feat: admen abooze
This commit is contained in:
@@ -103,9 +103,7 @@ namespace arxan
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BOOL WINAPI set_thread_context_stub(const HANDLE thread, CONTEXT* context)
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{
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if (!game::environment::is_sp()
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&& game::dwGetLogOnStatus(0) == game::DW_LIVE_CONNECTED
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&& context->ContextFlags == CONTEXT_DEBUG_REGISTERS)
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if (game::dwGetLogOnStatus(0) == game::DW_LIVE_CONNECTED && context->ContextFlags == CONTEXT_DEBUG_REGISTERS)
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{
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return TRUE;
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}
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@@ -142,8 +140,6 @@ namespace arxan
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void post_unpack() override
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{
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if (game::environment::is_sp()) return;
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utils::hook::jump(0x1404FE1E0, 0x1404FE2D0); // idk
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utils::hook::jump(0x140558C20, 0x140558CB0); // dwNetPump
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utils::hook::jump(0x140591850, 0x1405918E0); // dwLobbyPump
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@@ -45,8 +45,6 @@ namespace weapons
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp()) return;
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// Kill Scr_PrecacheItem (We are going to do this from code)
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utils::hook::nop(0x1403BDB10, 4);
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utils::hook::set<std::uint8_t>(0x1403BDB10, 0xC3);
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@@ -272,23 +272,14 @@ namespace auth
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void post_unpack() override
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{
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// Patch steam id bit check
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if (game::environment::is_sp())
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{
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utils::hook::jump(0x1404BF3F0, 0x1404BF446);
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utils::hook::jump(0x1404C02AF, 0x1404C02F0);
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utils::hook::jump(0x1404C07F4, 0x1404C0842);
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}
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else
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{
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utils::hook::jump(0x140585410, 0x140585466);
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utils::hook::jump(0x140142252, 0x140142293);
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utils::hook::jump(0x140142334, 0x140142389);
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utils::hook::jump(0x1405864EF, 0x140586530);
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utils::hook::jump(0x140586A80, 0x140586AC6);
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utils::hook::jump(0x140585410, 0x140585466);
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utils::hook::jump(0x140142252, 0x140142293);
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utils::hook::jump(0x140142334, 0x140142389);
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utils::hook::jump(0x1405864EF, 0x140586530);
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utils::hook::jump(0x140586A80, 0x140586AC6);
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utils::hook::jump(0x140479636, get_direct_connect_stub(), true);
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utils::hook::call(0x1402C4F8E, send_connect_data_stub);
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}
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utils::hook::jump(0x140479636, get_direct_connect_stub(), true);
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utils::hook::call(0x1402C4F8E, send_connect_data_stub);
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command::add("guid", []() -> void
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{
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@@ -115,13 +115,13 @@ namespace binding
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}
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// write all bindings to config file
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utils::hook::call(SELECT_VALUE(0x14023DF2B, 0x1402C465B), key_write_bindings_to_buffer_stub);
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utils::hook::call(0x1402C465B, key_write_bindings_to_buffer_stub);
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// links a custom command to an index
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utils::hook::jump(SELECT_VALUE(0x14023D6E0, 0x1402C3E50), key_get_binding_for_cmd_stub);
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utils::hook::jump(0x1402C3E50, key_get_binding_for_cmd_stub);
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// execute custom binds
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cl_execute_key_hook.create(SELECT_VALUE(0x140239970, 0x1402BF0E0), &cl_execute_key_stub);
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cl_execute_key_hook.create(0x1402BF0E0, &cl_execute_key_stub);
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}
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};
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}
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@@ -160,11 +160,6 @@ namespace bots
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp())
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{
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return;
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}
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get_bot_name_hook.create(game::SV_BotGetRandomName, get_random_bot_name);
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command::add("spawnBot", [](const command::params& params)
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@@ -40,9 +40,8 @@ namespace branding
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localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION " by AlterWare.\n");
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utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub);
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ui_get_formatted_build_number_hook.create(
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SELECT_VALUE(0x140415FD0, 0x1404D7C00), ui_get_formatted_build_number_stub);
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utils::hook::call(0x140414424, dvar_set_string_stub);
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ui_get_formatted_build_number_hook.create(0x1404D7C00, ui_get_formatted_build_number_stub);
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scheduler::loop([]()
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{
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@@ -28,11 +28,6 @@ namespace bullet
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp())
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{
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return;
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}
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dvars::bg_surfacePenetration = game::Dvar_RegisterFloat("bg_surfacePenetration", 0.0f,
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0.0f, std::numeric_limits<float>::max(), game::DVAR_FLAG_SAVED,
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"Set to a value greater than 0 to override the surface penetration depth");
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@@ -126,11 +126,11 @@ namespace colors
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if (index == '8')
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{
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*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x145FFD958, 0x1480E85BC));
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*color = *reinterpret_cast<DWORD*>(0x1480E85BC);
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}
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else if (index == '9')
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{
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*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x145FFD95C, 0x1480E85C0));
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*color = *reinterpret_cast<DWORD*>(0x1480E85C0);
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}
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else if (index == ':')
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{
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@@ -138,7 +138,7 @@ namespace colors
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}
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else if (index == ';')
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{
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*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x145FFD964, 0x1480E85C8));
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*color = *reinterpret_cast<DWORD*>(0x1480E85C8);
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}
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else
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{
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@@ -157,25 +157,22 @@ namespace colors
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return;
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}
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if (!game::environment::is_sp())
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{
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// allows colored name in-game
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utils::hook::call(0x1403881CF, com_clean_name_stub);
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utils::hook::call(0x140388224, com_clean_name_stub);
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// allows colored name in-game
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utils::hook::call(0x1403881CF, com_clean_name_stub);
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utils::hook::call(0x140388224, com_clean_name_stub);
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// don't apply colors to overhead names
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utils::hook::call(0x14025CE79, cl_get_client_name_and_clan_tag_stub);
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// don't apply colors to overhead names
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utils::hook::call(0x14025CE79, cl_get_client_name_and_clan_tag_stub);
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// don't apply colors to overhead names of agents (like dogs or juggernauts)
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// hook Com_sprintf in CL_GetAgentName
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utils::hook::call(0x1402CF760, com_sprintf_stub);
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// don't apply colors to overhead names of agents (like dogs or juggernauts)
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// hook Com_sprintf in CL_GetAgentName
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utils::hook::call(0x1402CF760, com_sprintf_stub);
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// patch I_CleanStr
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utils::hook::jump(0x1404F63C0, i_clean_str_stub);
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}
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// patch I_CleanStr
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utils::hook::jump(0x1404F63C0, i_clean_str_stub);
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// force new colors
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utils::hook::jump(SELECT_VALUE(0x14055DCC0, 0x14062AE80), rb_lookup_color_stub);
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utils::hook::jump(0x14062AE80, rb_lookup_color_stub);
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// add colors
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add(0, 0, 0); // 0 - Black
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@@ -253,16 +253,9 @@ namespace command
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp())
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{
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add_sp_commands();
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}
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else
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{
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utils::hook::call(0x14041213C, &parse_commandline_stub);
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utils::hook::call(0x14041213C, &parse_commandline_stub);
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add_mp_commands();
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}
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add_mp_commands();
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add_commands_generic();
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}
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@@ -449,93 +442,6 @@ namespace command
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execute(dvar->current.string);
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});
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}
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void add_sp_commands()
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{
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add("god", []
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::sp::g_entities[0].flags ^= game::FL_GODMODE;
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game::CG_GameMessage(0, utils::string::va("godmode %s", game::sp::g_entities[0].flags & game::FL_GODMODE ? "^2on" : "^1off"));
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});
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add("notarget", []
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::sp::g_entities[0].flags ^= game::FL_NOTARGET;
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game::CG_GameMessage(0, utils::string::va("notarget %s", game::sp::g_entities[0].flags & game::FL_NOTARGET ? "^2on" : "^1off"));
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});
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add("noclip", []
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::sp::g_entities[0].client->flags ^= 1;
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game::CG_GameMessage(0, utils::string::va("noclip %s", game::sp::g_entities[0].client->flags & 1 ? "^2on" : "^1off"));
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});
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add("ufo", []
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::sp::g_entities[0].client->flags ^= 2;
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game::CG_GameMessage(0, utils::string::va("ufo %s", game::sp::g_entities[0].client->flags & 2 ? "^2on" : "^1off"));
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});
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add("give", [](const params& params)
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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if (params.size() < 2)
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{
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game::CG_GameMessage(0, "You did not specify a weapon name");
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return;
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}
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auto ps = game::SV_GetPlayerstateForClientNum(0);
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auto wp = game::G_GetWeaponForName(params.get(1));
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if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0))
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{
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game::G_InitializeAmmo(ps, wp, 0);
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game::G_SelectWeapon(0, wp);
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}
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});
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add("take", [](const params& params)
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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if (params.size() < 2)
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{
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game::CG_GameMessage(0, "You did not specify a weapon name");
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return;
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}
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auto ps = game::SV_GetPlayerstateForClientNum(0);
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auto wp = game::G_GetWeaponForName(params.get(1));
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game::G_TakePlayerWeapon(ps, wp);
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});
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}
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static void add_mp_commands()
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{
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@@ -125,7 +125,7 @@ namespace console
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void post_unpack() override
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{
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// Redirect input (]command)
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utils::hook::jump(SELECT_VALUE(0x14043DFA0, 0x140502A80), append_text);
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utils::hook::jump(0x140502A80, append_text);
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utils::hook::jump(printf, print_stub);
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@@ -219,7 +219,7 @@ namespace console
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HWND get_window()
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{
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return *reinterpret_cast<HWND*>((SELECT_VALUE(0x145A7B490, 0x147AD1DB0)));
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return *reinterpret_cast<HWND*>(0x147AD1DB0);
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}
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void set_title(std::string title)
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@@ -241,7 +241,7 @@ namespace console
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SetWindowPos(get_window(), nullptr, rect.left, rect.top, width, height, 0);
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auto* const logo_window = *reinterpret_cast<HWND*>(SELECT_VALUE(0x145A7B4A0, 0x147AD1DC0));
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auto* const logo_window = *reinterpret_cast<HWND*>(0x147AD1DC0);
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SetWindowPos(logo_window, nullptr, 5, 5, width - 25, 60, 0);
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}
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@@ -49,7 +49,7 @@ namespace cursor
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{
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// This is the legacy cursor
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// TODO: Find the new cursor drawing...
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utils::hook::call(SELECT_VALUE(0x14040117E, 0x1404BB119), draw_cursor_stub);
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utils::hook::call(0x1404BB119, draw_cursor_stub);
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scheduler::loop([]()
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{
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@@ -442,7 +442,7 @@ namespace demonware
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void post_unpack() override
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{
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utils::hook::jump(SELECT_VALUE(0x140602230, 0x1406F54D0), bd_logger_stub);
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utils::hook::jump(0x1406F54D0, bd_logger_stub);
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}
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void pre_destroy() override
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@@ -37,7 +37,7 @@ namespace discord
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if (!game::CL_IsCgameInitialized())
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{
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discord_presence.details = game::environment::is_sp() ? "Singleplayer" : "Multiplayer";
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discord_presence.details = "Multiplayer";
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discord_presence.state = "Main Menu";
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discord_presence.partySize = 0;
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@@ -47,8 +47,6 @@ namespace discord
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}
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else
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{
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if (game::environment::is_sp()) return;
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const auto* gametype = game::UI_LocalizeGametype(game::Dvar_FindVar("ui_gametype")->current.string);
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const auto* map = game::UI_LocalizeMapname(game::Dvar_FindVar("ui_mapname")->current.string);
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@@ -171,8 +171,6 @@ namespace dvar_cheats
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp()) return;
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utils::hook::nop(0x1404F0D13, 4); // let our stub handle zero-source sets
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utils::hook::jump(0x1404F0D1A, dvar_flag_checks_stub, true); // check extra dvar flags when setting values
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@@ -143,15 +143,16 @@ namespace fastfiles
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public:
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void post_unpack() override
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{
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db_try_load_x_file_internal_hook.create(SELECT_VALUE(0x140275850, 0x1403237F0), &db_try_load_x_file_internal);
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db_try_load_x_file_internal_hook.create(0x1403237F0, &db_try_load_x_file_internal);
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db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub);
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dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts to binary format");
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dvars::g_dump_string_tables = game::Dvar_RegisterBool("g_dumpStringTables", false, game::DVAR_FLAG_NONE, "Dump CSV files");
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utils::hook::call(SELECT_VALUE(0x1402752DF, 0x140156350), p_mem_free_stub);
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utils::hook::call(SELECT_VALUE(0x140276004, 0x140324259), p_mem_free_stub);
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utils::hook::call(0x140156350, p_mem_free_stub);
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utils::hook::call(0x140324259, p_mem_free_stub);
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// who asked for this this ?
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command::add("materiallist", [](const command::params& params)
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{
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game::DB_EnumXAssets_FastFile(game::ASSET_TYPE_MATERIAL, [](const game::XAssetHeader header, void*)
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@@ -163,17 +164,14 @@ namespace fastfiles
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}, nullptr, false);
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||||
});
|
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if (!game::environment::is_sp())
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{
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reallocate_asset_pool(game::ASSET_TYPE_WEAPON, 320);
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reallocate_asset_pool(game::ASSET_TYPE_WEAPON, 320);
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// Fixes ("Exceeded limit of 16 'font' assets.") new steam files use a 32 font pool (2026)
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reallocate_asset_pool(game::ASSET_TYPE_FONT, 32);
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// Fixes ("Exceeded limit of 16 'font' assets.") new steam files use a 32 font pool (2026)
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reallocate_asset_pool(game::ASSET_TYPE_FONT, 32);
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// Allow loading of unsigned fastfiles
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utils::hook::set<uint8_t>(0x1402FBF23, 0xEB); // DB_LoadXFile
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utils::hook::nop(0x1402FC445, 2); // DB_SetFileLoadCompressor
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}
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// Allow loading of unsigned fastfiles
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utils::hook::set<uint8_t>(0x1402FBF23, 0xEB); // DB_LoadXFile
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utils::hook::nop(0x1402FC445, 2); // DB_SetFileLoadCompressor
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}
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};
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}
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@@ -275,29 +275,18 @@ namespace filesystem
|
||||
void post_unpack() override
|
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{
|
||||
// Set fs_basegame
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utils::hook::inject(SELECT_VALUE(0x14041C053, 0x1404DDA13), "iw6");
|
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utils::hook::inject(0x1404DDA13, "iw6");
|
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|
||||
#ifndef INJECT_HOST_AS_LIB
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utils::hook::jump(SELECT_VALUE(0x1404351B0, 0x1404F96C0), sys_default_install_path_stub);
|
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utils::hook::jump(0x1404F96C0, sys_default_install_path_stub);
|
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#endif
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::call(0x14041B744, fs_startup_stub);
|
||||
utils::hook::call(0x1404DD704, fs_startup_stub);
|
||||
utils::hook::call(0x1404DDB43, fs_startup_stub);
|
||||
|
||||
utils::hook::call(0x14041CD00, register_custom_path_stub);
|
||||
utils::hook::call(0x14041CD20, register_custom_path_stub);
|
||||
utils::hook::call(0x14041CD5F, register_custom_path_stub);
|
||||
}
|
||||
else
|
||||
{
|
||||
utils::hook::call(0x1404DD704, fs_startup_stub);
|
||||
utils::hook::call(0x1404DDB43, fs_startup_stub);
|
||||
|
||||
utils::hook::call(0x1404DE550, register_custom_path_stub);
|
||||
utils::hook::call(0x1404DE570, register_custom_path_stub);
|
||||
utils::hook::call(0x1404DE5AF, register_custom_path_stub);
|
||||
}
|
||||
utils::hook::call(0x1404DE550, register_custom_path_stub);
|
||||
utils::hook::call(0x1404DE570, register_custom_path_stub);
|
||||
utils::hook::call(0x1404DE5AF, register_custom_path_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -85,7 +85,7 @@ namespace fps
|
||||
|
||||
perf_calc_fps(&cg_perf, cg_perf.frame_ms);
|
||||
|
||||
utils::hook::invoke<void>(SELECT_VALUE(0x1405806E0, 0x140658E30));
|
||||
utils::hook::invoke<void>(0x140658E30);
|
||||
}
|
||||
|
||||
void cg_draw_fps()
|
||||
@@ -167,10 +167,10 @@ namespace fps
|
||||
|
||||
// fps setup
|
||||
cg_perf.perf_start = std::chrono::high_resolution_clock::now();
|
||||
utils::hook::call(SELECT_VALUE(0x140242C11, 0x1402CF457), &perf_update);
|
||||
utils::hook::call(0x1402CF457, &perf_update);
|
||||
|
||||
// change cg_drawfps flags to saved
|
||||
utils::hook::call(SELECT_VALUE(0x1401F400A, 0x140272B98), &cg_draw_fps_register_stub);
|
||||
utils::hook::call(0x140272B98, &cg_draw_fps_register_stub);
|
||||
|
||||
cg_drawPing = game::Dvar_RegisterInt("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, "Draw ping");
|
||||
|
||||
|
||||
@@ -63,11 +63,6 @@ namespace game_log
|
||||
public:
|
||||
void post_load() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E8A20, gscr_log_print);
|
||||
|
||||
scheduler::once([]
|
||||
|
||||
@@ -65,30 +65,6 @@ namespace gameplay
|
||||
a.jmp(0x140383796);
|
||||
});
|
||||
|
||||
const auto pm_bouncing_stub_sp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto no_bounce = a.newLabel();
|
||||
const auto loc_14046ED26 = a.newLabel();
|
||||
|
||||
a.push(rax);
|
||||
|
||||
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::pm_bouncing)));
|
||||
a.mov(al, byte_ptr(rax, 0x10));
|
||||
a.cmp(ptr(rbp, -0x40), al);
|
||||
|
||||
a.pop(rax);
|
||||
a.jz(no_bounce);
|
||||
a.jmp(0x14046EC7E);
|
||||
|
||||
a.bind(no_bounce);
|
||||
a.cmp(ptr(rbp, -0x80), r13d);
|
||||
a.jnz(loc_14046ED26);
|
||||
a.jmp(0x14046EC6C);
|
||||
|
||||
a.bind(loc_14046ED26);
|
||||
a.jmp(0x14046ED26);
|
||||
});
|
||||
|
||||
const auto pm_bouncing_stub_mp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto no_bounce = a.newLabel();
|
||||
@@ -327,21 +303,13 @@ namespace gameplay
|
||||
void post_unpack() override
|
||||
{
|
||||
// Implement bouncing dvar
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::nop(0x14046EC5C, 16);
|
||||
}
|
||||
|
||||
utils::hook::jump(
|
||||
SELECT_VALUE(0x14046EC5C, 0x140228FFF), SELECT_VALUE(pm_bouncing_stub_sp, pm_bouncing_stub_mp), true);
|
||||
utils::hook::jump(0x140228FFF, pm_bouncing_stub_mp, true);
|
||||
dvars::pm_bouncing = game::Dvar_RegisterBool("pm_bouncing", false,
|
||||
game::DVAR_FLAG_REPLICATED, "Enable bouncing");
|
||||
|
||||
dvars::player_sustainAmmo = game::Dvar_RegisterBool("player_sustainAmmo", false,
|
||||
game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo.");
|
||||
pm_weapon_use_ammo_hook.create(SELECT_VALUE(0x140479640, 0x140238A90), &pm_weapon_use_ammo_stub);
|
||||
|
||||
if (game::environment::is_sp()) return;
|
||||
pm_weapon_use_ammo_hook.create(0x140238A90, &pm_weapon_use_ammo_stub);
|
||||
|
||||
// Implement player ejection dvar
|
||||
dvars::g_playerEjection = game::Dvar_RegisterBool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED, "Flag whether player ejection is on or off");
|
||||
|
||||
@@ -303,11 +303,11 @@ namespace gsc
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
scr_emit_function_hook.create(SELECT_VALUE(0x1403D3350, 0x14042E150), &scr_emit_function_stub);
|
||||
scr_emit_function_hook.create(0x14042E150, &scr_emit_function_stub);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x1403D32E4, 0x14042E0E4), compile_error_stub); // LinkFile
|
||||
utils::hook::call(SELECT_VALUE(0x1403D3338, 0x14042E138), compile_error_stub); // LinkFile
|
||||
utils::hook::call(SELECT_VALUE(0x1403D342A, 0x14042E22B), find_variable_stub); // Scr_EmitFunction
|
||||
utils::hook::call(0x14042E0E4, compile_error_stub); // LinkFile
|
||||
utils::hook::call(0x14042E138, compile_error_stub); // LinkFile
|
||||
utils::hook::call(0x14042E22B, find_variable_stub); // Scr_EmitFunction
|
||||
|
||||
// Restore basic error messages to scr functions
|
||||
utils::hook::jump(game::Scr_GetObject, scr_get_object);
|
||||
@@ -317,16 +317,13 @@ namespace gsc
|
||||
utils::hook::jump(game::Scr_GetInt, scr_get_int);
|
||||
utils::hook::jump(game::Scr_GetFloat, scr_get_float);
|
||||
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DE150, 0x1404390B0), scr_get_pointer_type);
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DE320, 0x140439280), scr_get_type);
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DE390, 0x1404392F0), scr_get_type_name);
|
||||
utils::hook::jump(0x1404390B0, scr_get_pointer_type);
|
||||
utils::hook::jump(0x140439280, scr_get_type);
|
||||
utils::hook::jump(0x1404392F0, scr_get_type_name);
|
||||
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
utils::hook::call(0x14038A4F7, player_cmd_set_client_dvar_is_valid_name);
|
||||
utils::hook::call(0x14038A52F, player_cmd_set_client_dvar_server_dvar);
|
||||
utils::hook::call(0x14038A53A, player_cmd_set_client_dvar_non_writable_dvar);
|
||||
}
|
||||
utils::hook::call(0x14038A4F7, player_cmd_set_client_dvar_is_valid_name);
|
||||
utils::hook::call(0x14038A52F, player_cmd_set_client_dvar_server_dvar);
|
||||
utils::hook::call(0x14038A53A, player_cmd_set_client_dvar_non_writable_dvar);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
|
||||
@@ -200,7 +200,7 @@ namespace gsc
|
||||
}
|
||||
|
||||
console::warn("******* script runtime error ********\n");
|
||||
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(SELECT_VALUE(0x1455BE740, 0x144D57840));
|
||||
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x144D57840);
|
||||
|
||||
const std::string error = gsc_error_msg.has_value() ? std::format(": {}", gsc_error_msg.value()) : std::string();
|
||||
|
||||
@@ -360,21 +360,21 @@ namespace gsc
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F468, 0x1409E6CE8), scr_print);
|
||||
utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F480, 0x1409E6D00), scr_print_ln);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6CE8, scr_print);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6D00, scr_print_ln);
|
||||
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D353B + 1, 0x14042E33B + 1), 0x1000); // Scr_RegisterFunction
|
||||
utils::hook::set<std::uint32_t>(0x14042E33B + 1, 0x1000); // Scr_RegisterFunction
|
||||
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D3542 + 4, 0x14042E342 + 4), RVA(&func_table)); // Scr_RegisterFunction
|
||||
// utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403E0BDD + 3, 0x14043BBBE + 3), RVA(&func_table)); // VM_Execute_0
|
||||
utils::hook::inject(SELECT_VALUE(0x1403D38E4 + 3, 0x14042E734 + 3), &func_table); // Scr_BeginLoadScripts
|
||||
utils::hook::set<std::uint32_t>(0x14042E342 + 4, RVA(&func_table)); // Scr_RegisterFunction
|
||||
// utils::hook::set<std::uint32_t>(0x14043BBBE + 3, RVA(&func_table)); // VM_Execute_0
|
||||
utils::hook::inject(0x14042E734 + 3, &func_table); // Scr_BeginLoadScripts
|
||||
|
||||
utils::hook::nop(SELECT_VALUE(0x1403E0BDD + 5, 0x14043BBBE + 5), 2);
|
||||
utils::hook::call(SELECT_VALUE(0x1403E0BDD, 0x14043BBBE), vm_call_builtin_function);
|
||||
utils::hook::nop(0x14043BBBE + 5, 2);
|
||||
utils::hook::call(0x14043BBBE, vm_call_builtin_function);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x1403D391F, 0x14042E76F), scr_get_function_stub);
|
||||
utils::hook::call(0x14042E76F, scr_get_function_stub);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x1403E1ED0, 0x14043CEB1), vm_error_stub);
|
||||
utils::hook::call(0x14043CEB1, vm_error_stub);
|
||||
|
||||
add_function("replacefunc", []
|
||||
{
|
||||
@@ -392,11 +392,6 @@ namespace gsc
|
||||
command::execute(cmd);
|
||||
});
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E38, assert_ex_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E50, assert_msg_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E20, assert_cmd);
|
||||
|
||||
@@ -224,26 +224,15 @@ namespace gsc
|
||||
load(base_dir);
|
||||
|
||||
const auto* map_name = game::Dvar_FindVar("mapname");
|
||||
|
||||
const std::filesystem::path game_folder = "mp";
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
const std::filesystem::path game_folder = "sp";
|
||||
load(base_dir / game_folder);
|
||||
|
||||
load(base_dir / game_folder);
|
||||
load(base_dir / game_folder / map_name->current.string);
|
||||
|
||||
load(base_dir / game_folder / map_name->current.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::filesystem::path game_folder = "mp";
|
||||
|
||||
load(base_dir / game_folder);
|
||||
|
||||
load(base_dir / game_folder / map_name->current.string);
|
||||
|
||||
const auto* game_type = game::Dvar_FindVar("g_gametype");
|
||||
load(base_dir / game_folder / game_type->current.string);
|
||||
}
|
||||
const auto* game_type = game::Dvar_FindVar("g_gametype");
|
||||
load(base_dir / game_folder / game_type->current.string);
|
||||
}
|
||||
|
||||
int db_is_x_asset_default(game::XAssetType type, const char* name)
|
||||
@@ -369,14 +358,14 @@ namespace gsc
|
||||
return {{}, script_data};
|
||||
});
|
||||
|
||||
utils::hook::invoke<void>(SELECT_VALUE(0x1403D3860, 0x14042E6B0));
|
||||
utils::hook::invoke<void>(0x14042E6B0);
|
||||
}
|
||||
|
||||
void scr_end_load_scripts_stub()
|
||||
{
|
||||
gsc_ctx->cleanup();
|
||||
|
||||
utils::hook::invoke<void>(SELECT_VALUE(0x140603C00, 0x14042E7E0));
|
||||
utils::hook::invoke<void>(0x14042E7E0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -408,17 +397,17 @@ namespace gsc
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
dvars::com_developer = reinterpret_cast<game::dvar_t**>(SELECT_VALUE(0x141603850, 0x1419A9700));
|
||||
dvars::com_developer = reinterpret_cast<game::dvar_t**>(0x1419A9700);
|
||||
|
||||
// Load our scripts with an uncompressed stack
|
||||
utils::hook::call(SELECT_VALUE(0x1403DC8F0, 0x140437940), db_get_raw_buffer_stub);
|
||||
utils::hook::call(0x140437940, db_get_raw_buffer_stub);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x14032D1E0, 0x1403CCED9), scr_begin_load_scripts_stub); // GScr_LoadScripts
|
||||
utils::hook::call(SELECT_VALUE(0x14032D345, 0x1403CD08D), scr_end_load_scripts_stub); // GScr_LoadScripts
|
||||
utils::hook::call(0x1403CCED9, scr_begin_load_scripts_stub); // GScr_LoadScripts
|
||||
utils::hook::call(0x1403CD08D, scr_end_load_scripts_stub); // GScr_LoadScripts
|
||||
|
||||
// ProcessScript
|
||||
utils::hook::call(SELECT_VALUE(0x1403DC887, 0x1404378D7), find_script);
|
||||
utils::hook::call(SELECT_VALUE(0x1403DC897, 0x1404378E7), db_is_x_asset_default);
|
||||
utils::hook::call(0x1404378D7, find_script);
|
||||
utils::hook::call(0x1404378E7, db_is_x_asset_default);
|
||||
|
||||
dvars::com_developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
|
||||
|
||||
@@ -430,21 +419,12 @@ namespace gsc
|
||||
}
|
||||
});
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::call(0x14034996F, g_scr_load_script_and_label_stub);
|
||||
// GScr_LoadScripts
|
||||
utils::hook::call(0x1403CD009, gscr_load_game_type_script_stub);
|
||||
|
||||
utils::hook::call(0x140316591, scr_load_level_singleplayer_stub);
|
||||
}
|
||||
else
|
||||
{
|
||||
// GScr_LoadScripts
|
||||
utils::hook::call(0x1403CD009, gscr_load_game_type_script_stub);
|
||||
|
||||
// Exec script handles
|
||||
utils::hook::call(0x14039F64E, g_load_structs_stub);
|
||||
utils::hook::call(0x14039F653, scr_load_level_multiplayer_stub);
|
||||
}
|
||||
// Exec script handles
|
||||
utils::hook::call(0x14039F64E, g_load_structs_stub);
|
||||
utils::hook::call(0x14039F653, scr_load_level_multiplayer_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -50,8 +50,8 @@ namespace input
|
||||
return;
|
||||
}
|
||||
|
||||
cl_char_event_hook.create(SELECT_VALUE(0x14023CE50, 0x1402C2AE0), cl_char_event_stub);
|
||||
cl_key_event_hook.create(SELECT_VALUE(0x14023D070, 0x1402C2CE0), cl_key_event_stub);
|
||||
cl_char_event_hook.create(0x1402C2AE0, cl_char_event_stub);
|
||||
cl_key_event_hook.create(0x1402C2CE0, cl_key_event_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace localized_strings
|
||||
void post_unpack() override
|
||||
{
|
||||
// Change some localized strings
|
||||
seh_string_ed_get_string_hook.create(SELECT_VALUE(0x1403F42D0, 0x1404A5F60), &seh_string_ed_get_string);
|
||||
seh_string_ed_get_string_hook.create(0x1404A5F60, &seh_string_ed_get_string);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ namespace logger
|
||||
}
|
||||
|
||||
// Make havok script's print function actually print
|
||||
utils::hook::jump(SELECT_VALUE(0x1406283A4, 0x140732184), print);
|
||||
utils::hook::jump(0x140732184, print);
|
||||
|
||||
logger_dev = game::Dvar_RegisterBool("logger_dev", false, game::DVAR_FLAG_NONE, "Print dev stuff");
|
||||
}
|
||||
|
||||
@@ -168,17 +168,12 @@ namespace mods
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
dvars::fs_gameDirVar = reinterpret_cast<game::dvar_t**>(SELECT_VALUE(0x145856D38, 0x147876000));
|
||||
dvars::fs_gameDirVar = reinterpret_cast<game::dvar_t**>(0x147876000);
|
||||
|
||||
// Remove DVAR_INIT from fs_game
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x14041C085 + 2, 0x1404DDA45 + 2), SELECT_VALUE(game::DVAR_FLAG_NONE, game::DVAR_FLAG_SERVERINFO));
|
||||
utils::hook::set<std::uint32_t>(0x1404DDA45 + 2, game::DVAR_FLAG_SERVERINFO);
|
||||
|
||||
utils::hook::inject(SELECT_VALUE(0x14041C097 + 3, 0x1404DDA57 + 3), &fs_game_dir_domain_func);
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
utils::hook::inject(0x1404DDA57 + 3, &fs_game_dir_domain_func);
|
||||
|
||||
// Don't load eng_ + patch_ with loadzone
|
||||
utils::hook::nop(0x1403217B1, 15);
|
||||
|
||||
@@ -210,11 +210,6 @@ namespace network
|
||||
void post_unpack() override
|
||||
{
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// redirect dw_sendto to raw socket
|
||||
utils::hook::jump(0x140501A00, dw_send_to_stub);
|
||||
|
||||
|
||||
@@ -63,12 +63,10 @@ namespace notifies
|
||||
const auto* guid = game::SV_GetGuid(client_num);
|
||||
const auto* name = game::mp::svs_clients[client_num].name;
|
||||
|
||||
game_log::g_log_printf("%s;%s;%i;%s;%s\n",
|
||||
params.get(0),
|
||||
guid,
|
||||
game_log::g_log_printf("%s;%s;%i;%s;%s\n", params.get(0), guid,
|
||||
client_num,
|
||||
name,
|
||||
message.data()
|
||||
message.c_str()
|
||||
);
|
||||
|
||||
}, scheduler::pipeline::server);
|
||||
@@ -126,7 +124,7 @@ namespace notifies
|
||||
a.lea(eax, dword_ptr(r15, -0x17));
|
||||
a.mov(dword_ptr(rbp, 0x60), r15d);
|
||||
|
||||
a.jmp(SELECT_VALUE(0x1403DF5B3, 0x14043A593));
|
||||
a.jmp(0x14043A593);
|
||||
|
||||
a.bind(replace);
|
||||
|
||||
@@ -174,7 +172,7 @@ namespace notifies
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DF5A4, 0x14043A584), utils::hook::assemble(vm_execute_stub), true);
|
||||
utils::hook::jump(0x14043A584, utils::hook::assemble(vm_execute_stub), true);
|
||||
|
||||
scripting::on_shutdown([](const int clear_scripts, const int post_shutdown) -> void
|
||||
{
|
||||
@@ -184,11 +182,6 @@ namespace notifies
|
||||
}
|
||||
});
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::call(0x1404724DD, client_command_stub);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -40,11 +40,6 @@ namespace party
|
||||
|
||||
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (game::Live_SyncOnlineDataFlags(0))
|
||||
{
|
||||
scheduler::once([=]()
|
||||
@@ -201,11 +196,6 @@ namespace party
|
||||
|
||||
void connect(const game::netadr_s& target)
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
command::execute("lui_open popup_acceptinginvite", false);
|
||||
|
||||
connect_state.host = target;
|
||||
@@ -230,11 +220,6 @@ namespace party
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// hook disconnect command function
|
||||
utils::hook::jump(0x1402C6370, disconnect_stub);
|
||||
|
||||
|
||||
@@ -33,12 +33,13 @@ namespace patches
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
return sv_kick_client_num_hook.invoke<void>(clientNum, reason);
|
||||
}
|
||||
|
||||
std::string get_login_username()
|
||||
{
|
||||
char username[UNLEN + 1];
|
||||
char username[UNLEN + 1]{};
|
||||
DWORD username_len = UNLEN + 1;
|
||||
if (!GetUserNameA(username, &username_len))
|
||||
{
|
||||
@@ -55,7 +56,7 @@ namespace patches
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
// Make name save
|
||||
game::Dvar_RegisterString("name", get_login_username().data(), game::DVAR_FLAG_SAVED, "Player name.");
|
||||
game::Dvar_RegisterString("name", get_login_username().c_str(), game::DVAR_FLAG_SAVED, "Player name.");
|
||||
}
|
||||
|
||||
return com_register_dvars_hook.invoke<void>();
|
||||
@@ -106,23 +107,6 @@ namespace patches
|
||||
a.jmp(0x1403F7574);
|
||||
});
|
||||
|
||||
auto cmd_exec_stub_sp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto success = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
a.call_aligned(cmd_exec_patch);
|
||||
a.test(al, al);
|
||||
a.popad64();
|
||||
|
||||
a.jz(success);
|
||||
a.mov(edx, 0x18000);
|
||||
a.jmp(0x1403B39C0);
|
||||
|
||||
a.bind(success);
|
||||
a.jmp(0x1403B3A04);
|
||||
});
|
||||
|
||||
int dvar_command_patch() // game makes this return an int and compares with eax instead of al -_-
|
||||
{
|
||||
const command::params args{};
|
||||
@@ -235,14 +219,10 @@ namespace patches
|
||||
LoadLibraryA("PhysXUpdateLoader64.dll");
|
||||
|
||||
// Unlock fps in main menu
|
||||
utils::hook::set<std::uint8_t>(SELECT_VALUE(0x140242DDB, 0x1402CF58B), 0xEB);
|
||||
utils::hook::set<std::uint8_t>(0x1402CF58B, 0xEB);
|
||||
|
||||
// Unlock cg_fov
|
||||
utils::hook::call(SELECT_VALUE(0x1401F3E96, 0x14027273C), register_cg_fov_stub);
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::call(0x1401F3EC7, register_cg_fov_stub);
|
||||
}
|
||||
utils::hook::call(0x14027273C, register_cg_fov_stub);
|
||||
|
||||
// changed max value from 85 -> 1000
|
||||
if (!game::environment::is_dedi())
|
||||
@@ -250,11 +230,8 @@ namespace patches
|
||||
dvars::override::register_int("com_maxfps", 85, 0, 1000, game::DVAR_FLAG_SAVED);
|
||||
}
|
||||
|
||||
if (!game::environment::is_sp())
|
||||
{
|
||||
//increased max limit for sv_network_fps, the lower limit is the default one. Original range is from 20 to 200 times a second.
|
||||
utils::hook::call(0x140476F4F, register_network_fps_stub);
|
||||
}
|
||||
// increased max limit for sv_network_fps, the lower limit is the default one. Original range is from 20 to 200 times a second.
|
||||
utils::hook::call(0x140476F4F, register_network_fps_stub);
|
||||
|
||||
// register cg_gun_ dvars with new values and flags
|
||||
// maybe _x can stay usable within a reasonable range? it can make scoped weapons DRASTICALLY better on high FOVs
|
||||
@@ -266,29 +243,18 @@ namespace patches
|
||||
dvars::override::register_float("cg_fovScale", 1.0f, 0.1f, 5.0f, game::DVAR_FLAG_SAVED);
|
||||
|
||||
// Patch Dvar_Command to print out values how CoD4 does it
|
||||
utils::hook::jump(SELECT_VALUE(0x1403BFCB0, 0x140416A60), dvar_command_patch);
|
||||
utils::hook::jump(0x140416A60, dvar_command_patch);
|
||||
|
||||
// Allow executing custom cfg files with the "exec" command
|
||||
utils::hook::jump(SELECT_VALUE(0x1403B39BB, 0x1403F752B), SELECT_VALUE(0x1403B3A12, 0x1403F7582));
|
||||
utils::hook::jump(0x1403F752B, 0x1403F7582);
|
||||
//Use a relative jump to empty memory first
|
||||
utils::hook::jump(SELECT_VALUE(0x1403B3A12, 0x1403F7582), SELECT_VALUE(cmd_exec_stub_sp, cmd_exec_stub_mp), true);
|
||||
utils::hook::jump(0x1403F7582, cmd_exec_stub_mp, true);
|
||||
// Use empty memory to go to our stub first (can't do close jump, so need space for 12 bytes)
|
||||
|
||||
// Fix mouse lag
|
||||
utils::hook::nop(SELECT_VALUE(0x14043E6CB, 0x140504A2B), 6);
|
||||
scheduler::loop([]()
|
||||
{
|
||||
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
|
||||
}, scheduler::pipeline::main);
|
||||
// nop call to SetThreadExecutionState for good luck (???)
|
||||
utils::hook::nop(0x140504A2B, 6);
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
patch_sp();
|
||||
}
|
||||
else
|
||||
{
|
||||
patch_mp();
|
||||
}
|
||||
patch_mp();
|
||||
}
|
||||
|
||||
static void patch_mp()
|
||||
@@ -377,13 +343,6 @@ namespace patches
|
||||
// Disable Com_Error in NET_SendPacket
|
||||
utils::hook::nop(0x140501AE3, 5);
|
||||
}
|
||||
|
||||
static void patch_sp()
|
||||
{
|
||||
// SP doesn't initialize WSA
|
||||
WSADATA wsa_data;
|
||||
WSAStartup(MAKEWORD(2, 2), &wsa_data);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -74,11 +74,6 @@ namespace ranked
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
// This must be registered as 'true' to avoid crash when starting a private match
|
||||
|
||||
@@ -181,16 +181,15 @@ namespace raw_mouse
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x14043845F, 0x1404FC3FB), &in_mouse_move);
|
||||
utils::hook::call(0x1404FC3FB, &in_mouse_move);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x140519F71, 0x1405E69A1), &create_window_ex_a_stub);
|
||||
utils::hook::set<std::uint8_t>(SELECT_VALUE(0x140519F76, 0x1405E69A6), 0x90);
|
||||
utils::hook::call(0x1405E69A1, &create_window_ex_a_stub);
|
||||
utils::hook::set<std::uint8_t>(0x1405E69A6, 0x90);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x14043BF04, 0x140500824), ®ister_class_ex_a_stub);
|
||||
utils::hook::set<std::uint8_t>(SELECT_VALUE(0x14043BF09, 0x140500829), 0x90);
|
||||
utils::hook::call(0x140500824, ®ister_class_ex_a_stub);
|
||||
utils::hook::set<std::uint8_t>(0x140500829, 0x90);
|
||||
|
||||
cl_rawInput = game::Dvar_RegisterBool("cl_rawInput", true,
|
||||
game::DVAR_FLAG_SAVED, "Use Raw Input for mouse input. This fixes mouse acceleration issue");
|
||||
cl_rawInput = game::Dvar_RegisterBool("cl_rawInput", true, game::DVAR_FLAG_SAVED, "Use Raw Input for mouse. This fixes mouse acceleration issue");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -123,8 +123,6 @@ namespace rcon
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp()) return;
|
||||
|
||||
scheduler::once([]()
|
||||
{
|
||||
game::Dvar_RegisterString("rcon_password", "", game::DvarFlags::DVAR_FLAG_NONE,
|
||||
|
||||
@@ -49,8 +49,8 @@ namespace renderer
|
||||
dvars::r_fullbright = game::Dvar_RegisterBool("r_fullbright", false, game::DVAR_FLAG_CHEAT,
|
||||
"Toggles rendering without lighting");
|
||||
|
||||
r_init_draw_method_hook.create(SELECT_VALUE(0x1404FF600, 0x1405CB470), &r_init_draw_method_stub);
|
||||
r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x140535FF0, 0x140603240), &r_update_front_end_dvar_options_stub);
|
||||
r_init_draw_method_hook.create(0x1405CB470, &r_init_draw_method_stub);
|
||||
r_update_front_end_dvar_options_hook.create(0x140603240, &r_update_front_end_dvar_options_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -149,7 +149,7 @@ namespace scheduler
|
||||
{
|
||||
schedule([=]()
|
||||
{
|
||||
const auto dw_init = game::environment::is_sp() || game::Live_SyncOnlineDataFlags(0) == 0;
|
||||
const auto dw_init = game::Live_SyncOnlineDataFlags(0) == 0;
|
||||
if (dw_init && game::Sys_IsDatabaseReady2())
|
||||
{
|
||||
once(callback, type, delay);
|
||||
@@ -177,10 +177,10 @@ namespace scheduler
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
r_end_frame_hook.create(SELECT_VALUE(0x140534860, 0x140601AA0), scheduler::r_end_frame_stub);
|
||||
r_end_frame_hook.create(0x140601AA0, scheduler::r_end_frame_stub);
|
||||
|
||||
utils::hook::call(SELECT_VALUE(0x1403BC922, 0x140413142), scheduler::main_frame_stub);
|
||||
utils::hook::call(SELECT_VALUE(0x1403185FD, 0x1403A0AF9), scheduler::server_frame_stub);
|
||||
utils::hook::call(0x140413142, scheduler::main_frame_stub);
|
||||
utils::hook::call(0x1403A0AF9, scheduler::server_frame_stub);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
|
||||
@@ -195,24 +195,20 @@ namespace scripting
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// SP address is wrong, but should be ok
|
||||
scr_load_level_hook.create(SELECT_VALUE(0x14013D5D0, 0x1403C4E60), &scr_load_level_stub);
|
||||
g_shutdown_game_hook.create(SELECT_VALUE(0x140318C10, 0x1403A0DF0), &g_shutdown_game_stub);
|
||||
scr_load_level_hook.create(0x1403C4E60, &scr_load_level_stub);
|
||||
g_shutdown_game_hook.create(0x1403A0DF0, &g_shutdown_game_stub);
|
||||
|
||||
scr_set_thread_position_hook.create(SELECT_VALUE(0x1403D3560, 0x14042E360), &scr_set_thread_position_stub);
|
||||
process_script_hook.create(SELECT_VALUE(0x1403DC870, 0x1404378C0), &process_script_stub);
|
||||
scr_set_thread_position_hook.create(0x14042E360, &scr_set_thread_position_stub);
|
||||
process_script_hook.create(0x1404378C0, &process_script_stub);
|
||||
sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, &sl_get_canonical_string_stub);
|
||||
|
||||
if (!game::environment::is_sp())
|
||||
{
|
||||
// Make some room for pre_main hook
|
||||
utils::hook::jump(0x1402084A0, has_config_string_index);
|
||||
// Make some room for pre_main hook
|
||||
utils::hook::jump(0x1402084A0, has_config_string_index);
|
||||
|
||||
// Allow precaching anytime
|
||||
utils::hook::jump(0x1402084A5, is_pre_main_stub);
|
||||
utils::hook::set<uint16_t>(0x1402084D0, 0xD3EB); // jump to 0x1402084A5
|
||||
g_find_config_string_index.create(0x140161F90, &g_find_config_string_index_stub);
|
||||
}
|
||||
// Allow precaching anytime
|
||||
utils::hook::jump(0x1402084A5, is_pre_main_stub);
|
||||
utils::hook::set<uint16_t>(0x1402084D0, 0xD3EB); // jump to 0x1402084A5
|
||||
g_find_config_string_index.create(0x140161F90, &g_find_config_string_index_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -105,9 +105,7 @@ namespace security
|
||||
void post_unpack() override
|
||||
{
|
||||
// sprinf
|
||||
utils::hook::call(SELECT_VALUE(0x140310D0F, 0x140399B0F), hud_elem_set_enum_string_stub);
|
||||
|
||||
if (game::environment::is_sp()) return;
|
||||
utils::hook::call(0x140399B0F, hud_elem_set_enum_string_stub);
|
||||
|
||||
// Patch vulnerability in PlayerCards_SetCachedPlayerData
|
||||
utils::hook::call(0x140287C5C, set_cached_playerdata_stub);
|
||||
|
||||
@@ -83,11 +83,6 @@ namespace slowmotion
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
command::add("timescale", com_timescale_f);
|
||||
|
||||
if (!game::environment::is_dedi())
|
||||
|
||||
@@ -30,9 +30,9 @@ namespace splash
|
||||
void post_unpack() override
|
||||
{
|
||||
// Disable native splash screen
|
||||
utils::hook::nop(SELECT_VALUE(0x14043C15B, 0x140500ADB), 5);
|
||||
utils::hook::jump(SELECT_VALUE(0x14043D5A0, 0x140502000), destroy_stub);
|
||||
utils::hook::jump(SELECT_VALUE(0x14043D5E0, 0x140502040), destroy_stub);
|
||||
utils::hook::nop(0x140500ADB, 5);
|
||||
utils::hook::jump(0x140502000, destroy_stub);
|
||||
utils::hook::jump(0x140502040, destroy_stub);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
|
||||
@@ -46,16 +46,27 @@ namespace steam_proxy
|
||||
#ifndef DEV_BUILD
|
||||
try
|
||||
{
|
||||
const std::string game_type = game::environment::is_sp() ? "singleplayer" : "multiplayer";
|
||||
state_ = this->start_mod("\xF0\x9F\x92\x8E" " iw6-mod: " + (game_type), game::environment::is_sp() ? 209160 : 209170);
|
||||
const std::string game_type = "multiplayer";
|
||||
state_ = this->start_mod("\xF0\x9F\x92\x8E" " iw6-mod: " + (game_type), 209170);
|
||||
}
|
||||
catch (const std::exception& ex)
|
||||
{
|
||||
state_ = ownership_state::error;
|
||||
printf("Steam: %s\n", ex.what());
|
||||
}
|
||||
|
||||
#ifdef STEAM_OWNERSHIP_CHECK
|
||||
if (utils::nt::is_wine())
|
||||
{
|
||||
state_ = ownership_state::success;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef STEAM_OWNERSHIP_CHECK
|
||||
evaluate_ownership_state(state_);
|
||||
#endif
|
||||
#endif
|
||||
(void)state_;
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
@@ -212,6 +223,23 @@ namespace steam_proxy
|
||||
return scheduler::cond_end;
|
||||
});
|
||||
}
|
||||
|
||||
#ifdef STEAM_OWNERSHIP_CHECK
|
||||
void evaluate_ownership_state(const ownership_state state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ownership_state::nosteam:
|
||||
throw std::runtime_error("Steam must be running to play this game!");
|
||||
case ownership_state::unowned:
|
||||
throw std::runtime_error("You must own the game on Steam to play this mod!");
|
||||
case ownership_state::error:
|
||||
throw std::runtime_error("Failed to verify ownership of the game!");
|
||||
case ownership_state::success:
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -32,15 +32,13 @@ namespace ui_scripting
|
||||
std::string root;
|
||||
};
|
||||
|
||||
struct globals
|
||||
struct
|
||||
{
|
||||
std::string in_require_script;
|
||||
std::vector<script> loaded_scripts;
|
||||
bool load_raw_script{};
|
||||
std::string raw_script_name{};
|
||||
};
|
||||
|
||||
globals globals;
|
||||
} globals;
|
||||
|
||||
bool is_loaded_script(const std::string& name)
|
||||
{
|
||||
@@ -156,7 +154,7 @@ namespace ui_scripting
|
||||
|
||||
game_type["issingleplayer"] = [](const game&)
|
||||
{
|
||||
return ::game::environment::is_sp();
|
||||
return false;
|
||||
};
|
||||
|
||||
game_type["ismultiplayer"] = [](const game&)
|
||||
@@ -297,7 +295,7 @@ namespace ui_scripting
|
||||
|
||||
void* lua_atpanic_stub(void* l, [[maybe_unused]] void* panicf)
|
||||
{
|
||||
return utils::hook::invoke<void*>(SELECT_VALUE(0x1401851F0, 0x1401A4730), l, SELECT_VALUE(0x1401789A0, 0x140197BC0));
|
||||
return utils::hook::invoke<void*>(0x1401A4730, l, 0x140197BC0);
|
||||
}
|
||||
|
||||
int luaopen_stub([[maybe_unused]] void* l)
|
||||
@@ -362,31 +360,31 @@ namespace ui_scripting
|
||||
void post_unpack() override
|
||||
{
|
||||
// Disable debug breakpoints in the assembly of hksDefaultPanic
|
||||
utils::hook::set<std::uint8_t>(SELECT_VALUE(0x140178C5E, 0x140197E7E), 0x90);
|
||||
utils::hook::set<std::uint8_t>(0x140197E7E, 0x90);
|
||||
|
||||
// Restore hksDefaultPanic for complete error messages
|
||||
utils::hook::call(SELECT_VALUE(0x1401B0028, 0x1401CE6C8), lua_atpanic_stub);
|
||||
utils::hook::call(0x1401CE6C8, lua_atpanic_stub);
|
||||
|
||||
// Do not allow the HKS vm to open LUA's libraries
|
||||
utils::hook::jump(SELECT_VALUE(0x14015BD10, 0x14017E040), luaopen_stub); // io
|
||||
utils::hook::jump(SELECT_VALUE(0x14015C3D0, 0x14017E700), luaopen_stub); // os
|
||||
utils::hook::jump(SELECT_VALUE(0x14015D400, 0x14017F730), luaopen_stub); // serialize
|
||||
utils::hook::jump(SELECT_VALUE(0x14015D3D0, 0x14017F700), luaopen_stub); // havokscript
|
||||
utils::hook::jump(SELECT_VALUE(0x14015C930, 0x14017EC60), luaopen_stub); // debug
|
||||
utils::hook::jump(0x14017E040, luaopen_stub); // io
|
||||
utils::hook::jump(0x14017E700, luaopen_stub); // os
|
||||
utils::hook::jump(0x14017F730, luaopen_stub); // serialize
|
||||
utils::hook::jump(0x14017F700, luaopen_stub); // havokscript
|
||||
utils::hook::jump(0x14017EC60, luaopen_stub); // debug
|
||||
|
||||
utils::hook::nop(SELECT_VALUE(0x14015B639, 0x14017D969), 5); // coroutine
|
||||
utils::hook::nop(0x14017D969, 5); // coroutine
|
||||
|
||||
// Disable unsafe functions
|
||||
utils::hook::jump(SELECT_VALUE(0x140158C20, 0x14017AF50), hks_base_stub); // base_loadfile
|
||||
utils::hook::jump(SELECT_VALUE(0x140158B10, 0x14017AE40), hks_base_stub); // base_dofile
|
||||
utils::hook::jump(SELECT_VALUE(0x14015D7E0, 0x14017FB10), hks_base_stub); // base_load
|
||||
utils::hook::jump(0x14017AF50, hks_base_stub); // base_loadfile
|
||||
utils::hook::jump(0x14017AE40, hks_base_stub); // base_dofile
|
||||
utils::hook::jump(0x14017FB10, hks_base_stub); // base_load
|
||||
|
||||
utils::hook::jump(SELECT_VALUE(0x1401569D0, 0x140178CF0), hks_base_stub); // package_loadlib
|
||||
utils::hook::jump(SELECT_VALUE(0x140163CD0, 0x140177E00), hks_base_stub); // package_c_loader
|
||||
utils::hook::jump(SELECT_VALUE(0x140163DE0, 0x140177F10), hks_base_stub); // package_all_in_one_loader
|
||||
utils::hook::jump(0x140178CF0, hks_base_stub); // package_loadlib
|
||||
utils::hook::jump(0x140177E00, hks_base_stub); // package_c_loader
|
||||
utils::hook::jump(0x140177F10, hks_base_stub); // package_all_in_one_loader
|
||||
|
||||
utils::hook::jump(SELECT_VALUE(0x140157DA0, 0x14017A0D0), hks_base_stub); // string_dump
|
||||
utils::hook::jump(SELECT_VALUE(0x1401606A0, 0x1401747D0), hks_base_stub); // os_execute
|
||||
utils::hook::jump(0x14017A0D0, hks_base_stub); // string_dump
|
||||
utils::hook::jump(0x1401747D0, hks_base_stub); // os_execute
|
||||
|
||||
if (!game::environment::is_mp())
|
||||
{
|
||||
|
||||
@@ -59,19 +59,6 @@ namespace ultrawide
|
||||
}
|
||||
}
|
||||
|
||||
// general aspect ratio
|
||||
auto ultrawide_spawn_window_stub_sp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.call_aligned(0x140519430); // og - setup hwnd struct
|
||||
|
||||
a.lea(rcx, ptr(rsp, 0x0A0));
|
||||
a.call_aligned(ultrawide_patch);
|
||||
|
||||
a.mov(edi, ptr(rsp, 0x0B0)); // mov edi, [rsp+0B0h]
|
||||
|
||||
a.jmp(0x140519ED3);
|
||||
});
|
||||
|
||||
auto ultrawide_spawn_window_stub_mp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.call_aligned(0x1405E5E70); // og - setup hwnd struct
|
||||
@@ -84,27 +71,6 @@ namespace ultrawide
|
||||
a.jmp(0x1405E6903);
|
||||
});
|
||||
|
||||
|
||||
// menu aspect ratio + left offset
|
||||
auto ultrawide_menu_stub_01_sp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.push(eax);
|
||||
a.mov(eax, dword_ptr(reinterpret_cast<int64_t>(&hud_aspect_ratio)));
|
||||
a.movd(xmm5, eax);
|
||||
|
||||
a.divss(xmm0, xmm5); // divss xmm0, cs:FLOAT_1_77778 // -> custom aspect ratio
|
||||
a.subss(xmm1, xmm0); // subss xmm1, xmm0
|
||||
a.movaps(xmm0, xmm3); // movaps xmm0, xmm3
|
||||
|
||||
a.mov(eax, dword_ptr(reinterpret_cast<int64_t>(&hud_aspect_ratio_inv)));
|
||||
a.movd(xmm5, eax);
|
||||
a.mulss(xmm0, xmm5); // mulss xmm0, cs:dword_14083D47C // -1.77778 // -> left menu offset
|
||||
|
||||
a.pop(eax);
|
||||
|
||||
a.jmp(0x1401CD772);
|
||||
});
|
||||
|
||||
auto ultrawide_menu_stub_01_mp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.push(eax);
|
||||
@@ -124,22 +90,6 @@ namespace ultrawide
|
||||
a.jmp(0x1402008D2);
|
||||
});
|
||||
|
||||
|
||||
// menu aspect ratio right offset
|
||||
auto ultrawide_menu_stub_02_sp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.push(eax);
|
||||
a.mov(eax, dword_ptr(reinterpret_cast<int64_t>(&hud_aspect_ratio)));
|
||||
a.movd(xmm5, eax);
|
||||
|
||||
a.mulss(xmm0, xmm5); // mulss xmm0, cs:FLOAT_1_77778 // -> custom aspect ratio
|
||||
a.mulss(xmm0, xmm1); // mulss xmm0, xmm1
|
||||
|
||||
a.pop(eax);
|
||||
|
||||
a.jmp(0x1401CD79F);
|
||||
});
|
||||
|
||||
auto ultrawide_menu_stub_02_mp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.push(eax);
|
||||
@@ -154,22 +104,6 @@ namespace ultrawide
|
||||
a.jmp(0x1402008FF);
|
||||
});
|
||||
|
||||
|
||||
// fix loadscreen and in-game hud aspect ratio
|
||||
auto ultrawide_hud_stub_sp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.push(eax);
|
||||
a.mov(eax, dword_ptr(reinterpret_cast<int64_t>(&hud_aspect_ratio)));
|
||||
a.movd(xmm5, eax);
|
||||
|
||||
a.divss(xmm6, xmm5); // divss xmm6, cs:FLOAT_1_77778
|
||||
a.mulss(xmm6, xmm3); // mulss xmm6, xmm3
|
||||
|
||||
a.pop(eax);
|
||||
|
||||
a.jmp(0x14024D32F);
|
||||
});
|
||||
|
||||
auto ultrawide_hud_stub_mp = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.push(eax);
|
||||
@@ -191,46 +125,38 @@ namespace ultrawide
|
||||
void post_unpack() override
|
||||
{
|
||||
// ultrawide patches
|
||||
utils::hook::call(SELECT_VALUE(0x140510D0E, 0x1405DCF58), dvar_register_aspect_ratio);
|
||||
utils::hook::call(0x1405DCF58, dvar_register_aspect_ratio);
|
||||
// register r_aspectRatioCustom
|
||||
utils::hook::jump(
|
||||
SELECT_VALUE(0x140519EC7, 0x1405E68F7),
|
||||
SELECT_VALUE(ultrawide_spawn_window_stub_sp, ultrawide_spawn_window_stub_mp), true);
|
||||
utils::hook::jump(0x1405E68F7, ultrawide_spawn_window_stub_mp, true);
|
||||
// apply general aspect ratio
|
||||
utils::hook::jump(
|
||||
SELECT_VALUE(0x1401CD75B, 0x1402008BB),
|
||||
SELECT_VALUE(ultrawide_menu_stub_01_sp, ultrawide_menu_stub_01_mp), true);
|
||||
utils::hook::jump(0x1402008BB, ultrawide_menu_stub_01_mp, true);
|
||||
// fix menu aspect ratio and left offset
|
||||
utils::hook::jump(
|
||||
SELECT_VALUE(0x1401CD793, 0x1402008F3),
|
||||
SELECT_VALUE(ultrawide_menu_stub_02_sp, ultrawide_menu_stub_02_mp), true);
|
||||
utils::hook::jump(0x1402008F3, ultrawide_menu_stub_02_mp, true);
|
||||
// fix menu aspect ratio right offset
|
||||
utils::hook::jump(
|
||||
SELECT_VALUE(0x14024D323, 0x1402F7043), SELECT_VALUE(ultrawide_hud_stub_sp, ultrawide_hud_stub_mp),
|
||||
true); // fix aspect ratio for loadscreen and general in-game hud
|
||||
utils::hook::jump(0x1402F7043, ultrawide_hud_stub_mp, true); // fix aspect ratio for loadscreen and general in-game hud
|
||||
|
||||
// safeArea_adjusted dvars :: disable resets (in-game hud padding)
|
||||
utils::hook::nop(SELECT_VALUE(0x14024AEF2, 0x1402D4FB2), 5); // safeArea_adjusted_horizontal
|
||||
utils::hook::nop(SELECT_VALUE(0x14024D655, 0x1402F7375), 5); // safeArea_adjusted_horizontal
|
||||
utils::hook::nop(0x1402D4FB2, 5); // safeArea_adjusted_horizontal
|
||||
utils::hook::nop(0x1402F7375, 5); // safeArea_adjusted_horizontal
|
||||
|
||||
utils::hook::nop(SELECT_VALUE(0x14024AF19, 0x1402D4FD9), 5);
|
||||
utils::hook::set<BYTE>(SELECT_VALUE(0x14024AF19, 0x1402D4FD9), 0xC3);
|
||||
utils::hook::nop(0x1402D4FD9, 5);
|
||||
utils::hook::set<uint8_t>(0x1402D4FD9, 0xC3);
|
||||
// safeArea_adjusted_vertical :: return instead of jumping to Dvar_SetFloat
|
||||
utils::hook::nop(SELECT_VALUE(0x14024D664, 0x1402F7384), 5); // safeArea_adjusted_vertical
|
||||
utils::hook::nop(0x1402F7384, 5); // safeArea_adjusted_vertical
|
||||
|
||||
// safeArea_ dvars :: remove cheat protection + add saved flag
|
||||
utils::hook::set<BYTE>(SELECT_VALUE(0x14024D19F + 4, 0x1402F6EBF + 4), 0x1);
|
||||
utils::hook::set<uint8_t>(0x1402F6EBF + 4, 0x1);
|
||||
// register safeArea_horizontal (mov dword ptr [rsp+20h], 4)
|
||||
utils::hook::set<BYTE>(SELECT_VALUE(0x14024D1D7 + 4, 0x1402F6EF7 + 4), 0x1);
|
||||
// register safeArea_vertical (mov dword ptr [rsp+20h], 4)
|
||||
utils::hook::set<uint8_t>(0x1402F6EF7 + 4, 0x1);
|
||||
// register safeArea_vertical (mov dword ptr [rsp+20h], 4)
|
||||
|
||||
utils::hook::set<BYTE>(SELECT_VALUE(0x14024D207 + 5, 0x1402F6F27 + 5), 0x0);
|
||||
utils::hook::set<BYTE>(SELECT_VALUE(0x14024D207 + 4, 0x1402F6F27 + 4), 0x1);
|
||||
utils::hook::set<uint8_t>(0x1402F6F27 + 5, 0x0);
|
||||
utils::hook::set<uint8_t>(0x1402F6F27 + 4, 0x1);
|
||||
// register safeArea_adjusted_horizontal (mov dword ptr [rsp+20h], 2000h)
|
||||
|
||||
utils::hook::set<BYTE>(SELECT_VALUE(0x14024D237 + 5, 0x1402F6F57 + 5), 0x0);
|
||||
utils::hook::set<BYTE>(SELECT_VALUE(0x14024D237 + 4, 0x1402F6F57 + 4), 0x1);
|
||||
// register safeArea_adjusted_vertical (mov dword ptr [rsp+20h], 2000h)
|
||||
utils::hook::set<uint8_t>(0x1402F6F57 + 5, 0x0);
|
||||
utils::hook::set<uint8_t>(0x1402F6F57 + 4, 0x1);
|
||||
// register safeArea_adjusted_vertical (mov dword ptr [rsp+20h], 2000h)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user