16 Commits

Author SHA1 Message Date
e243afacb6 Added Loadmod/UnloadMod commands and Lua functions directoryexists, listfiles, directoryisempty, and fileexists for mod loading menu. Cleaned up mods.cpp and fastfile.cpp. Added Load_LevelZone to reload mods after maps have been loaded to allow overriding map gsc's and other assets. Added Com_Shutdown to Symbols.hpp. 2025-01-20 14:43:24 -05:00
199206ee5a
maint: January Update
Co-authored-by: Anomaly <jkohler@treyarch.com>
2025-01-11 10:20:05 +01:00
45907301ee
Christmas Day Update 2024-12-18 12:39:55 +01:00
0090d894c4 maint: April update 2024-04-26 11:04:02 +02:00
97c48da499 maint(bots): update logic 2024-04-01 18:03:40 +02:00
12559da7d4 maint(network): hook right function 2024-04-01 12:15:46 +02:00
ea1cfba3d0 maint(deps): bump gsc-tool 2024-04-01 00:00:07 +02:00
b7f33a9c40 maint(network): very good fix 2024-03-31 22:35:15 +02:00
1f32ca159a maint: dump changes 2024-03-31 19:04:04 +02:00
158c6931d3 maint: fix typo in build instructions 2024-03-13 09:20:29 +00:00
09a0442e6f fix(readme): correct typo 2024-03-01 13:22:27 +01:00
94a290358e maint: disable some Steam integration features 2024-02-15 11:00:16 +01:00
c0b5c769e2 fix(build): make "build info" compatible with Premake5 installed on the system's PATH 2024-01-24 11:10:44 +00:00
a1cf1c6179 fix(deps): add branch to protobuf 2024-01-24 09:54:21 +00:00
f367832622 maint: update the README 2024-01-24 09:49:18 +00:00
bcdbe48523 init 2024-01-24 10:45:25 +01:00