feat: slowmotion command
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@@ -2,6 +2,9 @@
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@@ -54,6 +57,25 @@ namespace slowmotion
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client->nextSnapshotTime = *game::mp::serverTime - 1;
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}
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}
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void set_code_time_scale(float timescale)
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{
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assert(timescale > 0.0f);
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*game::com_codeTimeScale = timescale;
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}
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void com_timescale_f(const command::params& params)
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{
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if (params.size() != 2)
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{
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console::info("timescale <rate>\n");
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return;
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}
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const auto timescale = static_cast<float>(std::atof(params.get(1)));
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console::info("timescale set to %f\n", timescale);
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set_code_time_scale(timescale);
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}
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}
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class component final : public component_interface
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@@ -61,7 +83,17 @@ namespace slowmotion
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public:
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void post_unpack() override
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{
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if (!game::environment::is_dedi()) return;
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if (game::environment::is_sp())
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{
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return;
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}
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command::add("timescale", com_timescale_f);
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if (!game::environment::is_dedi())
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{
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return;
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}
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utils::hook::jump(0x1403B4A10, scr_cmd_set_slow_motion);
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@@ -308,6 +308,8 @@ namespace game
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WEAK symbol<DB_LoadData> g_load{0x1418CF4A0, 0x141EEFBA0};
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WEAK symbol<float> com_codeTimeScale{0x0, 0x1445CEF84};
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WEAK symbol<WinVars_t> g_wv{0x145A7BAD0, 0x147AD2630};
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WEAK symbol<WinMouseVars_t> s_wmv{0x145A73750, 0x147AC9D78};
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@@ -1,5 +1,6 @@
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#pragma once
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#include "memory.hpp"
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#include <cstdarg>
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#include <cstdint>
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template <class Type, size_t n>
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@@ -29,7 +30,12 @@ namespace utils::string
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while (true)
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{
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const auto res = vsnprintf_s(entry->buffer_, entry->size_, _TRUNCATE, format, ap);
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va_list ap_copy;
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va_copy(ap_copy, ap);
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const auto res = vsnprintf_s(entry->buffer_, entry->size_, _TRUNCATE, format, ap_copy);
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va_end(ap_copy);
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if (res > 0) break; // Success
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if (res == 0) return nullptr; // Error
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