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14 Commits

Author SHA1 Message Date
Caball
c3a7f63336 Added demo code.
Includes client and server recording code, and playback code.
2024-12-31 00:45:51 +01:00
Caball
d76f41deb9 Added changes to outside code. 2024-12-31 00:30:58 +01:00
Caball
d424dc2c45 Added workaround to enforce max fps limit.
Without this workaround my fps occasionally exceeds 1500 or even 2000 fps.
2024-12-31 00:23:57 +01:00
Caball
d26a5fe43f Added a few changes.
Added missing includes to the list of standard headers.
Added an assertion to the asmjit assemble function to get an early warning if asmjit fails silently.
2024-12-31 00:17:57 +01:00
Caball
7954966c60 Updated function symbols and references.
Replaced all occurrences of 0x0 with 0 for consistency.
2024-12-31 00:12:38 +01:00
Caball
3553cd49ff Updated game structs, variable symbols and references. 2024-12-31 00:01:31 +01:00
Caball
2516a48fc1 Added fallback logic for current path / working directory. 2024-12-30 23:35:17 +01:00
Caball
1db89c64c6 Added functions to parse the command line arguments. 2024-12-30 23:28:21 +01:00
Caball
51e831cbfe Added helper util functions for (de)compression. 2024-12-30 23:26:29 +01:00
Caball
50aa4097bb Fixed two bugs in the old color strip function. 2024-12-30 23:22:34 +01:00
Caball
e5a547650c Added helper function to strip colors from strings. 2024-12-30 23:21:50 +01:00
Caball
adc33983a8 Improved naming for function 'get_client_name_stub'. 2024-12-30 23:15:46 +01:00
Caball
27d1f61789 Added hook and fn stub to clean color from agent overhead name. 2024-12-30 23:13:16 +01:00
Caball
d0003da606 Changed all game struct suffixes from _s to _t. 2024-12-30 23:05:06 +01:00
87 changed files with 5561 additions and 1809 deletions

2
deps/GSL vendored

@ -1 +1 @@
Subproject commit 3325bbd33d24d1f8f5a0f69e782c92ad5a39a68e Subproject commit f1a494cfd2ce55fe88b5134eab985f5852667b8d

2
deps/WinToast vendored

@ -1 +1 @@
Subproject commit a78ce469b456c06103b3b30d4bd37e7bb80da30c Subproject commit 821c4818ade1aa4da56ac753285c159ce26fd597

2
deps/asmjit vendored

@ -1 +1 @@
Subproject commit e8c8e2e48a1a38154c8e8864eb3bc61db80a1e31 Subproject commit bfa0bf690c2e90cc0844f2f012efa41b916bde7e

2
deps/gsc-tool vendored

@ -1 +1 @@
Subproject commit 2d9781ce0ce9e8551eaf040d7761fd986f33cfdc Subproject commit b8e30e6334aa33ea731caf8d0700a9e6c7794c09

2
deps/libtomcrypt vendored

@ -1 +1 @@
Subproject commit a6b9aff7aab857fe1b491710a5c5b9e2be49cb08 Subproject commit 7e863d21429f94ed6a720e24499a12a3f852bb31

2
deps/libtommath vendored

@ -1 +1 @@
Subproject commit e823b0c34cea291bdb94d672731e1c1f08525557 Subproject commit 8314bde5e5c8e5d9331460130a9d1066e324f091

2
deps/minhook vendored

@ -1 +1 @@
Subproject commit c3fcafdc10146beb5919319d0683e44e3c30d537 Subproject commit f5485b8454544c2f034c78f8f127c1d03dea3636

2
deps/rapidjson vendored

@ -1 +1 @@
Subproject commit 24b5e7a8b27f42fa16b96fc70aade9106cf7102f Subproject commit 6089180ecb704cb2b136777798fa1be303618975

2
deps/zlib vendored

@ -1 +1 @@
Subproject commit 5a82f71ed1dfc0bec044d9702463dbdf84ea3b71 Subproject commit 9f0f2d4f9f1f28be7e16d8bf3b4e9d4ada70aa9f

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@ -268,7 +268,7 @@ filter "configurations:Release"
buildoptions {"/GL"} buildoptions {"/GL"}
linkoptions {"/IGNORE:4702", "/LTCG"} linkoptions {"/IGNORE:4702", "/LTCG"}
defines {"NDEBUG"} defines {"NDEBUG"}
fatalwarnings {"All"} flags {"FatalCompileWarnings"}
filter {} filter {}
filter "configurations:Debug" filter "configurations:Debug"

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@ -1,35 +0,0 @@
#include <std_include.hpp>
#include <loader/component_loader.hpp>
#include "game/game.hpp"
#include <utils/memory.hpp>
namespace asset_restrict
{
namespace
{
void reallocate_asset_pool(game::XAssetType type, const int size)
{
const auto asset_size = game::DB_GetXAssetTypeSize(type);
const auto new_size = size * game::g_poolSize[type];
const auto new_allocation_size = static_cast<std::size_t>(new_size * asset_size);
const game::XAssetHeader pool_entry = { .data = utils::memory::allocate(new_allocation_size) };
game::DB_XAssetPool[type] = pool_entry.data;
game::g_poolSize[type] = new_size;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
reallocate_asset_pool(game::ASSET_TYPE_XANIMPARTS, 2);
reallocate_asset_pool(game::ASSET_TYPE_ATTACHMENT, 2);
}
};
}
REGISTER_COMPONENT(asset_restrict::component)

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@ -1,61 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "component/console.hpp"
#include <utils/hook.hpp>
namespace weapons
{
namespace
{
void g_setup_level_weapon_def_stub()
{
game::G_SetupLevelWeaponDef();
// The count on most maps is well below 200
std::array<game::WeaponCompleteDef*, 256> weapons{};
const auto count = game::DB_GetAllXAssetOfType_FastFile(game::ASSET_TYPE_WEAPON, (void**)weapons.data(), static_cast<int>(weapons.max_size()));
std::sort(weapons.begin(), weapons.begin() + count, [](game::WeaponCompleteDef* weapon1, game::WeaponCompleteDef* weapon2)
{
assert(weapon1->szInternalName);
assert(weapon2->szInternalName);
return std::strcmp(weapon1->szInternalName, weapon2->szInternalName) < 0;
});
#ifdef _DEBUG
console::info("Found %i weapons to precache\n", count);
#endif
for (auto i = 0; i < count; ++i)
{
#ifdef _DEBUG
console::info("Precaching weapon \"%s\"\n", weapons[i]->szInternalName);
#endif
(void)game::G_GetWeaponForName(weapons[i]->szInternalName);
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp()) return;
// Kill Scr_PrecacheItem (We are going to do this from code)
utils::hook::nop(0x1403BDB10, 4);
utils::hook::set<std::uint8_t>(0x1403BDB10, 0xC3);
// Load weapons from the DB
utils::hook::call(0x14039F382, g_setup_level_weapon_def_stub);
utils::hook::call(0x1403AE31A, g_setup_level_weapon_def_stub);
}
};
}
REGISTER_COMPONENT(weapons::component)

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@ -8,13 +8,11 @@
#include "console.hpp" #include "console.hpp"
#include "network.hpp" #include "network.hpp"
#include <utils/cryptography.hpp>
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/info_string.hpp>
#include <utils/io.hpp>
#include <utils/properties.hpp>
#include <utils/smbios.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
#include <utils/smbios.hpp>
#include <utils/info_string.hpp>
#include <utils/cryptography.hpp>
namespace auth namespace auth
{ {
@ -33,21 +31,13 @@ namespace auth
std::string get_hw_profile_guid() std::string get_hw_profile_guid()
{ {
auto hw_profile_path = (utils::properties::get_appdata_path() / "iw6-guid.dat").generic_string();
if (utils::io::file_exists(hw_profile_path))
{
// Migration
utils::io::remove_file(hw_profile_path);
}
HW_PROFILE_INFO info; HW_PROFILE_INFO info;
if (!GetCurrentHwProfileA(&info)) if (!GetCurrentHwProfileA(&info))
{ {
return {}; return {};
} }
auto hw_profile_info = std::string{ info.szHwProfileGuid, sizeof(info.szHwProfileGuid) }; return std::string{ info.szHwProfileGuid, sizeof(info.szHwProfileGuid) };
return hw_profile_info;
} }
std::string get_protected_data() std::string get_protected_data()
@ -62,7 +52,7 @@ namespace auth
return {}; return {};
} }
const auto size = std::min<DWORD>(data_out.cbData, 52); const auto size = std::min(data_out.cbData, 52ul);
std::string result{ reinterpret_cast<char*>(data_out.pbData), size }; std::string result{ reinterpret_cast<char*>(data_out.pbData), size };
LocalFree(data_out.pbData); LocalFree(data_out.pbData);
@ -86,80 +76,17 @@ namespace auth
return entropy; return entropy;
} }
bool load_key(utils::cryptography::ecc::key& key) utils::cryptography::ecc::key& get_key()
{ {
std::string data{}; static auto key = utils::cryptography::ecc::generate_key(512, get_key_entropy());
auto key_path = (utils::properties::get_appdata_path() / "iw6-private.key").generic_string();
if (!utils::io::read_file(key_path, &data))
{
return false;
}
key.deserialize(data);
if (!key.is_valid())
{
console::error("Loaded key is invalid!\n");
return false;
}
return true;
}
utils::cryptography::ecc::key generate_key()
{
auto key = utils::cryptography::ecc::generate_key(512, get_key_entropy());
if (!key.is_valid())
{
throw std::runtime_error("Failed to generate cryptographic key!");
}
auto key_path = (utils::properties::get_appdata_path() / "iw6-private.key").generic_string();
if (!utils::io::write_file(key_path, key.serialize()))
{
console::error("Failed to write cryptographic key!\n");
}
console::info("Generated cryptographic key: %llX\n", key.get_hash());
return key; return key;
} }
utils::cryptography::ecc::key load_or_generate_key() int send_connect_data_stub(game::netsrc_t sock, game::netadr_t* adr, const char* format, const int len)
{
utils::cryptography::ecc::key key{};
if (load_key(key))
{
console::info("Loaded cryptographic key: %llX\n", key.get_hash());
return key;
}
return generate_key();
}
utils::cryptography::ecc::key get_key_internal()
{
auto key = load_or_generate_key();
auto key_path = (utils::properties::get_appdata_path() / "iw6-public.key").generic_string();
if (!utils::io::write_file(key_path, key.get_public_key()))
{
console::error("Failed to write public key!\n");
}
return key;
}
const utils::cryptography::ecc::key& get_key()
{
static auto key = get_key_internal();
return key;
}
int send_connect_data_stub(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
{ {
std::string connect_string(format, len); std::string connect_string(format, len);
game::SV_Cmd_TokenizeString(connect_string.data()); game::SV_Cmd_TokenizeString(connect_string.data());
const auto _0 = gsl::finally([]() const auto _ = gsl::finally([]()
{ {
game::SV_Cmd_EndTokenizedString(); game::SV_Cmd_EndTokenizedString();
}); });
@ -182,14 +109,14 @@ namespace auth
proto::network::connect_info info; proto::network::connect_info info;
info.set_publickey(get_key().get_public_key()); info.set_publickey(get_key().get_public_key());
info.set_signature(utils::cryptography::ecc::sign_message(get_key(), challenge)); info.set_signature(sign_message(get_key(), challenge));
info.set_infostring(connect_string); info.set_infostring(connect_string);
network::send(*adr, "connect", info.SerializeAsString()); network::send(*adr, "connect", info.SerializeAsString());
return true; return true;
} }
void direct_connect(game::netadr_s* from, game::msg_t* msg) void direct_connect(game::netadr_t* from, game::msg_t* msg)
{ {
const auto offset = sizeof("connect") + 4; const auto offset = sizeof("connect") + 4;
@ -223,14 +150,14 @@ namespace auth
utils::cryptography::ecc::key key; utils::cryptography::ecc::key key;
key.set(info.publickey()); key.set(info.publickey());
const auto xuid = std::strtoull(steam_id.data(), nullptr, 16); const auto xuid = strtoull(steam_id.data(), nullptr, 16);
if (xuid != key.get_hash()) if (xuid != key.get_hash())
{ {
network::send(*from, "error", "XUID doesn't match the certificate!", '\n'); network::send(*from, "error", "XUID doesn't match the certificate!", '\n');
return; return;
} }
if (!key.is_valid() || !utils::cryptography::ecc::verify_message(key, challenge, info.signature())) if (!key.is_valid() || !verify_message(key, challenge, info.signature()))
{ {
network::send(*from, "error", "Challenge signature was invalid!", '\n'); network::send(*from, "error", "Challenge signature was invalid!", '\n');
return; return;
@ -290,7 +217,7 @@ namespace auth
utils::hook::call(0x1402C4F8E, send_connect_data_stub); utils::hook::call(0x1402C4F8E, send_connect_data_stub);
} }
command::add("guid", []() -> void command::add("guid", []
{ {
console::info("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits); console::info("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
}); });

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@ -25,7 +25,9 @@ namespace binding
if (value && value < 100) if (value && value < 100)
{ {
const auto len = game::Com_sprintf(&buffer[bytes_used], (buffer_size_align - bytes_used), "bind %s \"%s\"\n", key_button, game::command_whitelist[value]); const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
if (len < 0) if (len < 0)
{ {
return bytes_used; return bytes_used;
@ -38,7 +40,9 @@ namespace binding
value -= 100; value -= 100;
if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty()) if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
{ {
const auto len = game::Com_sprintf(&buffer[bytes_used], (buffer_size_align - bytes_used), "bind %s \"%s\"\n", key_button, custom_binds[value].data()); const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, custom_binds[value].data());
if (len < 0) if (len < 0)
{ {
return bytes_used; return bytes_used;

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@ -21,7 +21,7 @@ namespace bots
bool can_add() bool can_add()
{ {
return party::get_client_count() < *game::mp::svs_clientCount; return party::get_client_count() < game::mp::svs->clientCount;
} }
void bot_team_join(const int entity_num) void bot_team_join(const int entity_num)
@ -29,14 +29,14 @@ namespace bots
// schedule the select team call // schedule the select team call
scheduler::once([entity_num]() scheduler::once([entity_num]()
{ {
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num], game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value), utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
false); false);
// scheduler the select class call // scheduler the select class call
scheduler::once([entity_num]() scheduler::once([entity_num]()
{ {
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num], game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
utils::string::va("lui 5 %i %i", (rand() % 5) + 10, utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
*game::mp::sv_serverId_value), false); *game::mp::sv_serverId_value), false);
}, scheduler::pipeline::server, 1s); }, scheduler::pipeline::server, 1s);
@ -144,7 +144,7 @@ namespace bots
{ {
bot_names_received = false; bot_names_received = false;
game::netadr_s master{}; game::netadr_t master{};
if (server_list::get_master_server(master)) if (server_list::get_master_server(master))
{ {
console::info("Getting bots...\n"); console::info("Getting bots...\n");
@ -175,7 +175,7 @@ namespace bots
num_bots = std::strtoul(params.get(1), nullptr, 10); num_bots = std::strtoul(params.get(1), nullptr, 10);
} }
num_bots = std::min(num_bots, static_cast<std::size_t>(*game::mp::svs_clientCount)); num_bots = std::min(num_bots, static_cast<std::size_t>(game::mp::svs->clientCount));
console::info("Spawning %zu %s\n", num_bots, (num_bots == 1 ? "bot" : "bots")); console::info("Spawning %zu %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));
@ -198,9 +198,9 @@ namespace bots
parse_bot_names_from_file(); parse_bot_names_from_file();
} }
network::on("getbotsResponse", [](const game::netadr_s& target, const std::string& data) network::on("getbotsResponse", [](const game::netadr_t& target, const std::string& data)
{ {
game::netadr_s master{}; game::netadr_t master{};
if (server_list::get_master_server(master) && !bot_names_received && target == master) if (server_list::get_master_server(master) && !bot_names_received && target == master)
{ {
bot_names = utils::string::split(data, '\n'); bot_names = utils::string::split(data, '\n');

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@ -41,8 +41,7 @@ namespace branding
localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION " by AlterWare.\n"); localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION " by AlterWare.\n");
utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub); utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub);
ui_get_formatted_build_number_hook.create( ui_get_formatted_build_number_hook.create(game::LiveStorage_FetchFFotD, ui_get_formatted_build_number_stub);
SELECT_VALUE(0x140415FD0, 0x1404D7C00), ui_get_formatted_build_number_stub);
scheduler::loop([]() scheduler::loop([]()
{ {

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@ -76,16 +76,7 @@ namespace colors
void com_clean_name_stub(const char* in, char* out, const int out_size) void com_clean_name_stub(const char* in, char* out, const int out_size)
{ {
// Check that the name is at least 3 char without colors strncpy_s(out, out_size, in, _TRUNCATE);
char name[16]{};
game::I_strncpyz(out, in, std::min<int>(out_size, sizeof(name)));
utils::string::strip(out, name, std::strlen(out) + 1);
if (std::strlen(name) < 3)
{
game::I_strncpyz(out, "UnnamedPlayer", std::min<int>(out_size, sizeof(name)));
}
} }
char* i_clean_str_stub(char* string) char* i_clean_str_stub(char* string)
@ -95,29 +86,26 @@ namespace colors
return string; return string;
} }
int cl_get_client_name_and_clan_tag_stub(const int local_client_num, const int index, char* name_buf, const int name_size, char* clan_tag_buf, int clan_tag_size) size_t get_client_name_stub(const int local_client_num, const int index, char* name_buf,
const int max_name_size, char* clan_buf, const int max_clan_size)
{ {
// CL_GetClientNameAndClanTag -> CL_GetClientNameAndClanTagColorize // CL_GetClientNameAndClanTag (wrapper for CL_GetClientNameAndClanTagColorize)
const auto result = utils::hook::invoke<int>(0x1402CF790, local_client_num, index, name_buf, name_size, clan_tag_buf, clan_tag_size); const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, char*, int)>(0x1402CF790)(
local_client_num, index, name_buf, max_name_size, clan_buf, max_clan_size);
utils::string::strip(name_buf, name_buf, name_size); utils::string::strip(name_buf, name_buf, static_cast<size_t>(max_name_size));
return result; return result;
} }
int com_sprintf_stub(char* dest, int size, const char* fmt, const char* name) int clean_agent_name_stub(char* out, int max_size, const char* fmt, const char* in)
{ {
const auto len = game::Com_sprintf(dest, size, fmt, name); // format agent overhead name like [%s]
if (len < 0) const auto length = sprintf_s(out, max_size, fmt, in);
{
game::I_strncpyz(dest, "UnnamedAgent", size);
return len;
}
// This should inherit the name of the owner (a player) which already passed the length check in Com_CleanName utils::string::strip(in, out, std::min(static_cast<size_t>(length), static_cast<size_t>(max_size)));
utils::string::strip(dest, dest, len + 1);
return len; return length;
} }
void rb_lookup_color_stub(const char index, DWORD* color) void rb_lookup_color_stub(const char index, DWORD* color)
@ -160,15 +148,13 @@ namespace colors
if (!game::environment::is_sp()) if (!game::environment::is_sp())
{ {
// allows colored name in-game // allows colored name in-game
utils::hook::call(0x1403881CF, com_clean_name_stub); utils::hook::jump(0x1404F5FC0, com_clean_name_stub);
utils::hook::call(0x140388224, com_clean_name_stub);
// don't apply colors to overhead names // don't apply colors to overhead names
utils::hook::call(0x14025CE79, cl_get_client_name_and_clan_tag_stub); utils::hook::call(0x14025CE79, get_client_name_stub);
// don't apply colors to overhead names of agents (like dogs or juggernauts) // don't apply colors to overhead names of agents (like dogs or juggernauts)
// hook Com_sprintf in CL_GetAgentName utils::hook::call(0x1402CF760, clean_agent_name_stub);
utils::hook::call(0x1402CF760, com_sprintf_stub);
// patch I_CleanStr // patch I_CleanStr
utils::hook::jump(0x1404F63C0, i_clean_str_stub); utils::hook::jump(0x1404F63C0, i_clean_str_stub);

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@ -2,7 +2,6 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include "game/engine/sv_game.hpp"
#include "command.hpp" #include "command.hpp"
#include "console.hpp" #include "console.hpp"
@ -195,7 +194,7 @@ namespace command
void add_raw(const char* name, void (*callback)()) void add_raw(const char* name, void (*callback)())
{ {
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>()); game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_t>());
} }
void add(const char* name, const std::function<void(const params&)>& callback) void add(const char* name, const std::function<void(const params&)>& callback)
@ -233,10 +232,7 @@ namespace command
void execute(std::string command, const bool sync) void execute(std::string command, const bool sync)
{ {
if (!command.ends_with('\n')) command += "\n";
{
command += "\n";
}
if (sync) if (sync)
{ {
@ -322,7 +318,7 @@ namespace command
} }
console::info("================================ COMMAND DUMP =====================================\n"); console::info("================================ COMMAND DUMP =====================================\n");
game::cmd_function_s* cmd = *game::cmd_functions; game::cmd_function_t* cmd = *game::cmd_functions;
auto i = 0; auto i = 0;
while (cmd) while (cmd)
{ {
@ -460,7 +456,10 @@ namespace command
} }
game::sp::g_entities[0].flags ^= game::FL_GODMODE; game::sp::g_entities[0].flags ^= game::FL_GODMODE;
game::CG_GameMessage(0, utils::string::va("godmode %s", game::sp::g_entities[0].flags & game::FL_GODMODE ? "^2on" : "^1off")); game::CG_GameMessage(0, utils::string::va("godmode %s",
game::sp::g_entities[0].flags & game::FL_GODMODE
? "^2on"
: "^1off"));
}); });
add("notarget", [] add("notarget", []
@ -471,7 +470,10 @@ namespace command
} }
game::sp::g_entities[0].flags ^= game::FL_NOTARGET; game::sp::g_entities[0].flags ^= game::FL_NOTARGET;
game::CG_GameMessage(0, utils::string::va("notarget %s", game::sp::g_entities[0].flags & game::FL_NOTARGET ? "^2on" : "^1off")); game::CG_GameMessage(0, utils::string::va("notarget %s",
game::sp::g_entities[0].flags & game::FL_NOTARGET
? "^2on"
: "^1off"));
}); });
add("noclip", [] add("noclip", []
@ -482,7 +484,10 @@ namespace command
} }
game::sp::g_entities[0].client->flags ^= 1; game::sp::g_entities[0].client->flags ^= 1;
game::CG_GameMessage(0, utils::string::va("noclip %s", game::sp::g_entities[0].client->flags & 1 ? "^2on" : "^1off")); game::CG_GameMessage(0, utils::string::va("noclip %s",
game::sp::g_entities[0].client->flags & 1
? "^2on"
: "^1off"));
}); });
add("ufo", [] add("ufo", []
@ -493,7 +498,10 @@ namespace command
} }
game::sp::g_entities[0].client->flags ^= 2; game::sp::g_entities[0].client->flags ^= 2;
game::CG_GameMessage(0, utils::string::va("ufo %s", game::sp::g_entities[0].client->flags & 2 ? "^2on" : "^1off")); game::CG_GameMessage(0, utils::string::va("ufo %s",
game::sp::g_entities[0].client->flags & 2
? "^2on"
: "^1off"));
}); });
add("give", [](const params& params) add("give", [](const params& params)
@ -545,65 +553,78 @@ namespace command
{ {
if (!dvars::sv_cheats->current.enabled) if (!dvars::sv_cheats->current.enabled)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\""); game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
return; return;
} }
game::mp::g_entities[client_num].flags ^= game::FL_GODMODE; game::mp::g_entities[client_num].flags ^= game::FL_GODMODE;
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, utils::string::va("f \"godmode %s\"", game::mp::g_entities[client_num].flags & game::FL_GODMODE ? "^2on" : "^1off")); game::SV_GameSendServerCommand(client_num, 1,
utils::string::va("f \"godmode %s\"",
game::mp::g_entities[client_num].flags & game::FL_GODMODE
? "^2on"
: "^1off"));
}); });
add_sv("notarget", [](const int client_num, const params_sv&) add_sv("notarget", [](const int client_num, const params_sv&)
{ {
if (!dvars::sv_cheats->current.enabled) if (!dvars::sv_cheats->current.enabled)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\""); game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
return; return;
} }
game::mp::g_entities[client_num].flags ^= game::FL_NOTARGET; game::mp::g_entities[client_num].flags ^= game::FL_NOTARGET;
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, game::SV_GameSendServerCommand(client_num, 1,
utils::string::va("f \"notarget %s\"", game::mp::g_entities[client_num].flags & game::FL_NOTARGET ? "^2on" : "^1off")); utils::string::va("f \"notarget %s\"",
game::mp::g_entities[client_num].flags & game::FL_NOTARGET
? "^2on"
: "^1off"));
}); });
add_sv("noclip", [](const int client_num, const params_sv&) add_sv("noclip", [](const int client_num, const params_sv&)
{ {
if (!dvars::sv_cheats->current.enabled) if (!dvars::sv_cheats->current.enabled)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\""); game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
return; return;
} }
game::mp::g_entities[client_num].client->flags ^= 1; game::mp::g_entities[client_num].client->flags ^= 1;
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, game::SV_GameSendServerCommand(client_num, 1,
utils::string::va("f \"noclip %s\"", game::mp::g_entities[client_num].client->flags & 1 ? "^2on" : "^1off")); utils::string::va("f \"noclip %s\"",
game::mp::g_entities[client_num].client->flags & 1
? "^2on"
: "^1off"));
}); });
add_sv("ufo", [](const int client_num, const params_sv&) add_sv("ufo", [](const int client_num, const params_sv&)
{ {
if (!dvars::sv_cheats->current.enabled) if (!dvars::sv_cheats->current.enabled)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\""); game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
return; return;
} }
game::mp::g_entities[client_num].client->flags ^= 2; game::mp::g_entities[client_num].client->flags ^= 2;
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, game::SV_GameSendServerCommand(client_num, 1,
utils::string::va("f \"ufo %s\"", game::mp::g_entities[client_num].client->flags & 2 ? "^2on" : "^1off")); utils::string::va("f \"ufo %s\"",
game::mp::g_entities[client_num].client->flags & 2
? "^2on"
: "^1off"));
}); });
add_sv("setviewpos", [](const int client_num, const params_sv& params) add_sv("setviewpos", [](const int client_num, const params_sv& params)
{ {
if (!dvars::sv_cheats->current.enabled) if (!dvars::sv_cheats->current.enabled)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\""); game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
return; return;
} }
if (params.size() < 4) if (params.size() < 4)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, game::SV_GameSendServerCommand(client_num, 1,
"f \"You did not specify the correct number of coordinates\""); "f \"You did not specify the correct number of coordinates\"");
return; return;
} }
@ -616,14 +637,14 @@ namespace command
{ {
if (!dvars::sv_cheats->current.enabled) if (!dvars::sv_cheats->current.enabled)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\""); game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
return; return;
} }
if (params.size() < 4) if (params.size() < 4)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, game::SV_GameSendServerCommand(client_num, 1,
"f \"You did not specify the correct number of coordinates\""); "f \"You did not specify the correct number of coordinates\"");
return; return;
} }
@ -636,13 +657,13 @@ namespace command
{ {
if (!dvars::sv_cheats->current.enabled) if (!dvars::sv_cheats->current.enabled)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\""); game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
return; return;
} }
if (params.size() < 2) if (params.size() < 2)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"You did not specify a weapon name\""); game::SV_GameSendServerCommand(client_num, 1, "f \"You did not specify a weapon name\"");
return; return;
} }
@ -659,13 +680,13 @@ namespace command
{ {
if (!dvars::sv_cheats->current.enabled) if (!dvars::sv_cheats->current.enabled)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\""); game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
return; return;
} }
if (params.size() < 2) if (params.size() < 2)
{ {
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"You did not specify a weapon name\""); game::SV_GameSendServerCommand(client_num, 1, "f \"You did not specify a weapon name\"");
return; return;
} }

View File

@ -84,14 +84,15 @@ namespace console
void print_stub(const char* fmt, ...) void print_stub(const char* fmt, ...)
{ {
char buffer[4096]{};
va_list ap; va_list ap;
va_start(ap, fmt); va_start(ap, fmt);
[[maybe_unused]] const auto len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
va_end(ap);
char buffer[4096]{};
const auto res = vsnprintf_s(buffer, _TRUNCATE, fmt, ap);
(void)res;
print_message(buffer); print_message(buffer);
va_end(ap);
} }
void append_text(const char* text) void append_text(const char* text)

View File

@ -110,7 +110,7 @@ namespace dedicated
return; return;
} }
game::netadr_s target{}; game::netadr_t target{};
if (server_list::get_master_server(target)) if (server_list::get_master_server(target))
{ {
network::send(target, "heartbeat", "IW6"); network::send(target, "heartbeat", "IW6");
@ -198,6 +198,25 @@ namespace dedicated
return hwnd; return hwnd;
} }
void sys_error_stub(const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
scheduler::once([]()
{
command::execute("map_rotate");
}, scheduler::pipeline::main, 3s);
game::Com_Error(game::ERR_DROP, "%s", buffer);
}
void add_commands() void add_commands()
{ {
command::add("map", [](const command::params& params) command::add("map", [](const command::params& params)
@ -345,6 +364,9 @@ namespace dedicated
utils::hook::nop(0x1404F8BE1, 2); // ^ utils::hook::nop(0x1404F8BE1, 2); // ^
utils::hook::set<uint8_t>(0x140328660, 0xC3); // Disable image pak file loading utils::hook::set<uint8_t>(0x140328660, 0xC3); // Disable image pak file loading
// Stop crashing from sys_errors
utils::hook::jump(0x1404FF510, sys_error_stub);
// Reduce min required memory // Reduce min required memory
utils::hook::set<uint64_t>(0x1404FA6BD, 0x80000000); utils::hook::set<uint64_t>(0x1404FA6BD, 0x80000000);
utils::hook::set<uint64_t>(0x1404FA76F, 0x80000000); utils::hook::set<uint64_t>(0x1404FA76F, 0x80000000);

View File

@ -25,28 +25,28 @@ namespace dedicated_info
scheduler::loop([]() scheduler::loop([]()
{ {
const auto* sv_running = game::Dvar_FindVar("sv_running"); auto* sv_running = game::Dvar_FindVar("sv_running");
if (!sv_running || !sv_running->current.enabled) if (!sv_running || !sv_running->current.enabled)
{ {
console::set_title("iw6-mod Dedicated Server"); console::set_title("iw6-mod Dedicated Server");
return; return;
} }
const auto* sv_hostname = game::Dvar_FindVar("sv_hostname"); auto* const sv_hostname = game::Dvar_FindVar("sv_hostname");
const auto* sv_maxclients = game::Dvar_FindVar("sv_maxclients"); auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients");
const auto* mapname = game::Dvar_FindVar("mapname"); auto* const mapname = game::Dvar_FindVar("mapname");
auto client_count = 0; auto client_count = 0;
auto bot_count = 0; auto bot_count = 0;
for (auto i = 0; i < sv_maxclients->current.integer; ++i) for (auto i = 0; i < sv_maxclients->current.integer; i++)
{ {
auto* client = &game::mp::svs_clients[i]; auto* client = &game::mp::svs->clients[i];
auto* self = &game::mp::g_entities[i]; auto* self = &game::mp::g_entities[i];
if (client->header.state > game::CS_FREE && self && self->client) if (client->header.state > game::CS_FREE && self && self->client)
{ {
++client_count; client_count++;
if (game::SV_BotIsBot(i)) if (game::SV_BotIsBot(i))
{ {
++bot_count; ++bot_count;
@ -56,9 +56,10 @@ namespace dedicated_info
std::string cleaned_hostname = sv_hostname->current.string; std::string cleaned_hostname = sv_hostname->current.string;
utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(), cleaned_hostname.size() + 1); utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
cleaned_hostname.size() + 1);
console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(), console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.c_str(),
mapname->current.string, client_count, mapname->current.string, client_count,
sv_maxclients->current.integer, bot_count)); sv_maxclients->current.integer, bot_count));
}, scheduler::pipeline::main, 1s); }, scheduler::pipeline::main, 1s);

View File

@ -0,0 +1,946 @@
#include "std_include.hpp"
#include "loader/component_loader.hpp"
#include "demo_playback.hpp"
#include "demo_utils.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "utils/command_line.hpp"
#include "utils/hook.hpp"
using namespace demo_utils;
namespace // demo class
{
class demo_playback_t
{
public:
demo_playback_t();
[[nodiscard]] bool is_demo_playing() const;
[[nodiscard]] bool is_demo_repeating() const;
[[nodiscard]] const std::optional<gamestate_t>& get_gamestate() const;
[[nodiscard]] bool rewind_demo(std::optional<std::uint32_t> msec);
[[nodiscard]] bool start(std::filesystem::path& path, bool repeat);
[[nodiscard]] std::optional<std::reference_wrapper<std::filesystem::path>> restart();
template <typename Func, typename... Args> auto use_predicted_data(Func func, Args&&... args);
template <typename Func, typename... Args> auto handle_fast_forward(Func func, Args&&... args);
void parse_demo_wrapper();
void stop();
private:
void repeat();
bool repeat_{};
bool skip_timeout_{};
bool retain_timescale_{};
std::size_t post_map_header_file_offset_{};
std::size_t pred_data_index_{};
std::array<predicted_data_t, 256> pred_data_{};
std::optional<std::int32_t> rewind_snap_svr_time_;
std::optional<gamestate_t> gs_;
std::vector<std::uint8_t> buffer_;
std::filesystem::path path_;
std::ifstream file_;
} demo;
demo_playback_t::demo_playback_t()
{
buffer_.reserve(MAX_SIZE);
}
bool demo_playback_t::is_demo_playing() const
{
return file_.good() && file_.is_open();
}
bool demo_playback_t::is_demo_repeating() const
{
return repeat_;
}
const std::optional<gamestate_t>& demo_playback_t::get_gamestate() const
{
return gs_;
}
template <typename Func, typename ...Args>
auto demo_playback_t::use_predicted_data(Func func, Args&& ...args)
{
return func(pred_data_, pred_data_index_, std::forward<Args>(args)...);
}
template <typename Func, typename ...Args>
auto demo_playback_t::handle_fast_forward(Func func, Args&& ...args)
{
return func(rewind_snap_svr_time_, skip_timeout_, std::forward<Args>(args)...);
}
bool demo_playback_t::rewind_demo(std::optional<std::uint32_t> msec)
{
if (!is_demo_playing())
{
return false;
}
// trigger demo end-of-file which will repeat the demo
repeat_ = true;
file_.seekg(0, std::ios::end);
if (msec)
{
retain_timescale_ = true;
const auto snap_svr_time = game::mp::cl->snap.serverTime;
if (const auto delta_time = snap_svr_time - static_cast<std::int32_t>(*msec) - 50; delta_time > 0)
{
rewind_snap_svr_time_ = delta_time;
}
}
// workaround to get rewinding working without delay at low timescales
fast_forward_demo(1000);
return true;
}
bool demo_playback_t::start(std::filesystem::path& path, bool repeat)
{
// check if the file can be opened before taking any action with the demo file stream
std::ifstream file(path, std::ios::binary);
const auto can_open = file.good() && file.is_open();
if (!can_open)
{
return false;
}
stop();
file_ = std::move(file);
assert(file_.good() && file_.is_open());
// (re)set data
repeat_ = repeat;
gs_.reset();
path_ = std::move(path);
get_persistent_data() = {};
if (auto* demo_timescale = game::Dvar_FindVar("demotimescale"); demo_timescale)
{
demo_timescale->current.value = 1.0f;
}
if (game::Live_SyncOnlineDataFlags(0))
{
console::info("the demo should start to load in a few seconds\n");
}
return true;
}
std::optional<std::reference_wrapper<std::filesystem::path>> demo_playback_t::restart()
{
if (!start(path_, repeat_))
{
return path_;
}
return std::nullopt;
}
void demo_playback_t::parse_demo_wrapper()
{
if (!parse_demo(file_, buffer_, post_map_header_file_offset_, pred_data_, pred_data_index_, gs_))
{
if (is_demo_repeating() && *game::mp::connstate != game::CA_DISCONNECTED)
{ // don't repeat demo if it was stopped manually
repeat();
}
else
{
stop();
}
}
assert(*game::mp::connstate != game::CA_DISCONNECTED || !is_demo_playing());
}
void demo_playback_t::stop()
{
skip_timeout_ = {};
retain_timescale_ = {};
post_map_header_file_offset_ = {};
pred_data_index_ = {};
pred_data_.fill({});
rewind_snap_svr_time_ = {};
gs_.reset();
buffer_.clear();
file_.clear();
file_.close();
// ensure that sv_cheats is always disabled after demo playback
if (auto* sv_cheats = game::Dvar_FindVar("sv_cheats"); sv_cheats)
{
sv_cheats->current.enabled = false;
}
}
void demo_playback_t::repeat()
{
assert(post_map_header_file_offset_ < 256);
if (auto& connstate = *game::mp::connstate; connstate == game::CA_ACTIVE)
{
// prevent old snapshots from being processed; would mess up the server command sequences
connstate = game::CA_PRIMED;
}
// reset game data
game::mp::clc->serverCommandSequence = {};
game::mp::clc->lastExecutedServerCommand = {};
game::mp::cgs->serverCommandSequence = {};
get_persistent_data() = {};
if (auto* demo_timescale = game::Dvar_FindVar("demotimescale"); demo_timescale)
{
if (!retain_timescale_)
{
demo_timescale->current.value = 1.0f;
}
}
// reset class data
skip_timeout_ = {};
retain_timescale_ = {};
pred_data_index_ = {};
file_.clear();
file_.seekg(post_map_header_file_offset_, std::ios::beg);
}
}
namespace // hooks
{
utils::hook::detour CG_UpdateOmnvars_hook;
utils::hook::detour CG_VisionSetStartLerp_To_hook;
utils::hook::detour CL_GetPredictedPlayerInformationForServerTime_hook;
utils::hook::detour CL_GetPredictedVehicleForServerTime_hook;
utils::hook::detour CL_SetCGameTime_hook;
utils::hook::detour CL_WritePacket_hook;
utils::hook::detour GetRemoteEyeValues_hook;
utils::hook::detour LUI_IntermissionBegan_hook;
utils::hook::detour VehicleCam_UpdatePlayerControlCam_hook;
game::dvar_t* demo_vision;
static constexpr std::array VISION_SETS{
"disabled", "no vision", "default",
"ac130", "ac130_enhanced_mp", "ac130_inverted", "aftermath", "aftermath_glow", "aftermath_post", "black_bw",
"cheat_bw", "coup_sunblind", "default_night", "default_night_mp", "end_game", "missilecam", "mpintro",
"mpnuke", "mpnuke_aftermath", "mpoutro", "near_death", "near_death_mp", "nuke_global_flash", "thermal_mp", "thermal_snowlevel_mp",
"aftermath_map", static_cast<const char*>(nullptr)
};
static_assert(
std::string_view(VISION_SETS[0]) == "disabled" &&
std::string_view(VISION_SETS[1]) == "no vision" &&
std::string_view(VISION_SETS[2]) == "default" &&
std::string_view(VISION_SETS[VISION_SETS.size() - 2]) == "aftermath_map" &&
VISION_SETS.back() == nullptr // enum dvars require a nullptr as last value
);
bool handle_vision_override(game::mp::ClientVisionSetData& cvs_data, std::int32_t index, const char* vision_name, std::int32_t duration, std::int32_t time)
{
if (demo.is_demo_playing())
{
const auto vision_set = static_cast<std::size_t>((demo_vision) ? demo_vision->current.integer : 0);
if (vision_set == 1)
{
// enable 'post apply' vision
cvs_data.visionSetLerpData[index].style = 1;
cvs_data.postApplyLerpDest = 1.0f;
return true;
}
else if (vision_set >= 2 && vision_set + 2 <= VISION_SETS.size())
{
// enable 'post apply' vision
cvs_data.visionSetLerpData[index].style = 0;
cvs_data.postApplyLerpDest = 1.0f;
if (vision_set + 2 == VISION_SETS.size())
{
if (const auto mapname = get_mapname(false); mapname.empty())
{
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, "aftermath_post", duration, time);
}
else
{
// a small number of maps have a vision called 'aftermath_mp_mapname'
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, std::format("aftermath_{}", mapname).c_str(), duration, time);
}
}
else
{
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, VISION_SETS[vision_set], duration, time);
}
}
}
return CG_VisionSetStartLerp_To_hook.invoke<bool>(&cvs_data, index, vision_name, duration, time);
}
void handle_vision()
{
if (demo_vision && demo_vision->modified)
{
const auto vision_set = demo_vision->current.integer;
for (auto i = 0; i < game::CS_VISIONSET_COUNT; ++i)
{
const std::string_view vision_name = (!vision_set)
? game::mp::cg->cvsData.visionName[i]
: "";
handle_vision_override(game::mp::cg->cvsData, i, vision_name.data(), 1, game::mp::cl->serverTime);
}
if (!vision_set)
{
// disable 'post apply' vision if the game hasn't used it yet
if (game::mp::cg->cvsData.visionName[5][0] == '\0')
{
game::mp::cg->cvsData.postApplyLerpDest = 0.0f;
}
}
else if (vision_set == 1)
{
std::memset(&game::mp::cg->cvsData.visionSetCurrent, 0, sizeof(game::mp::cg->cvsData.visionSetCurrent));
}
// reset modified flag to avoid doing the same work each frame
demo_vision->modified = false;
}
}
void handle_fast_forward(auto old_connstate)
{
if (const auto new_connstate = *game::mp::connstate; new_connstate == game::CA_ACTIVE)
{
const auto server_time = game::mp::cl->serverTime;
const auto snap_svr_time = game::mp::cl->snap.serverTime;
demo.handle_fast_forward([old_connstate, server_time, snap_svr_time](
std::optional<std::int32_t>& rewind_snap_svr_time, bool& skip_timeout)
{
if (old_connstate == game::CA_PRIMED)
{
if (rewind_snap_svr_time)
{
// handle fast forward after rewinding
if (*rewind_snap_svr_time > snap_svr_time)
{
fast_forward_demo(*rewind_snap_svr_time - snap_svr_time);
}
rewind_snap_svr_time = {};
}
}
else if (old_connstate == game::CA_ACTIVE && !skip_timeout)
{
if (const auto delta_time = snap_svr_time - server_time; delta_time >= 1000)
{
// skip timeout between first and second snapshots (for user demos)
fast_forward_demo(delta_time);
skip_timeout = true;
}
}
});
}
}
void handle_demo_patches()
{
// set cg_t->demoType to DEMO_TYPE_CLIENT to disable mouse input and avoid frame interpolation issues
game::mp::cg->demoType = game::mp::DEMO_TYPE_CLIENT;
// ensure that sv_cheats is always enabled during demo playback
if (auto* sv_cheats = game::Dvar_FindVar("sv_cheats"); sv_cheats)
{
sv_cheats->current.enabled = true;
}
// sometimes the hud isn't updated after a weapon change; force update the weapon name and ammo (clip) when changing weapons
// various other Call of Duty games are also affected by this bug
if (game::mp::cg->weaponSelect.data != static_cast<std::size_t>(game::mp::cg->ps.weapon))
{
game::CG_SelectWeapon(0, game::mp::cg->ps.weapon, 0);
}
}
void handle_demo_reading(const std::int32_t client_num)
{
if (game::Live_SyncOnlineDataFlags(0) || !demo.is_demo_playing())
{
// set demoType to default value
// normally the game does this unconditionally, but that code has been removed
game::mp::cg->demoType = game::mp::DEMO_TYPE_NONE;
CL_SetCGameTime_hook.invoke<void>(client_num);
}
else
{
const auto old_connstate = *game::mp::connstate;
if (old_connstate == game::CA_ACTIVE)
{
// reset cl->newSnapshots to prevent CL_SetCGameTime from making a call to CL_AdjustTimeDelta,
// which interferes with the timescale
game::mp::cl->newSnapshots = 0;
}
CL_SetCGameTime_hook.invoke<void>(client_num);
handle_fast_forward(old_connstate);
handle_vision();
handle_demo_patches();
demo.parse_demo_wrapper();
}
}
void write_packet(const std::int32_t client_num)
{
if (!demo.is_demo_playing())
{
CL_WritePacket_hook.invoke<void>(client_num);
}
}
bool get_predicted_player_data(const game::mp::clientActive_t& cl, std::int32_t ps_time, game::mp::playerState_t& ps)
{
if (!demo.is_demo_playing())
{
return CL_GetPredictedPlayerInformationForServerTime_hook.invoke<bool>(&cl, ps_time, &ps);
}
// hide regular hud when showing special hud for killstreak reward
// must not unset this 15th bit when dead to avoid a crash in CG_SimulateBulletFire
ps.otherFlags = (ps.pm_type == 7 || ps.remoteControlEnt != 2047 || ps.vehicleState.entity != 2047)
? ps.otherFlags | 0x4000
: ps.otherFlags & ~0x4000;
demo.use_predicted_data([&ps, ps_time](const std::array<predicted_data_t, 256>& pred_data, std::size_t pred_data_index)
{
static constexpr auto pred_data_size = std::tuple_size_v<std::remove_reference_t<decltype(pred_data)>>;
// find most recent predicted player data
for (std::size_t count = 0, index = pred_data_index - 1; count < pred_data_size; ++count, --index)
{
const auto& p_data = pred_data[index % pred_data_size];
if (p_data.cad.serverTime <= ps_time && ps_time - p_data.cad.serverTime < 500)
{
std::memcpy(&ps.origin[0], &p_data.cad.origin[0], sizeof(ps.origin));
std::memcpy(&ps.velocity[0], &p_data.cad.velocity[0], sizeof(ps.velocity));
std::memcpy(&ps.viewangles[0], &p_data.viewangles[0], sizeof(ps.viewangles));
ps.bobCycle = p_data.cad.bobCycle;
ps.movementDir = p_data.cad.movementDir;
break;
}
}
});
// must return true otherwise branch is taken that undoes the work of this function
return true;
}
bool get_predicted_vehicle_data(const game::mp::clientActive_t& cl, std::int32_t ps_time, game::PlayerVehicleState& ps_vehicle)
{
if (!demo.is_demo_playing())
{
return CL_GetPredictedVehicleForServerTime_hook.invoke<bool>(&cl, ps_time, &ps_vehicle);
}
demo.use_predicted_data([&ps_vehicle, ps_time](const std::array<predicted_data_t, 256>& pred_data, std::size_t pred_data_index)
{
static constexpr auto pred_data_size = std::tuple_size_v<std::remove_reference_t<decltype(pred_data)>>;
// find most recent predicted vehicle data
for (std::size_t count = 0, index = pred_data_index - 1; count < pred_data_size; ++count, --index)
{
const auto& p_data = pred_data[index % pred_data_size];
if (p_data.cad.serverTime <= ps_time && ps_time - p_data.cad.serverTime < 500)
{
const auto org_entity = ps_vehicle.entity;
ps_vehicle = p_data.cad.playerVehStateClientArchive;
ps_vehicle.entity = org_entity;
break;
}
}
});
// must return true otherwise branch is taken that undoes the work of this function
return true;
}
bool show_intermission_menu(const std::int32_t client_num, void* lua_vm)
{
// it appeared easier to prevent the intermission menu from being shown instead of closing or hiding it
if (!demo.is_demo_playing() || !demo.is_demo_repeating())
{
return LUI_IntermissionBegan_hook.invoke<bool>(client_num, lua_vm);
}
// rewind demo and don't display intermission menu for repeated demos
static_cast<void>(demo.rewind_demo(std::nullopt));
return false;
}
void control_ui_element(const std::int32_t client_num, const game::mp::snapshot_t& old_snap, game::mp::snapshot_t& new_snap)
{
// it appeared easier to prevent these menus from being shown instead of closing or hiding them
if (demo.is_demo_playing())
{
// skip team selection menu (and loadout selection menu)
assert(std::string_view(*reinterpret_cast<const char**>(game::Omnvar_GetDef(103))) == "ui_options_menu");
new_snap.omnvars[103] = {};
if (demo.is_demo_repeating())
{
// skip extinction mode end-of-game score / stats menu
assert(std::string_view(*reinterpret_cast<const char**>(game::Omnvar_GetDef(194))) == "ui_alien_show_eog_score");
new_snap.omnvars[194] = {};
}
}
CG_UpdateOmnvars_hook.invoke<void>(client_num, &old_snap, &new_snap);
}
std::int32_t update_gamestate_config_strings(game::msg_t& msg)
{
if (demo.is_demo_playing())
{
// update command sequences and overwrite config strings if that data is available
if (const auto& gs = demo.get_gamestate(); gs)
{
game::mp::cls->gameState = gs->data;
game::mp::clc->serverCommandSequence = gs->svr_cmd_seq;
game::mp::clc->lastExecutedServerCommand = gs->svr_cmd_seq;
game::mp::cgs->serverCommandSequence = gs->svr_cmd_seq;
}
else
{
assert(is_gamestate_valid(game::mp::cls->gameState, false));
game::mp::clc->lastExecutedServerCommand = game::mp::clc->serverCommandSequence;
game::mp::cgs->serverCommandSequence = game::mp::clc->serverCommandSequence;
}
}
// call MSG_ReadLong that this hook replaces
return game::MSG_ReadLong(&msg);
}
void ignore_mouse_input_killstreak_reward_1(const std::int32_t client_num, game::mp::cg_t& cg, game::vec3_t& out_view_origin, game::vec3_t& out_view_angles)
{
auto& in_killcam = cg.inKillCam;
if (!demo.is_demo_playing() || in_killcam)
{
VehicleCam_UpdatePlayerControlCam_hook.invoke<void>(client_num, &cg, &out_view_origin, &out_view_angles);
}
else
{
// required for e.g. the Gryphon killstreak reward
in_killcam = 1;
VehicleCam_UpdatePlayerControlCam_hook.invoke<void>(client_num, &cg, &out_view_origin, &out_view_angles);
in_killcam = 0;
}
}
bool ignore_mouse_input_killstreak_reward_2(const std::int32_t client_num)
{
auto& other_flags = game::mp::cg->ps.otherFlags;
if (!demo.is_demo_playing() || !(other_flags & 0x4000))
{
return GetRemoteEyeValues_hook.invoke<bool>(client_num);
}
else
{
// required for e.g. the Trinity Rocket killstreak reward
other_flags &= ~0x4000;
const auto result = GetRemoteEyeValues_hook.invoke<bool>(client_num);
other_flags |= 0x4000;
return result;
}
}
}
namespace // command execution
{
bool execute_playback_command_internal(std::filesystem::path& file_path, bool repeat, bool print_error)
{
if (demo.start(file_path, repeat))
{
return true;
}
if (print_error)
{
console::error("could not play demo %s\n", file_path.string().c_str());
}
return false;
}
bool execute_playback_command_internal(std::string_view file_name, bool repeat)
{
const auto fs_basepath = get_base_path(false);
if (fs_basepath.empty())
{
console::error("could not find fs_basepath\n");
return false;
}
const auto mod = get_mod_directory();
auto file_path1 = std::filesystem::path(fs_basepath) / std::format("demos/client/{2}/user/{0}{1}", file_name, DEMO_EXTENSION, mod);
if (execute_playback_command_internal(file_path1, repeat, false))
{
return true;
}
auto file_path2 = std::filesystem::path(fs_basepath) / std::format("demos/client/{2}/auto/{0}{1}", file_name, DEMO_EXTENSION, mod);
if (execute_playback_command_internal(file_path2, repeat, false))
{
return true;
}
auto file_path3 = std::filesystem::path(fs_basepath) / std::format("demos/client/{0}{1}", file_name, DEMO_EXTENSION);
if (execute_playback_command_internal(file_path3, repeat, false))
{
return true;
}
auto file_path4 = std::filesystem::path(fs_basepath) / std::format("demos/server/{2}/{0}{1}", file_name, DEMO_EXTENSION, mod);
if (execute_playback_command_internal(file_path4, repeat, false))
{
return true;
}
auto file_path5 = std::filesystem::path(fs_basepath) / std::format("demos/server/{0}{1}", file_name, DEMO_EXTENSION);
if (execute_playback_command_internal(file_path5, repeat, false))
{
return true;
}
auto file_path6 = std::filesystem::path(fs_basepath) / std::format("demos/{0}{1}", file_name, DEMO_EXTENSION);
if (execute_playback_command_internal(file_path6, repeat, false))
{
return true;
}
console::error("could not play demo %s\n", file_path1.string().c_str());
console::error("could not play demo %s\n", file_path2.string().c_str());
console::error("could not play demo %s\n", file_path3.string().c_str());
console::error("could not play demo %s\n", file_path4.string().c_str());
console::error("could not play demo %s\n", file_path5.string().c_str());
console::error("could not play demo %s\n", file_path6.string().c_str());
return false;
}
template <bool force_playback>
bool execute_playback_command(const command::params& params)
{
struct args_t
{
bool fullpath{};
bool repeat{};
};
auto parsed_arguments = [&params]() -> std::optional<args_t>
{
if (params.size() == 3)
{
if (std::string_view(params.get(2)) == "fullpath")
{
return args_t{ true, false };
}
else if (std::string_view(params.get(2)) == "repeat")
{
return args_t{ false, true };
}
else
{
return {};
}
}
else if (params.size() == 4)
{
if (std::string_view(params.get(2)) == "fullpath" && std::string_view(params.get(3)) == "repeat")
{
return args_t{ true, true };
}
else
{
return {};
}
}
else
{
return args_t{ false, false };
}
}();
if (params.size() < 2 || params.size() > 4 || !parsed_arguments)
{
console::info("usage: demoplay <file_name>, fullpath(optional), repeat(optional)\n");
return false;
}
if constexpr (!force_playback)
{
if (!demo.is_demo_playing() && game::CL_IsCgameInitialized())
{
console::warn("could not play demo; please disconnect first\n");
return false;
}
}
if (!parsed_arguments->fullpath)
{
return execute_playback_command_internal(params.get(1), parsed_arguments->repeat);
}
else
{
auto file_path = std::filesystem::path(params.get(1));
return execute_playback_command_internal(file_path, parsed_arguments->repeat, true);
}
}
void execute_playback_instant_play_command(const command::params& params)
{
// the demo recording code (demo_recording_t::shutdown_watcher) should take care of properly closing any recording demo files!
const auto demo_playing = demo.is_demo_playing();
if (execute_playback_command<true>(params))
{
if (auto* sv_running = game::Dvar_FindVar("sv_running"); sv_running && sv_running->current.enabled)
{
// demo cannot play if local server is still considered to be running
sv_running->current.enabled = false;
}
if (!demo_playing)
{
if (auto& connstate = *game::mp::connstate; connstate == game::CA_ACTIVE)
{
// prevent old snapshots from being processed,
// would mess up the server command sequences and server times
connstate = game::CA_PRIMED;
}
}
}
}
void execute_playback_replay_command(const command::params& params)
{
if (params.size() != 1)
{
console::info("usage: demoreplay\n");
return;
}
if (const auto path = demo.restart(); path)
{
console::error("could not play demo %s\n", path->get().string().c_str());
}
}
void execute_playback_rewind_command(const command::params& params)
{
if (params.size() < 1 || params.size() > 2)
{
console::info("usage: demorewind <milliseconds>(optional)\n");
return;
}
if (params.size() == 2)
{
const auto msec = std::atoi(params.get(1));
if (msec <= 0)
{
console::error("demorewind invalid value %s\n", params.get(1));
return;
}
if (!demo.rewind_demo(msec))
{
console::error("demo must be playing to rewind\n");
}
}
else if (!demo.rewind_demo(std::nullopt))
{
console::error("demo must be playing to rewind\n");
}
}
void execute_playback_fast_forward_command(const command::params& params)
{
if (params.size() != 2)
{
console::info("usage: demoforward <milliseconds>\n");
return;
}
const auto msec = std::atoi(params.get(1));
if (msec <= 0)
{
console::error("demoforward invalid value %s\n", params.get(1));
return;
}
if (demo.is_demo_playing())
{
fast_forward_demo(static_cast<std::uint32_t>(msec));
}
else
{
console::error("demo must be playing to fast forward\n");
}
}
}
namespace demo_playback
{
bool playing()
{
return demo.is_demo_playing();
}
bool startplay(std::string_view file_name, bool repeat)
{
return execute_playback_command_internal(file_name, repeat);
}
bool startplay(std::filesystem::path& file_name, bool repeat)
{
return execute_playback_command_internal(file_name, repeat, true);
}
void stopplay()
{
demo.stop();
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// check run-time address assertions
check_address_assertions();
// primary hook for demo playback; read demo data after server time has been updated
CL_SetCGameTime_hook.create(game::CL_SetCGameTime, handle_demo_reading);
// don't write packets when playing a demo
CL_WritePacket_hook.create(game::CL_WritePacket, write_packet);
// replace functions to get predicted data, because they skip the viewangles
CL_GetPredictedPlayerInformationForServerTime_hook.create(
game::CL_GetPredictedPlayerInformationForServerTime, get_predicted_player_data);
CL_GetPredictedVehicleForServerTime_hook.create(
game::CL_GetPredictedVehicleForServerTime, get_predicted_vehicle_data);
// ignore mouse input when updating the camera for certain killstreak rewards
VehicleCam_UpdatePlayerControlCam_hook.create(
game::VehicleCam_UpdatePlayerControlCam, ignore_mouse_input_killstreak_reward_1);
GetRemoteEyeValues_hook.create(
game::GetRemoteEyeValues, ignore_mouse_input_killstreak_reward_2);
// optional skip of intermission menu
LUI_IntermissionBegan_hook.create(game::LUI_IntermissionBegan, show_intermission_menu);
// don't open any menu when demo playback has started
CG_UpdateOmnvars_hook.create(game::CG_UpdateOmnvars, control_ui_element);
// allow user to override visual settings
CG_VisionSetStartLerp_To_hook.create(0x1402A3200, handle_vision_override);
demo_vision = game::Dvar_RegisterEnum(
"demovision", const_cast<const char**>(VISION_SETS.data()), 0, game::DVAR_FLAG_NONE, "Override vision set for demos");
// update the gamestate configs strings with 'live' data from the demo (in CL_ParseGamestate)
utils::hook::call(0x1402CCD56, update_gamestate_config_strings);
// don't let the game set cg_t->demoType in CG_DrawActiveFrame,
// otherwise demo playback will have mouse input and suffer from frame interpolation issues
utils::hook::nop(0x14029981C, 6);
// replace thread local storage lookup for cg.bgs in function CG_EmissiveBlendCommand with hardcoded address
// when CG_ExecuteNewServerCommands is called manually (e.g. from demo_utils::process_server_commands),
// this address in tls may be a nullptr and the game could crash here (in extinction mode at least)
static constexpr auto patch_address = 0x14028844B;
static constexpr std::array<std::uint8_t, 7> patch{ 0x48, 0x8D, 0x1D, 0x68, 0xBC, 0x59, 0x01 };
utils::hook::nop(patch_address, 0xE);
utils::hook::nop(patch_address + 0x1C, 4);
utils::hook::nop(patch_address + 0x22, 4);
utils::hook::copy(patch_address + 0xE, patch.data(), patch.size()); // lea rbx, [0x1418240C8] (point RBX to cg.bgs)
assert(std::bit_cast<std::size_t>(&game::mp::cg->bgs) ==
patch_address + 0xE + patch.size() + *reinterpret_cast<const std::uint32_t*>(patch_address + 0x11));
// add console command support to play demos
command::add("demoplay", execute_playback_command<false>);
// add experimental command console support to play demos,
// skip disconnecting from local or online server and skip map (re)loading
command::add("demoinstantplay", execute_playback_instant_play_command);
// replay most recent demo (if any)
command::add("demoreplay", execute_playback_replay_command);
// rewind demo (by N msec)
command::add("demorewind", execute_playback_rewind_command);
// fast forward demo by N msec
command::add("demoforward", execute_playback_fast_forward_command);
// add command line support to play demos; this makes it possible to double click on a demo file to play it
const auto& args = utils::command_line::get_args();
for (const auto& arg : args)
{
if (arg.extension() == DEMO_EXTENSION)
{
scheduler::on_game_initialized([cmd = std::format(R"(demoplay "{}" fullpath repeat)", arg.string())]() mutable
{
command::execute(std::move(cmd), true);
}, scheduler::main);
console::info("the demo should start to load in a few seconds\n");
break;
}
}
}
};
}
REGISTER_COMPONENT(demo_playback::component)

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@ -0,0 +1,9 @@
#pragma once
namespace demo_playback
{
[[nodiscard]] bool playing();
[[nodiscard]] bool startplay(std::string_view file_name, bool repeat = true);
[[nodiscard]] bool startplay(std::filesystem::path& file_path, bool repeat = true);
[[nodiscard]] void stopplay();
}

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@ -0,0 +1,746 @@
#include "std_include.hpp"
#include "loader/component_loader.hpp"
#include "demo_playback.hpp"
#include "demo_recording.hpp"
#include "demo_utils.hpp"
#include "command.hpp"
#include "console.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
#include "utils/hook.hpp"
using namespace demo_utils;
namespace // demo class
{
game::dvar_t* demo_autorecord;
class demo_recording_t
{
static constexpr auto NON_DELTA_SNAPSHOT_COUNT = 4;
struct stored_times_t
{
std::int32_t flush_time{};
std::int32_t predicted_data_time{};
std::int32_t cur_svr_time{};
std::int32_t first_svr_time_user_file{};
std::int32_t first_svr_time_auto_file{};
};
public:
demo_recording_t() = default;
~demo_recording_t();
demo_recording_t(const demo_recording_t&) = delete;
demo_recording_t(demo_recording_t&&) noexcept = delete;
demo_recording_t& operator=(const demo_recording_t&) = delete;
demo_recording_t& operator=(demo_recording_t&&) noexcept = delete;
[[nodiscard]] std::uint32_t get_demo_count() const;
[[nodiscard]] std::int32_t get_demo_length() const;
[[nodiscard]] bool is_recording() const;
[[nodiscard]] bool non_delta_data_requested() const;
[[nodiscard]] bool start(const std::filesystem::path& user_path, const std::filesystem::path& auto_path);
[[nodiscard]] bool stop();
void shutdown_watcher();
void process_network_data(auto old_connstate, auto new_connstate, std::span<const std::uint8_t> network_data);
void process_predicted_data();
private:
[[nodiscard]] bool is_auto_recording() const;
[[nodiscard]] bool non_delta_data_request_acknowledged();
[[nodiscard]] bool start_user_file(const std::filesystem::path& path);
[[nodiscard]] bool start_auto_file(const std::filesystem::path& path);
[[nodiscard]] static bool stop_internal(std::ofstream& file, std::int32_t first_svr_time, std::int32_t last_svr_time);
void flush_filestreams();
void check_auto_recording();
void process_old_data();
void process_new_gamestate(std::span<const std::uint8_t> network_data);
void process_first_snapshot(std::span<const std::uint8_t> network_data);
void process_special_network_data(auto old_connstate, auto new_connstate, std::span<const std::uint8_t> network_data);
void process_helo_pilot_turret_fire();
std::uint32_t demo_count_{};
std::uint32_t non_delta_count_{};
stored_times_t times_;
buffer_t crit_data_;
std::ofstream user_file_;
buffer_t auto_buffer_;
std::ofstream auto_file_;
} demo;
demo_recording_t::~demo_recording_t()
{
process_old_data();
}
std::uint32_t demo_recording_t::get_demo_count() const
{
return demo_count_;
}
std::int32_t demo_recording_t::get_demo_length() const
{
return (times_.cur_svr_time - times_.first_svr_time_user_file) / 1000;
}
bool demo_recording_t::is_recording() const
{
return user_file_.good() && user_file_.is_open();
}
bool demo_recording_t::is_auto_recording() const
{
return auto_file_.good() && auto_file_.is_open();
}
bool demo_recording_t::non_delta_data_requested() const
{
return non_delta_count_ > 0;
}
bool demo_recording_t::non_delta_data_request_acknowledged()
{
if (non_delta_data_requested())
{
const auto delta_num = game::mp::cl->snap.deltaNum;
if (static constexpr auto no_delta = -1; delta_num == no_delta)
{
--non_delta_count_;
return true;
}
}
return false;
}
bool demo_recording_t::start_user_file(const std::filesystem::path& path)
{
const auto crit_data = crit_data_.get();
if (!crit_data.size())
{
return false;
}
std::ofstream file(path, std::ios::binary);
if (!file.good() || !file.is_open())
{
return false;
}
write_general_header(file);
// store mod name so if there's mod support the mod can be loaded
write_mod_header(file);
// store map name and game type so that the map can be preloaded
if (!write_map_header(file))
{
return false;
}
// store the current gamestate config strings so that the original strings are overwritten if they were modified
if (!write_gamestate_data(file))
{
return false;
}
// required for demos (and live matches) to function at all
file.write(reinterpret_cast<const char*>(crit_data.data()), crit_data.size());
// set the non-delta snapshot count, the demo won't be valid otherwise
non_delta_count_ = NON_DELTA_SNAPSHOT_COUNT;
// store first server time so that demo length can be tracked
times_.first_svr_time_user_file = game::mp::cl->snap.serverTime;
// increase demo count for the text render function to work properly
++demo_count_;
user_file_ = std::move(file);
return true;
}
bool demo_recording_t::start_auto_file(const std::filesystem::path& path)
{
std::ofstream file(path, std::ios::binary);
if (!file.good() || !file.is_open())
{
return false;
}
const auto buffer = auto_buffer_.get();
file.write(reinterpret_cast<const char*>(buffer.data()), buffer.size());
auto_file_ = std::move(file);
auto_buffer_.clear();
return true;
}
bool demo_recording_t::start(const std::filesystem::path& user_path, const std::filesystem::path& auto_path)
{
if (!is_recording())
{
if (!is_auto_recording() && !start_auto_file(auto_path))
{
return false;
}
if (!start_user_file(user_path))
{
return false;
}
return true;
}
return false;
}
bool demo_recording_t::stop_internal(std::ofstream& file, std::int32_t first_svr_time, std::int32_t last_svr_time)
{
write_general_footer(file, first_svr_time, last_svr_time);
write_end_of_file(file);
file.flush();
file.close();
return file.good() && !file.is_open();
}
bool demo_recording_t::stop()
{
return is_recording() && stop_internal(user_file_, times_.first_svr_time_user_file, times_.cur_svr_time);
}
void demo_recording_t::process_old_data()
{
if (is_recording() && !stop())
{
console::error("could not stop user demo\n");
}
if (is_auto_recording() && !stop_internal(auto_file_, times_.first_svr_time_auto_file, times_.cur_svr_time))
{
console::error("could not close auto demo\n");
}
demo_count_ = {};
non_delta_count_ = {};
times_ = {};
crit_data_.clear();
auto_buffer_.clear();
assert(!is_recording());
assert(!is_auto_recording());
}
void demo_recording_t::shutdown_watcher()
{
auto execute_on_disconnect = [this, cgame_init = false]() mutable
{
if (demo_playback::playing())
{
if (is_recording() || is_auto_recording())
{
// this is only relevant when playing back demos without disconnecting from the server (instant play)
cgame_init = false;
process_old_data();
}
return;
}
if (!cgame_init && game::CL_IsCgameInitialized())
{
cgame_init = true;
}
if (cgame_init && !game::CL_IsCgameInitialized())
{
cgame_init = false;
process_old_data();
}
};
scheduler::loop(execute_on_disconnect, scheduler::main);
}
void demo_recording_t::flush_filestreams()
{
const auto real_time = game::mp::cls->realtime;
if (real_time >= times_.flush_time + 15'000)
{
times_.flush_time = real_time;
if (is_recording())
{
user_file_.flush();
}
if (is_auto_recording())
{
auto_file_.flush();
}
}
}
void demo_recording_t::check_auto_recording()
{
if (!is_auto_recording() && times_.first_svr_time_auto_file && demo_autorecord && demo_autorecord->current.enabled)
{
assert(!game::Live_SyncOnlineDataFlags(0) && game::CL_IsCgameInitialized());
const auto opt_auto_dir = create_directory_auto_demo();
if (!opt_auto_dir)
{
console::error("could not create demo auto directory\n");
return;
}
const auto opt_auto_path = create_path_auto_demo(*opt_auto_dir);
if (!opt_auto_path)
{
console::error("could not create demo auto file\n");
return;
}
if (!start_auto_file(*opt_auto_path))
{
// turn auto recording off to prevent spamming the console with errors
demo_autorecord->current.enabled = false;
console::error("could not create demo auto file %s\n", opt_auto_path->string().c_str());
return;
}
}
}
void demo_recording_t::process_new_gamestate(std::span<const std::uint8_t> network_data)
{
process_old_data();
// store gamestate for user file
write_network_data(crit_data_, network_data);
// reserve memory (low size if auto recording is enabled, because then the demo writes almost directly to disk)
const auto reserve_size = (demo_autorecord && demo_autorecord->current.enabled) ? 8192 : 1024 * 1024;
auto_buffer_.reserve_memory(reserve_size);
// write headers to auto buffer (ahead of the gamestate itself)
write_general_header(auto_buffer_);
write_mod_header(auto_buffer_);
write_map_header(auto_buffer_);
}
void demo_recording_t::process_first_snapshot(std::span<const std::uint8_t> network_data)
{
assert(!is_recording() && crit_data_.size()
&& !times_.cur_svr_time && !times_.first_svr_time_user_file && !times_.first_svr_time_auto_file);
// store first snapshot for user file
write_network_data(crit_data_, network_data);
times_.first_svr_time_auto_file = game::mp::cl->snap.serverTime;
}
void demo_recording_t::process_special_network_data(auto old_connstate, auto new_connstate, std::span<const std::uint8_t> network_data)
{
assert(new_connstate >= game::CA_PRIMED);
if (old_connstate < game::CA_LOADING)
{
assert(!game::mp::cl->snap.valid && !game::mp::cl->snap.serverTime);
process_new_gamestate(network_data);
}
else if (old_connstate >= game::CA_PRIMED)
{
if (game::mp::cl->snap.valid && game::mp::cl->snap.serverTime && !times_.cur_svr_time)
{
process_first_snapshot(network_data);
}
times_.cur_svr_time = game::mp::cl->snap.serverTime;
}
}
void demo_recording_t::process_network_data(auto old_connstate, auto new_connstate, std::span<const std::uint8_t> network_data)
{
if (new_connstate < game::CA_PRIMED)
{
return;
}
process_special_network_data(old_connstate, new_connstate, network_data);
check_auto_recording();
if (is_recording())
{
if (!non_delta_data_requested() || non_delta_data_request_acknowledged())
{
write_network_data(user_file_, network_data);
}
}
if (is_auto_recording())
{
write_network_data(auto_file_, network_data);
}
else
{
write_network_data(auto_buffer_, network_data);
}
flush_filestreams();
}
void demo_recording_t::process_helo_pilot_turret_fire()
{
const auto turret_fire = cpy_cast<std::uint8_t>(reinterpret_cast<const std::uint8_t*>(0x1419A9394));
if (turret_fire > 0)
{
if (is_recording())
{
write_helo_pilot_turret_fire(user_file_, turret_fire);
}
if (is_auto_recording())
{
write_helo_pilot_turret_fire(auto_file_, turret_fire);
}
else
{
write_helo_pilot_turret_fire(auto_buffer_, turret_fire);
}
}
}
void demo_recording_t::process_predicted_data()
{
process_helo_pilot_turret_fire();
if (is_recording())
{
// only one predicted data packet is needed per (1000 / sv_fps) msec
// the best way to limit the amount of predicted data is to attempt to predict the next playerState_t::commandTime
// because during demo playback the playerState_t::commandTime determines which predicted data is used
const auto& cl = *game::mp::cl;
const auto cmd_number = static_cast<std::size_t>(cl.cmdNumber);
const auto pred_svr_time_delta = cl.cmds[cmd_number % std::size(cl.cmds)].serverTime
- cl.cmds[(cmd_number - 1) % std::size(cl.cmds)].serverTime;
const auto pred_svr_time = cl.cgamePredictedDataServerTime;
const auto svr_time_delta = std::clamp(cl.snap.serverTime - cl.oldSnapServerTime, 50, 100);
const auto cur_cmd_time = cl.snap.ps.commandTime;
const auto next_cmd_time = cur_cmd_time + svr_time_delta;
const auto threshold = (3 * pred_svr_time_delta) / 2;
if (pred_svr_time + threshold >= next_cmd_time && next_cmd_time + threshold >= pred_svr_time)
{
times_.predicted_data_time = cl.serverTime;
write_predicted_data(user_file_);
}
else if (cl.serverTime >= times_.predicted_data_time + svr_time_delta - 5)
{
times_.predicted_data_time = cl.serverTime;
write_predicted_data(user_file_);
}
}
if (is_auto_recording())
{
write_predicted_data(auto_file_);
}
else
{
write_predicted_data(auto_buffer_);
}
}
}
namespace // hooks
{
utils::hook::detour CL_ParseServerMessage_hook;
void capture_data(const std::int32_t client_num, game::msg_t& msg)
{
const auto old_connstate = *game::mp::connstate;
CL_ParseServerMessage_hook.invoke(client_num, &msg);
const auto new_connstate = *game::mp::connstate;
if (demo_playback::playing())
{
return;
}
if (new_connstate < game::CA_DISCONNECTED || new_connstate > game::CA_ACTIVE)
{
console::warn("invalid connection state after processing data in CL_PacketEvent\n");
return;
}
if (!msg.data || msg.overflowed || static_cast<std::size_t>(msg.cursize) > MAX_SIZE)
{
if (demo.is_recording())
{
console::warn("invalid data in CL_PacketEvent\n");
}
return;
}
demo.process_network_data(old_connstate, new_connstate,
std::span<const std::uint8_t>(reinterpret_cast<const std::uint8_t*>(msg.data), msg.cursize));
}
void capture_predicted_data(game::msg_t& msg, std::int32_t value, std::uint32_t bits)
{
if (!demo_playback::playing())
{
demo.process_predicted_data();
}
// call MSG_WriteBits that this hook replaces
game::MSG_WriteBits(&msg, value, bits);
}
void request_non_delta_data(game::msg_t& msg, std::int32_t value, std::uint32_t bits)
{
if (!demo_playback::playing() && demo.non_delta_data_requested())
{
// request a non-delta snapshot from the server
// to have a valid start for a new (user) demo
value = 1;
}
// call MSG_WriteBits that this hook replaces
game::MSG_WriteBits(&msg, value, bits);
}
}
namespace // command execution
{
void add_recording_text_to_hud(const std::filesystem::path& path)
{
const auto* font = game::R_RegisterFont("fonts/normalfont");
if (!font)
{
console::error("could not register font\n");
return;
}
const auto* view_placement = game::ScrPlace_GetViewPlacement();
if (!view_placement)
{
console::error("could not find view placement\n");
return;
}
auto create_resources = [&path, font, view_placement]()
{
struct resources_t
{
const game::Font_t* font{};
float y{};
std::int32_t demo_length{};
std::uint32_t demo_count{};
std::uint32_t org_text_size{};
std::string text;
};
resources_t res{
.font = font,
.y = view_placement->realViewportSize[1],
.demo_length = demo.get_demo_length(),
.demo_count = demo.get_demo_count(),
.text = "recording: " + path.stem().string()
};
res.org_text_size = static_cast<std::uint32_t>(res.text.size());
res.text.reserve(res.text.size() + 12);
return res;
};
scheduler::schedule([res = create_resources()]() mutable
{
if (!demo.is_recording() || res.demo_count != demo.get_demo_count() || !game::CL_IsCgameInitialized())
{
return scheduler::cond_end;
}
if (res.demo_length != demo.get_demo_length())
{
res.demo_length = demo.get_demo_length();
// resize to original size and append demo length in seconds
res.text.resize(res.org_text_size);
res.text += std::format(" ({} sec)", res.demo_length);
}
static constexpr std::array<float, 4> color_red{ 178.0f / 255.0f, 34.0f / 255.0f, 34.0f / 255.0f, 1.0f };
// draw in bottom left corner
game::R_AddCmdDrawText(res.text.c_str(), std::numeric_limits<std::int32_t>::max(),
res.font, 10.0f, res.y - 5.0f, 0.75f, 0.75f, 0.0f, color_red.data(), 0);
return scheduler::cond_continue;
}, scheduler::renderer);
}
bool execute_demo_start_command_internal(std::string_view file_name, bool overwrite)
{
if (game::Live_SyncOnlineDataFlags(0) || !game::CL_IsCgameInitialized() || *game::mp::connstate != game::CA_ACTIVE)
{
console::warn("must be in a match to record a demo\n");
return false;
}
if (demo.is_recording())
{
console::warn("must stop demo recording before starting to record\n");
return false;
}
if (demo_playback::playing())
{
console::warn("cannot record a demo during demo playback\n");
return false;
}
const auto opt_user_dir = create_directory_user_demo();
if (!opt_user_dir)
{
console::error("could not create demo user directory\n");
return false;
}
const auto opt_auto_dir = create_directory_auto_demo();
if (!opt_auto_dir)
{
console::error("could not create demo auto directory\n");
return false;
}
const auto opt_user_path = (file_name.empty())
? create_path_user_demo(*opt_user_dir)
: create_path_user_demo(*opt_user_dir, file_name, overwrite);
if (!opt_user_path)
{
console::error("could not create demo user file\n");
return false;
}
const auto opt_auto_path = create_path_auto_demo(*opt_auto_dir);
if (!opt_auto_path)
{
console::error("could not create demo auto file\n");
return false;
}
if (!demo.start(*opt_user_path, *opt_auto_path))
{
console::error("could not create demo user file %s\n", opt_user_path->string().c_str());
console::error("could not create demo auto file %s\n", opt_auto_path->string().c_str());
return false;
}
add_recording_text_to_hud(*opt_user_path);
return true;
}
void execute_demo_start_command(const command::params& params)
{
if (params.size() < 1 || params.size() > 3 || (params.size() == 3 && std::string_view(params.get(2)) != "overwrite"))
{
console::info("usage: demostart <file_name>(optional), overwrite(optional)\n");
return;
}
assert(params.size() != 3 || (params.size() == 3 && std::string_view(params.get(2)) == "overwrite"));
execute_demo_start_command_internal((params.size() >= 2) ? params.get(1) : std::string_view{}, (params.size() == 3));
}
void execute_demo_stop_command(const command::params& params)
{
if (params.size() != 1)
{
console::info("usage: demostop\n");
return;
}
if (demo.is_recording() && !demo.stop())
{
console::error("could not stop demo\n");
}
}
}
namespace demo_recording
{
bool recording()
{
return demo.is_recording();
}
bool startrecord(std::string_view file_name, bool overwrite)
{
return execute_demo_start_command_internal(file_name, overwrite);
}
bool demo_recording::stoprecord()
{
return demo.stop();
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// check run-time address assertions
check_address_assertions();
// capture incoming packets
CL_ParseServerMessage_hook.create(game::CL_ParseServerMessage, capture_data);
// capture client predicted data (in CL_WritePacket)
utils::hook::call(0x1402C21B9, capture_predicted_data);
// request the server for no delta data (in CL_WritePacket)
utils::hook::call(0x1402C2026, request_non_delta_data);
// add support to auto record
demo_autorecord = game::Dvar_RegisterBool(
"demoautorecord", false, game::DVAR_FLAG_NONE, "Automatically start recording a demo.");
// add console command support to record demos
command::add("demostart", execute_demo_start_command);
command::add("demostop", execute_demo_stop_command);
scheduler::on_game_initialized([]()
{
demo.shutdown_watcher();
// check if demo directories exist / could be created
if (!can_create_demo_directories())
{
console::error("could not create demo directories\n");
}
}, scheduler::main);
}
};
}
REGISTER_COMPONENT(demo_recording::component)

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@ -0,0 +1,8 @@
#pragma once
namespace demo_recording
{
[[nodiscard]] bool recording();
[[nodiscard]] bool startrecord(std::string_view file_name = {}, bool overwrite = {});
[[nodiscard]] bool stoprecord();
}

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@ -0,0 +1,664 @@
#include "std_include.hpp"
#include "loader/component_loader.hpp"
#include "demo_sv_recording.hpp"
#include "demo_utils.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "utils/hook.hpp"
#include "utils/string.hpp"
using namespace demo_utils;
namespace // checked client num class
{
inline constexpr std::size_t SV_MAX_CLIENTS =
sizeof(game::mp::serverStatic_t::clients) / sizeof(game::mp::serverStatic_t::clients[0]);
class sv_client_num_t
{
public:
explicit sv_client_num_t(std::size_t client_num);
explicit sv_client_num_t(std::string_view client_id);
[[nodiscard]] bool valid() const;
[[nodiscard]] std::uint8_t value() const;
private:
[[nodiscard]] static std::optional<std::uint8_t> check_client_num(std::size_t client_num);
[[nodiscard]] static std::optional<std::uint8_t> parse_client_id(std::string_view str);
const std::optional<std::uint8_t> client_num_;
};
sv_client_num_t::sv_client_num_t(std::size_t client_num)
: client_num_(check_client_num(client_num))
{
assert(valid());
}
sv_client_num_t::sv_client_num_t(std::string_view client_id)
: client_num_(parse_client_id(client_id))
{}
bool sv_client_num_t::valid() const
{
return client_num_.has_value();
}
std::uint8_t sv_client_num_t::value() const
{
assert(valid());
return client_num_.value();
}
std::optional<std::uint8_t> sv_client_num_t::check_client_num(std::size_t client_num)
{
if (client_num >= SV_MAX_CLIENTS)
{
return {};
}
if (client_num >= static_cast<std::size_t>(game::mp::svs->clientCount))
{
return {};
}
assert(game::mp::svs->clientCount == game::Dvar_FindVar("sv_maxclients")->current.integer);
assert(client_num == static_cast<std::size_t>(game::mp::svs->clients[client_num].gentity->s.number));
return static_cast<std::uint8_t>(client_num);
}
std::optional<std::uint8_t> sv_client_num_t::parse_client_id(std::string_view str)
{
if (str.starts_with("pid"))
{
const auto pid = std::string_view(str.begin() + 3, str.end());
const auto all_digits = std::all_of(pid.begin(), pid.end(), [](unsigned char c)
{
return std::isdigit(c);
});
auto value = std::numeric_limits<std::size_t>::max();
const auto ec = std::from_chars(pid.data(), pid.data() + pid.size(), value).ec;
if (all_digits && ec == std::errc{})
{
const auto client_num = check_client_num(value);
if (client_num)
{
return client_num;
}
}
}
for (const auto& cl : game::mp::svs->clients)
{
if (cl.header.state != game::CS_ACTIVE || str != utils::string::strip(cl.name, true))
{
continue;
}
const auto client_num = check_client_num(cl.gentity->s.number);
if (client_num)
{
return client_num;
}
}
return {};
}
}
namespace // server demos class
{
game::dvar_t* sv_demos;
game::dvar_t* sv_demo_autorecord;
bool sv_execute_demo_start_command_internal(sv_client_num_t client_num, std::string_view file_name, bool overwrite);
class server_rotation_t
{
struct data_t
{
bool svr_restart_bit{};
std::size_t map_hash{};
std::size_t gametype_hash{};
};
public:
[[nodiscard]] bool has_changed()
{
const auto svr_restart_bit = static_cast<bool>(game::mp::svs->snapFlagServerBit & 4);
const auto has_value = data_.has_value();
if (!has_value || data_->svr_restart_bit != svr_restart_bit)
{
const auto dvar_mapname = get_mapname(false);
const auto dvar_gametype = get_gametype(false);
if (dvar_mapname.empty() || dvar_gametype.empty())
{
console::error("the server demo recording code may not function properly if dvars mapname or g_gametype are not available\n");
}
const auto map_hash = std::hash<std::string_view>()(dvar_mapname);
const auto gametype_hash = std::hash<std::string_view>()(dvar_gametype);
if (!has_value || (data_->map_hash != map_hash || data_->gametype_hash != gametype_hash))
{
data_.emplace(data_t{
.svr_restart_bit = svr_restart_bit,
.map_hash = map_hash,
.gametype_hash = gametype_hash
});
return has_value;
}
// server has not rotated despite restart bit change
data_->svr_restart_bit = svr_restart_bit;
}
return false;
}
private:
std::optional<data_t> data_;
};
struct client_data_t
{
private:
struct stored_times_t
{
std::int32_t first_svr_time{};
std::int32_t cur_svr_time{};
std::optional<std::int32_t> last_conn_time;
};
public:
[[nodiscard]] bool is_buffer_active() const
{
return buffer_active;
}
[[nodiscard]] bool is_recording() const
{
return file_active;
}
bool buffer_active{};
bool file_active{};
stored_times_t times;
buffer_t buffer;
std::ofstream file;
};
struct sv_demo_recordings_t
{
public:
sv_demo_recordings_t() = default;
~sv_demo_recordings_t();
sv_demo_recordings_t(const sv_demo_recordings_t&) = delete;
sv_demo_recordings_t(sv_demo_recordings_t&&) noexcept = delete;
sv_demo_recordings_t& operator=(const sv_demo_recordings_t&) = delete;
sv_demo_recordings_t& operator=(sv_demo_recordings_t&&) noexcept = delete;
[[nodiscard]] bool is_recording(sv_client_num_t client_num) const;
[[nodiscard]] bool start(sv_client_num_t client_num, const std::filesystem::path& path);
[[nodiscard]] bool stop(sv_client_num_t client_num);
void write_data(sv_client_num_t client_num, const game::mp::client_t& cl,
std::span<const std::uint8_t> network_data, bool client_loading);
void shutdown_watcher();
private:
[[nodiscard]] const client_data_t& get_client(sv_client_num_t client_num) const;
[[nodiscard]] client_data_t& get_client(sv_client_num_t client_num);
bool stop_internal(client_data_t& client, bool reset_client);
bool update_state(sv_client_num_t client_num, std::int32_t last_conn_time, bool client_loading);
void process_old_data();
server_rotation_t svr_rotation_data_;
std::array<client_data_t, SV_MAX_CLIENTS> client_data_{};
} demos;
sv_demo_recordings_t::~sv_demo_recordings_t()
{
process_old_data();
}
const client_data_t& sv_demo_recordings_t::get_client(sv_client_num_t client_num) const
{
assert(client_num.valid());
return client_data_[client_num.value()];
}
client_data_t& sv_demo_recordings_t::get_client(sv_client_num_t client_num)
{
assert(client_num.valid());
return client_data_[client_num.value()];
}
bool sv_demo_recordings_t::is_recording(sv_client_num_t client_num) const
{
return client_num.valid() && get_client(client_num).is_recording();
}
bool sv_demo_recordings_t::start(sv_client_num_t client_num, const std::filesystem::path& path)
{
if (!client_num.valid())
{
return false;
}
auto& client = get_client(client_num);
if (client.is_buffer_active())
{
if (!client.is_recording())
{
std::ofstream file(path, std::ios::binary);
if (file.good() && file.is_open())
{
const auto buffer = client.buffer.get();
client.file = std::move(file);
client.file.write(reinterpret_cast<const char*>(buffer.data()), buffer.size());
client.file.flush();
client.file_active = true;
return true;
}
}
}
else
{
console::error("client pid %d cannot be recorded at this time; sv_demos was possibly enabled too late!\n", client_num.value());
}
return false;
}
bool sv_demo_recordings_t::stop_internal(client_data_t& client, bool reset_client)
{
if (client.is_recording())
{
write_general_footer(client.file, client.times.first_svr_time, client.times.cur_svr_time);
write_end_of_file(client.file);
client.file.flush();
client.file.close();
client.file_active = {};
}
if (reset_client)
{
client.buffer_active = {};
client.times = {};
client.buffer.clear();
}
return client.file.good() && !client.file.is_open();
}
bool sv_demo_recordings_t::stop(sv_client_num_t client_num)
{
return client_num.valid() && stop_internal(get_client(client_num), false);
}
void sv_demo_recordings_t::process_old_data()
{
for (auto& client : client_data_)
{
stop_internal(client, true);
}
svr_rotation_data_ = {};
}
void sv_demo_recordings_t::shutdown_watcher()
{
auto execute_on_shutdown = [this, sv_loaded = false]() mutable
{
if (!sv_loaded && game::SV_Loaded())
{
sv_loaded = true;
}
if (sv_loaded && !game::SV_Loaded())
{
sv_loaded = false;
process_old_data();
}
};
scheduler::loop(execute_on_shutdown, scheduler::main);
}
bool sv_demo_recordings_t::update_state(sv_client_num_t client_num, std::int32_t last_conn_time, bool client_loading)
{
// handle server map change: close files and reset data for all clients; should ignore fast restarts
if (svr_rotation_data_.has_changed())
{
process_old_data();
}
auto& client = get_client(client_num);
if (!client_loading && !client.is_buffer_active())
{
// sv_demos was possibly enabled too late for this player for this match!
return false;
}
// handle client last connect time change: close file and reset data
if (!client.times.last_conn_time || *client.times.last_conn_time != last_conn_time)
{
if (client.times.last_conn_time)
{
stop_internal(client, true);
}
client.times.last_conn_time = last_conn_time;
}
// write general, mod and map headers to the buffer once
if (!client.is_buffer_active())
{
// reserve memory (low size if auto recording is enabled, because then the demo writes almost directly to disk)
const auto reserve_size = (sv_demo_autorecord && sv_demo_autorecord->current.enabled) ? 8192 : 512 * 1024;
client.buffer.reserve_memory(reserve_size);
sv_write_general_header(client.buffer, game::mp::svs->clients[client_num.value()].name);
write_mod_header(client.buffer);
if (write_map_header(client.buffer))
{
client.buffer_active = true;
}
}
// store first and current server times to keep track of demo length
client.times.cur_svr_time = game::mp::svs->time;
if (!client_loading && !client.times.first_svr_time && client.times.cur_svr_time)
{
client.times.first_svr_time = client.times.cur_svr_time;
}
// if not already recording, start demo for client when auto recording is enabled
if (!client.is_recording() && sv_demo_autorecord && sv_demo_autorecord->current.enabled)
{
if (!sv_execute_demo_start_command_internal(client_num, std::string_view{}, false))
{
console::error("failed to start demo automatically for client num %d\n", client_num.value());
}
}
return true;
}
void sv_demo_recordings_t::write_data(sv_client_num_t client_num,
const game::mp::client_t& cl, std::span<const std::uint8_t> network_data, bool client_loading)
{
if (!client_num.valid() || !update_state(client_num, cl.lastConnectTime, client_loading))
{
return;
}
auto write_data_internal = [&cl, network_data, client_loading](auto& output)
{
const auto send_msg_count = static_cast<std::size_t>(cl.header.sendMessageCount);
const auto svr_msg_sequence = static_cast<std::size_t>(cl.header.netchan.outgoingSequence);
if (!client_loading)
{
sv_write_predicted_data(output, cl.gentity->client->ps, send_msg_count);
}
write_id_and_size(output, 4 + network_data.size(), demo_data_id::network_data);
output.write(reinterpret_cast<const char*>(&svr_msg_sequence), 4);
output.write(reinterpret_cast<const char*>(network_data.data()), network_data.size());
};
auto& client = get_client(client_num);
if (client.is_buffer_active())
{
write_data_internal(client.buffer);
}
if (client.is_recording())
{
write_data_internal(client.file);
if (static_cast<std::size_t>(cl.header.sendMessageCount) % 512 == 0)
{
client.file.flush();
}
}
}
}
namespace // hooks
{
utils::hook::detour SV_Netchan_Transmit_hook;
bool sv_capture_data(game::mp::client_t& cl, const char* data, std::int32_t length)
{
const auto valid_player = cl.gentity && cl.gentity->client && cl.testClient == game::TC_NONE
&& (cl.header.state == game::CS_CLIENTLOADING || cl.header.state == game::CS_ACTIVE);
if (sv_demos && sv_demos->current.enabled && valid_player)
{
const auto client_num = sv_client_num_t(static_cast<std::size_t>(cl.gentity->s.number));
if (!client_num.valid())
{
console::error("invalid client num %d\n", cl.gentity->s.number);
}
else
{
const auto client_loading = (cl.header.state == game::CS_CLIENTLOADING);
const auto size = static_cast<std::size_t>(length);
if ((!client_loading || cl.gamestateMessageNum == cl.header.netchan.outgoingSequence) && size < MAX_SIZE)
{
const std::span<const std::uint8_t> network_data(reinterpret_cast<const std::uint8_t*>(data), size);
demos.write_data(client_num, cl, network_data, client_loading);
}
else
{
console::warn("invalid data for client num %d, message count %d, message size %zu\n",
client_num.value(), cl.header.sendMessageCount, size);
}
}
}
return SV_Netchan_Transmit_hook.invoke<bool>(&cl, data, length);
}
}
namespace // command execution
{
bool sv_execute_demo_start_command_internal(sv_client_num_t client_num, std::string_view file_name, bool overwrite)
{
if (game::Live_SyncOnlineDataFlags(0))
{
console::error("server must be initialized to record a demo\n");
return false;
}
if (const auto* sv_running = game::Dvar_FindVar("sv_running"); !sv_running || !sv_running->current.enabled)
{
console::error("server must be online to record a demo\n");
return false;
}
if (!sv_demos || !sv_demos->current.enabled)
{
console::error("cannot record a demo with sv_demos disabled\n");
return false;
}
if (!client_num.valid())
{
console::error("invalid client num\n");
return false;
}
const auto state = game::mp::svs->clients[client_num.value()].header.state;
if (state != game::CS_CLIENTLOADING && state != game::CS_ACTIVE)
{
console::error("client needs to be fully connected\n");
return false;
}
const auto client_type = game::mp::svs->clients[client_num.value()].testClient;
if (client_type != game::TC_NONE)
{
console::error("can only record actual players\n");
return false;
}
if (demos.is_recording(client_num))
{
console::error("already recording client\n");
return false;
}
const auto opt_dir_path = sv_create_demo_directory();
if (!opt_dir_path)
{
console::error("could not create demo directory\n");
return false;
}
const auto& cl = game::mp::svs->clients[client_num.value()];
const auto empty_guid = (cl.playerGuid[0] == '\0');
if (empty_guid)
{
console::warn("player guid appears empty\n");
}
const auto opt_server_path = (file_name.empty())
? sv_create_path_server_demo(*opt_dir_path, (!empty_guid) ? cl.playerGuid : utils::string::strip(cl.name, true))
: sv_create_path_server_demo(*opt_dir_path, file_name, overwrite);
if (!opt_server_path)
{
console::error("could not create demo file\n");
return false;
}
if (!demos.start(client_num, *opt_server_path))
{
console::error("could not create demo file %s\n", opt_server_path->string().c_str());
return false;
}
return true;
}
void sv_execute_demo_start_command(const command::params& params)
{
if (params.size() < 2 || params.size() > 4 || (params.size() == 4 && std::string_view(params.get(3)) != "overwrite"))
{
console::info("usage: sv_demostart <client_num | player_name>, <file_name>(optional), overwrite(optional)\n");
return;
}
assert(params.size() != 4 || (params.size() == 4 && std::string_view(params.get(3)) == "overwrite"));
sv_execute_demo_start_command_internal(
sv_client_num_t(params.get(1)), (params.size() >= 3) ? params.get(2) : std::string_view{}, (params.size() == 4));
}
void sv_execute_demo_stop_command(const command::params& params)
{
if (params.size() != 2)
{
console::info("usage: sv_demostop <client_num | player_name>\n");
return;
}
const sv_client_num_t client_num(params.get(1));
if (!client_num.valid())
{
console::error("invalid client num %s\n", params.get(1));
}
else if (!demos.stop(client_num))
{
console::error("could not stop demo\n");
}
}
}
namespace demo_sv_recording
{
bool sv_recording(std::size_t client_num)
{
return demos.is_recording(sv_client_num_t(client_num));
}
bool sv_startrecord(std::size_t client_num, std::string_view file_name, bool overwrite)
{
return sv_execute_demo_start_command_internal(sv_client_num_t(client_num), file_name, overwrite);
}
bool sv_stoprecord(std::size_t client_num)
{
return demos.stop(sv_client_num_t(client_num));
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
// check run-time address assertions
check_address_assertions();
// capture outgoing packets to client
SV_Netchan_Transmit_hook.create(game::SV_Netchan_Transmit, sv_capture_data);
// execute server demo code based on this value; if it's is enabled mid-match,
// then the demos recorded during that match (if any) are likely corrupt!
sv_demos = game::Dvar_RegisterBool(
"sv_demos", false, game::DVAR_FLAG_NONE, "Enable server demos");
// add support to auto record all players
sv_demo_autorecord = game::Dvar_RegisterBool(
"sv_demoautorecord", false, game::DVAR_FLAG_NONE,
"Automatically start recording a demo for each connected client.");
// add console command support to record server demos
command::add("sv_demostart", sv_execute_demo_start_command);
command::add("sv_demostop", sv_execute_demo_stop_command);
scheduler::on_game_initialized([]()
{
demos.shutdown_watcher();
// check if demo directory exists / could be created
if (!sv_can_create_demo_directory())
{
console::error("could not create demo directory\n");
}
}, scheduler::main);
}
};
}
REGISTER_COMPONENT(demo_sv_recording::component)

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@ -0,0 +1,8 @@
#pragma once
namespace demo_sv_recording
{
[[nodiscard]] bool sv_recording(std::size_t client_num);
[[nodiscard]] bool sv_startrecord(std::size_t client_num, std::string_view file_name = {}, bool overwrite = {});
[[nodiscard]] bool sv_stoprecord(std::size_t client_num);
}

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@ -0,0 +1,139 @@
#include "std_include.hpp"
#include "loader/component_loader.hpp"
#include "demo_playback.hpp"
#include "fps.hpp"
#include "game/game.hpp"
#include "utils/hook.hpp"
#include "utils/string.hpp"
namespace demo_timescale
{
namespace
{
utils::hook::detour Com_TimeScaleMsec_hook;
game::dvar_t* demo_timescale;
void generate_pattern(std::array<std::uint8_t, 1000>& pattern, std::size_t ones_count, std::size_t zeros_count)
{
assert(ones_count + zeros_count == pattern.size());
for (std::size_t i = 0, zeros = 1, ones = 1; i < pattern.size(); ++i)
{
if (ones * zeros_count < zeros * ones_count)
{
++ones;
pattern[i] = 1;
}
else
{
++zeros;
pattern[i] = 0;
}
}
assert(std::accumulate(pattern.begin(), pattern.end(), 0) > 0);
}
void calculate_pattern(std::array<std::uint8_t, 1000>& pattern, float fps, float timescale)
{
// Com_TimeScaleMsec is called once per frame, so the number of calls it takes to advance 1000 ms
// can be calculated by using the following formula: fps / timescale
// example: 500 fps and 0.01 timescale -> 500 / 0.01 = 50'000
// a pattern needs to be generated where 1000 * 1ms and 49'000 * 0ms are interleaved,
// and fit in an array of size 1000
const auto call_count_per_sec = static_cast<std::size_t>(std::clamp(fps / timescale, 1000.0f, 1'000'000.0f));
const auto ones_count = static_cast<std::size_t>(pattern.size() / (call_count_per_sec / static_cast<float>(pattern.size())));
const auto zeros_count = pattern.size() - ones_count;
generate_pattern(pattern, ones_count, zeros_count);
}
std::int32_t Com_TimeScaleMsec_stub(std::int32_t msec)
{
if (!demo_playback::playing() || !demo_timescale || demo_timescale->current.value == 1.0f)
{
return Com_TimeScaleMsec_hook.invoke<std::int32_t>(msec);
}
if (demo_timescale->current.value == 0.0f)
{
return 0; // pause game
}
// the code below generates a pattern of interleaved 0s and 1s based on calculated avg fps
// a new pattern is generated every 1000 frames, or after timescale or maxfps changes
// the pattern determines the speed at which the game advances
const auto timescale = demo_timescale->current.value;
const auto avg_fps = fps::get_avg_fps();
const auto frame_time = timescale * 1000.0f / avg_fps;
const auto* com_maxfps = game::Dvar_FindVar("com_maxfps");
const auto maxfps = (com_maxfps) ? com_maxfps->current.integer : static_cast<std::int32_t>(avg_fps);
static auto last_timescale = timescale;
static auto last_maxfps = maxfps;
static std::size_t pattern_index;
static std::array<std::uint8_t, 1000> pattern;
if (last_timescale != timescale || last_maxfps != maxfps)
{
last_timescale = timescale;
last_maxfps = maxfps;
// update pattern using the maxfps instead of avg fps for now
calculate_pattern(pattern, static_cast<float>(maxfps), timescale);
// update the pattern again in the near future when the average fps is more accurate
pattern_index = 95 * pattern.size() / 100;
}
if (frame_time > 1.0f)
{
const auto i_frame_time = static_cast<std::int32_t>(frame_time);
const auto ones_count = static_cast<std::size_t>(frame_time * 1000 - i_frame_time * 1000);
if (ones_count <= 1)
{
return i_frame_time;
}
if (pattern_index % pattern.size() == 0)
{
const auto zeros_count = pattern.size() - ones_count;
generate_pattern(pattern, ones_count, zeros_count);
}
return i_frame_time + pattern[pattern_index++ % pattern.size()];
}
else if (pattern_index % pattern.size() == 0)
{
calculate_pattern(pattern, avg_fps, timescale);
}
// advance (1ms) or pause (0ms) based on the pattern
return pattern[pattern_index++ % pattern.size()];
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// add timescale support for demo playback
Com_TimeScaleMsec_hook.create(game::Com_TimeScaleMsec, Com_TimeScaleMsec_stub);
demo_timescale = game::Dvar_RegisterFloat(
"demotimescale", 1.0f, 0.0f, 1000.0f, game::DVAR_FLAG_NONE, "Set playback speed for demos");
}
};
}
REGISTER_COMPONENT(demo_timescale::component)

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,217 @@
#pragma once
#include "game/game.hpp"
namespace demo_utils
{
namespace globals
{
inline constexpr std::string_view DEMO_CODE_VERSION = "v0.0.1";
inline constexpr std::string_view DEMO_EXTENSION = ".dm_iw6";
inline constexpr std::size_t MAX_SIZE = 131'072;
}
using namespace globals;
namespace types
{
enum struct demo_data_id : std::uint8_t
{
mod_header = 0,
map_header = 1,
network_data = 2,
predicted_data = 3,
update_gamestate_data = 4,
gen_header = 5,
gen_footer = 6,
eof = 31,
unused_flag_1 = 0b0010'0000,
unused_flag_2 = 0b0100'0000,
one_byte_flag = 0b1000'0000,
flags = (unused_flag_1 | unused_flag_2 | one_byte_flag)
};
demo_data_id operator|(demo_data_id lhs, demo_data_id rhs);
demo_data_id operator&(demo_data_id lhs, demo_data_id rhs);
demo_data_id operator~(demo_data_id value);
enum struct predicted_data_id : std::uint8_t
{
player = 0,
vehicle_gryphon = 1,
vehicle_helo_pilot = 2,
vehicle_odin = 3,
vehicle_unknown = 4,
vehicle_helo_pilot_turret_fire = 5
};
struct persistent_data_t
{
// ksr -> killstreak reward
std::int32_t cur_kill_count{};
std::int32_t req_kill_count_next_ksr{};
std::int32_t unknown1{ 1 };
std::int32_t active_ksr_count{};
std::int32_t unknown2{ -1 };
std::int32_t active_ksr_flags{};
std::int32_t unknown3{};
std::int32_t first_ksr_icon{};
std::int32_t second_ksr_icon{};
std::int32_t third_ksr_icon{};
};
struct packed_gamestate_sizes
{
std::uint64_t string_data : 20{};
std::uint64_t string_offsets : 16{};
std::uint64_t unused : 27{};
std::uint64_t compressed : 1{};
};
static_assert(sizeof(packed_gamestate_sizes) == 8);
struct predicted_data_t
{
game::vec3_t viewangles{};
game::ClientArchiveData cad{};
};
struct gamestate_t
{
std::uint32_t svr_cmd_seq{};
game::gameState_t data{};
};
class buffer_t
{
public:
[[nodiscard]] std::size_t size() const;
[[nodiscard]] std::span<const std::uint8_t> get() const;
void reserve_memory(std::size_t size);
void write(const char* src, std::size_t size);
void clear();
private:
std::vector<std::uint8_t> buffer_;
};
}
using namespace types;
namespace gen_utilities
{
std::string_view get_dvar_string(std::string_view dvar_name, bool valid_string);
std::string_view get_mod_directory();
std::string_view get_base_path(bool default_string);
std::string_view get_mapname(bool default_string);
std::string get_shortened_mapname_lowercase(bool default_string);
std::string get_mapname_lowercase(bool default_string);
std::string_view get_gametype(bool default_string);
std::string get_gametype_lowercase(bool default_string);
//std::string get_datetime();
}
using namespace gen_utilities;
namespace file_directory
{
std::optional<std::filesystem::path> create_directory_user_demo();
std::optional<std::filesystem::path> create_directory_auto_demo();
bool can_create_demo_directories();
std::optional<std::filesystem::path> create_path_user_demo(const std::filesystem::path& dir_path);
std::optional<std::filesystem::path> create_path_user_demo(
const std::filesystem::path& dir_path, std::string_view demo_name, bool overwrite);
std::optional<std::filesystem::path> create_path_auto_demo(const std::filesystem::path& dir_path);
}
using namespace file_directory;
namespace file_directory_server
{
std::optional<std::filesystem::path> sv_create_demo_directory();
bool sv_can_create_demo_directory();
std::optional<std::filesystem::path> sv_create_path_server_demo(
const std::filesystem::path& dir_path, std::string_view client_id);
std::optional<std::filesystem::path> sv_create_path_server_demo(
const std::filesystem::path& dir_path, std::string_view demo_name, bool overwrite);
}
using namespace file_directory_server;
namespace serialization
{
void write_id_and_size(buffer_t& output, std::size_t size, demo_data_id id);
void write_id_and_size(std::ofstream& output, std::size_t size, demo_data_id id);
void write_network_data(buffer_t& output, std::span<const std::uint8_t> network_data);
void write_network_data(std::ofstream& output, std::span<const std::uint8_t> network_data);
//void write_predicted_player_data(buffer_t& output, const game::ClientArchiveData& cad,
//const game::vec3_t& viewangles, std::uint8_t cad_index, predicted_data_id id);
//void write_predicted_player_data(std::ofstream& output, const game::ClientArchiveData& cad,
//const game::vec3_t& viewangles, std::uint8_t cad_index, predicted_data_id id);
//void write_predicted_vehicle_data(buffer_t& output, const game::ClientArchiveData& cad,
//const game::vec3_t& viewangles, std::uint8_t cad_index, predicted_data_id id);
//void write_predicted_vehicle_data(std::ofstream& output, const game::ClientArchiveData& cad,
//const game::vec3_t& viewangles, std::uint8_t cad_index, predicted_data_id id);
void write_helo_pilot_turret_fire(buffer_t& output, std::uint8_t fire_count);
void write_helo_pilot_turret_fire(std::ofstream& output, std::uint8_t fire_count);
void write_mod_header(buffer_t& output);
void write_mod_header(std::ofstream& output);
bool write_map_header(buffer_t& output);
bool write_map_header(std::ofstream& output);
bool write_gamestate_data(buffer_t& output);
bool write_gamestate_data(std::ofstream& output);
void write_predicted_data(buffer_t& output);
void write_predicted_data(std::ofstream& output);
void write_general_header(buffer_t& output);
void write_general_header(std::ofstream& output);
//void write_general_footer(buffer_t& output, std::int32_t first_svr_time, std::int32_t last_svr_time);
void write_general_footer(std::ofstream& output, std::int32_t first_svr_time, std::int32_t last_svr_time);
//void write_end_of_file(buffer_t& output);
void write_end_of_file(std::ofstream& output);
}
using namespace serialization;
namespace serialization_server
{
void sv_write_predicted_data(buffer_t& output, const game::mp::playerState_t& ps, std::size_t send_msg_count);
void sv_write_predicted_data(std::ofstream& output, const game::mp::playerState_t& ps, std::size_t send_msg_count);
void sv_write_general_header(buffer_t& output, std::string_view player_name);
void sv_write_general_header(std::ofstream& output, std::string_view player_name);
}
using namespace serialization_server;
namespace deserialization
{
bool is_gamestate_valid(game::gameState_t& gs, bool sanitize);
bool parse_demo(std::ifstream& file, std::vector<std::uint8_t>& buffer,
std::size_t& post_map_header_file_offset, std::array<predicted_data_t, 256>& pred_data,
std::size_t& pred_data_index, std::optional<gamestate_t>& gs);
}
using namespace deserialization;
namespace misc
{
template <typename To, typename From>
requires (std::is_trivially_copyable_v<From>&& std::is_trivially_copyable_v<To>)
[[nodiscard]] To cpy_cast(const From* src)
{
To dst;
std::memcpy(&dst, src, sizeof(To));
return dst;
}
persistent_data_t& get_persistent_data();
void fast_forward_demo(std::uint32_t msec);
void check_address_assertions();
}
using namespace misc;
}

View File

@ -222,7 +222,7 @@ namespace demonware
va_list ap; va_list ap;
va_start(ap, msg); va_start(ap, msg);
vsnprintf(buffer, sizeof(buffer), msg, ap); vsnprintf_s(buffer, _TRUNCATE, msg, ap);
printf("%s: %s\n", function, buffer); printf("%s: %s\n", function, buffer);
va_end(ap); va_end(ap);

View File

@ -54,8 +54,8 @@ namespace discord
discord_presence.details = utils::string::va("%s on %s", gametype, map); discord_presence.details = utils::string::va("%s on %s", gametype, map);
discord_presence.partySize = game::mp::cgArray->snap != nullptr discord_presence.partySize = game::mp::cg->snap != nullptr
? game::mp::cgArray->snap->numClients ? game::mp::cg->snap->numClients
: 1; : 1;
if (game::Dvar_GetBool("xblive_privatematch")) if (game::Dvar_GetBool("xblive_privatematch"))
@ -65,13 +65,13 @@ namespace discord
} }
else else
{ {
auto* host_name = reinterpret_cast<char*>(0x14187EBC4); auto* host_name = game::mp::cgs->szHostName;
utils::string::strip(host_name, host_name, std::strlen(host_name) + 1); utils::string::strip(host_name, host_name, std::strlen(host_name) + 1);
discord_presence.state = host_name; discord_presence.state = host_name;
discord_presence.partyMax = party::server_client_count(); discord_presence.partyMax = party::server_client_count();
std::hash<game::netadr_s> hash_fn; std::hash<game::netadr_t> hash_fn;
static const auto nonce = utils::cryptography::random::get_integer(); static const auto nonce = utils::cryptography::random::get_integer();
const auto& address = party::get_target(); const auto& address = party::get_target();

View File

@ -1,18 +1,25 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include "game/engine/sv_game.hpp"
#include "console.hpp" #include "console.hpp"
#include "demo_playback.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
namespace dvar_cheats namespace dvar_cheats
{ {
void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::DvarValue* value) void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::dvar_value* value)
{ {
// return early because sv_cheats is enabled when playing back demos
if (demo_playback::playing())
{
return;
}
if (dvar && dvar->name == "sv_cheats"s) if (dvar && dvar->name == "sv_cheats"s)
{ {
// if dedi, do not allow internal to change value so servers can allow cheats if they want to // if dedi, do not allow internal to change value so servers can allow cheats if they want to
@ -110,7 +117,7 @@ namespace dvar_cheats
a.jmp(0x1404F0D74); a.jmp(0x1404F0D74);
}); });
void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_s* cg, const char* dvar_id, const char* value) void cg_set_client_dvar_from_server(const int local_client_num, game::mp::cg_t* cg, const char* dvar_id, const char* value)
{ {
if (dvar_id == "cg_fov"s || dvar_id == "com_maxfps"s) if (dvar_id == "cg_fov"s || dvar_id == "com_maxfps"s)
{ {
@ -136,7 +143,7 @@ namespace dvar_cheats
const auto* dvar = game::Scr_GetString(0); // grab the original dvar again since it's never stored on stack const auto* dvar = game::Scr_GetString(0); // grab the original dvar again since it's never stored on stack
const auto* command = utils::string::va("q %s \"%s\"", dvar, value); const auto* command = utils::string::va("q %s \"%s\"", dvar, value);
game::engine::SV_GameSendServerCommand(entity_num, game::SV_CMD_RELIABLE, command); game::SV_GameSendServerCommand(entity_num, 1, command);
} }
const auto player_cmd_set_client_dvar = utils::hook::assemble([](utils::hook::assembler& a) const auto player_cmd_set_client_dvar = utils::hook::assemble([](utils::hook::assembler& a)

View File

@ -1,16 +1,16 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include "fastfiles.hpp"
#include "command.hpp" #include "command.hpp"
#include "console.hpp" #include "console.hpp"
#include "fastfiles.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/memory.hpp> #include <utils/memory.hpp>
#include <utils/string.hpp> #include <utils/io.hpp>
namespace fastfiles namespace fastfiles
{ {
@ -22,7 +22,7 @@ namespace fastfiles
void db_try_load_x_file_internal(const char* zone_name, const int zone_flags, const int is_base_map) void db_try_load_x_file_internal(const char* zone_name, const int zone_flags, const int is_base_map)
{ {
console::info("Loading fastfile %s\n", zone_name); console::info("Loading fastfile %s\n", zone_name);
db_try_load_x_file_internal_hook.invoke<void>(zone_name, zone_flags, is_base_map); return db_try_load_x_file_internal_hook.invoke<void>(zone_name, zone_flags, is_base_map);
} }
void dump_gsc_script(const std::string& name, game::XAssetHeader header) void dump_gsc_script(const std::string& name, game::XAssetHeader header)
@ -32,12 +32,6 @@ namespace fastfiles
return; return;
} }
const auto out_name = std::format("gsc_dump/{}.gscbin", name);
if (utils::io::file_exists(out_name))
{
return;
}
std::string buffer; std::string buffer;
buffer.append(header.scriptfile->name, std::strlen(header.scriptfile->name) + 1); buffer.append(header.scriptfile->name, std::strlen(header.scriptfile->name) + 1);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), 4); buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), 4);
@ -46,38 +40,12 @@ namespace fastfiles
buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen); buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen);
buffer.append(reinterpret_cast<char*>(header.scriptfile->bytecode), header.scriptfile->bytecodeLen); buffer.append(reinterpret_cast<char*>(header.scriptfile->bytecode), header.scriptfile->bytecodeLen);
const auto out_name = std::format("gsc_dump/{}.gscbin", name);
utils::io::write_file(out_name, buffer); utils::io::write_file(out_name, buffer);
console::info("Dumped %s\n", out_name.c_str()); console::info("Dumped %s\n", out_name.data());
} }
void dump_csv_table(const std::string& name, game::XAssetHeader header)
{
if (!dvars::g_dump_string_tables->current.enabled)
{
return;
}
const auto out_name = std::format("csv_dump/{}.csv", name);
if (utils::io::file_exists(out_name))
{
return;
}
std::string buffer;
for (auto row = 0; row < header.stringTable->rowCount; row++)
{
for (auto column = 0; column < header.stringTable->columnCount; column++)
{
const auto* string = header.stringTable->values[(row * header.stringTable->columnCount) + column].string;
buffer.append(utils::string::va("%s%s", string ? string : "", (column == header.stringTable->columnCount - 1) ? "\n" : ","));
}
}
utils::io::write_file(out_name, buffer);
console::info("Dumped %s\n", out_name.c_str());
}
game::XAssetHeader db_find_x_asset_header_stub(game::XAssetType type, const char* name, int allow_create_default) game::XAssetHeader db_find_x_asset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{ {
@ -90,11 +58,6 @@ namespace fastfiles
dump_gsc_script(name, result); dump_gsc_script(name, result);
} }
if (type == game::ASSET_TYPE_STRINGTABLE)
{
dump_csv_table(name, result);
}
if (diff > 100) if (diff > 100)
{ {
console::print( console::print(
@ -147,11 +110,26 @@ namespace fastfiles
db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub); db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub);
dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts to binary format"); dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts to binary format");
dvars::g_dump_string_tables = game::Dvar_RegisterBool("g_dumpStringTables", false, game::DVAR_FLAG_NONE, "Dump CSV files");
utils::hook::call(SELECT_VALUE(0x1402752DF, 0x140156350), p_mem_free_stub); utils::hook::call(SELECT_VALUE(0x1402752DF, 0x140156350), p_mem_free_stub);
utils::hook::call(SELECT_VALUE(0x140276004, 0x140324259), p_mem_free_stub); utils::hook::call(SELECT_VALUE(0x140276004, 0x140324259), p_mem_free_stub);
command::add("loadzone", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: loadzone <zone>\n");
return;
}
game::XZoneInfo info;
info.name = params.get(1);
info.allocFlags = 1;
info.freeFlags = 0;
game::DB_LoadXAssets(&info, 1, game::DBSyncMode::DB_LOAD_SYNC);
});
command::add("materiallist", [](const command::params& params) command::add("materiallist", [](const command::params& params)
{ {
game::DB_EnumXAssets_FastFile(game::ASSET_TYPE_MATERIAL, [](const game::XAssetHeader header, void*) game::DB_EnumXAssets_FastFile(game::ASSET_TYPE_MATERIAL, [](const game::XAssetHeader header, void*)
@ -166,10 +144,6 @@ namespace fastfiles
if (!game::environment::is_sp()) if (!game::environment::is_sp())
{ {
reallocate_asset_pool(game::ASSET_TYPE_WEAPON, 320); reallocate_asset_pool(game::ASSET_TYPE_WEAPON, 320);
// Allow loading of unsigned fastfiles
utils::hook::set<uint8_t>(0x1402FBF23, 0xEB); // DB_LoadXFile
utils::hook::nop(0x1402FC445, 2); // DB_SetFileLoadCompressor
} }
} }
}; };

View File

@ -83,22 +83,15 @@ namespace filesystem
void startup() void startup()
{ {
const auto base = std::filesystem::current_path(); register_path("iw6");
register_path(base / "iw6");
register_path(get_binary_directory() + "\\data"); register_path(get_binary_directory() + "\\data");
if (get_binary_directory() != base)
{
register_path(base / "data");
}
// game's search paths // game's search paths
register_path(base / "devraw"); register_path("devraw");
register_path(base / "devraw_shared"); register_path("devraw_shared");
register_path(base / "raw_shared"); register_path("raw_shared");
register_path(base / "raw"); register_path("raw");
register_path(base / "main"); register_path("main");
} }
void check_for_startup() void check_for_startup()

View File

@ -1,5 +1,6 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "fps.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include "game/game.hpp" #include "game/game.hpp"
@ -74,6 +75,23 @@ namespace fps
++data->index; ++data->index;
} }
void enforce_fps_limit()
{
const auto* maxfps = game::Dvar_FindVar("com_maxfps");
const auto max = (maxfps) ? std::min(2 * maxfps->current.integer, maxfps->domain.integer.max + 250) : 1250;
const auto fps = static_cast<std::int32_t>(static_cast<float>(1000.0f /
static_cast<float>(cg_perf.average)) + 9.313225746154785e-10);
if (fps > max)
{
// workaround to limit fps
scheduler::once([]()
{
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}, scheduler::pipeline::renderer);
}
}
void perf_update() void perf_update()
{ {
cg_perf.count = 32; cg_perf.count = 32;
@ -84,6 +102,7 @@ namespace fps
cg_perf.previous_ms = cg_perf.current_ms; cg_perf.previous_ms = cg_perf.current_ms;
perf_calc_fps(&cg_perf, cg_perf.frame_ms); perf_calc_fps(&cg_perf, cg_perf.frame_ms);
enforce_fps_limit();
utils::hook::invoke<void>(SELECT_VALUE(0x1405806E0, 0x140658E30)); utils::hook::invoke<void>(SELECT_VALUE(0x1405806E0, 0x140658E30));
} }
@ -155,6 +174,11 @@ namespace fps
} }
} }
float get_avg_fps()
{
return 1000.0f / (cg_perf.average + std::numeric_limits<float>::epsilon());
}
class component final : public component_interface class component final : public component_interface
{ {
public: public:

View File

@ -0,0 +1,6 @@
#pragma once
namespace fps
{
[[nodiscard]] float get_avg_fps();
}

View File

@ -63,7 +63,7 @@ namespace game_console
void clear() void clear()
{ {
game::I_strncpyz(con.buffer, "", sizeof(con.buffer)); strncpy_s(con.buffer, "", sizeof(con.buffer));
con.cursor = 0; con.cursor = 0;
fixed_input = ""; fixed_input = "";
@ -249,7 +249,7 @@ namespace game_console
dvars::con_inputDvarInactiveValueColor->current.vector, offset); dvars::con_inputDvarInactiveValueColor->current.vector, offset);
} }
game::I_strncpyz(con.globals.auto_complete_choice, matches[0].data(), sizeof(con.globals.auto_complete_choice)); strncpy_s(con.globals.auto_complete_choice, matches[0].data(), sizeof(con.globals.auto_complete_choice));
con.globals.may_auto_complete = true; con.globals.may_auto_complete = true;
} }
else if (matches.size() > 1) else if (matches.size() > 1)
@ -274,7 +274,7 @@ namespace game_console
} }
} }
game::I_strncpyz(con.globals.auto_complete_choice, matches[0].data(), sizeof(con.globals.auto_complete_choice)); strncpy_s(con.globals.auto_complete_choice, matches[0].data(), sizeof(con.globals.auto_complete_choice));
con.globals.may_auto_complete = true; con.globals.may_auto_complete = true;
} }
} }
@ -364,11 +364,11 @@ namespace game_console
void print_internal(const char* fmt, ...) void print_internal(const char* fmt, ...)
{ {
char va_buffer[1024]{}; char va_buffer[0x200] = { 0 };
va_list ap; va_list ap;
va_start(ap, fmt); va_start(ap, fmt);
vsnprintf(va_buffer, sizeof(va_buffer), fmt, ap); vsprintf_s(va_buffer, fmt, ap);
va_end(ap); va_end(ap);
const auto formatted = std::string(va_buffer); const auto formatted = std::string(va_buffer);
@ -424,7 +424,7 @@ namespace game_console
con.buffer[1] = '\0'; con.buffer[1] = '\0';
} }
game::I_strncat(con.buffer, sizeof(con.buffer), con.globals.auto_complete_choice); strncat_s(con.buffer, con.globals.auto_complete_choice, 64);
con.cursor = static_cast<int>(std::string(con.buffer).length()); con.cursor = static_cast<int>(std::string(con.buffer).length());
if (con.cursor != 254) if (con.cursor != 254)
@ -505,7 +505,7 @@ namespace game_console
{ {
if (key == game::keyNum_t::K_F10) if (key == game::keyNum_t::K_F10)
{ {
if(game::mp::svs_clients[localClientNum].header.state > game::CS_FREE) if(game::mp::svs->clients[localClientNum].header.state > game::CS_FREE)
{ {
return false; return false;
} }
@ -549,7 +549,7 @@ namespace game_console
if (history_index != -1) if (history_index != -1)
{ {
game::I_strncpyz(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer)); strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer)); con.cursor = static_cast<int>(strlen(con.buffer));
} }
} }
@ -564,7 +564,7 @@ namespace game_console
if (history_index != -1) if (history_index != -1)
{ {
game::I_strncpyz(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer)); strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer)); con.cursor = static_cast<int>(strlen(con.buffer));
} }
} }
@ -674,7 +674,7 @@ namespace game_console
} }
} }
game::cmd_function_s* cmd = (*game::cmd_functions); game::cmd_function_t* cmd = (*game::cmd_functions);
while (cmd) while (cmd)
{ {
if (cmd->name) if (cmd->name)
@ -721,7 +721,7 @@ namespace game_console
con.output_visible = false; con.output_visible = false;
con.display_line_offset = 0; con.display_line_offset = 0;
con.line_count = 0; con.line_count = 0;
game::I_strncpyz(con.buffer, "", sizeof(con.buffer)); strncpy_s(con.buffer, "", sizeof(con.buffer));
con.globals.x = 0.0f; con.globals.x = 0.0f;
con.globals.y = 0.0f; con.globals.y = 0.0f;
@ -729,7 +729,7 @@ namespace game_console
con.globals.font_height = 0.0f; con.globals.font_height = 0.0f;
con.globals.may_auto_complete = false; con.globals.may_auto_complete = false;
con.globals.info_line_count = 0; con.globals.info_line_count = 0;
game::I_strncpyz(con.globals.auto_complete_choice, "", sizeof(con.globals.auto_complete_choice)); strncpy_s(con.globals.auto_complete_choice, "", sizeof(con.globals.auto_complete_choice));
// add clear command // add clear command
command::add("clear", [&]() command::add("clear", [&]()

View File

@ -3,10 +3,12 @@
#include "game/game.hpp" #include "game/game.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include "console.hpp"
#include "game_log.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include "scripting.hpp" #include "scripting.hpp"
#include "console.hpp"
#include "game_log.hpp"
#include "gsc/script_extension.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/io.hpp> #include <utils/io.hpp>
@ -21,7 +23,7 @@ namespace game_log
char buf[1024]{}; char buf[1024]{};
std::size_t out_chars = 0; std::size_t out_chars = 0;
for (std::uint32_t i = 0; i < game::Scr_GetNumParam(); ++i) for (auto i = 0u; i < game::Scr_GetNumParam(); ++i)
{ {
const auto* value = game::Scr_GetString(i); const auto* value = game::Scr_GetString(i);
const auto len = std::strlen(value); const auto len = std::strlen(value);
@ -32,7 +34,7 @@ namespace game_log
break; break;
} }
game::I_strncat(buf, sizeof(buf), value); strncat_s(buf, value, _TRUNCATE);
} }
g_log_printf("%s", buf); g_log_printf("%s", buf);
@ -47,15 +49,22 @@ namespace game_log
return; return;
} }
char buffer[1024]{}; char buffer[0x400]{};
va_list ap; va_list ap;
va_start(ap, fmt); va_start(ap, fmt);
vsnprintf(buffer, sizeof(buffer), fmt, ap);
vsprintf_s(buffer, fmt, ap);
va_end(ap); va_end(ap);
const auto time = *game::level_time / 1000; const auto time = *game::level_time / 1000;
utils::io::write_file(log, utils::string::va("%3i:%i%i %s", time / 60, time % 60 / 10, time % 60 % 10, buffer), true); utils::io::write_file(log, utils::string::va("%3i:%i%i %s",
time / 60,
time % 60 / 10,
time % 60 % 10,
buffer
), true);
} }
class component final : public component_interface class component final : public component_interface
@ -93,14 +102,9 @@ namespace game_log
g_log_printf("InitGame\n"); g_log_printf("InitGame\n");
}); });
scripting::on_shutdown([](const int clear_scripts, const int post_shutdown) -> void scripting::on_shutdown([](int free_scripts)
{ {
if (post_shutdown) console::info("==== ShutdownGame (%d) ====\n", free_scripts);
{
return;
}
console::info("==== ShutdownGame (%d) ====\n", clear_scripts);
g_log_printf("ShutdownGame:\n"); g_log_printf("ShutdownGame:\n");
g_log_printf("------------------------------------------------------------\n"); g_log_printf("------------------------------------------------------------\n");

View File

@ -133,7 +133,7 @@ namespace gameplay
return jump_height; return jump_height;
} }
void jump_apply_slowdown_stub(game::mp::playerState_s* ps) void jump_apply_slowdown_stub(game::mp::playerState_t* ps)
{ {
assert(ps->pm_flags & game::PMF_JUMPING); assert(ps->pm_flags & game::PMF_JUMPING);
@ -163,7 +163,7 @@ namespace gameplay
} }
} }
float jump_get_slowdown_friction(game::mp::playerState_s* ps) float jump_get_slowdown_friction(game::mp::playerState_t* ps)
{ {
assert(ps->pm_flags & game::PMF_JUMPING); assert(ps->pm_flags & game::PMF_JUMPING);
assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME); assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
@ -181,7 +181,7 @@ namespace gameplay
return 2.5f; return 2.5f;
} }
float jump_reduce_friction_stub(game::mp::playerState_s* ps) float jump_reduce_friction_stub(game::mp::playerState_t* ps)
{ {
float control; float control;
@ -199,7 +199,7 @@ namespace gameplay
return control; return control;
} }
float jump_get_land_factor(game::mp::playerState_s* ps) float jump_get_land_factor(game::mp::playerState_t* ps)
{ {
assert(ps->pm_flags & game::PMF_JUMPING); assert(ps->pm_flags & game::PMF_JUMPING);
assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME); assert(ps->pm_time <= game::JUMP_LAND_SLOWDOWN_TIME);
@ -219,9 +219,9 @@ namespace gameplay
void jump_start_stub(game::pmove_t* pm, game::pml_t* pml, float height) void jump_start_stub(game::pmove_t* pm, game::pml_t* pml, float height)
{ {
static_assert(offsetof(game::mp::playerState_s, groundEntityNum) == 0x70); static_assert(offsetof(game::mp::playerState_t, groundEntityNum) == 0x70);
static_assert(offsetof(game::mp::playerState_s, pm_time) == 0x8); static_assert(offsetof(game::mp::playerState_t, pm_time) == 0x8);
static_assert(offsetof(game::mp::playerState_s, sprintState.sprintButtonUpRequired) == 0x240); static_assert(offsetof(game::mp::playerState_t, sprintState.sprintButtonUpRequired) == 0x240);
static_assert(offsetof(game::pml_t, frametime) == 0x24); static_assert(offsetof(game::pml_t, frametime) == 0x24);
static_assert(offsetof(game::pml_t, walking) == 0x2C); static_assert(offsetof(game::pml_t, walking) == 0x2C);
static_assert(offsetof(game::pml_t, groundPlane) == 0x30); static_assert(offsetof(game::pml_t, groundPlane) == 0x30);
@ -229,9 +229,9 @@ namespace gameplay
float factor; float factor;
float velocity_sqrd; float velocity_sqrd;
game::mp::playerState_s* ps; game::mp::playerState_t* ps;
ps = static_cast<game::mp::playerState_s*>(pm->ps); ps = static_cast<game::mp::playerState_t*>(pm->ps);
assert(ps); assert(ps);
@ -295,7 +295,7 @@ namespace gameplay
} }
} }
void pm_weapon_use_ammo_stub(game::playerState_s* ps, game::Weapon weapon, void pm_weapon_use_ammo_stub(game::playerState_t* ps, game::Weapon weapon,
bool is_alternate, int amount, game::PlayerHandIndex hand) bool is_alternate, int amount, game::PlayerHandIndex hand)
{ {
if (!dvars::player_sustainAmmo->current.enabled) if (!dvars::player_sustainAmmo->current.enabled)
@ -304,10 +304,10 @@ namespace gameplay
} }
} }
game::mp::gentity_s* weapon_rocket_launcher_fire_stub(game::mp::gentity_s* ent, game::Weapon weapon, float spread, game::weaponParms* wp, game::mp::gentity_t* weapon_rocket_launcher_fire_stub(game::mp::gentity_t* ent, game::Weapon weapon, float spread, game::weaponParms* wp,
const float* gun_vel, game::mp::missileFireParms* fire_parms, bool magic_bullet) const float* gun_vel, game::mp::missileFireParms* fire_parms, bool magic_bullet)
{ {
auto* result = utils::hook::invoke<game::mp::gentity_s*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet); auto* result = utils::hook::invoke<game::mp::gentity_t*>(0x1403DB8A0, ent, weapon, spread, wp, gun_vel, fire_parms, magic_bullet);
if (ent->client != nullptr && wp->weapDef->inventoryType != game::WEAPINVENTORY_EXCLUSIVE) if (ent->client != nullptr && wp->weapDef->inventoryType != game::WEAPINVENTORY_EXCLUSIVE)
{ {

View File

@ -113,6 +113,7 @@ namespace gsc
return res; return res;
} }
} }
unsigned int scr_get_object(unsigned int index) unsigned int scr_get_object(unsigned int index)
@ -283,23 +284,28 @@ namespace gsc
public: public:
void post_unpack() override void post_unpack() override
{ {
scr_emit_function_hook.create(SELECT_VALUE(0x1403D3350, 0x14042E150), &scr_emit_function_stub); if (game::environment::is_sp())
{
return;
}
utils::hook::call(SELECT_VALUE(0x1403D32E4, 0x14042E0E4), compile_error_stub); // LinkFile scr_emit_function_hook.create(0x14042E150, &scr_emit_function_stub);
utils::hook::call(SELECT_VALUE(0x1403D3338, 0x14042E138), compile_error_stub); // LinkFile
utils::hook::call(SELECT_VALUE(0x1403D342A, 0x14042E22B), find_variable_stub); // Scr_EmitFunction utils::hook::call(0x14042E0E4, compile_error_stub); // LinkFile
utils::hook::call(0x14042E138, compile_error_stub); // LinkFile
utils::hook::call(0x14042E22B, find_variable_stub); // Scr_EmitFunction
// Restore basic error messages to scr functions // Restore basic error messages to scr functions
utils::hook::jump(game::Scr_GetObject, scr_get_object); utils::hook::jump(0x140438ED0, scr_get_object);
utils::hook::jump(game::Scr_GetConstString, scr_get_const_string); utils::hook::jump(0x140438AD0, scr_get_const_string);
utils::hook::jump(game::Scr_GetConstIString, scr_get_const_istring); utils::hook::jump(0x1404388B0, scr_get_const_istring);
utils::hook::jump(game::Scr_GetVector, scr_get_vector); utils::hook::jump(0x1404393D0, scr_get_vector);
utils::hook::jump(game::Scr_GetInt, scr_get_int); utils::hook::jump(0x140438E10, scr_get_int);
utils::hook::jump(game::Scr_GetFloat, scr_get_float); utils::hook::jump(0x140438D60, scr_get_float);
utils::hook::jump(SELECT_VALUE(0x1403DE150, 0x1404390B0), scr_get_pointer_type); utils::hook::jump(0x1404390B0, scr_get_pointer_type);
utils::hook::jump(SELECT_VALUE(0x1403DE320, 0x140439280), scr_get_type); utils::hook::jump(0x140439280, scr_get_type);
utils::hook::jump(SELECT_VALUE(0x1403DE390, 0x1404392F0), scr_get_type_name); utils::hook::jump(0x1404392F0, scr_get_type_name);
} }
void pre_destroy() override void pre_destroy() override

View File

@ -37,60 +37,9 @@ namespace gsc
bool force_error_print = false; bool force_error_print = false;
std::optional<std::string> gsc_error_msg; std::optional<std::string> gsc_error_msg;
std::vector<devmap_entry> devmap_entries{};
std::optional<devmap_entry> get_devmap_entry(const std::uint8_t* codepos)
{
const auto itr = std::ranges::find_if(devmap_entries, [codepos](const devmap_entry& entry) -> bool
{
return codepos >= entry.bytecode && codepos < entry.bytecode + entry.size;
});
if (itr != devmap_entries.end())
{
return *itr;
}
return {};
}
std::optional<std::pair<std::uint16_t, std::uint16_t>> get_line_and_col_for_codepos(const std::uint8_t* codepos)
{
const auto entry = get_devmap_entry(codepos);
if (!entry.has_value())
{
return {};
}
std::optional<std::pair<std::uint16_t, std::uint16_t>> best_line_info{};
std::uint32_t best_codepos = 0;
assert(codepos >= entry->bytecode);
const std::uint32_t codepos_offset = static_cast<std::uint32_t>(codepos - entry->bytecode);
for (const auto& instruction : entry->devmap)
{
if (instruction.codepos > codepos_offset)
{
continue;
}
if (best_line_info.has_value() && codepos_offset - instruction.codepos > codepos_offset - best_codepos)
{
continue;
}
best_line_info = { { instruction.line, instruction.col } };
best_codepos = instruction.codepos;
}
return best_line_info;
}
unsigned int scr_get_function_stub(const char** p_name, int* type) unsigned int scr_get_function_stub(const char** p_name, int* type)
{ {
const auto result = game::Scr_GetFunction(p_name, type); const auto result = utils::hook::invoke<unsigned int>(0x1403CD9F0, p_name, type);
for (const auto& [name, func] : functions) for (const auto& [name, func] : functions)
{ {
@ -171,36 +120,27 @@ namespace gsc
const auto pos = frame == game::scr_VmPub->function_frame ? game::scr_function_stack->pos : frame->fs.pos; const auto pos = frame == game::scr_VmPub->function_frame ? game::scr_function_stack->pos : frame->fs.pos;
const auto function = find_function(frame->fs.pos); const auto function = find_function(frame->fs.pos);
const char* location;
if (function.has_value()) if (function.has_value())
{ {
location = utils::string::va("function \"%s\" in file \"%s\"", function.value().first.data(), function.value().second.data()); console::warn("\tat function \"%s\" in file \"%s.gsc\"\n", function.value().first.data(), function.value().second.data());
} }
else else
{ {
location = utils::string::va("unknown location %p", pos); console::warn("\tat unknown location %p\n", pos);
} }
const auto line_info = get_line_and_col_for_codepos(reinterpret_cast<const std::uint8_t*>(pos));
if (line_info.has_value())
{
location = utils::string::va("%s line \"%d\" column \"%d\"", location, line_info->first, line_info->second);
}
console::warn("\tat %s\n", location);
} }
} }
void vm_error_stub(const unsigned __int64 mark_pos) void vm_error_stub(int mark_pos)
{ {
if (!dvars::com_developer_script->current.enabled && !force_error_print) if (!dvars::com_developer_script->current.enabled && !force_error_print)
{ {
game::LargeLocalResetToMark(mark_pos); utils::hook::invoke<void>(0x1404E4D00, mark_pos);
return; return;
} }
console::warn("******* script runtime error ********\n"); console::warn("******* script runtime error ********\n");
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(SELECT_VALUE(0x1455BE740, 0x144D57840)); const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x144D57840);
const std::string error = gsc_error_msg.has_value() ? std::format(": {}", gsc_error_msg.value()) : std::string(); const std::string error = gsc_error_msg.has_value() ? std::format(": {}", gsc_error_msg.value()) : std::string();
@ -226,7 +166,7 @@ namespace gsc
print_callstack(); print_callstack();
console::warn("************************************\n"); console::warn("************************************\n");
game::LargeLocalResetToMark(mark_pos); utils::hook::invoke<void>(0x1404E4D00, mark_pos);
} }
void inc_in_param() void inc_in_param()
@ -288,22 +228,6 @@ namespace gsc
scr_error(utils::string::va("Assert fail: %s", game::Scr_GetString(0))); scr_error(utils::string::va("Assert fail: %s", game::Scr_GetString(0)));
} }
void scr_cmd_is_dedicated_server()
{
game::Scr_AddInt(game::environment::is_dedi());
}
void scr_bot_auto_connect_enabled()
{
if (game::environment::is_dedi() && dvars::sv_botsAutoJoin->current.enabled)
{
game::Scr_AddInt(1); // 2 seems to be unused (incomplete GSC/game mode)
return;
}
game::Scr_AddInt(game::BG_BotsConnectType());
}
const char* get_code_pos(const int index) const char* get_code_pos(const int index)
{ {
if (static_cast<unsigned int>(index) >= game::scr_VmPub->outparamcount) if (static_cast<unsigned int>(index) >= game::scr_VmPub->outparamcount)
@ -324,22 +248,6 @@ namespace gsc
} }
} }
void add_devmap_entry(std::uint8_t* codepos, std::size_t size, const std::string& name, xsk::gsc::buffer devmap_buf)
{
std::vector<dev_map_instruction> devmap{};
const auto* devmap_ptr = reinterpret_cast<const dev_map*>(devmap_buf.data);
devmap.resize(devmap_ptr->num_instructions);
std::memcpy(devmap.data(), devmap_ptr->instructions, sizeof(dev_map_instruction) * devmap_ptr->num_instructions);
devmap_entries.emplace_back(codepos, size, name, std::move(devmap));
}
void clear_devmap()
{
devmap_entries.clear();
}
void add_function(const std::string& name, game::BuiltinFunction function) void add_function(const std::string& name, game::BuiltinFunction function)
{ {
++function_id_start; ++function_id_start;
@ -363,18 +271,27 @@ namespace gsc
utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F468, 0x1409E6CE8), scr_print); utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F468, 0x1409E6CE8), scr_print);
utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F480, 0x1409E6D00), scr_print_ln); utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F480, 0x1409E6D00), scr_print_ln);
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D353B + 1, 0x14042E33B + 1), 0x1000); // Scr_RegisterFunction utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D353C, 0x14042E33C), 0x1000); // Scr_RegisterFunction
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D3542 + 4, 0x14042E342 + 4), RVA(&func_table)); // Scr_RegisterFunction utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D3542 + 4, 0x14042E342 + 4), RVA(&func_table)); // Scr_RegisterFunction
// utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403E0BDD + 3, 0x14043BBBE + 3), RVA(&func_table)); // VM_Execute_0 utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403E0BDD + 3, 0x14043BBBE + 3), RVA(&func_table)); // VM_Execute_0
utils::hook::inject(SELECT_VALUE(0x1403D38E4 + 3, 0x14042E734 + 3), &func_table); // Scr_BeginLoadScripts utils::hook::inject(SELECT_VALUE(0x1403D38E4 + 3, 0x14042E734 + 3), &func_table); // Scr_BeginLoadScripts
utils::hook::nop(SELECT_VALUE(0x1403E0BDD + 5, 0x14043BBBE + 5), 2); if (game::environment::is_sp())
utils::hook::call(SELECT_VALUE(0x1403E0BDD, 0x14043BBBE), vm_call_builtin_function); {
return;
}
utils::hook::call(SELECT_VALUE(0x1403D391F, 0x14042E76F), scr_get_function_stub); utils::hook::nop(0x14043BBBE + 5, 2);
utils::hook::call(0x14043BBBE, vm_call_builtin_function);
utils::hook::call(SELECT_VALUE(0x1403E1ED0, 0x14043CEB1), vm_error_stub); utils::hook::call(0x14043CEB1, vm_error_stub);
utils::hook::call(0x14042E76F, scr_get_function_stub);
utils::hook::set<game::BuiltinFunction>(0x1409E6E38, assert_ex_cmd);
utils::hook::set<game::BuiltinFunction>(0x1409E6E50, assert_msg_cmd);
utils::hook::set<game::BuiltinFunction>(0x1409E6E20, assert_cmd);
add_function("replacefunc", [] add_function("replacefunc", []
{ {
@ -392,19 +309,10 @@ namespace gsc
command::execute(cmd); command::execute(cmd);
}); });
if (game::environment::is_sp()) add_function("isdedicated", []
{ {
return; game::Scr_AddInt(game::environment::is_dedi());
} });
utils::hook::set<game::BuiltinFunction>(0x1409E6E38, assert_ex_cmd);
utils::hook::set<game::BuiltinFunction>(0x1409E6E50, assert_msg_cmd);
utils::hook::set<game::BuiltinFunction>(0x1409E6E20, assert_cmd);
utils::hook::set<game::BuiltinFunction>(0x1409E94D0, scr_cmd_is_dedicated_server);
dvars::sv_botsAutoJoin = game::Dvar_RegisterBool("sv_botsAutoJoin", false, game::DVAR_FLAG_NONE, "");
utils::hook::set<game::BuiltinFunction>(0x1409E92F0, scr_bot_auto_connect_enabled);
} }
}; };
} }

View File

@ -1,36 +1,9 @@
#pragma once #pragma once
#include <xsk/gsc/engine/iw6_pc.hpp>
namespace gsc namespace gsc
{ {
extern void* func_table[0x1000]; extern void* func_table[0x1000];
#pragma pack(push, 1)
struct dev_map_instruction
{
std::uint32_t codepos;
std::uint16_t line;
std::uint16_t col;
};
struct dev_map
{
std::uint32_t num_instructions;
dev_map_instruction instructions[1];
};
#pragma pack(pop)
struct devmap_entry
{
const std::uint8_t* bytecode;
std::size_t size;
std::string script_name;
std::vector<dev_map_instruction> devmap;
};
void add_devmap_entry(std::uint8_t*, std::size_t, const std::string&, xsk::gsc::buffer);
void clear_devmap();
void add_function(const std::string& name, game::BuiltinFunction function); void add_function(const std::string& name, game::BuiltinFunction function);
void scr_error(const char* error); void scr_error(const char* error);

View File

@ -3,16 +3,15 @@
#include "game/game.hpp" #include "game/game.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include <utils/compression.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp> #include <utils/io.hpp>
#include <utils/hook.hpp>
#include <utils/memory.hpp> #include <utils/memory.hpp>
#include <utils/compression.hpp>
#include "component/console.hpp"
#include "component/filesystem.hpp" #include "component/filesystem.hpp"
#include "component/console.hpp"
#include "component/scripting.hpp" #include "component/scripting.hpp"
#include "script_extension.hpp"
#include "script_loading.hpp" #include "script_loading.hpp"
namespace gsc namespace gsc
@ -33,7 +32,6 @@ namespace gsc
init_handles.clear(); init_handles.clear();
loaded_scripts.clear(); loaded_scripts.clear();
script_allocator.clear(); script_allocator.clear();
clear_devmap();
} }
bool read_raw_script_file(const std::string& name, std::string* data) bool read_raw_script_file(const std::string& name, std::string* data)
@ -116,12 +114,6 @@ namespace gsc
loaded_scripts[real_name] = script_file_ptr; loaded_scripts[real_name] = script_file_ptr;
const auto devmap = std::get<2>(output_script);
if (devmap.size > 0 && (gsc_ctx->build() & xsk::gsc::build::dev_maps) != xsk::gsc::build::prod)
{
add_devmap_entry(script_file_ptr->bytecode, byte_code_size, real_name, devmap);
}
return script_file_ptr; return script_file_ptr;
} }
catch (const std::exception& ex) catch (const std::exception& ex)
@ -188,9 +180,13 @@ namespace gsc
} }
} }
void load_scripts_from_folder(const std::filesystem::path& root_dir, const std::filesystem::path& script_dir) void load_scripts(const std::filesystem::path& root_dir)
{ {
console::info("Scanning directory '%s' for custom GSC scripts...\n", script_dir.generic_string().data()); const std::filesystem::path script_dir = root_dir / "scripts";
if (!utils::io::directory_exists(script_dir.generic_string()))
{
return;
}
const auto scripts = utils::io::list_files(script_dir.generic_string()); const auto scripts = utils::io::list_files(script_dir.generic_string());
for (const auto& script : scripts) for (const auto& script : scripts)
@ -208,44 +204,6 @@ namespace gsc
} }
} }
void load_scripts(const std::filesystem::path& root_dir)
{
const auto load = [&root_dir](const std::filesystem::path& folder) -> void
{
const std::filesystem::path script_dir = root_dir / folder;
if (utils::io::directory_exists(script_dir.generic_string()))
{
load_scripts_from_folder(root_dir, script_dir);
}
};
const std::filesystem::path base_dir = "scripts";
load(base_dir);
const auto* map_name = game::Dvar_FindVar("mapname");
if (game::environment::is_sp())
{
const std::filesystem::path game_folder = "sp";
load(base_dir / game_folder);
load(base_dir / game_folder / map_name->current.string);
}
else
{
const std::filesystem::path game_folder = "mp";
load(base_dir / game_folder);
load(base_dir / game_folder / map_name->current.string);
const auto* game_type = game::Dvar_FindVar("g_gametype");
load(base_dir / game_folder / game_type->current.string);
}
}
int db_is_x_asset_default(game::XAssetType type, const char* name) int db_is_x_asset_default(game::XAssetType type, const char* name)
{ {
if (loaded_scripts.contains(name)) if (loaded_scripts.contains(name))
@ -260,22 +218,12 @@ namespace gsc
{ {
utils::hook::invoke<void>(0x1403CCB10); utils::hook::invoke<void>(0x1403CCB10);
for (const auto& path : filesystem::get_search_paths()) clear();
{
load_scripts(path);
}
}
int g_scr_load_script_and_label_stub(game::ScriptFunctions* functions)
{
const auto result = utils::hook::invoke<int>(0x140349790, functions);
for (const auto& path : filesystem::get_search_paths()) for (const auto& path : filesystem::get_search_paths())
{ {
load_scripts(path); load_scripts(path);
} }
return result;
} }
void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size) void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
@ -302,26 +250,7 @@ namespace gsc
utils::hook::invoke<void>(0x1403D2CA0); utils::hook::invoke<void>(0x1403D2CA0);
} }
void scr_load_level_singleplayer_stub() void scr_load_level_stub()
{
for (auto& function_handle : main_handles)
{
console::info("Executing '%s::main'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
game::RemoveRefToObject(thread);
}
utils::hook::invoke<void>(0x1403401B0);
for (auto& function_handle : init_handles)
{
console::info("Executing '%s::init'\n", function_handle.first.data());
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
game::RemoveRefToObject(thread);
}
}
void scr_load_level_multiplayer_stub()
{ {
utils::hook::invoke<void>(0x1403CDC60); utils::hook::invoke<void>(0x1403CDC60);
@ -403,7 +332,7 @@ namespace gsc
public: public:
loading() loading()
{ {
gsc_ctx = std::make_unique<xsk::gsc::iw6_pc::context>(xsk::gsc::instance::server); gsc_ctx = std::make_unique<xsk::gsc::iw6_pc::context>();
} }
void post_unpack() override void post_unpack() override
@ -416,35 +345,31 @@ namespace gsc
utils::hook::call(SELECT_VALUE(0x14032D1E0, 0x1403CCED9), scr_begin_load_scripts_stub); // GScr_LoadScripts utils::hook::call(SELECT_VALUE(0x14032D1E0, 0x1403CCED9), scr_begin_load_scripts_stub); // GScr_LoadScripts
utils::hook::call(SELECT_VALUE(0x14032D345, 0x1403CD08D), scr_end_load_scripts_stub); // GScr_LoadScripts utils::hook::call(SELECT_VALUE(0x14032D345, 0x1403CD08D), scr_end_load_scripts_stub); // GScr_LoadScripts
// ProcessScript
utils::hook::call(SELECT_VALUE(0x1403DC887, 0x1404378D7), find_script);
utils::hook::call(SELECT_VALUE(0x1403DC897, 0x1404378E7), db_is_x_asset_default);
dvars::com_developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments"); dvars::com_developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
scripting::on_shutdown([](const int clear_scripts, const int post_shutdown) -> void if (game::environment::is_sp())
{ {
if (clear_scripts && post_shutdown) return;
}
// ProcessScript
utils::hook::call(0x1404378D7, find_script);
utils::hook::call(0x1404378E7, db_is_x_asset_default);
// GScr_LoadScripts
utils::hook::call(0x1403CD009, gscr_load_game_type_script_stub);
// Exec script handles
utils::hook::call(0x14039F64E, g_load_structs_stub);
utils::hook::call(0x14039F653, scr_load_level_stub);
scripting::on_shutdown([](int free_scripts)
{
if (free_scripts)
{ {
clear(); clear();
} }
}); });
if (game::environment::is_sp())
{
utils::hook::call(0x14034996F, g_scr_load_script_and_label_stub);
utils::hook::call(0x140316591, scr_load_level_singleplayer_stub);
}
else
{
// GScr_LoadScripts
utils::hook::call(0x1403CD009, gscr_load_game_type_script_stub);
// Exec script handles
utils::hook::call(0x14039F64E, g_load_structs_stub);
utils::hook::call(0x14039F653, scr_load_level_multiplayer_stub);
}
} }
}; };
} }

View File

@ -50,8 +50,8 @@ namespace input
return; return;
} }
cl_char_event_hook.create(SELECT_VALUE(0x14023CE50, 0x1402C2AE0), cl_char_event_stub); cl_char_event_hook.create(game::CL_CharEvent, cl_char_event_stub);
cl_key_event_hook.create(SELECT_VALUE(0x14023D070, 0x1402C2CE0), cl_key_event_stub); cl_key_event_hook.create(game::CL_KeyEvent, cl_key_event_stub);
} }
}; };
} }

View File

@ -10,15 +10,43 @@ namespace logger
{ {
namespace namespace
{ {
utils::hook::detour com_error_hook;
const game::dvar_t* logger_dev = nullptr; const game::dvar_t* logger_dev = nullptr;
void print_com_error(int, const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::error("%s", buffer);
}
void com_error_stub(const int error, const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::error("Error: %s\n", buffer);
com_error_hook.invoke<void>(error, "%s", buffer);
}
void print_warning(const char* msg, ...) void print_warning(const char* msg, ...)
{ {
char buffer[2048]{}; char buffer[2048]{};
va_list ap; va_list ap;
va_start(ap, msg); va_start(ap, msg);
vsnprintf(buffer, sizeof(buffer), msg, ap); vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap); va_end(ap);
console::warn("%s", buffer); console::warn("%s", buffer);
@ -30,7 +58,7 @@ namespace logger
va_list ap; va_list ap;
va_start(ap, msg); va_start(ap, msg);
vsnprintf(buffer, sizeof(buffer), msg, ap); vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap); va_end(ap);
console::info("%s", buffer); console::info("%s", buffer);
@ -47,7 +75,7 @@ namespace logger
va_list ap; va_list ap;
va_start(ap, msg); va_start(ap, msg);
vsnprintf(buffer, sizeof(buffer), msg, ap); vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap); va_end(ap);
console::info("%s", buffer); console::info("%s", buffer);
@ -113,6 +141,13 @@ namespace logger
sub_1401DAA40(); sub_1401DAA40();
} }
if (!game::environment::is_sp())
{
utils::hook::call(0x140501AE3, print_com_error);
}
com_error_hook.create(game::Com_Error, com_error_stub);
// Make havok script's print function actually print // Make havok script's print function actually print
utils::hook::jump(SELECT_VALUE(0x1406283A4, 0x140732184), print); utils::hook::jump(SELECT_VALUE(0x1406283A4, 0x140732184), print);

View File

@ -99,7 +99,7 @@ namespace map_rotation
console::error("%s: %s contains invalid data!\n", ex.what(), sv_map_rotation->name); console::error("%s: %s contains invalid data!\n", ex.what(), sv_map_rotation->name);
} }
#ifdef _DEBUG #ifdef _DEBUG
console::info("dedicated_rotation size after parsing is '%llu'\n", dedicated_rotation.get_entries_size()); console::info("dedicated_rotation size after parsing is '%llu'", dedicated_rotation.get_entries_size());
#endif #endif
} }

View File

@ -1,234 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "mods.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace mods
{
namespace
{
utils::hook::detour sys_create_file_hook;
void db_build_os_path_from_source(const char* zone_name, game::FF_DIR source, int size, char* filename)
{
char user_map[MAX_PATH]{};
switch (source)
{
case game::FFD_DEFAULT:
(void)game::Com_sprintf(filename, size, "%s\\%s.ff", std::filesystem::current_path().string().c_str(), zone_name);
break;
case game::FFD_MOD_DIR:
assert(mods::is_using_mods());
(void)game::Com_sprintf(filename, size, "%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), (*dvars::fs_gameDirVar)->current.string, zone_name);
break;
case game::FFD_USER_MAP:
game::I_strncpyz(user_map, zone_name, sizeof(user_map));
(void)game::Com_sprintf(filename, size, "%s\\%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), "usermaps", user_map, zone_name);
break;
default:
assert(false && "inconceivable");
break;
}
}
game::Sys_File sys_create_file_stub(const char* dir, const char* filename)
{
auto result = sys_create_file_hook.invoke<game::Sys_File>(dir, filename);
if (result.handle != INVALID_HANDLE_VALUE)
{
return result;
}
if (!is_using_mods())
{
return result;
}
// .ff extension was added previously
if (!std::strcmp(filename, "mod.ff") && mods::db_mod_file_exists())
{
char file_path[MAX_PATH]{};
db_build_os_path_from_source("mod", game::FFD_MOD_DIR, sizeof(file_path), file_path);
result.handle = game::Sys_OpenFileReliable(file_path);
}
return result;
}
void db_load_x_assets_stub(game::XZoneInfo* zone_info, unsigned int zone_count, game::DBSyncMode sync_mode)
{
std::vector<game::XZoneInfo> zones(zone_info, zone_info + zone_count);
if (db_mod_file_exists())
{
zones.emplace_back("mod", game::DB_ZONE_COMMON | game::DB_ZONE_CUSTOM, 0);
}
game::DB_LoadXAssets(zones.data(), static_cast<unsigned int>(zones.size()), sync_mode);
}
const auto skip_extra_zones_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
const auto skip = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.test(ebp, game::DB_ZONE_CUSTOM); // allocFlags
a.jnz(skip);
a.bind(original);
a.popad64();
a.mov(rdx, 0x140835F28);
a.mov(rcx, rsi);
a.call_aligned(strcmp);
a.jmp(0x1403217C0);
a.bind(skip);
a.popad64();
a.mov(r15d, 0x80);
a.not_(r15d);
a.and_(ebp, r15d);
a.jmp(0x1403217F6);
});
bool fs_game_dir_domain_func(game::dvar_t* dvar, game::DvarValue new_value)
{
if (*new_value.string == '\0')
{
return true;
}
if (game::I_strnicmp(new_value.string, "mods", 4) != 0)
{
game::LiveStorage_StatsWriteNotNeeded(game::CONTROLLER_INDEX_0);
console::error("ERROR: Invalid server value '%s' for '%s'\n", new_value.string, dvar->name);
return false;
}
if (5 < std::strlen(new_value.string) && (new_value.string[4] == '\\' || new_value.string[4] == '/'))
{
const auto* s1 = std::strstr(new_value.string, "..");
const auto* s2 = std::strstr(new_value.string, "::");
if (s1 == nullptr && s2 == nullptr)
{
return true;
}
game::LiveStorage_StatsWriteNotNeeded(game::CONTROLLER_INDEX_0);
console::error("ERROR: Invalid server value '%s' for '%s'\n", new_value.string, dvar->name);
return false;
}
// Invalid path specified
game::LiveStorage_StatsWriteNotNeeded(game::CONTROLLER_INDEX_0);
console::error("ERROR: Invalid server value '%s' for '%s'\n", new_value.string, dvar->name);
return false;
}
}
bool is_using_mods()
{
return (*dvars::fs_gameDirVar) && *(*dvars::fs_gameDirVar)->current.string;
}
bool db_mod_file_exists()
{
if (!*(*dvars::fs_gameDirVar)->current.string)
{
return false;
}
char filename[MAX_PATH]{};
db_build_os_path_from_source("mod", game::FFD_MOD_DIR, sizeof(filename), filename);
if (auto zone_file = game::Sys_OpenFileReliable(filename); zone_file != INVALID_HANDLE_VALUE)
{
::CloseHandle(zone_file);
return true;
}
return false;
}
class component final : public component_interface
{
public:
static_assert(sizeof(game::Sys_File) == 8);
void post_unpack() override
{
dvars::fs_gameDirVar = reinterpret_cast<game::dvar_t**>(SELECT_VALUE(0x145856D38, 0x147876000));
// Remove DVAR_INIT from fs_game
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x14041C085 + 2, 0x1404DDA45 + 2), SELECT_VALUE(game::DVAR_FLAG_NONE, game::DVAR_FLAG_SERVERINFO));
utils::hook::inject(SELECT_VALUE(0x14041C097 + 3, 0x1404DDA57 + 3), &fs_game_dir_domain_func);
if (game::environment::is_sp())
{
return;
}
// Don't load eng_ + patch_ with loadzone
utils::hook::nop(0x1403217B1, 15);
utils::hook::jump(0x1403217B1, skip_extra_zones_stub, true);
// Add custom zone paths
sys_create_file_hook.create(game::Sys_CreateFile, sys_create_file_stub);
// Load mod.ff
utils::hook::call(0x1405E7113, db_load_x_assets_stub); // R_LoadGraphicsAssets According to myself but I don't remember where I got it from
command::add("loadmod", [](const command::params& params) -> void
{
if (params.size() != 2)
{
console::info("USAGE: %s \"mods/<mod name>\"", params.get(0));
return;
}
std::string mod_name = utils::string::to_lower(params.get(1));
if (!mod_name.empty() && !mod_name.starts_with("mods/"))
{
mod_name = "mods/" + mod_name;
}
// change fs_game if needed
if (mod_name != (*dvars::fs_gameDirVar)->current.string)
{
game::Dvar_SetString((*dvars::fs_gameDirVar), mod_name.c_str());
command::execute("vid_restart\n");
}
});
command::add("unloadmod", [](const command::params& params) -> void
{
if (*dvars::fs_gameDirVar == nullptr || *(*dvars::fs_gameDirVar)->current.string == '\0')
{
return;
}
game::Dvar_SetString(*dvars::fs_gameDirVar, "");
command::execute("vid_restart\n");
});
// TODO: without a way to monitor all the ways fs_game can be changed there is no way to detect when we
// should unregister the path from the internal filesystem we use
// HINT: It could be done in fs_game_dir_domain_func, but I haven't tested if that's the best place to monitor for changes and register/unregister the mods folder
}
};
}
REGISTER_COMPONENT(mods::component)

View File

@ -1,7 +0,0 @@
#pragma once
namespace mods
{
bool is_using_mods();
bool db_mod_file_exists();
}

View File

@ -20,7 +20,7 @@ namespace network
return callbacks; return callbacks;
} }
bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message) bool handle_command(game::netadr_t* address, const char* command, game::msg_t* message)
{ {
const auto cmd_string = utils::string::to_lower(command); const auto cmd_string = utils::string::to_lower(command);
auto& callbacks = get_callbacks(); auto& callbacks = get_callbacks();
@ -61,7 +61,7 @@ namespace network
a.jmp(0x1402C64EE); a.jmp(0x1402C64EE);
} }
int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2) int net_compare_base_address(const game::netadr_t* a1, const game::netadr_t* a2)
{ {
if (a1->type == a2->type) if (a1->type == a2->type)
{ {
@ -83,12 +83,12 @@ namespace network
return false; return false;
} }
int net_compare_address(const game::netadr_s* a1, const game::netadr_s* a2) int net_compare_address(const game::netadr_t* a1, const game::netadr_t* a2)
{ {
return net_compare_base_address(a1, a2) && a1->port == a2->port; return net_compare_base_address(a1, a2) && a1->port == a2->port;
} }
void reconnect_migrated_client(game::mp::client_t*, game::netadr_s* from, const int, const int, const char*, const char*, bool) void reconnect_migrated_client(game::mp::client_t*, game::netadr_t* from, const int, const int, const char*, const char*, bool)
{ {
// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid // This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
// We don't want this to do anything. It decides to crash seemingly randomly // We don't want this to do anything. It decides to crash seemingly randomly
@ -107,14 +107,14 @@ namespace network
get_callbacks()[utils::string::to_lower(command)] = callback; get_callbacks()[utils::string::to_lower(command)] = callback;
} }
int dw_send_to_stub(const int size, const char* src, game::netadr_s* addr) int dw_send_to_stub(const int size, const char* src, game::netadr_t* addr)
{ {
sockaddr s = {}; sockaddr s = {};
game::NetadrToSockadr(addr, &s); game::NetadrToSockadr(addr, &s);
return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0; return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
} }
void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator) void send(const game::netadr_t& address, const std::string& command, const std::string& data, const char separator)
{ {
std::string packet = "\xFF\xFF\xFF\xFF"; std::string packet = "\xFF\xFF\xFF\xFF";
packet.append(command); packet.append(command);
@ -124,7 +124,7 @@ namespace network
send_data(address, packet); send_data(address, packet);
} }
void send_data(const game::netadr_s& address, const std::string& data) void send_data(const game::netadr_t& address, const std::string& data)
{ {
if (address.type == game::NA_LOOPBACK) if (address.type == game::NA_LOOPBACK)
{ {
@ -136,12 +136,12 @@ namespace network
} }
} }
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b) bool are_addresses_equal(const game::netadr_t& a, const game::netadr_t& b)
{ {
return net_compare_address(&a, &b); return net_compare_address(&a, &b);
} }
const char* net_adr_to_string(const game::netadr_s& a) const char* net_adr_to_string(const game::netadr_t& a)
{ {
if (a.type == game::NA_LOOPBACK) if (a.type == game::NA_LOOPBACK)
{ {
@ -286,7 +286,7 @@ namespace network
if (!game::environment::is_dedi()) if (!game::environment::is_dedi())
{ {
// we need this on the client for RCon // we need this on the client for RCon
on("print", [](const game::netadr_s& address, const std::string& message) on("print", [](const game::netadr_t& address, const std::string& message)
{ {
if (address != party::get_target()) if (address != party::get_target())
{ {

View File

@ -2,23 +2,23 @@
namespace network namespace network
{ {
using callback = std::function<void(const game::netadr_s&, const std::string&)>; using callback = std::function<void(const game::netadr_t&, const std::string&)>;
void on(const std::string& command, const callback& callback); void on(const std::string& command, const callback& callback);
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' '); void send(const game::netadr_t& address, const std::string& command, const std::string& data = {}, char separator = ' ');
void send_data(const game::netadr_s& address, const std::string& data); void send_data(const game::netadr_t& address, const std::string& data);
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b); bool are_addresses_equal(const game::netadr_t& a, const game::netadr_t& b);
const char* net_adr_to_string(const game::netadr_s& a); const char* net_adr_to_string(const game::netadr_t& a);
} }
inline bool operator==(const game::netadr_s& a, const game::netadr_s& b) inline bool operator==(const game::netadr_t& a, const game::netadr_t& b)
{ {
return network::are_addresses_equal(a, b); // return network::are_addresses_equal(a, b); //
} }
inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b) inline bool operator!=(const game::netadr_t& a, const game::netadr_t& b)
{ {
return !(a == b); // return !(a == b); //
} }
@ -26,20 +26,20 @@ inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
namespace std namespace std
{ {
template <> template <>
struct equal_to<game::netadr_s> struct equal_to<game::netadr_t>
{ {
using result_type = bool; using result_type = bool;
bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const bool operator()(const game::netadr_t& lhs, const game::netadr_t& rhs) const
{ {
return network::are_addresses_equal(lhs, rhs); return network::are_addresses_equal(lhs, rhs);
} }
}; };
template <> template <>
struct hash<game::netadr_s> struct hash<game::netadr_t>
{ {
size_t operator()(const game::netadr_s& x) const noexcept size_t operator()(const game::netadr_t& x) const noexcept
{ {
return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port); return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
} }

View File

@ -61,7 +61,7 @@ namespace notifies
scheduler::once([params, message, client_num] scheduler::once([params, message, client_num]
{ {
const auto* guid = game::SV_GetGuid(client_num); const auto* guid = game::SV_GetGuid(client_num);
const auto* name = game::mp::svs_clients[client_num].name; const auto* name = game::mp::svs->clients[client_num].name;
game_log::g_log_printf("%s;%s;%i;%s;%s\n", game_log::g_log_printf("%s;%s;%i;%s;%s\n",
params.get(0), params.get(0),
@ -126,7 +126,7 @@ namespace notifies
a.lea(eax, dword_ptr(r15, -0x17)); a.lea(eax, dword_ptr(r15, -0x17));
a.mov(dword_ptr(rbp, 0x60), r15d); a.mov(dword_ptr(rbp, 0x60), r15d);
a.jmp(SELECT_VALUE(0x1403DF5B3, 0x14043A593)); a.jmp(0x14043A593);
a.bind(replace); a.bind(replace);
@ -174,22 +174,22 @@ namespace notifies
public: public:
void post_unpack() override void post_unpack() override
{ {
utils::hook::jump(SELECT_VALUE(0x1403DF5A4, 0x14043A584), utils::hook::assemble(vm_execute_stub), true);
scripting::on_shutdown([](const int clear_scripts, const int post_shutdown) -> void
{
if (clear_scripts && post_shutdown)
{
vm_execute_hooks.clear();
}
});
if (game::environment::is_sp()) if (game::environment::is_sp())
{ {
return; return;
} }
utils::hook::call(0x1404724DD, client_command_stub); utils::hook::call(0x1404724DD, client_command_stub);
utils::hook::jump(0x14043A584, utils::hook::assemble(vm_execute_stub), true);
scripting::on_shutdown([](const bool free_scripts)
{
if (free_scripts)
{
vm_execute_hooks.clear();
}
});
} }
}; };
} }

View File

@ -2,7 +2,6 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include "game/engine/sv_game.hpp"
#include "command.hpp" #include "command.hpp"
#include "console.hpp" #include "console.hpp"
@ -27,7 +26,7 @@ namespace party
{ {
struct struct
{ {
game::netadr_s host{}; game::netadr_t host{};
std::string challenge{}; std::string challenge{};
bool hostDefined{false}; bool hostDefined{false};
} connect_state; } connect_state;
@ -38,7 +37,7 @@ namespace party
int sv_maxclients; int sv_maxclients;
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype) void connect_to_party(const game::netadr_t& target, const std::string& mapname, const std::string& gametype)
{ {
if (game::environment::is_sp()) if (game::environment::is_sp())
{ {
@ -59,7 +58,7 @@ namespace party
// CL_ConnectFromParty // CL_ConnectFromParty
char session_info[0x100] = {}; char session_info[0x100] = {};
reinterpret_cast<void(*)(int, char*, const game::netadr_s*, const char*, const char*)>(0x1402C5700)( reinterpret_cast<void(*)(int, char*, const game::netadr_t*, const char*, const char*)>(0x1402C5700)(
0, session_info, &target, mapname.data(), gametype.data()); 0, session_info, &target, mapname.data(), gametype.data());
} }
@ -82,26 +81,12 @@ namespace party
a.mov(ecx, 2); a.mov(ecx, 2);
a.jmp(0x1402C617D); a.jmp(0x1402C617D);
}); });
}
utils::info_string get_info() void connect_to_dummy_party(const std::string& mapname, const std::string& gametype)
{ {
utils::info_string info; const game::netadr_t dummy_target{};
connect_to_party(dummy_target, mapname, gametype);
info.set("gamename", "IW6");
info.set("hostname", dvars::get_string("sv_hostname"));
info.set("gametype", dvars::get_string("g_gametype"));
info.set("sv_motd", dvars::get_string("sv_motd"));
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
info.set("mapname", dvars::get_string("mapname"));
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
info.set("clients", std::to_string(get_client_count()));
info.set("bots", std::to_string(get_bot_count()));
info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
info.set("protocol", std::to_string(PROTOCOL));
info.set("shortversion", SHORTVERSION);
return info;
}
} }
void switch_gamemode_if_necessary(const std::string& gametype) void switch_gamemode_if_necessary(const std::string& gametype)
@ -141,9 +126,9 @@ namespace party
int get_client_count() int get_client_count()
{ {
auto count = 0; auto count = 0;
for (auto i = 0; i < *game::mp::svs_clientCount; ++i) for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{ {
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED) if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED)
{ {
++count; ++count;
} }
@ -155,10 +140,10 @@ namespace party
int get_bot_count() int get_bot_count()
{ {
auto count = 0; auto count = 0;
for (auto i = 0; i < *game::mp::svs_clientCount; ++i) for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{ {
if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED && if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED &&
game::mp::svs_clients[i].testClient != game::TC_NONE) game::mp::svs->clients[i].testClient != game::TC_NONE)
{ {
++count; ++count;
} }
@ -167,7 +152,7 @@ namespace party
return count; return count;
} }
game::netadr_s& get_target() game::netadr_t& get_target()
{ {
return connect_state.host; return connect_state.host;
} }
@ -179,27 +164,24 @@ namespace party
int get_client_num_from_name(const std::string& name) int get_client_num_from_name(const std::string& name)
{ {
for (auto i = 0; !name.empty() && i < *game::mp::svs_clientCount; ++i) for (auto i = 0; !name.empty() && i < game::mp::svs->clientCount; ++i)
{ {
if (!game::mp::g_entities[i].client) if (game::mp::g_entities[i].client)
{ {
continue; char client_name[16] = {0};
} strncpy_s(client_name, game::mp::g_entities[i].client->sess.cs.name, sizeof(client_name));
game::I_CleanStr(client_name);
char client_name[16]{}; if (client_name == name)
game::I_strncpyz(client_name, game::mp::g_entities[i].client->sess.cs.name, sizeof(client_name)); {
game::I_CleanStr(client_name); return i;
}
if (client_name == name)
{
return i;
} }
} }
return -1; return -1;
} }
void connect(const game::netadr_s& target) void connect(const game::netadr_t& target)
{ {
if (game::environment::is_sp()) if (game::environment::is_sp())
{ {
@ -276,7 +258,7 @@ namespace party
return; return;
} }
game::netadr_s target{}; game::netadr_t target{};
if (game::NET_StringToAdr(params[1], &target)) if (game::NET_StringToAdr(params[1], &target))
{ {
connect(target); connect(target);
@ -307,7 +289,7 @@ namespace party
} }
const auto client_num = atoi(params.get(1)); const auto client_num = atoi(params.get(1));
if (client_num < 0 || client_num >= *game::mp::svs_clientCount) if (client_num < 0 || client_num >= game::mp::svs->clientCount)
{ {
return; return;
} }
@ -344,7 +326,7 @@ namespace party
const std::string name = params.get(1); const std::string name = params.get(1);
if (name == "all"s) if (name == "all"s)
{ {
for (auto i = 0; i < *game::mp::svs_clientCount; ++i) for (auto i = 0; i < game::mp::svs->clientCount; ++i)
{ {
scheduler::once([i, reason] scheduler::once([i, reason]
{ {
@ -355,7 +337,7 @@ namespace party
} }
const auto client_num = get_client_num_from_name(name); const auto client_num = get_client_num_from_name(name);
if (client_num < 0 || client_num >= *game::mp::svs_clientCount) if (client_num < 0 || client_num >= game::mp::svs->clientCount)
{ {
return; return;
} }
@ -384,7 +366,7 @@ namespace party
const auto message = params.join(2); const auto message = params.join(2);
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string; const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data())); game::SV_GameSendServerCommand(client_num, 0, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
console::info("%s -> %i: %s\n", name, client_num, message.data()); console::info("%s -> %i: %s\n", name, client_num, message.data());
}); });
@ -398,7 +380,7 @@ namespace party
const auto client_num = atoi(params.get(1)); const auto client_num = atoi(params.get(1));
const auto message = params.join(2); const auto message = params.join(2);
game::engine::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.data())); game::SV_GameSendServerCommand(client_num, 0, utils::string::va("%c \"%s\"", 84, message.data()));
console::info("%i: %s\n", client_num, message.data()); console::info("%i: %s\n", client_num, message.data());
}); });
@ -412,7 +394,7 @@ namespace party
const auto message = params.join(1); const auto message = params.join(1);
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string; const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data())); game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
console::info("%s: %s\n", name, message.data()); console::info("%s: %s\n", name, message.data());
}); });
@ -425,67 +407,36 @@ namespace party
const auto message = params.join(1); const auto message = params.join(1);
game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.data())); game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s\"", 84, message.data()));
console::info("%s\n", message.data()); console::info("%s\n", message.data());
}); });
network::on("getInfo", [](const game::netadr_s& target, const std::string& data) network::on("getInfo", [](const game::netadr_t& target, const std::string& data)
{ {
utils::info_string info = get_info(); utils::info_string info;
info.set("challenge", data); info.set("challenge", data);
info.set("gamename", "IW6");
info.set("hostname", dvars::get_string("sv_hostname"));
info.set("gametype", dvars::get_string("g_gametype"));
info.set("sv_motd", dvars::get_string("sv_motd"));
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
info.set("mapname", dvars::get_string("mapname"));
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
info.set("clients", std::to_string(get_client_count()));
info.set("bots", std::to_string(get_bot_count()));
info.set("sv_maxclients", std::to_string(game::mp::svs->clientCount));
info.set("protocol", std::to_string(PROTOCOL));
info.set("shortversion", SHORTVERSION);
network::send(target, "infoResponse", info.build(), '\n'); network::send(target, "infoResponse", info.build(), '\n');
}); });
network::on("getStatus", [](const game::netadr_s& target, const std::string& data)
{
std::string player_list;
utils::info_string info = get_info();
info.set("challenge", data);
const auto* sv_running = game::Dvar_FindVar("sv_running");
if (!sv_running || !sv_running->current.enabled)
{
return;
}
for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; ++i)
{
auto* client = &game::mp::svs_clients[i];
auto* self = &game::mp::g_entities[i];
if (client->header.state < game::CS_ACTIVE)
{
continue;
}
if (!self || !self->client)
{
continue;
}
if (game::SV_BotIsBot(i))
{
continue;
}
const auto score = game::G_GetClientScore(i);
const auto ping = game::mp::svs_clients[i].ping;
const std::string name = game::mp::svs_clients[i].name;
player_list.append(std::format("{} {} \"{}\"\n", score, ping, name));
}
network::send(target, "statusResponse", info.build() + "\n"s + player_list + "\n"s, '\n');
});
if (game::environment::is_dedi()) if (game::environment::is_dedi())
{ {
return; return;
} }
network::on("infoResponse", [](const game::netadr_s& target, const std::string& data) network::on("infoResponse", [](const game::netadr_t& target, const std::string& data)
{ {
const utils::info_string info(data); const utils::info_string info(data);
server_list::handle_info_response(target, info); server_list::handle_info_response(target, info);

View File

@ -2,12 +2,14 @@
namespace party namespace party
{ {
void connect_to_dummy_party(const std::string& mapname, const std::string& gametype);
void switch_gamemode_if_necessary(const std::string& gametype); void switch_gamemode_if_necessary(const std::string& gametype);
void perform_game_initialization(); void perform_game_initialization();
void reset_connect_state(); void reset_connect_state();
void connect(const game::netadr_s& target); void connect(const game::netadr_t& target);
void map_restart(); void map_restart();
[[nodiscard]] int server_client_count(); [[nodiscard]] int server_client_count();
@ -15,5 +17,5 @@ namespace party
[[nodiscard]] int get_client_count(); [[nodiscard]] int get_client_count();
[[nodiscard]] int get_bot_count(); [[nodiscard]] int get_bot_count();
[[nodiscard]] game::netadr_s& get_target(); [[nodiscard]] game::netadr_t& get_target();
} }

View File

@ -2,7 +2,6 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include "game/engine/sv_game.hpp"
#include "command.hpp" #include "command.hpp"
#include "console.hpp" #include "console.hpp"
@ -73,10 +72,8 @@ namespace patches
if (exec_params.size() == 2) if (exec_params.size() == 2)
{ {
std::string file_name = exec_params.get(1); std::string file_name = exec_params.get(1);
if (!file_name.ends_with(".cfg")) if (file_name.find(".cfg") == std::string::npos)
{
file_name.append(".cfg"); file_name.append(".cfg");
}
const auto file = filesystem::file(file_name); const auto file = filesystem::file(file_name);
if (file.exists()) if (file.exists())
@ -153,7 +150,7 @@ namespace patches
return 0; return 0;
} }
game::Font_s* get_chat_font_handle() game::Font_t* get_chat_font_handle()
{ {
return game::R_RegisterFont("fonts/bigFont"); return game::R_RegisterFont("fonts/bigFont");
} }
@ -190,11 +187,11 @@ namespace patches
} }
utils::hook::detour cmd_lui_notify_server_hook; utils::hook::detour cmd_lui_notify_server_hook;
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent) void cmd_lui_notify_server_stub(game::mp::gentity_t* ent)
{ {
command::params_sv params{}; command::params_sv params{};
const auto menu_id = atoi(params.get(1)); const auto menu_id = atoi(params.get(1));
const auto client = &game::mp::svs_clients[ent->s.clientNum]; const auto client = &game::mp::svs->clients[ent->s.clientNum];
// 9 => "end_game" // 9 => "end_game"
if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK) if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)
@ -293,12 +290,6 @@ namespace patches
static void patch_mp() static void patch_mp()
{ {
// Bypass Arxan function
utils::hook::nop(0x1404758C0, 16);
utils::hook::jump(0x1404758C0, game::engine::SV_GameSendServerCommand, true);
utils::hook::call(0x140477399, game::engine::SV_SendServerCommand);
// Register dvars // Register dvars
com_register_dvars_hook.create(0x140413A90, &com_register_dvars_stub); com_register_dvars_hook.create(0x140413A90, &com_register_dvars_stub);
@ -335,10 +326,6 @@ namespace patches
dvars::override::register_int("igs_s1", 1, 0, 1, 0); dvars::override::register_int("igs_s1", 1, 0, 1, 0);
dvars::override::register_int("igs_crossgame", 1, 0, 1, 0); dvars::override::register_int("igs_crossgame", 1, 0, 1, 0);
// Required by UI scripts. Missing when joining a dedi and causes crashes
game::Dvar_RegisterInt("scr_gun_winlimit", 1, 0, 10, game::DVAR_FLAG_REPLICATED, "Win limit for Gun Game");
game::Dvar_RegisterInt("scr_gun_scorelimit", 18, 1, 1000, game::DVAR_FLAG_REPLICATED, "Score limit for Gun Game");
// Patch game chat on resolutions higher than 1080p to use the right font // Patch game chat on resolutions higher than 1080p to use the right font
utils::hook::call(0x14025C825, get_chat_font_handle); utils::hook::call(0x14025C825, get_chat_font_handle);
utils::hook::call(0x1402BC42F, get_chat_font_handle); utils::hook::call(0x1402BC42F, get_chat_font_handle);
@ -370,9 +357,6 @@ namespace patches
utils::hook::nop(0x1403A1A0F, 1); utils::hook::nop(0x1403A1A0F, 1);
// ^^ // ^^
utils::hook::nop(0x1403A072F, 5); // LiveStorage_RecordMovementInMatchdata utils::hook::nop(0x1403A072F, 5); // LiveStorage_RecordMovementInMatchdata
// Disable Com_Error in NET_SendPacket
utils::hook::nop(0x140501AE3, 5);
} }
static void patch_sp() static void patch_sp()

View File

@ -14,11 +14,11 @@ namespace rcon
namespace namespace
{ {
bool is_redirecting_ = false; bool is_redirecting_ = false;
game::netadr_s redirect_target_ = {}; game::netadr_t redirect_target_ = {};
std::string redirect_buffer = {}; std::string redirect_buffer = {};
std::recursive_mutex redirect_lock; std::recursive_mutex redirect_lock;
void setup_redirect(const game::netadr_s& target) void setup_redirect(const game::netadr_t& target)
{ {
std::lock_guard<std::recursive_mutex> $(redirect_lock); std::lock_guard<std::recursive_mutex> $(redirect_lock);
@ -50,28 +50,26 @@ namespace rcon
for (int i = 0; i < sv_maxclients->current.integer; i++) for (int i = 0; i < sv_maxclients->current.integer; i++)
{ {
const auto client = &game::mp::svs_clients[i]; const auto client = &game::mp::svs->clients[i];
auto self = &game::mp::g_entities[i]; auto self = &game::mp::g_entities[i];
if (client->header.state == game::CS_FREE || !self || !self->client)
{
continue;
}
char clean_name[32]{}; char clean_name[32]{};
game::I_strncpyz(clean_name, self->client->sess.cs.name, sizeof(clean_name)); strncpy_s(clean_name, self->client->sess.cs.name, sizeof(clean_name));
game::I_CleanStr(clean_name); game::I_CleanStr(clean_name);
buffer.append(utils::string::va("%3i %5i %3s %s %32s %16s %21s %5i\n", if (client->header.state > game::CS_FREE && self && self->client)
i, {
self->client->sess.scores.score, buffer.append(utils::string::va("%3i %5i %3s %s %32s %16s %21s %5i\n",
game::SV_BotIsBot(i) ? "Yes" : "No", i,
(client->header.state == game::CS_RECONNECTING) ? "CNCT" : (client->header.state == game::CS_ZOMBIE) ? "ZMBI" : utils::string::va("%4i", client->ping), self->client->sess.scores.score,
game::SV_GetGuid(i), game::SV_BotIsBot(i) ? "Yes" : "No",
clean_name, (client->header.state == game::CS_RECONNECTING) ? "CNCT" : (client->header.state == game::CS_ZOMBIE) ? "ZMBI" : utils::string::va("%4i", client->ping),
network::net_adr_to_string(client->header.netchan.remoteAddress), game::SV_GetGuid(i),
client->header.netchan.remoteAddress.port) clean_name,
); network::net_adr_to_string(client->header.netchan.remoteAddress),
client->header.netchan.remoteAddress.port)
);
}
} }
return buffer; return buffer;
@ -94,7 +92,7 @@ namespace rcon
if (*reinterpret_cast<std::int32_t*>(0x1419E1AE0) >= 5) //clientUIActive.connectionState >= CA_CONNECTED if (*reinterpret_cast<std::int32_t*>(0x1419E1AE0) >= 5) //clientUIActive.connectionState >= CA_CONNECTED
{ {
const auto target = *reinterpret_cast<game::netadr_s*>(0x141CB535C); const auto target = *reinterpret_cast<game::netadr_t*>(0x141CB535C);
const auto buffer = password + " " + data; const auto buffer = password + " " + data;
network::send(target, "rcon", buffer); network::send(target, "rcon", buffer);
} }
@ -172,7 +170,7 @@ namespace rcon
} }
else else
{ {
network::on("rcon", [](const game::netadr_s& addr, const std::string& data) network::on("rcon", [](const game::netadr_t& addr, const std::string& data)
{ {
const auto pos = data.find_first_of(" "); const auto pos = data.find_first_of(" ");
if (pos == std::string::npos) if (pos == std::string::npos)

View File

@ -34,7 +34,7 @@ namespace scripting
std::unordered_map<unsigned int, std::string> canonical_string_table; std::unordered_map<unsigned int, std::string> canonical_string_table;
std::vector<std::function<void(int, int)>> shutdown_callbacks; std::vector<std::function<void(int)>> shutdown_callbacks;
std::vector<std::function<void()>> init_callbacks; std::vector<std::function<void()>> init_callbacks;
void scr_load_level_stub() void scr_load_level_stub()
@ -47,9 +47,9 @@ namespace scripting
} }
} }
void g_shutdown_game_stub(const int clear_scripts) void g_shutdown_game_stub(const int free_scripts)
{ {
if (clear_scripts) if (free_scripts)
{ {
script_function_table_sort.clear(); script_function_table_sort.clear();
script_function_table.clear(); script_function_table.clear();
@ -59,15 +59,10 @@ namespace scripting
for (const auto& callback : shutdown_callbacks) for (const auto& callback : shutdown_callbacks)
{ {
callback(clear_scripts ,false); callback(free_scripts);
} }
g_shutdown_game_hook.invoke<void>(clear_scripts); return g_shutdown_game_hook.invoke<void>(free_scripts);
for (const auto& callback : shutdown_callbacks)
{
callback(clear_scripts, true);
}
} }
void process_script_stub(const char* filename) void process_script_stub(const char* filename)
@ -170,7 +165,7 @@ namespace scripting
return find_token(id); return find_token(id);
} }
void on_shutdown(const std::function<void(int, int)>& callback) void on_shutdown(const std::function<void(int)>& callback)
{ {
shutdown_callbacks.push_back(callback); shutdown_callbacks.push_back(callback);
} }

View File

@ -8,7 +8,7 @@ namespace scripting
extern std::string current_file; extern std::string current_file;
void on_shutdown(const std::function<void(int, int)>& callback); void on_shutdown(const std::function<void(int)>& callback);
void on_init(const std::function<void()>& callback); void on_init(const std::function<void()>& callback);
std::optional<std::string> get_canonical_string(unsigned int id); std::optional<std::string> get_canonical_string(unsigned int id);

View File

@ -10,8 +10,6 @@ namespace security
{ {
namespace namespace
{ {
utils::hook::detour ui_replace_directive_hook;
void set_cached_playerdata_stub(const int localclient, const int index1, const int index2) void set_cached_playerdata_stub(const int localclient, const int index1, const int index2)
{ {
if (index1 >= 0 && index1 < 18 && index2 >= 0 && index2 < 42) if (index1 >= 0 && index1 < 18 && index2 >= 0 && index2 < 42)
@ -32,71 +30,6 @@ namespace security
utils::hook::invoke<void>(0x140472500, client, msg); utils::hook::invoke<void>(0x140472500, client, msg);
} }
void ui_replace_directive_stub(const int local_client_num, const char* src_string, char* dst_string, const int dst_buffer_size)
{
assert(src_string);
if (!src_string)
{
return;
}
assert(dst_string);
if (!dst_string)
{
return;
}
assert(dst_buffer_size > 0);
if (dst_buffer_size <= 0)
{
return;
}
constexpr std::size_t MAX_HUDELEM_TEXT_LEN = 0x100;
if (std::strlen(src_string) > MAX_HUDELEM_TEXT_LEN)
{
return;
}
ui_replace_directive_hook.invoke<void>(local_client_num, src_string, dst_string, dst_buffer_size);
}
int hud_elem_set_enum_string_stub(char* string, const char* format, ...)
{
va_list ap;
va_start(ap, format);
const auto len = vsnprintf(string, 0x800, format, ap);
va_end(ap);
string[0x800 - 1] = '\0';
return len;
}
int sv_add_bot_stub(char* string, const char* format, ...)
{
va_list ap;
va_start(ap, format);
const auto len = vsnprintf(string, 0x400, format, ap);
va_end(ap);
string[0x400 - 1] = '\0';
return len;
}
int sv_add_test_client_stub(char* string, const char* format, ...)
{
va_list ap;
va_start(ap, format);
const auto len = vsnprintf(string, 0x400, format, ap);
va_end(ap);
string[0x400 - 1] = '\0';
return len;
}
} }
class component final : public component_interface class component final : public component_interface
@ -104,22 +37,13 @@ namespace security
public: public:
void post_unpack() override void post_unpack() override
{ {
// sprinf
utils::hook::call(SELECT_VALUE(0x140310D0F, 0x140399B0F), hud_elem_set_enum_string_stub);
if (game::environment::is_sp()) return; if (game::environment::is_sp()) return;
// Patch vulnerability in PlayerCards_SetCachedPlayerData // Patch vulnerability in PlayerCards_SetCachedPlayerData
utils::hook::call(0x140287C5C, set_cached_playerdata_stub); utils::hook::call(0x140287C5C, set_cached_playerdata_stub);
// sprinf
utils::hook::call(0x140470A88, sv_add_bot_stub);
utils::hook::call(0x140470F68, sv_add_test_client_stub);
// It is possible to make the server hang if left unchecked // It is possible to make the server hang if left unchecked
utils::hook::call(0x14047A29A, sv_execute_client_message_stub); utils::hook::call(0x14047A29A, sv_execute_client_message_stub);
ui_replace_directive_hook.create(0x1404D8A00, ui_replace_directive_stub);
} }
}; };
} }

View File

@ -33,14 +33,14 @@ namespace server_list
std::string map_name; std::string map_name;
std::string game_type; std::string game_type;
char in_game; char in_game;
game::netadr_s address; game::netadr_t address;
}; };
struct struct
{ {
game::netadr_s address{}; game::netadr_t address{};
volatile bool requesting = false; volatile bool requesting = false;
std::unordered_map<game::netadr_s, int> queued_servers{}; std::unordered_map<game::netadr_t, int> queued_servers{};
} master_state; } master_state;
volatile bool update_server_list = false; volatile bool update_server_list = false;
@ -307,12 +307,12 @@ namespace server_list
} }
} }
bool get_master_server(game::netadr_s& address) bool get_master_server(game::netadr_t& address)
{ {
return game::NET_StringToAdr("server.alterware.dev:20810", &address); return game::NET_StringToAdr("server.alterware.dev:20810", &address);
} }
void handle_info_response(const game::netadr_s& address, const utils::info_string& info) void handle_info_response(const game::netadr_t& address, const utils::info_string& info)
{ {
int start_time{}; int start_time{};
const auto now = game::Sys_Milliseconds(); const auto now = game::Sys_Milliseconds();
@ -436,7 +436,7 @@ namespace server_list
scheduler::loop(do_frame_work, scheduler::pipeline::main); scheduler::loop(do_frame_work, scheduler::pipeline::main);
network::on("getServersResponse", [](const game::netadr_s& target, const std::string& data) network::on("getServersResponse", [](const game::netadr_t& target, const std::string& data)
{ {
{ {
std::lock_guard<std::mutex> _(mutex); std::lock_guard<std::mutex> _(mutex);
@ -469,7 +469,7 @@ namespace server_list
break; break;
} }
game::netadr_s address{}; game::netadr_t address{};
address.type = game::NA_IP; address.type = game::NA_IP;
address.localNetID = game::NS_CLIENT1; address.localNetID = game::NS_CLIENT1;
std::memcpy(&address.ip[0], data.data() + i + 0, 4); std::memcpy(&address.ip[0], data.data() + i + 0, 4);

View File

@ -3,8 +3,8 @@
namespace server_list namespace server_list
{ {
bool get_master_server(game::netadr_s& address); bool get_master_server(game::netadr_t& address);
void handle_info_response(const game::netadr_s& address, const utils::info_string& info); void handle_info_response(const game::netadr_t& address, const utils::info_string& info);
bool sl_key_event(int key, int down); bool sl_key_event(int key, int down);
} }

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@ -50,8 +50,8 @@ namespace slowmotion
for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; i++) for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; i++)
{ {
auto* client = &game::mp::svs_clients[i]; auto* client = &game::mp::svs->clients[i];
client->nextSnapshotTime = *game::mp::serverTime - 1; client->nextSnapshotTime = game::mp::svs->time - 1;
} }
} }
} }
@ -66,7 +66,7 @@ namespace slowmotion
utils::hook::jump(0x1403B4A10, scr_cmd_set_slow_motion); utils::hook::jump(0x1403B4A10, scr_cmd_set_slow_motion);
// Detour used here instead of call hook because Com_TimeScaleMsec is called from arxan encrypted function // Detour used here instead of call hook because Com_TimeScaleMsec is called from arxan encrypted function
com_timescale_msec_hook.create(0x140415D50, com_timescale_msec); com_timescale_msec_hook.create(game::Com_TimeScaleMsec, com_timescale_msec);
} }
}; };
} }

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@ -26,8 +26,6 @@ namespace steam_proxy
ownership_state state_; ownership_state state_;
utils::binary_resource runner_file(RUNNER, "runner.exe"); utils::binary_resource runner_file(RUNNER, "runner.exe");
bool is_disabled() { return true; }
} }
class component final : public component_interface class component final : public component_interface
@ -35,7 +33,7 @@ namespace steam_proxy
public: public:
void post_load() override void post_load() override
{ {
if (game::environment::is_dedi() || is_disabled()) if (game::environment::is_dedi())
{ {
return; return;
} }

View File

@ -195,27 +195,6 @@ namespace ui_scripting
setup_functions(); setup_functions();
lua["print"] = function(reinterpret_cast<game::hks::lua_function>(0x14017B120)); // hks::base_print lua["print"] = function(reinterpret_cast<game::hks::lua_function>(0x14017B120)); // hks::base_print
lua["directoryexists"] = [](const std::string& string)
{
return utils::io::directory_exists(string);
};
lua["listfiles"] = [](const std::string& string)
{
return utils::io::list_files(string);
};
lua["directoryisempty"] = [](const std::string& string)
{
return utils::io::directory_is_empty(string);
};
lua["fileexists"] = [](const std::string& string)
{
return utils::io::file_exists(string);
};
lua["table"]["unpack"] = lua["unpack"]; lua["table"]["unpack"] = lua["unpack"];
lua["luiglobals"] = lua; lua["luiglobals"] = lua;

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@ -30,7 +30,7 @@ namespace demonware
uint64_t file_id; uint64_t file_id;
uint32_t create_time; uint32_t create_time;
uint32_t modified_time; uint32_t modified_time;
bool visibility; bool priv;
uint64_t owner_id; uint64_t owner_id;
std::string filename; std::string filename;
uint32_t file_size; uint32_t file_size;
@ -41,7 +41,7 @@ namespace demonware
buffer->write_uint64(this->file_id); buffer->write_uint64(this->file_id);
buffer->write_uint32(this->create_time); buffer->write_uint32(this->create_time);
buffer->write_uint32(this->modified_time); buffer->write_uint32(this->modified_time);
buffer->write_bool(this->visibility); buffer->write_bool(this->priv);
buffer->write_uint64(this->owner_id); buffer->write_uint64(this->owner_id);
buffer->write_string(this->filename); buffer->write_string(this->filename);
} }
@ -52,7 +52,7 @@ namespace demonware
buffer->read_uint64(&this->file_id); buffer->read_uint64(&this->file_id);
buffer->read_uint32(&this->create_time); buffer->read_uint32(&this->create_time);
buffer->read_uint32(&this->modified_time); buffer->read_uint32(&this->modified_time);
buffer->read_bool(&this->visibility); buffer->read_bool(&this->priv);
buffer->read_uint64(&this->owner_id); buffer->read_uint64(&this->owner_id);
buffer->read_string(&this->filename); buffer->read_string(&this->filename);
} }

View File

@ -10,35 +10,19 @@ namespace demonware
this->register_service(4, &bdGroup::get_groups); this->register_service(4, &bdGroup::get_groups);
} }
void bdGroup::set_groups(i_server* server, byte_buffer* buffer) void bdGroup::set_groups(i_server* server, byte_buffer* /*buffer*/) const
{ {
uint32_t entries_count{}; //uint32_t groupCount;
buffer->read_array_header(game::BD_BB_UNSIGNED_INTEGER32_TYPE, &entries_count); // TODO: Implement array reading
auto reply = server->create_reply(this->get_sub_type()); auto reply = server->create_reply(this->get_sub_type());
buffer->set_use_data_types(false);
for (uint32_t i = 0; i < entries_count; ++i)
{
uint32_t group_id{};
buffer->read_uint32(&group_id);
if (group_id < ARRAYSIZE(this->groups))
{
this->groups[group_id] = 999;
}
}
buffer->set_use_data_types(true);
reply->send(); reply->send();
} }
void bdGroup::get_groups(i_server* server, byte_buffer* buffer) void bdGroup::get_groups(i_server* server, byte_buffer* buffer)
{ {
uint32_t group_count; uint32_t group_count;
buffer->read_array_header(game::BD_BB_UNSIGNED_INTEGER32_TYPE, &group_count); buffer->read_array_header(8, &group_count);
auto reply = server->create_reply(this->get_sub_type()); auto reply = server->create_reply(this->get_sub_type());

View File

@ -9,7 +9,7 @@ namespace demonware
bdGroup(); bdGroup();
private: private:
void set_groups(i_server* server, byte_buffer* buffer); void set_groups(i_server* server, byte_buffer* buffer) const;
void get_groups(i_server* server, byte_buffer* buffer); void get_groups(i_server* server, byte_buffer* buffer);
uint32_t groups[512]{}; uint32_t groups[512]{};

View File

@ -119,11 +119,11 @@ namespace demonware
void bdStorage::set_legacy_user_file(i_server* server, byte_buffer* buffer) const void bdStorage::set_legacy_user_file(i_server* server, byte_buffer* buffer) const
{ {
bool visibility; bool priv;
std::string filename, data; std::string filename, data;
buffer->read_string(&filename); buffer->read_string(&filename);
buffer->read_bool(&visibility); buffer->read_bool(&priv);
buffer->read_blob(&data); buffer->read_blob(&data);
const auto id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data()); const auto id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
@ -139,11 +139,11 @@ namespace demonware
info->file_id = id; info->file_id = id;
info->filename = filename; info->filename = filename;
info->create_time = static_cast<uint32_t>(std::time(nullptr)); info->create_time = uint32_t(time(nullptr));
info->modified_time = info->create_time; info->modified_time = info->create_time;
info->file_size = static_cast<uint32_t>(data.size()); info->file_size = uint32_t(data.size());
info->owner_id = 0; info->owner_id = 0;
info->visibility = visibility; info->priv = priv;
auto reply = server->create_reply(this->get_sub_type()); auto reply = server->create_reply(this->get_sub_type());
reply->add(info); reply->add(info);
@ -170,11 +170,11 @@ namespace demonware
info->file_id = id; info->file_id = id;
info->filename = "<>"; info->filename = "<>";
info->create_time = static_cast<uint32_t>(std::time(nullptr)); info->create_time = uint32_t(time(nullptr));
info->modified_time = info->create_time; info->modified_time = info->create_time;
info->file_size = static_cast<uint32_t>(data.size()); info->file_size = uint32_t(data.size());
info->owner_id = 0; info->owner_id = 0;
info->visibility = false; info->priv = false;
auto reply = server->create_reply(this->get_sub_type()); auto reply = server->create_reply(this->get_sub_type());
reply->add(info); reply->add(info);
@ -207,12 +207,12 @@ namespace demonware
void bdStorage::list_legacy_user_files(i_server* server, byte_buffer* buffer) const void bdStorage::list_legacy_user_files(i_server* server, byte_buffer* buffer) const
{ {
uint64_t owner; uint64_t unk;
uint32_t date; uint32_t date;
uint16_t num_results, offset; uint16_t num_results, offset;
std::string filename, data; std::string filename, data;
buffer->read_uint64(&owner); buffer->read_uint64(&unk);
buffer->read_uint32(&date); buffer->read_uint32(&date);
buffer->read_uint16(&num_results); buffer->read_uint16(&num_results);
buffer->read_uint16(&offset); buffer->read_uint16(&offset);
@ -229,9 +229,9 @@ namespace demonware
info->filename = filename; info->filename = filename;
info->create_time = 0; info->create_time = 0;
info->modified_time = info->create_time; info->modified_time = info->create_time;
info->file_size = static_cast<uint32_t>(data.size()); info->file_size = uint32_t(data.size());
info->owner_id = owner; info->owner_id = 0;
info->visibility = false; info->priv = false;
reply->add(info); reply->add(info);
} }
@ -260,9 +260,9 @@ namespace demonware
info->filename = filename; info->filename = filename;
info->create_time = 0; info->create_time = 0;
info->modified_time = info->create_time; info->modified_time = info->create_time;
info->file_size = static_cast<uint32_t>(data.size()); info->file_size = uint32_t(data.size());
info->owner_id = 0; info->owner_id = 0;
info->visibility = false; info->priv = false;
reply->add(info); reply->add(info);
} }
@ -312,13 +312,13 @@ namespace demonware
void bdStorage::set_user_file(i_server* server, byte_buffer* buffer) const void bdStorage::set_user_file(i_server* server, byte_buffer* buffer) const
{ {
bool visibility; bool priv;
uint64_t owner; uint64_t owner;
std::string game, filename, data; std::string game, filename, data;
buffer->read_string(&game); buffer->read_string(&game);
buffer->read_string(&filename); buffer->read_string(&filename);
buffer->read_bool(&visibility); buffer->read_bool(&priv);
buffer->read_blob(&data); buffer->read_blob(&data);
buffer->read_uint64(&owner); buffer->read_uint64(&owner);
@ -329,11 +329,11 @@ namespace demonware
info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data()); info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
info->filename = filename; info->filename = filename;
info->create_time = static_cast<uint32_t>(std::time(nullptr)); info->create_time = uint32_t(time(nullptr));
info->modified_time = info->create_time; info->modified_time = info->create_time;
info->file_size = static_cast<uint32_t>(data.size()); info->file_size = uint32_t(data.size());
info->owner_id = owner; info->owner_id = owner;
info->visibility = visibility; info->priv = priv;
auto reply = server->create_reply(this->get_sub_type()); auto reply = server->create_reply(this->get_sub_type());
reply->add(info); reply->add(info);

View File

@ -16,7 +16,6 @@ namespace dvars
game::dvar_t* con_inputCmdMatchColor = nullptr; game::dvar_t* con_inputCmdMatchColor = nullptr;
game::dvar_t* sv_cheats = nullptr; game::dvar_t* sv_cheats = nullptr;
game::dvar_t* sv_botsAutoJoin = nullptr;
game::dvar_t* g_playerEjection = nullptr; game::dvar_t* g_playerEjection = nullptr;
game::dvar_t* g_playerCollision = nullptr; game::dvar_t* g_playerCollision = nullptr;
@ -25,7 +24,6 @@ namespace dvars
game::dvar_t* g_rocketPushbackScale = nullptr; game::dvar_t* g_rocketPushbackScale = nullptr;
game::dvar_t* g_enableElevators = nullptr; game::dvar_t* g_enableElevators = nullptr;
game::dvar_t* g_dump_scripts = nullptr; game::dvar_t* g_dump_scripts = nullptr;
game::dvar_t* g_dump_string_tables = nullptr;
game::dvar_t* g_log = nullptr; game::dvar_t* g_log = nullptr;
game::dvar_t* bg_surfacePenetration = nullptr; game::dvar_t* bg_surfacePenetration = nullptr;
@ -48,9 +46,7 @@ namespace dvars
game::dvar_t* cg_legacyCrashHandling = nullptr; game::dvar_t* cg_legacyCrashHandling = nullptr;
game::dvar_t* com_developer_script = nullptr; game::dvar_t* com_developer_script = nullptr;
game::dvar_t** com_developer = nullptr; game::dvar_t** com_developer;
game::dvar_t** fs_gameDirVar = nullptr;
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain) std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
{ {

View File

@ -15,7 +15,6 @@ namespace dvars
extern game::dvar_t* con_inputCmdMatchColor; extern game::dvar_t* con_inputCmdMatchColor;
extern game::dvar_t* sv_cheats; extern game::dvar_t* sv_cheats;
extern game::dvar_t* sv_botsAutoJoin;
extern game::dvar_t* g_playerCollision; extern game::dvar_t* g_playerCollision;
extern game::dvar_t* g_playerEjection; extern game::dvar_t* g_playerEjection;
@ -24,7 +23,6 @@ namespace dvars
extern game::dvar_t* g_rocketPushbackScale; extern game::dvar_t* g_rocketPushbackScale;
extern game::dvar_t* g_enableElevators; extern game::dvar_t* g_enableElevators;
extern game::dvar_t* g_dump_scripts; extern game::dvar_t* g_dump_scripts;
extern game::dvar_t* g_dump_string_tables;
extern game::dvar_t* g_log; extern game::dvar_t* g_log;
extern game::dvar_t* bg_surfacePenetration; extern game::dvar_t* bg_surfacePenetration;
@ -49,8 +47,6 @@ namespace dvars
extern game::dvar_t* com_developer_script; extern game::dvar_t* com_developer_script;
extern game::dvar_t** com_developer; extern game::dvar_t** com_developer;
extern game::dvar_t** fs_gameDirVar;
std::string dvar_get_vector_domain(int components, const game::dvar_limits& domain); std::string dvar_get_vector_domain(int components, const game::dvar_limits& domain);
std::string dvar_get_domain(game::dvar_type type, const game::dvar_limits& domain); std::string dvar_get_domain(game::dvar_type type, const game::dvar_limits& domain);
} }

View File

@ -1,206 +0,0 @@
#include <std_include.hpp>
#include <game/game.hpp>
#include "sv_game.hpp"
#include <component/console.hpp>
#include <utils/string.hpp>
namespace game::engine
{
char* SV_ExpandNewlines(char* in)
{
static char string[1024];
unsigned int l = 0;
while (*in && l < sizeof(string) - 3)
{
if (*in == '\n')
{
string[l++] = '\\';
string[l++] = 'n';
}
else
{
if (*in != '\x14' && *in != '\x15')
{
string[l++] = *in;
}
}
++in;
}
string[l] = '\0';
return string;
}
void SV_CullIgnorableServerCommands(mp::client_t* client)
{
int to = client->reliableSent + 1;
for (int from = to; from <= client->reliableSequence; ++from)
{
int from_index = from & 0x7F;
assert(client->netBuf.reliableCommandInfo[from_index].time >= 0);
if (client->netBuf.reliableCommandInfo[from_index].type)
{
int to_index = to & 0x7F;
if (to_index != from_index)
{
client->netBuf.reliableCommandInfo[to_index] = client->netBuf.reliableCommandInfo[from_index];
}
++to;
}
}
client->reliableSequence = to - 1;
}
void SV_DelayDropClient(mp::client_t* drop, const char* reason)
{
assert(drop);
assert(reason);
assert(drop->header.state != CS_FREE);
if (drop->header.state == CS_ZOMBIE)
{
#ifdef _DEBUG
console::info("(drop->dropReason) = %s", drop->dropReason);
#endif
}
else if (!drop->dropReason)
{
drop->dropReason = reason;
}
}
void SV_AddServerCommand(mp::client_t* client, svscmd_type type, const char* cmd)
{
static_assert(offsetof(mp::client_t, netBuf.reliableCommandInfo[0].cmd) == 0xC44);
if (client->testClient == TC_BOT)
{
return;
}
if (client->reliableSequence - client->reliableAcknowledge < 64 && client->header.state == CS_ACTIVE || (SV_CullIgnorableServerCommands(client), type))
{
int len = static_cast<int>(std::strlen(cmd)) + 1;
int to = SV_CanReplaceServerCommand(client, reinterpret_cast<const unsigned char*>(cmd), len);
if (to < 0)
{
++client->reliableSequence;
}
else
{
int from = to + 1;
while (from <= client->reliableSequence)
{
client->netBuf.reliableCommandInfo[to & 0x7F] = client->netBuf.reliableCommandInfo[from & 0x7F];
++from;
++to;
}
}
if (client->reliableSequence - client->reliableAcknowledge == 129)
{
#ifdef _DEBUG
console::info("===== pending server commands =====\n");
int i = 0;
for (i = client->reliableAcknowledge + 1; i <= client->reliableSequence; ++i)
{
console::info("cmd %5d: %8d: %s\n", i, client->netBuf.reliableCommandInfo[i & 0x7F].time, client->netBuf.reliableCommandInfo[i & 0x7F].cmd);
}
console::info("cmd %5d: %8d: %s\n", i, *game::mp::serverTime, cmd);
#endif
NET_OutOfBandPrint(NS_SERVER, &client->header.netchan.remoteAddress, "disconnect");
SV_DelayDropClient(client, "EXE_SERVERCOMMANDOVERFLOW");
type = SV_CMD_RELIABLE;
cmd = utils::string::va("%c \"EXE_SERVERCOMMANDOVERFLOW\"", 'r');
}
int index = client->reliableSequence & 0x7F;
MSG_WriteReliableCommandToBuffer(cmd, client->netBuf.reliableCommandInfo[index].cmd, sizeof(client->netBuf.reliableCommandInfo[index].cmd));
client->netBuf.reliableCommandInfo[index].time = *game::mp::serverTime;
client->netBuf.reliableCommandInfo[index].type = type;
}
}
void SV_SendServerCommand(mp::client_t* cl, svscmd_type type, const char* fmt, ...)
{
mp::client_t* client;
int j, len;
va_list va;
const auto server_command_buf_large = std::make_unique<char[]>(0x20000);
va_start(va, fmt);
len = vsnprintf(server_command_buf_large.get(), 0x20000, fmt, va);
va_end(va);
assert(len >= 0);
if (cl)
{
SV_AddServerCommand(cl, type, server_command_buf_large.get());
return;
}
if (environment::is_dedi() && !std::strncmp(server_command_buf_large.get(), "print", 5))
{
console::info("broadcast: %s\n", SV_ExpandNewlines(server_command_buf_large.get()));
}
const auto* sv_maxclients = Dvar_FindVar("sv_maxclients");
for (j = 0, client = mp::svs_clients; j < sv_maxclients->current.integer; j++, client++)
{
if (client->header.state < CS_CLIENTLOADING)
{
continue;
}
SV_AddServerCommand(client, type, server_command_buf_large.get());
}
}
void SV_GameSendServerCommand(int clientNum, svscmd_type type, const char* text)
{
[[maybe_unused]] const auto* sv_maxclients = Dvar_FindVar("sv_maxclients");
if (clientNum == -1)
{
SV_SendServerCommand(nullptr, type, "%s", text);
return;
}
assert(sv_maxclients->current.integer >= 1 && sv_maxclients->current.integer <= 18);
assert(static_cast<unsigned>(clientNum) < sv_maxclients->current.unsignedInt);
SV_SendServerCommand(&mp::svs_clients[clientNum], type, "%s", text);
}
void SV_ReconnectClients(int savepersist)
{
const auto* sv_maxclients = Dvar_FindVar("sv_maxclients");
for (int i = 0; i < sv_maxclients->current.integer; ++i)
{
mp::client_t* client = &mp::svs_clients[i];
if (client->header.state < CS_CONNECTED)
{
continue;
}
SV_AddServerCommand(client, SV_CMD_RELIABLE, utils::string::va("%c", savepersist != 0 ? 107 : 118));
const char* denied = ClientConnect(i, client->scriptId);
if (denied)
{
SV_DropClient(client, denied, true);
console::info("SV_MapRestart_f: dropped client %i - denied!\n", i);
}
else if (client->header.state == CS_ACTIVE)
{
SV_ClientEnterWorld(client, &client->lastUsercmd);
}
}
}
}

View File

@ -1,8 +0,0 @@
#pragma once
namespace game::engine
{
void SV_SendServerCommand(mp::client_t* cl, svscmd_type type, const char* fmt, ...);
void SV_GameSendServerCommand(int clientNum, svscmd_type type, const char* text);
void SV_ReconnectClients(int savepersist);
}

View File

@ -25,13 +25,6 @@ namespace game
return sv_cmd_args->argv[sv_cmd_args->nesting][index]; return sv_cmd_args->argv[sv_cmd_args->nesting][index];
} }
HANDLE Sys_OpenFileReliable(const char* filename)
{
return ::CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, nullptr,
OPEN_EXISTING,
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
}
namespace environment namespace environment
{ {
launcher::mode mode = launcher::mode::none; launcher::mode mode = launcher::mode::none;

View File

@ -63,8 +63,6 @@ namespace game
[[nodiscard]] int SV_Cmd_Argc(); [[nodiscard]] int SV_Cmd_Argc();
[[nodiscard]] const char* SV_Cmd_Argv(int index); [[nodiscard]] const char* SV_Cmd_Argv(int index);
[[nodiscard]] HANDLE Sys_OpenFileReliable(const char* filename);
[[nodiscard]] bool is_headless(); [[nodiscard]] bool is_headless();
void show_error(const std::string& text, const std::string& title = "Error"); void show_error(const std::string& text, const std::string& title = "Error");

File diff suppressed because it is too large Load Diff

View File

@ -8,19 +8,17 @@ namespace game
* Functions * Functions
**************************************************************/ **************************************************************/
WEAK symbol<void(unsigned int id)> AddRefToObject{0x1403D7A10, 0x1404326D0}; WEAK symbol<void(unsigned int id)> AddRefToObject{0, 0x1404326D0};
WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x1403D7740, 0x1404326E0}; WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x1403D7740, 0x1404326E0};
WEAK symbol<unsigned int(unsigned int id)> AllocThread{0, 0x1404329B0}; WEAK symbol<unsigned int(unsigned int id)> AllocThread{0, 0x1404329B0};
WEAK symbol<ObjectVariableValue*(unsigned int* index)> AllocVariable{0x1403D7A70, 0x140432A10}; WEAK symbol<ObjectVariableValue*(unsigned int* index)> AllocVariable{0x1403D7A70, 0x140432A10};
WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x1403D90F0, 0x1404340C0}; WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x1403D90F0, 0x1404340C0};
WEAK symbol<void(unsigned int id)> RemoveRefToObject{0x1403D8FE0, 0x140433FB0}; WEAK symbol<void(unsigned int id)> RemoveRefToObject{0, 0x140433FB0};
WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x1403D91C0, 0x140434190}; WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x1403D91C0, 0x140434190};
WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{0, 0x140139D80}; WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{0, 0x140139D80};
WEAK symbol<void(unsigned int weapon, bool isAlternate, char* output, unsigned int maxStringLen)> BG_GetWeaponNameComplete{0, 0x140239370}; WEAK symbol<void(unsigned int weapon, bool isAlternate, char* output, unsigned int maxStringLen)> BG_GetWeaponNameComplete{0, 0x140239370};
WEAK symbol<void()> BG_ClearWeaponDef{0x0, 0x140238D20};
WEAK symbol<bool()> BG_BotsConnectType{0x0, 0x140217080};
WEAK symbol<void()> Com_Frame_Try_Block_Function{0x1403BC980, 0x1404131A0}; WEAK symbol<void()> Com_Frame_Try_Block_Function{0x1403BC980, 0x1404131A0};
WEAK symbol<const char*(char const**)> Com_Parse{0x1404313E0, 0x1404F50E0}; WEAK symbol<const char*(char const**)> Com_Parse{0x1404313E0, 0x1404F50E0};
@ -30,8 +28,6 @@ namespace game
WEAK symbol<void(float, float, int)> Com_SetSlowMotion{0, 0x1404158C0}; WEAK symbol<void(float, float, int)> Com_SetSlowMotion{0, 0x1404158C0};
WEAK symbol<void(const char* text_in)> Com_TokenizeString{0x1403B4150, 0x1403F7CC0}; WEAK symbol<void(const char* text_in)> Com_TokenizeString{0x1403B4150, 0x1403F7CC0};
WEAK symbol<void()> Com_EndTokenizeString{0x1403B37C0, 0x1403F7330}; WEAK symbol<void()> Com_EndTokenizeString{0x1403B37C0, 0x1403F7330};
WEAK symbol<void()> Com_StreamSync_UpdateLaunchData{0x0, 0x140411B50};
WEAK symbol<int(char* dest, int size, const char* fmt, ...)> Com_sprintf{0x140432310, 0x1404F6260};
WEAK symbol<void(const char* message)> Conbuf_AppendText{0x14043DDE0, 0x1405028C0}; WEAK symbol<void(const char* message)> Conbuf_AppendText{0x14043DDE0, 0x1405028C0};
@ -40,15 +36,31 @@ namespace game
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1403B3050, 0x1403F6B50}; WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1403B3050, 0x1403F6B50};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer, void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x1403B3160, 0x1403F6C60}; WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer, void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x1403B3160, 0x1403F6C60};
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70}; WEAK symbol<void(int localClientNum, int latestSequence)> CG_ExecuteNewServerCommands{0, 0x140288500};
WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x1401F2E20, 0x140271320}; WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x1401F2E20, 0x140271320};
WEAK symbol<void(int localClientNum, mp::cg_s* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0x0, 0x14028A2C0}; WEAK symbol<void*(const mp::playerState_t* ps)> CG_GetVehicleDef{0, 0x140229760};
WEAK symbol<void(int localClientNum, const mp::centity_t* cent, unsigned int event, unsigned int eventParm, bool isPlayerView)> CG_HandleTurretFire{0, 0x140269DF0};
WEAK symbol<void(int localClientNum, mp::cg_t* cg, const char* dvar, const char* value)> CG_SetClientDvarFromServer{0, 0x14028A2C0};
WEAK symbol<void(int localClientNum, const mp::snapshot_t* oldSnap, const mp::snapshot_t* newSnap)> CG_UpdateOmnvars{0, 0x14028E770};
WEAK symbol<void(const char* cmdName, void (), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070}; WEAK symbol<void(int localClientNum, int key)> CL_CharEvent{0x14023CE50, 0x1402C2AE0};
WEAK symbol<bool(int localClientNum, int clientNum, char* buffer, int length)> CL_GetClientNameColorize{0, 0x1402CFA60};
WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
mp::playerState_t* to)> CL_GetPredictedPlayerInformationForServerTime{0, 0x1402CC710};
WEAK symbol<bool(const mp::clientActive_t* cl, const int serverTime,
PlayerVehicleState* predictedPlayerVehState)> CL_GetPredictedVehicleForServerTime{0, 0x1402CC7F0};
WEAK symbol<bool()> CL_IsCgameInitialized{0x140234DA0, 0x1402B9A70};
WEAK symbol<void(int localClientNum, int key, int down, unsigned int time)> CL_KeyEvent{0x14023D070, 0x1402C2CE0};
WEAK symbol<void(int localClientNum, msg_t*)> CL_ParseServerMessage{0, 0x1402CDFC0};
WEAK symbol<bool(int localClientNum, int weapon, int useAltMode)> CG_SelectWeapon{0, 0x1402AB310};
WEAK symbol<void(int localClientNum)> CL_SetCGameTime{0, 0x1402B9D80};
WEAK symbol<void(int localClientNum)> CL_WritePacket{0, 0x1402C1E70};
WEAK symbol<void(const char* cmdName, void (), cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x1403B3570, 0x1403F7070};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1403B3B10, 0x1403F7680}; WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1403B3B10, 0x1403F7680};
WEAK symbol<int(int msec)> Com_TimeScaleMsec{0, 0x140415D50};
WEAK symbol<void (XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90}; WEAK symbol<void(XAssetType type, void (__cdecl *func)(XAssetHeader, void*), void* inData, bool includeOverride)> DB_EnumXAssets_FastFile{0x140271F50, 0x14031EF90};
WEAK symbol<void(XAssetType type, void(__cdecl* func)(XAssetHeader, void*), const void* inData, bool includeOverride)> DB_EnumXAssets_Internal{0x140271FC0, 0x14031F000}; WEAK symbol<void(XAssetType type, void(__cdecl* func)(XAssetHeader, void*), const void* inData, bool includeOverride)> DB_EnumXAssets_Internal{0x140271FC0, 0x14031F000};
WEAK symbol<XAssetEntry*(XAssetType type, const char* name)> DB_FindXAssetEntry{0x140272230, 0x14031F2D0}; WEAK symbol<XAssetEntry*(XAssetType type, const char* name)> DB_FindXAssetEntry{0x140272230, 0x14031F2D0};
WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{0x14024FB10, 0x1402FB160}; WEAK symbol<const char* (const XAsset* asset)> DB_GetXAssetName{0x14024FB10, 0x1402FB160};
@ -61,9 +73,8 @@ namespace game
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x140272E80, 0x14031FF80}; WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x140272E80, 0x14031FF80};
WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x140272D50, 0x14031FE50}; WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x140272D50, 0x14031FE50};
WEAK symbol<int(const char* zoneName)> DB_IsLocalized{0x140273210, 0x140320360}; WEAK symbol<int(const char* zoneName)> DB_IsLocalized{0x140273210, 0x140320360};
WEAK symbol<int(XAssetType type, void** assets, int maxCount)> DB_GetAllXAssetOfType_FastFile{0x0, 0x14031FC00};
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x140430B80, 0x1404F46C0}; WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x140430B80, 0x001404F46C0};
WEAK symbol<void(const char* name, PMem_Direction allocDir)> PMem_Free{0x140430EC0 , 0x1404F4A30}; WEAK symbol<void(const char* name, PMem_Direction allocDir)> PMem_Free{0x140430EC0 , 0x1404F4A30};
WEAK symbol<void*(unsigned int size)> Hunk_AllocateTempMemoryHighInternal{0x140423C70, 0x1404E4E20}; WEAK symbol<void*(unsigned int size)> Hunk_AllocateTempMemoryHighInternal{0x140423C70, 0x1404E4E20};
@ -90,7 +101,7 @@ namespace game
WEAK symbol<void(const dvar_t* dvar, const char* string)> Dvar_SetString{0x14042D6E0, 0x1404F08E0}; WEAK symbol<void(const dvar_t* dvar, const char* string)> Dvar_SetString{0x14042D6E0, 0x1404F08E0};
WEAK symbol<void(const char*, const char*, DvarSetSource)> Dvar_SetFromStringByNameFromSource{0x14042D000, 0x1404F00B0}; WEAK symbol<void(const char*, const char*, DvarSetSource)> Dvar_SetFromStringByNameFromSource{0x14042D000, 0x1404F00B0};
WEAK symbol<void()> Dvar_Sort{0x14042DEF0, 0x1404F1210}; WEAK symbol<void()> Dvar_Sort{0x14042DEF0, 0x1404F1210};
WEAK symbol<const char*(dvar_t* dvar, DvarValue value)> Dvar_ValueToString{0x14042E710, 0x1404F1A30}; WEAK symbol<const char*(dvar_t* dvar, dvar_value value)> Dvar_ValueToString{0x14042E710, 0x1404F1A30};
WEAK symbol<long long (const char* qpath, char** buffer)> FS_ReadFile{0x14041D0B0, 0x1404DE900}; WEAK symbol<long long (const char* qpath, char** buffer)> FS_ReadFile{0x14041D0B0, 0x1404DE900};
WEAK symbol<void(void* buffer)> FS_FreeFile{0x14041D0A0, 0x1404DE8F0}; WEAK symbol<void(void* buffer)> FS_FreeFile{0x14041D0A0, 0x1404DE8F0};
@ -98,33 +109,32 @@ namespace game
WEAK symbol<void(const char *path, const char *dir, int bLanguageDirectory, int iLanguage)> FS_AddGameDirectory{0x14041A120, 0x1404DC570}; WEAK symbol<void(const char *path, const char *dir, int bLanguageDirectory, int iLanguage)> FS_AddGameDirectory{0x14041A120, 0x1404DC570};
WEAK symbol<void(const char *path, const char *dir)> FS_AddLocalizedGameDirectory{0x14041A2F0, 0x1404DC760}; WEAK symbol<void(const char *path, const char *dir)> FS_AddLocalizedGameDirectory{0x14041A2F0, 0x1404DC760};
WEAK symbol<Weapon(const char* pickupName, int model)> G_FindItem{0x140462490, 0x14021B7E0}; WEAK symbol<bool(int localClientNum)> GetRemoteEyeValues{0, 0x1402A0190};
WEAK symbol<int(playerState_s* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
WEAK symbol<Weapon(const char* name)> G_GetWeaponForName{0x140359890, 0x1403DA060};
WEAK symbol<void()> G_SetupLevelWeaponDef{0x0, 0x1403DA910};
WEAK symbol<void()> G_Glass_Update{0x14030E680, 0x140397450};
WEAK symbol<void (playerState_s* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
WEAK symbol<void(int clientNum, Weapon weapon)> G_SelectWeapon{0x14035A200, 0x1403DA880};
WEAK symbol<int(playerState_s* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
WEAK symbol<unsigned int (const char* name, /*ConfigString*/ unsigned int start, unsigned int max, int create,
const char* errormsg)> G_FindConfigstringIndex{0x0, 0x140161F90};
WEAK symbol<int(int server_time)> G_RunFrame{0x0, 0x1403A05E0};
WEAK symbol<int(int clientNun)> G_GetClientScore{0x0, 0x14039EF60};
WEAK symbol<game_hudelem_s*(int clientNum, int teamNum)> HudElem_Alloc{0x0, 0x1403997E0}; WEAK symbol<Weapon(const char* pickupName, int model)> G_FindItem{0x140462490, 0x14021B7E0};
WEAK symbol<int(playerState_t* ps, Weapon weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{0x140359E20, 0x1403DA5E0};
WEAK symbol<Weapon(const char* name)> G_GetWeaponForName{0x140359890, 0x1403DA060};
WEAK symbol<void()> G_Glass_Update{0x14030E680, 0x140397450};
WEAK symbol<void (playerState_t* ps, Weapon weapon, int hadWeapon)> G_InitializeAmmo{0x140311F00, 0x14039AEA0};
WEAK symbol<void(int clientNum, Weapon weapon)> G_SelectWeapon{0x14035A200, 0x1403DA880};
WEAK symbol<int(playerState_t* ps, Weapon weapon)> G_TakePlayerWeapon{0x14035A350, 0x1403DA9C0};
WEAK symbol<unsigned int (const char* name, /*ConfigString*/ unsigned int start, unsigned int max, int create,
const char* errormsg)> G_FindConfigstringIndex{0, 0x140161F90};
WEAK symbol<int(int server_time)> G_RunFrame{0, 0x1403A05E0};
WEAK symbol<game_hudelem_t*(int clientNum, int teamNum)> HudElem_Alloc{0, 0x1403997E0};
WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0}; WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0};
WEAK symbol<void(char* dest, const char* src, int destsize)> I_strncpyz{0x140432810, 0x1404F67A0};
WEAK symbol<void(char* dest, int size, const char* src)> I_strncat{0x140432740, 0x1404F66D0};
WEAK symbol<char*(GfxImage* image, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipCount, WEAK symbol<char*(GfxImage* image, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipCount,
uint32_t imageFlags, DXGI_FORMAT imageFormat, const char* name, const void* initData)> Image_Setup{0x140517910, 0x1405E4380}; uint32_t imageFlags, DXGI_FORMAT imageFormat, const char* name, const void* initData)>
Image_Setup{0x140517910, 0x1405E4380};
WEAK symbol<const char*(int, int, int)> Key_KeynumToString{0x14023D9A0, 0x1402C40E0}; WEAK symbol<const char*(int, int, int)> Key_KeynumToString{0x14023D9A0, 0x1402C40E0};
WEAK symbol<unsigned int (int)> Live_SyncOnlineDataFlags{0, 0x1405ABF70}; WEAK symbol<unsigned int (int)> Live_SyncOnlineDataFlags{0, 0x1405ABF70};
WEAK symbol<void(int localControllerIndex)> LiveStorage_StatsWriteNotNeeded{0x1403BA420, 0x140409120};
WEAK symbol<const char*()> LiveStorage_FetchFFotD{0x140415FD0, 0x1404D7C00};
WEAK symbol<bool(int controllerIndex, unsigned int name, int value, StatsGroup statsGroup)> LiveStorage_PlayerDataSetIntByName{0x1403B8C20, 0x140404730}; WEAK symbol<bool(int controllerIndex, unsigned int name, int value, StatsGroup statsGroup)> LiveStorage_PlayerDataSetIntByName{0x1403B8C20, 0x140404730};
WEAK symbol<bool(std::uint8_t* persistentData, const char* lookupString, int value, std::uint8_t* modifiedFlags, StatsGroup statsGroup)> LiveStorage_PlayerDataSetReservedInt{0x1403B8D00, 0x140404820}; WEAK symbol<bool(std::uint8_t* persistentData, const char* lookupString, int value, std::uint8_t* modifiedFlags, StatsGroup statsGroup)> LiveStorage_PlayerDataSetReservedInt{0x1403B8D00, 0x140404820};
WEAK symbol<std::int64_t(std::uint8_t* persistentData, const char* lookupString, const StatsGroup statsGroup)> LiveStorage_PlayerDataGetReservedInt{0x1403B84F0, 0x140403CF0}; WEAK symbol<std::int64_t(std::uint8_t* persistentData, const char* lookupString, const StatsGroup statsGroup)> LiveStorage_PlayerDataGetReservedInt{0x1403B84F0, 0x140403CF0};
@ -141,31 +151,36 @@ namespace game
WEAK symbol<StructuredDataDef*(const char* filename, unsigned int maxSize)>StructuredDataDef_GetAsset{0, 0x1404E6560}; WEAK symbol<StructuredDataDef*(const char* filename, unsigned int maxSize)>StructuredDataDef_GetAsset{0, 0x1404E6560};
WEAK symbol<StringTable*(const char* fileName, const StringTable** tablePtr)>StringTable_GetAsset{0, 0x1404E6170}; WEAK symbol<StringTable*(const char* fileName, const StringTable** tablePtr)>StringTable_GetAsset{0, 0x1404E6170};
WEAK symbol<const char*(const StringTable* table, int row, int column)> StringTable_GetColumnValueForRow{0, 0x1404E61A0}; WEAK symbol<const char*(const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{0, 0x1404E61A0};
WEAK symbol<int(const StringTable* table, int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260}; WEAK symbol<int(const StringTable* table, const int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
WEAK symbol<int(const char* string)> StringTable_HashString{0x1404259A0, 0x1404E6320};
WEAK symbol<bool(int localClientNum, void* lua_vm)> LUI_IntermissionBegan{0, 0x1401CEB40};
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610}; WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
// Made up name, replaced by ScopedCriticalSection on Black Ops 3 // Made up name, replaced by ScopedCriticalSection on Black Ops 3
WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040}; WEAK symbol<void()> LUI_EnterCriticalSection{0x1401AE940, 0x1401CD040};
WEAK symbol<void()> LUI_LeaveCriticalSection{0x1401B0AA0, 0x1401CF1A0}; WEAK symbol<void()> LUI_LeaveCriticalSection{0x1401B0AA0, 0x1401CF1A0};
WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0x0, 0x1404B38A0}; WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0, 0x1404B38A0};
WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140523D90, 0x1405F0E20}; WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140523D90, 0x1405F0E20};
WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0}; WEAK symbol<int(msg_t*)> MSG_ReadLong{0, 0x1404181C0};
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_s* to)> NET_SendLoopPacket{0, 0x14041D780}; WEAK symbol<void(msg_t*, int, unsigned int)> MSG_WriteBits{0, 0x140418740};
WEAK symbol<bool(const char* s, netadr_s* a)> NET_StringToAdr{0, 0x14041D870};
WEAK symbol<void(netadr_s*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0}; WEAK symbol<void(netsrc_t, netadr_t*, const char*)> NET_OutOfBandPrint{0, 0x14041D5C0};
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendLoopPacket{0, 0x14041D780};
WEAK symbol<bool(const char* s, netadr_t* a)> NET_StringToAdr{0, 0x14041D870};
WEAK symbol<void(netadr_t*, sockaddr*)> NetadrToSockadr{0, 0x1404E53D0};
WEAK symbol<void*(int)> Omnvar_GetDef{0, 0x1404F3E80};
WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1, WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
float* color, Material* material)> R_AddCmdDrawStretchPic{0x140234460, 0x140600BE0}; float* color, Material* material)> R_AddCmdDrawStretchPic{0x140234460, 0x140600BE0};
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070}; WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int)> R_AddCmdDrawText{0x140533E40, 0x140601070};
WEAK symbol<void(const char*, int, Font_s*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0}; WEAK symbol<void(const char*, int, const Font_t*, float, float, float, float, float, const float*, int, int, char)> R_AddCmdDrawTextWithCursor{0x140534170, 0x1406013A0};
WEAK symbol<Font_s*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0}; WEAK symbol<Font_t*(const char* font)> R_RegisterFont{0x1405130B0, 0x1405DFAC0};
WEAK symbol<void()> R_SyncRenderThread{0x140535AF0, 0x140602D30}; WEAK symbol<void()> R_SyncRenderThread{0x140535AF0, 0x140602D30};
WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x140513390, 0x1405DFDB0}; WEAK symbol<int(const char* text, int maxChars, Font_t* font)> R_TextWidth{0x140513390, 0x1405DFDB0};
WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x14024D150, 0x1402F6D40}; WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x14024D150, 0x1402F6D40};
@ -173,35 +188,30 @@ namespace game
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindVariable{0x1403D84F0, 0x1404334A0}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindVariable{0x1403D84F0, 0x1404334A0};
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> FindEntityId{0, 0x1404333A0}; WEAK symbol<unsigned int(int entnum, unsigned int classnum)> FindEntityId{0, 0x1404333A0};
WEAK symbol<unsigned int(unsigned int parentId, unsigned int id)> GetVariableName{0x1403D8E90, 0x140433E60}; WEAK symbol<unsigned int(unsigned int parentId, unsigned int id)> GetVariableName{0x1403D8E90, 0x140433E60};
WEAK symbol<void(VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x1403DC810, 0x140437860}; WEAK symbol<void (VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x1403DC810, 0x140437860};
WEAK symbol<const float*(const float* v)> Scr_AllocVector{0x1403D9AF0, 0x140434A10}; WEAK symbol<const float*(const float* v)> Scr_AllocVector{0x1403D9AF0, 0x140434A10};
WEAK symbol<const char*(unsigned int index)> Scr_GetString{0x1403DE200, 0x140439160}; WEAK symbol<const char*(unsigned int index)> Scr_GetString{0, 0x140439160};
WEAK symbol<unsigned int(unsigned int index)> Scr_GetConstString{0x1403DDAC0, 0x140438AD0}; WEAK symbol<void(int value)> Scr_AddInt{0, 0x140437E70};
WEAK symbol<unsigned int(unsigned int index)> Scr_GetConstIString{0x1403DD8A0, 0x1404388B0}; WEAK symbol<void(const char* value)> Scr_AddString{0, 0x1404381D0};
WEAK symbol<void(int value)> Scr_AddInt{0x0, 0x140437E70}; WEAK symbol<int(unsigned int index)> Scr_GetInt{0, 0x140438E10};
WEAK symbol<void(const char* value)> Scr_AddString{0x0, 0x1404381D0}; WEAK symbol<float(unsigned int index)> Scr_GetFloat{0, 0x140438D60};
WEAK symbol<int(unsigned int index)> Scr_GetInt{0x1403DDEB0, 0x140438E10};
WEAK symbol<float(unsigned int index)> Scr_GetFloat{0x1403DDD50, 0x140438D60};
WEAK symbol<void(unsigned int index, float* vectorValue)> Scr_GetVector{0x1403DE470, 0x1404393D0};
WEAK symbol<unsigned int(unsigned int index)> Scr_GetObject{0x1403DDF70, 0x140438ED0};
WEAK symbol<unsigned int()> Scr_GetNumParam{0x1403DDF60, 0x140438EC0}; WEAK symbol<unsigned int()> Scr_GetNumParam{0x1403DDF60, 0x140438EC0};
WEAK symbol<void()> Scr_ClearOutParams{0x1403DD500, 0x140438600}; WEAK symbol<void()> Scr_ClearOutParams{0x1403DD500, 0x140438600};
WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x1403DBDC0, 0x140436E10}; WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x1403DBDC0, 0x140436E10};
WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0x0, 0x140437F60}; WEAK symbol<void(int entnum, unsigned int classnum)> Scr_AddEntityNum{0, 0x140437F60};
WEAK symbol<int(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x140350E70, 0x1403D3FE0}; WEAK symbol<int(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x140350E70, 0x1403D3FE0};
WEAK symbol<void(unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x1403DE730, 0x140439700}; WEAK symbol<void(unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x1403DE730, 0x140439700};
WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0x0, 0x1404397D0}; WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0, 0x1404397D0};
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0x0, 0x140436D60}; WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0, 0x140436D60};
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x1403D9BA0, 0x140434AC0}; WEAK symbol<bool(VariableValue* value)> Scr_CastString{0, 0x140434AC0};
WEAK symbol<unsigned __int16(int handle, unsigned int paramcount)> Scr_ExecThread{0x1403DD600, 0x1404386E0}; WEAK symbol<unsigned __int16(int handle, unsigned int paramcount)> Scr_ExecThread{0x1403DD600, 0x1404386E0};
WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1403D3C50, 0x14042EAA0}; WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1403D3C50, 0x14042EAA0};
WEAK symbol<unsigned int(const char* script, unsigned int name)> Scr_GetFunctionHandle{0x1403D3AD0 , 0x14042E920}; WEAK symbol<unsigned int(const char* script, unsigned int name)> Scr_GetFunctionHandle{0x1403D3AD0 , 0x14042E920};
WEAK symbol<unsigned int(void* func, int type, unsigned int name)> Scr_RegisterFunction{0x1403D3530, 0x14042E330}; WEAK symbol<unsigned int(void* func, int type, unsigned int name)> Scr_RegisterFunction{0x1403D3530, 0x14042E330};
WEAK symbol<unsigned int(const char** pName, int* type)> Scr_GetFunction{0x14034A950, 0x1403CD9F0}; WEAK symbol<void()> Scr_ErrorInternal{0, 0x140438660};
WEAK symbol<void()> Scr_ErrorInternal{0x1403DD580 , 0x140438660};
WEAK symbol<int(unsigned int)> GetObjectType{0x1403D8D30, 0x140433CF0}; WEAK symbol<int(unsigned int)> GetObjectType{0, 0x140433CF0};
WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0, 0x14043A280}; WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0, 0x14043A280};
@ -216,35 +226,32 @@ namespace game
WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x1403B4560, 0x1403F80D0}; WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x1403B4560, 0x1403F80D0};
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0, 0x1403F8150}; WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0, 0x1403F8150};
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0, 0x1403F8110}; WEAK symbol<void()> SV_Cmd_EndTokenizedString{0, 0x1403F8110};
WEAK symbol<void()> SV_MatchEnd{0x0, 0x14047A090}; WEAK symbol<void()> SV_MatchEnd{0, 0x14047A090};
WEAK symbol<void(netadr_s* from)> SV_DirectConnect{0, 0x140471390}; WEAK symbol<void(netadr_t* from)> SV_DirectConnect{0, 0x140471390};
WEAK symbol<void(int, int, const char*)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0};
WEAK symbol<bool()> SV_Loaded{0x140491820, 0x1404770C0}; WEAK symbol<bool()> SV_Loaded{0x140491820, 0x1404770C0};
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded)> SV_StartMap{0, 0x140470170}; WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded)> SV_StartMap{0, 0x140470170};
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded, bool migrate)> SV_StartMapForParty{0, 0x1404702F0}; WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded, bool migrate)> SV_StartMapForParty{0, 0x1404702F0};
WEAK symbol<void(mp::client_t* cl, int isReconnectingClient)> SV_StreamSync_ClientConnect{0x0, 0x140488080};
WEAK symbol<const char*(int clientNum, unsigned __int16 scriptPersId)> ClientConnect{0x0, 0x140387630};
WEAK symbol<void(mp::client_t* client, usercmd_s* cmd)> SV_ClientEnterWorld{0x0, 0x1404710F0};
WEAK symbol<void(mp::client_t* drop, const char* reason, bool tellThem)> SV_DropClient{0x0, 0x140472110};
WEAK symbol<mp::gentity_s*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920}; WEAK symbol<mp::gentity_t*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
WEAK symbol<bool(int clientNum)> SV_BotIsBot{0, 0x140461340}; WEAK symbol<bool(int clientNum)> SV_BotIsBot{0, 0x140461340};
WEAK symbol<const char*()> SV_BotGetRandomName{0, 0x140460B80}; WEAK symbol<const char*()> SV_BotGetRandomName{0, 0x140460B80};
WEAK symbol<void(mp::gentity_s*)> SV_SpawnTestClient{0, 0x1404740A0}; WEAK symbol<void(mp::gentity_t*)> SV_SpawnTestClient{0, 0x1404740A0};
WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0, 0x140472430}; WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0, 0x140472430};
WEAK symbol<void()> SV_FastRestart{0x14048B890, 0x14046F440}; WEAK symbol<void()> SV_FastRestart{0x14048B890, 0x14046F440};
WEAK symbol<playerState_s*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10}; WEAK symbol<playerState_t*(int num)> SV_GetPlayerstateForClientNum{0x140490F80, 0x140475A10};
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x140475990}; WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x140475990};
WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0, 0x14046F730}; WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0, 0x14046F730};
WEAK symbol<bool(mp::client_t*, const char*, int)> SV_Netchan_Transmit{0, 0x14047CC60};
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140477450}; WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140477450};
WEAK symbol<int(mp::client_t* client, const unsigned char* cmd, int cmdSize)> SV_CanReplaceServerCommand{0x0, 0x140478F00};
WEAK symbol<void(const char* error, ...)> Sys_Error{0x14043AC20, 0x1404FF510}; WEAK symbol<void(const char* error, ...)> Sys_Error{0x14043AC20, 0x1404FF510};
WEAK symbol<bool()> Sys_IsDatabaseReady2{0x1403C2D40, 0x140423920}; WEAK symbol<bool()> Sys_IsDatabaseReady2{0x1403C2D40, 0x140423920};
WEAK symbol<int()> Sys_Milliseconds{0x14043D2A0, 0x140501CA0}; WEAK symbol<int()> Sys_Milliseconds{0x14043D2A0, 0x140501CA0};
WEAK symbol<void()> Sys_ShowConsole{0x14043E650, 0x140503130}; WEAK symbol<void()> Sys_ShowConsole{0x14043E650, 0x140503130};
WEAK symbol<bool(int, void const*, const netadr_s*)> Sys_SendPacket{0x14043D000, 0x140501A00}; WEAK symbol<bool(int, void const*, const netadr_t*)> Sys_SendPacket{0x14043D000, 0x140501A00};
WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x1403C2C30, 0x1404237D0}; WEAK symbol<void*(int valueIndex)> Sys_GetValue{0x1403C2C30, 0x1404237D0};
WEAK symbol<bool()> Sys_IsMainThread{0x1478FC470, 0x140423950}; WEAK symbol<bool()> Sys_IsMainThread{0x1478FC470, 0x140423950};
WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{0x140434B10, 0x1404F8FD0}; WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{0x140434B10, 0x1404F8FD0};
@ -255,7 +262,9 @@ namespace game
WEAK symbol<const char*(const char*)> UI_LocalizeMapname{0, 0x1404B96D0}; WEAK symbol<const char*(const char*)> UI_LocalizeMapname{0, 0x1404B96D0};
WEAK symbol<const char*(const char*)> UI_LocalizeGametype{0, 0x1404B90F0}; WEAK symbol<const char*(const char*)> UI_LocalizeGametype{0, 0x1404B90F0};
WEAK symbol<void(int localClientNum, const char* srcString, char* dstString, int dstBufferSize)> UI_ReplaceDirective{0x0, 0x1404D8A00};
WEAK symbol<void(int localClientNum, mp::cg_t* cg, vec3_t* outViewOrigin,
vec3_t* outViewAngles)> VehicleCam_UpdatePlayerControlCam{0, 0x140568CA0};
WEAK symbol<DWOnlineStatus(int)> dwGetLogOnStatus{0, 0x140589490}; WEAK symbol<DWOnlineStatus(int)> dwGetLogOnStatus{0, 0x140589490};
@ -264,13 +273,7 @@ namespace game
WEAK symbol<void(const pmove_t* move, trace_t* trace, const float*, WEAK symbol<void(const pmove_t* move, trace_t* trace, const float*,
const float*, const Bounds*, int, int)> PM_trace{0, 0x140225DB0}; const float*, const Bounds*, int, int)> PM_trace{0, 0x140225DB0};
WEAK symbol<void(void* ps)> Jump_ClearState{0x0, 0x140213120}; WEAK symbol<void(void* ps)> Jump_ClearState{0, 0x140213120};
WEAK symbol<void(const char* pszCommand, char* pszBuffer, int iBufferSize)> MSG_WriteReliableCommandToBuffer{0x0, 0x1404232B0};
WEAK symbol<void(unsigned __int64 markPos)> LargeLocalResetToMark{0x140423B50, 0x1404E4D00};
WEAK symbol<int(const char* s0, const char* s1, int n)> I_strnicmp{0x140432840, 0x1404F67D0};
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14062E030, 0x140738060}; WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14062E030, 0x140738060};
WEAK symbol<int (jmp_buf* Buf)> _setjmp{0x14062F030, 0x140739060}; WEAK symbol<int (jmp_buf* Buf)> _setjmp{0x14062F030, 0x140739060};
@ -283,7 +286,7 @@ namespace game
WEAK symbol<CmdArgs> cmd_args{0x144CE7F70, 0x144518480}; WEAK symbol<CmdArgs> cmd_args{0x144CE7F70, 0x144518480};
WEAK symbol<CmdArgs> sv_cmd_args{0x144CE8020, 0x144518530}; WEAK symbol<CmdArgs> sv_cmd_args{0x144CE8020, 0x144518530};
WEAK symbol<cmd_function_s*> cmd_functions{0x144CE80C8, 0x1445185D8}; WEAK symbol<cmd_function_t*> cmd_functions{0x144CE80C8, 0x1445185D8};
WEAK symbol<int> dvarCount{0x1458CBA3C, 0x1478EADF4}; WEAK symbol<int> dvarCount{0x1458CBA3C, 0x1478EADF4};
WEAK symbol<dvar_t*> sortedDvars{0x1458CBA60, 0x1478EAE10}; WEAK symbol<dvar_t*> sortedDvars{0x1458CBA60, 0x1478EAE10};
@ -320,38 +323,37 @@ namespace game
WEAK symbol<function_stack_t> scr_function_stack{0x1455BE708, 0x144D57808}; WEAK symbol<function_stack_t> scr_function_stack{0x1455BE708, 0x144D57808};
WEAK symbol<unsigned int> scr_levelEntityId{0x1452A9F30, 0x144A43020}; WEAK symbol<unsigned int> scr_levelEntityId{0x1452A9F30, 0x144A43020};
WEAK symbol<int> level_time{0x0, 0x1443F4B6C}; WEAK symbol<int> level_time{0, 0x1443F4B6C};
WEAK symbol<int> level_finished{0x0, 0x1443F6FAC}; WEAK symbol<int> level_finished{0, 0x1443F6FAC};
WEAK symbol<int> level_savepersist{0x0, 0x1443F5710}; WEAK symbol<int> level_savepersist{0, 0x1443F5710};
WEAK symbol<DWORD> threadIds{0x144DE6640, 0x1446B4960}; WEAK symbol<DWORD> threadIds{0x144DE6640, 0x1446B4960};
WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{0x145F525A8, 0x1480350D8}; WEAK symbol<GfxDrawMethod_t> gfxDrawMethod{0x145F525A8, 0x1480350D8};
namespace sp namespace sp
{ {
WEAK symbol<gentity_s> g_entities{0x143C91600, 0}; WEAK symbol<gentity_t> g_entities{0x143C91600, 0};
WEAK symbol<XZone> g_zones_0{0x1434892D8, 0}; WEAK symbol<XZone> g_zones_0{0x1434892D8, 0};
} }
namespace mp namespace mp
{ {
WEAK symbol<cg_s> cgArray{0, 0x14176EC00}; WEAK symbol<cg_t> cg{0, 0x14176EC00};
WEAK symbol<cgs_t> cgs{0, 0x14187EB80};
WEAK symbol<clientActive_t> cl{0, 0x1419E1C70};
WEAK symbol<clientConnection_t> clc{0, 0x141CB5350};
WEAK symbol<clientStatic_t> cls{0, 0x141D1AB60};
WEAK symbol<serverStatic_t> svs{0, 0x144DF9580};
WEAK symbol<gentity_s> g_entities{0, 0x14427A0E0}; WEAK symbol<gentity_t> g_entities{0, 0x14427A0E0};
WEAK symbol<centity_t> centities{0, 0x141887350};
WEAK symbol<int> svs_clientCount{0, 0x14647B28C};
WEAK symbol<client_t> svs_clients{0, 0x14647B290};
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
WEAK symbol<int> serverTime{0, 0x14647B280};
WEAK symbol<XZone> g_zones_0{0, 0x143A46498}; WEAK symbol<XZone> g_zones_0{0, 0x143A46498};
WEAK symbol<connstate_t> connstate{0, 0x1419E1AE0};
WEAK symbol<int> s_launchDataAvailable{0x0, 0x1445CE354}; WEAK symbol<int> gameTime{0, 0x1443F4B6C};
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
} }
namespace hks namespace hks

View File

@ -4,6 +4,7 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "utils/command_line.hpp"
#include <utils/flags.hpp> #include <utils/flags.hpp>
#include <utils/io.hpp> #include <utils/io.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
@ -64,7 +65,9 @@ LONG WINAPI exception_handler(PEXCEPTION_POINTERS exception_info)
&exception_information, nullptr, nullptr)) &exception_information, nullptr, nullptr))
{ {
char buf[4096]{}; char buf[4096]{};
sprintf_s(buf, "An exception 0x%08X occurred at location 0x%p\n", exception_info->ExceptionRecord->ExceptionCode, exception_info->ExceptionRecord->ExceptionAddress); sprintf_s(buf, "An exception 0x%08X occurred at location 0x%p\n",
exception_info->ExceptionRecord->ExceptionCode,
exception_info->ExceptionRecord->ExceptionAddress);
game::show_error(buf); game::show_error(buf);
} }
@ -165,8 +168,23 @@ FARPROC load_binary(const launcher::mode mode)
std::string data; std::string data;
if (!utils::io::read_file(binary, &data)) if (!utils::io::read_file(binary, &data))
{ {
throw std::runtime_error( // Check the first argument to see if the current directory needs to changed
"Failed to read game binary! Please select the correct path in the launcher settings."); // Required when the game is used to open a file (like a demo file)
const auto& args = utils::command_line::get_args();
if (!args.empty())
{
const auto& binary_dir = args.front();
if (binary_dir.filename().string().ends_with("iw6-mod.exe"))
{
std::filesystem::current_path(binary_dir.parent_path());
}
}
if (!utils::io::read_file(binary, &data))
{
throw std::runtime_error(
"Failed to read game binary! Please select the correct path in the launcher settings.");
}
} }
#ifdef INJECT_HOST_AS_LIB #ifdef INJECT_HOST_AS_LIB

View File

@ -5,9 +5,7 @@
#define BINARY_PAYLOAD_SIZE 0x0B500000 #define BINARY_PAYLOAD_SIZE 0x0B500000
// Decide whether to load the game as lib or to inject it // Decide whether to load the game as lib or to inject it
#if 1
#define INJECT_HOST_AS_LIB #define INJECT_HOST_AS_LIB
#endif
#pragma warning(push) #pragma warning(push)
#pragma warning(disable: 4100) #pragma warning(disable: 4100)
@ -48,15 +46,18 @@
#undef min #undef min
#endif #endif
#include <algorithm>
#include <array>
#include <atomic> #include <atomic>
#include <cassert>
#include <chrono> #include <chrono>
#include <filesystem> #include <filesystem>
#include <format> #include <format>
#include <fstream> #include <fstream>
#include <functional> #include <functional>
#include <map> #include <map>
#include <memory>
#include <mutex> #include <mutex>
#include <numeric>
#include <optional> #include <optional>
#include <queue> #include <queue>
#include <random> #include <random>

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@ -0,0 +1,35 @@
#include "command_line.hpp"
#include "nt.hpp"
#include <shellapi.h>
#include <winrt/Windows.Foundation.h>
namespace utils::command_line
{
template <typename type, typename deleter>
constexpr std::unique_ptr<type, deleter> make_unique_ptr(type* ptr, deleter&& del)
{
return std::unique_ptr<type, deleter&&>(ptr, std::forward<deleter>(del));
}
const std::vector<std::filesystem::path>& get_args()
{
static const auto args = []()
{
auto argc = 0;
const auto cmd_line = winrt::check_pointer(::GetCommandLineW());
const auto up = make_unique_ptr(winrt::check_pointer(::CommandLineToArgvW(cmd_line, &argc)), ::LocalFree);
const auto argv = up.get();
std::vector<std::filesystem::path> vec(argc);
std::transform(argv, argv + argc, vec.begin(), [](const auto* path)
{
return std::filesystem::path(path);
});
return vec;
}();
return args;
}
}

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@ -0,0 +1,9 @@
#pragma once
#include <filesystem>
#include <vector>
namespace utils::command_line
{
[[nodiscard]] const std::vector<std::filesystem::path>& get_args();
}

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@ -109,6 +109,86 @@ namespace utils::compression
result.resize(length); result.resize(length);
return result; return result;
} }
std::vector<std::uint8_t> decompress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate)
{
auto decompress_internal = [](std::uint8_t* output, uLong* output_size, const std::uint8_t* input, uLong* input_size)
{
return uncompress2(
reinterpret_cast<Bytef*>(output), output_size,
reinterpret_cast<const Bytef*>(input), input_size
);
};
auto output_size = static_cast<uLong>(std::max(exp_output_size, std::size_t(256)));
std::vector<std::uint8_t> output(output_size);
auto input_size = static_cast<uLong>(input.size());
auto status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
if (status == Z_BUF_ERROR)
{
const auto decompression_ratio = (input_size / static_cast<double>(output.size())) - 0.04;
output_size = static_cast<uLong>(std::max(input.size() / decompression_ratio, static_cast<double>(output_size)));
output.resize(output_size);
input_size = static_cast<uLong>(input.size());
status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
}
for (growth_rate = std::max(growth_rate, 1.0); status == Z_BUF_ERROR;)
{
output_size = 4 + static_cast<uLong>(growth_rate * output.size());
output.resize(output_size);
input_size = static_cast<uLong>(input.size());
status = decompress_internal(output.data(), &output_size, input.data(), &input_size);
}
if (status != Z_OK)
{
output.clear();
return output;
}
output.resize(output_size);
return output;
}
std::vector<std::uint8_t> compress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate)
{
auto compress_internal = [](std::uint8_t* output, uLong* output_size, const std::uint8_t* input, uLong input_size)
{
return compress2(
reinterpret_cast<Bytef*>(output), output_size,
reinterpret_cast<const Bytef*>(input), input_size,
Z_BEST_COMPRESSION
);
};
auto output_size = static_cast<uLong>(std::max(exp_output_size, std::size_t(256)));
std::vector<std::uint8_t> output(output_size);
const auto input_size = static_cast<uLong>(input.size());
auto status = compress_internal(output.data(), &output_size, input.data(), input_size);
for (growth_rate = std::max(growth_rate, 1.0); status == Z_BUF_ERROR;)
{
output_size = 4 + static_cast<uLong>(growth_rate * output.size());
output.resize(output_size);
status = compress_internal(output.data(), &output_size, input.data(), input_size);
}
if (status != Z_OK)
{
output.clear();
return output;
}
output.resize(output_size);
return output;
}
} }
namespace zip namespace zip

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@ -1,7 +1,9 @@
#pragma once #pragma once
#include <span>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include <vector>
#define CHUNK 16384u #define CHUNK 16384u
@ -11,6 +13,9 @@ namespace utils::compression
{ {
std::string compress(const std::string& data); std::string compress(const std::string& data);
std::string decompress(const std::string& data); std::string decompress(const std::string& data);
std::vector<std::uint8_t> compress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate = 2.0);
std::vector<std::uint8_t> decompress(std::span<const std::uint8_t> input, std::size_t exp_output_size, double growth_rate = 2.0);
} }
namespace zip namespace zip

View File

@ -2,6 +2,7 @@
#include "string.hpp" #include "string.hpp"
#include <MinHook.h> #include <MinHook.h>
#include <cassert>
namespace utils::hook namespace utils::hook
{ {
@ -279,6 +280,7 @@ namespace utils::hook
void* result = nullptr; void* result = nullptr;
runtime.add(&result, &code); runtime.add(&result, &code);
assert(result);
return result; return result;
} }

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@ -1,25 +0,0 @@
#include "properties.hpp"
#include <gsl/gsl>
#include <ShlObj.h>
namespace utils::properties
{
std::filesystem::path get_appdata_path()
{
PWSTR path;
if (!SUCCEEDED(SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &path)))
{
throw std::runtime_error("Failed to read APPDATA path!");
}
auto _ = gsl::finally([&path]
{
CoTaskMemFree(path);
});
static auto appdata = std::filesystem::path(path) / "alterware";
return appdata;
}
}

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@ -1,7 +0,0 @@
#pragma once
#include <filesystem>
namespace utils::properties
{
std::filesystem::path get_appdata_path();
}

View File

@ -140,6 +140,32 @@ namespace utils::string
*out = '\0'; *out = '\0';
} }
std::string strip(std::string_view sv, bool strip_default_color)
{
std::string in(sv);
for (std::size_t i = 0; i + 1 < in.size();)
{
if (in[i] == '^' && static_cast<std::size_t>(in[i + 1] - '0') < 0xC)
{
if (in[i + 1] != '7' || strip_default_color)
{
in.erase(in.begin() + i, in.begin() + i + 2);
}
else
{
i += 2;
}
}
else
{
i += 1;
}
}
return in;
}
std::string convert(const std::wstring& wstr) std::string convert(const std::wstring& wstr)
{ {
std::string result; std::string result;

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@ -1,6 +1,7 @@
#pragma once #pragma once
#include "memory.hpp" #include "memory.hpp"
#include <cstdint> #include <cstdint>
#include <span>
template <class Type, size_t n> template <class Type, size_t n>
constexpr auto ARRAY_COUNT(Type(&)[n]) { return n; } constexpr auto ARRAY_COUNT(Type(&)[n]) { return n; }
@ -29,7 +30,7 @@ namespace utils::string
while (true) while (true)
{ {
const int res = vsnprintf(entry->buffer, entry->size, format, ap); const int res = vsnprintf_s(entry->buffer, entry->size, _TRUNCATE, format, ap);
if (res > 0) break; // Success if (res > 0) break; // Success
if (res == 0) return nullptr; // Error if (res == 0) return nullptr; // Error
@ -91,6 +92,7 @@ namespace utils::string
std::string get_clipboard_data(); std::string get_clipboard_data();
void strip(const char* in, char* out, size_t max); void strip(const char* in, char* out, size_t max);
std::string strip(std::string_view sv, bool strip_default_color = false);
std::string convert(const std::wstring& wstr); std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str); std::wstring convert(const std::string& str);