init
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232
lui/actionscontrols.dec.lua
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232
lui/actionscontrols.dec.lua
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local f0_local0 = module
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local f0_local1, f0_local2 = ...
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f0_local0( f0_local1, package.seeall )
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CoD.PrintModuleLoad( _NAME )
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function GetDisplay( f1_arg0 )
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return Engine.GetBinding( f1_arg0 )
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end
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function bindKey( f2_arg0 )
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Engine.BindKey( f2_arg0 )
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end
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function OptionsWindowRefresh( f3_arg0, f3_arg1 )
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if f3_arg1.source_input == "button_action" or f3_arg1.source_input == "key_bound" then
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f3_arg0:processEvent( {
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name = "menu_refresh"
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} )
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f3_arg0:processEvent( {
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name = "refresh_content"
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} )
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end
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end
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function OptionsWindowTriggerRefresh( f4_arg0, f4_arg1 )
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f4_arg0:dispatchEventToRoot( {
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name = "options_window_refresh",
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source_input = f4_arg1.name,
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immediate = true
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} )
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end
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function SinglePlayerDisableFunction( f5_arg0, f5_arg1 )
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return not Engine.IsMultiplayer()
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end
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function ControlBindFactory( f6_arg0, f6_arg1, f6_arg2 )
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return {
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type = "UIGenericButton",
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id = "bind_" .. f6_arg0,
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disabledFunc = f6_arg2 or function ()
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return false
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end
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,
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properties = {
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variant = GenericButtonSettings.Variants.Info,
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button_text = Engine.Localize( f6_arg0 ),
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button_display_func = function ( f8_arg0, f8_arg1 )
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return GetDisplay( f6_arg1 )
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end
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,
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button_action_func = function ( f9_arg0, f9_arg1 )
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Engine.BindKey( f6_arg1 )
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OptionsWindowTriggerRefresh( f9_arg0, f9_arg1 )
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end
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},
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handlers = {
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element_refresh = MBh.EmitEvent( "content_refresh" ),
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key_bound = OptionsWindowTriggerRefresh
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}
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}
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end
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function OptionFactoryProfileData( f10_arg0, f10_arg1, f10_arg2, f10_arg3, f10_arg4, f10_arg5 )
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local f10_local0 = Engine.GetProfileData( f10_arg0 )
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local f10_local1 = 1
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for f10_local5, f10_local6 in pairs( f10_arg3 ) do
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if f10_local6.value == f10_local0 then
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f10_local1 = f10_local5
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break
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end
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end
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f10_local2 = function ( f11_arg0, f11_arg1 )
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Engine.ExecNow( f10_arg1 )
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Engine.ExecNow( "profile_menuDvarsFinish" )
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OptionsWindowTriggerRefresh( f11_arg0, f11_arg1 )
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end
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f10_local3 = {
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type = "UIGenericButton",
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id = "option_" .. f10_arg0,
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disabledFunc = f10_arg4 or function ()
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return false
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end
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}
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f10_local4 = {
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variant = GenericButtonSettings.Variants.Select
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}
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if f10_arg5 then
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local f10_local7 = f10_arg2
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end
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f10_local4.button_text = f10_local7 or Engine.Localize( f10_arg2 )
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f10_local4.button_display_func = function ( f13_arg0, f13_arg1 )
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return Engine.Localize( f10_arg3[f10_local1].text )
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end
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f10_local4.button_left_func = function ( f14_arg0, f14_arg1 )
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f10_local1 = 1 + (#f10_arg3 + f10_local1 - 1 - 1) % #f10_arg3
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f10_local2( f14_arg0, f14_arg1 )
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end
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f10_local4.button_right_func = function ( f15_arg0, f15_arg1 )
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f10_local1 = 1 + (f10_local1 - 1 + 1) % #f10_arg3
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f10_local2( f15_arg0, f15_arg1 )
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end
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f10_local3.properties = f10_local4
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f10_local3.handlers = {
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element_refresh = MBh.EmitEvent( "content_refresh" )
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}
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return f10_local3
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end
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function OptionsFeeder( f16_arg0 )
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local f16_local0 = {}
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Engine.ExecNow( "profile_menuDvarsSetup" )
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f16_local0[#f16_local0 + 1] = OptionFactoryProfileData( "leanEnabled", "profile_toggleLean", "@LUA_MENU_LEAN_TOGGLE", {
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{
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text = "@LUA_MENU_ENABLED",
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value = true
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},
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{
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text = "@LUA_MENU_DISABLED",
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value = false
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}
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} )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_FIRE_WEAPON", "+attack" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_AIM_DOWN_THE_SIGHT", "+toggleads_throw" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_HOLD_AIM_DOWN_SIGHT", "+speed_throw" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_RELOAD_WEAPON", "+reload" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_SWITCH_WEAPON", "weapnext" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@PLATFORM_MELEEZOOM", "+melee_zoom" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_USE", "+activate" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_FRAG_EQUIPMENT", "+frag" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_THROW_SPECIAL_GRENADE", "+smoke" )
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if SinglePlayerDisableFunction() then
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_WEAPON_ATTACHMENT", "+actionslot 3" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_INVENTORY_KILLSTREAK", "+actionslot 4" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_NVG_WATCH", "+actionslot 1" )
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else
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_KILLSTREAK_REWARD_SLOT_1", "+actionslot 4" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_KILLSTREAK_REWARD_SLOT_2", "+actionslot 5" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_KILLSTREAK_REWARD_SLOT_3", "+actionslot 6" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( "@MENU_KILLSTREAK_REWARD_SLOT_4", "+actionslot 7" )
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f16_local0[#f16_local0 + 1] = ControlBindFactory( Engine.IsAliensMode() and "ALIENS_UPGRADE_ABILITIES" or "@PLATFORM_UI_SHOW_SCORES", "togglescores" )
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end
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return f16_local0
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end
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function OptionsMainCreate( f17_arg0, f17_arg1 )
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f17_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addBackButton )
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end
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function actions_controls_vlist()
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return {
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type = "UIScrollingVerticalList",
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childrenFeeder = OptionsFeeder,
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properties = {
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use_arrows = true,
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sendScrollEvents = true,
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exclusiveController = MBh.Property( "exclusiveController" )
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},
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states = {
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default = {
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leftAnchor = true,
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rightAnchor = false,
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topAnchor = true,
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bottomAnchor = false,
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top = OptionsListDims.menu_top,
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bottom = OptionsListDims.menu_bottom,
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left = OptionsListDims.menu_left,
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right = OptionsListDims.menu_right
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}
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},
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handlers = {
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options_window_refresh = OptionsWindowRefresh
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}
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}
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end
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function actions_controls()
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return {
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type = "UIElement",
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id = "actions_controls_id",
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states = {
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default = {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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top = 0,
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bottom = 0,
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left = 0,
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right = 0
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}
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},
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handlers = {
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menu_create = OptionsMainCreate,
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menu_close = function ( f20_arg0, f20_arg1 )
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Engine.Exec( "updategamerprofile" )
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end
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},
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children = {
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{
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type = "generic_menu_title",
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properties = {
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menu_title = Engine.Localize( "@LUA_MENU_ACTIONS" )
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}
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},
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{
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type = "actions_controls_vlist",
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id = "actions_cotnrols_vlist_id"
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},
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{
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type = "button_helper_text_main",
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id = "button_helper_text_id"
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},
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{
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type = "UIBindButton",
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handlers = {
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button_secondary = MBh.LeaveMenu()
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}
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}
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}
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}
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end
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LUI.MenuBuilder.registerDef( "actions_controls_vlist", actions_controls_vlist )
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LUI.MenuBuilder.registerDef( "actions_controls", actions_controls )
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LockTable( _M )
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