iw5-menus/zone_raw/code_post_gfx/ui/victoryscreen.menu
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feat: code_post_gfx.ff
2024-06-08 11:16:14 +02:00

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{
menuDef
{
name "victoryscreen"
fullscreen 1
rect 0 0 640 480 0 0
focuscolor 1 1 1 1
fadeClamp 1
fadeCycle 1
fadeAmount 0.1
fadeInAmount 0.002
onOpen
{
execondvarintvalue ui_arcade_lost 1 disconnect;
uiScript closemenuondvar ui_arcade_lost 1 victoryscreen;
uiScript openmenuondvar ui_arcade_lost 1 main;
setdvar cl_paused 1;
setitemcolor fadebox backcolor 0 0 0 1;
fadeout fadebox;
exec updategamerprofile;
setdvar gamemode so;
exec disconnect;
close victoryscreen;
open main;
}
onClose
{
setdvar cl_paused 0;
setdvar ui_requiredtraining "";
}
itemDef
{
rect -107 0 854 480 0 0
style 1
decoration
visible 1
textscale 0.55
backcolor 0.2 0.2 0.2 1
}
itemDef
{
rect -128 0 896 480 0 0
style 3
decoration
visible when(dvarstring(mapname) == "cliffhanger");
textscale 0.55
backcolor 1 1 1 1
background "black"
}
itemDef
{
name "defaultbackdrop"
rect -427 -240 854 480 2 2
style 3
decoration
visible when(dvarstring(ui_char_museum_mode) == "credits_1");
textscale 0.55
background "black"
}
itemDef
{
name "mainb"
text "@MENU_SP_CONTINUE_TO_SPECIAL_OPS"
rect 250 420 128 16 0 0
type 1
visible 1
textalign 5
textscale 0.4583
textstyle 6
textfont 9
forecolor 0.9 0.9 0.9 0.9
onFocus
{
play MENU_AUDIO_ON_FOCUS;
}
action
{
setdvar gamemode so;
exec disconnect;
close victoryscreen;
open main;
}
}
itemDef
{
name "fadebox"
rect -128 0 896 480 0 0
style 1
decoration
visible 1
textscale 0.55
backcolor 0 0 0 1
forecolor 0 0 0 1
background "white"
}
}
}