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98 lines
3.3 KiB
Plaintext
98 lines
3.3 KiB
Plaintext
{
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menuDef
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{
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name "victoryscreen"
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fullscreen 1
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rect 0 0 640 480 0 0
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focuscolor 1 1 1 1
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fadeClamp 1
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fadeCycle 1
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fadeAmount 0.1
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fadeInAmount 0.002
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onOpen
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{
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execondvarintvalue ui_arcade_lost 1 disconnect;
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uiScript closemenuondvar ui_arcade_lost 1 victoryscreen;
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uiScript openmenuondvar ui_arcade_lost 1 main;
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setdvar cl_paused 1;
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setitemcolor fadebox backcolor 0 0 0 1;
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fadeout fadebox;
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exec updategamerprofile;
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setdvar gamemode so;
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exec disconnect;
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close victoryscreen;
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open main;
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}
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onClose
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{
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setdvar cl_paused 0;
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setdvar ui_requiredtraining "";
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}
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itemDef
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{
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rect -107 0 854 480 0 0
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style 1
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decoration
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visible 1
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textscale 0.55
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backcolor 0.2 0.2 0.2 1
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}
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itemDef
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{
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rect -128 0 896 480 0 0
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style 3
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decoration
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visible when(dvarstring(mapname) == "cliffhanger");
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textscale 0.55
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backcolor 1 1 1 1
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background "black"
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}
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itemDef
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{
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name "defaultbackdrop"
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rect -427 -240 854 480 2 2
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style 3
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decoration
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visible when(dvarstring(ui_char_museum_mode) == "credits_1");
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textscale 0.55
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background "black"
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}
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itemDef
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{
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name "mainb"
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text "@MENU_SP_CONTINUE_TO_SPECIAL_OPS"
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rect 250 420 128 16 0 0
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type 1
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visible 1
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textalign 5
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textscale 0.4583
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textstyle 6
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textfont 9
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forecolor 0.9 0.9 0.9 0.9
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onFocus
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{
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play MENU_AUDIO_ON_FOCUS;
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}
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action
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{
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setdvar gamemode so;
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exec disconnect;
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close victoryscreen;
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open main;
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}
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}
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itemDef
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{
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name "fadebox"
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rect -128 0 896 480 0 0
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style 1
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decoration
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visible 1
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textscale 0.55
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backcolor 0 0 0 1
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forecolor 0 0 0 1
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background "white"
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}
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}
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}
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