198 lines
5.4 KiB
Lua
198 lines
5.4 KiB
Lua
local f0_local0 = module
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local f0_local1, f0_local2 = ...
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f0_local0( f0_local1, package.seeall )
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CoD.PrintModuleLoad( _NAME )
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f0_local0 = function ( f1_arg0, f1_arg1 )
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local f1_local0 = MBh.AnimateSequence( {
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{
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"default",
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0
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},
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{
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"opening",
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250
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},
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{
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"active",
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0
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},
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{
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"active",
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3000
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},
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{
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"default",
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250
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}
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} )
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f1_local0( f1_arg0 )
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end
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f0_local1 = function ( f2_arg0, f2_arg1 )
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if f2_arg1.value == 1 then
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f2_arg0:closeChildren()
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local f2_local0 = {}
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local f2_local1 = Game.GetOmnvar( "ui_spawn_abilities1" )
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local f2_local2 = Game.GetOmnvar( "ui_spawn_abilities2" )
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for f2_local3 = 1, 24, 1 do
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f2_local0[f2_local3] = hasbit( f2_local1, bit( f2_local3 ) )
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f2_local0[f2_local3 + 24] = hasbit( f2_local2, bit( f2_local3 ) )
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end
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for f2_local3 = 1, #f2_local0, 1 do
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if f2_local0[f2_local3] then
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local f2_local6 = Engine.TableLookup( KillCamAbilitiesBitMaskTable.File, KillCamAbilitiesBitMaskTable.Cols.Index, f2_local3, KillCamAbilitiesBitMaskTable.Cols.Ref )
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local f2_local7 = Engine.TableLookup( PerkTable.File, PerkTable.Cols.Ref, f2_local6, PerkTable.Cols.Cost )
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local f2_local8 = Engine.TableLookup( PerkTable.File, PerkTable.Cols.Ref, f2_local6, PerkTable.Cols.Image )
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local f2_local9 = RegisterMaterial( "white" )
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local f2_local10 = RegisterMaterial( f2_local8 )
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local f2_local11 = Engine.TableLookup( PerkTable.File, PerkTable.Cols.Ref, f2_local6, PerkTable.Cols.Name )
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local f2_local12 = nil
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local f2_local13 = false
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for self = 1, Cac.Abilities.Settings.AbilitiesNumCategories, 1 do
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for f2_local17 = 1, Cac.Abilities.Settings.AbilitiesPerCategory, 1 do
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if Cac.GetAbilitySlotRef( Cac.GetAbilityRef( self - 1 ), f2_local17 ) == f2_local6 then
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f2_local13 = true
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break
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end
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end
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if f2_local13 == true then
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end
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end
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local self = LUI.UIElement.new()
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self.id = "perk_container" .. f2_local3
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self:registerAnimationState( "default", {
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topAnchor = false,
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leftAnchor = true,
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bottomAnchor = false,
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rightAnchor = false,
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top = -16,
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left = 0,
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bottom = 18,
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width = 32
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} )
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self:animateToState( "default", 0 )
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local f2_local15 = LUI.UIImage.new()
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f2_local15.id = "perk_bg" .. f2_local3
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f2_local15:registerAnimationState( "default", {
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topAnchor = true,
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leftAnchor = true,
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bottomAnchor = true,
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rightAnchor = true,
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red = 1,
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green = 1,
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blue = 1,
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material = f2_local9
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} )
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f2_local15:animateToState( "default", 0 )
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local f2_local16 = LUI.UIImage.new()
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f2_local16.id = "perk_bar" .. f2_local3
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f2_local16:registerAnimationState( "default", {
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topAnchor = true,
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leftAnchor = true,
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bottomAnchor = false,
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rightAnchor = true,
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top = 31,
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height = 3,
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red = Colors.cac_ability[f2_local12].r,
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green = Colors.cac_ability[f2_local12].g,
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blue = Colors.cac_ability[f2_local12].b,
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material = f2_local9
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} )
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f2_local16:animateToState( "default", 0 )
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local f2_local20 = LUI.UIImage.new()
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f2_local20.id = "perk_image" .. f2_local3
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f2_local20:registerAnimationState( "default", {
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topAnchor = true,
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leftAnchor = true,
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bottomAnchor = false,
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rightAnchor = true,
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top = 0,
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height = 32,
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red = 0,
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green = 0,
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blue = 0,
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material = f2_local10
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} )
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f2_local20:animateToState( "default", 0 )
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local f2_local17 = LUI.UIText.new()
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f2_local17.id = "perk_text" .. f2_local3
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f2_local17:setText( Engine.Localize( "@" .. f2_local11 ) )
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f2_local17:setTextStyle( CoD.TextStyle.Shadowed )
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f2_local17:registerAnimationState( "default", {
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topAnchor = false,
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leftAnchor = false,
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bottomAnchor = false,
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rightAnchor = false,
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top = -CoD.TextSettings.HudEuroMedSmallFont.Height / 2,
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left = 35,
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bottom = CoD.TextSettings.HudEuroMedSmallFont.Height / 2,
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right = 547,
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font = CoD.TextSettings.HudEuroMedSmallFont.Font,
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alignment = LUI.Alignment.Left
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} )
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f2_local17:animateToState( "default", 0 )
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self:addElement( f2_local15 )
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self:addElement( f2_local16 )
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self:addElement( f2_local20 )
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self:addElement( f2_local17 )
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f2_arg0:addElement( self )
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end
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end
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f0_local0( f2_arg0:getParent(), f2_arg1 )
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end
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end
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LUI.MenuBuilder.registerType( "perksOnSpawnHudDef", function ()
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local self = LUI.UIElement.new()
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self.id = "perks_on_spawn_hud"
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self:registerAnimationState( "default", {
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topAnchor = true,
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leftAnchor = true,
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bottomAnchor = false,
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rightAnchor = false,
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top = 250,
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left = -500,
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height = 456,
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width = 512,
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alpha = 0
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} )
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self:animateToState( "default", 0 )
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self:registerAnimationState( "opening", {
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topAnchor = true,
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leftAnchor = true,
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bottomAnchor = false,
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rightAnchor = false,
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top = 250,
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left = 30,
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height = 456,
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width = 512,
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alpha = 1
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} )
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self:registerAnimationState( "active", {
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topAnchor = true,
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leftAnchor = true,
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bottomAnchor = false,
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rightAnchor = false,
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top = 250,
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left = 10,
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height = 456,
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width = 512,
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alpha = 1
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} )
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local f3_local1 = LUI.UIVerticalList.new()
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f3_local1.id = "perks_on_spawn_vl"
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f3_local1:registerAnimationState( "default", {
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topAnchor = true,
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leftAnchor = true,
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bottomAnchor = true,
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rightAnchor = true,
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spacing = 1
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} )
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f3_local1:animateToState( "default", 0 )
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f3_local1:registerOmnvarHandler( "ui_spawn_abilities_show", f0_local1 )
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self:addElement( f3_local1 )
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return self
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end )
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LockTable( _M )
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