volmod group used by aliases who don't define volmod groups. Set to 1.0 because code assumes 1.0 if not defined
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