forked from alterware/iw6-mod
Updated game structs, variable symbols and references.
This commit is contained in:
parent
2516a48fc1
commit
3553cd49ff
@ -21,7 +21,7 @@ namespace bots
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bool can_add()
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{
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return party::get_client_count() < *game::mp::svs_clientCount;
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return party::get_client_count() < game::mp::svs->clientCount;
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}
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void bot_team_join(const int entity_num)
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@ -29,14 +29,14 @@ namespace bots
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// schedule the select team call
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scheduler::once([entity_num]()
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{
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game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
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game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
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utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
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false);
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// scheduler the select class call
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scheduler::once([entity_num]()
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{
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game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
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game::SV_ExecuteClientCommand(&game::mp::svs->clients[entity_num],
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utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
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*game::mp::sv_serverId_value), false);
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}, scheduler::pipeline::server, 1s);
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@ -175,7 +175,7 @@ namespace bots
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num_bots = std::strtoul(params.get(1), nullptr, 10);
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}
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num_bots = std::min(num_bots, static_cast<std::size_t>(*game::mp::svs_clientCount));
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num_bots = std::min(num_bots, static_cast<std::size_t>(game::mp::svs->clientCount));
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console::info("Spawning %zu %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));
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@ -41,7 +41,7 @@ namespace dedicated_info
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for (auto i = 0; i < sv_maxclients->current.integer; i++)
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{
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auto* client = &game::mp::svs_clients[i];
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auto* client = &game::mp::svs->clients[i];
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auto* self = &game::mp::g_entities[i];
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if (client->header.state > game::CS_FREE && self && self->client)
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@ -54,8 +54,8 @@ namespace discord
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discord_presence.details = utils::string::va("%s on %s", gametype, map);
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discord_presence.partySize = game::mp::cgArray->snap != nullptr
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? game::mp::cgArray->snap->numClients
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discord_presence.partySize = game::mp::cg->snap != nullptr
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? game::mp::cg->snap->numClients
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: 1;
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if (game::Dvar_GetBool("xblive_privatematch"))
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@ -65,7 +65,7 @@ namespace discord
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}
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else
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{
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auto* host_name = reinterpret_cast<char*>(0x14187EBC4);
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auto* host_name = game::mp::cgs->szHostName;
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utils::string::strip(host_name, host_name, std::strlen(host_name) + 1);
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discord_presence.state = host_name;
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@ -505,7 +505,7 @@ namespace game_console
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{
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if (key == game::keyNum_t::K_F10)
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{
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if(game::mp::svs_clients[localClientNum].header.state > game::CS_FREE)
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if(game::mp::svs->clients[localClientNum].header.state > game::CS_FREE)
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{
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return false;
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}
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@ -61,7 +61,7 @@ namespace notifies
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scheduler::once([params, message, client_num]
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{
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const auto* guid = game::SV_GetGuid(client_num);
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const auto* name = game::mp::svs_clients[client_num].name;
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const auto* name = game::mp::svs->clients[client_num].name;
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game_log::g_log_printf("%s;%s;%i;%s;%s\n",
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params.get(0),
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@ -120,9 +120,9 @@ namespace party
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int get_client_count()
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{
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auto count = 0;
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for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
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for (auto i = 0; i < game::mp::svs->clientCount; ++i)
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{
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if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED)
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if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED)
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{
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++count;
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}
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@ -134,10 +134,10 @@ namespace party
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int get_bot_count()
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{
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auto count = 0;
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for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
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for (auto i = 0; i < game::mp::svs->clientCount; ++i)
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{
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if (game::mp::svs_clients[i].header.state >= game::CS_CONNECTED &&
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game::mp::svs_clients[i].testClient != game::TC_NONE)
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if (game::mp::svs->clients[i].header.state >= game::CS_CONNECTED &&
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game::mp::svs->clients[i].testClient != game::TC_NONE)
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{
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++count;
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}
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@ -158,7 +158,7 @@ namespace party
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int get_client_num_from_name(const std::string& name)
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{
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for (auto i = 0; !name.empty() && i < *game::mp::svs_clientCount; ++i)
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for (auto i = 0; !name.empty() && i < game::mp::svs->clientCount; ++i)
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{
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if (game::mp::g_entities[i].client)
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{
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@ -283,7 +283,7 @@ namespace party
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}
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const auto client_num = atoi(params.get(1));
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if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
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if (client_num < 0 || client_num >= game::mp::svs->clientCount)
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{
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return;
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}
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@ -320,7 +320,7 @@ namespace party
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const std::string name = params.get(1);
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if (name == "all"s)
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{
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for (auto i = 0; i < *game::mp::svs_clientCount; ++i)
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for (auto i = 0; i < game::mp::svs->clientCount; ++i)
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{
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scheduler::once([i, reason]
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{
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@ -331,7 +331,7 @@ namespace party
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}
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const auto client_num = get_client_num_from_name(name);
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if (client_num < 0 || client_num >= *game::mp::svs_clientCount)
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if (client_num < 0 || client_num >= game::mp::svs->clientCount)
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{
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return;
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}
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@ -418,7 +418,7 @@ namespace party
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info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
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info.set("clients", std::to_string(get_client_count()));
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info.set("bots", std::to_string(get_bot_count()));
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info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
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info.set("sv_maxclients", std::to_string(game::mp::svs->clientCount));
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info.set("protocol", std::to_string(PROTOCOL));
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info.set("shortversion", SHORTVERSION);
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@ -191,7 +191,7 @@ namespace patches
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{
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command::params_sv params{};
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const auto menu_id = atoi(params.get(1));
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const auto client = &game::mp::svs_clients[ent->s.clientNum];
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const auto client = &game::mp::svs->clients[ent->s.clientNum];
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// 9 => "end_game"
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if (menu_id == 9 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)
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@ -50,7 +50,7 @@ namespace rcon
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for (int i = 0; i < sv_maxclients->current.integer; i++)
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{
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const auto client = &game::mp::svs_clients[i];
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const auto client = &game::mp::svs->clients[i];
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auto self = &game::mp::g_entities[i];
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char clean_name[32]{};
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@ -50,8 +50,8 @@ namespace slowmotion
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for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; i++)
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{
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auto* client = &game::mp::svs_clients[i];
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client->nextSnapshotTime = *game::mp::serverTime - 1;
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auto* client = &game::mp::svs->clients[i];
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client->nextSnapshotTime = game::mp::svs->time - 1;
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}
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}
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}
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@ -792,6 +792,22 @@ namespace game
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enum ConfigString
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{
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CS_TIMESCALE = 0xA,
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CS_VISIONSET_NORMAL = 0x49C,
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CS_VISIONSET_NIGHT = 0x49D,
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CS_VISIONSET_MISSILECAM = 0x49E,
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CS_VISIONSET_THERMAL = 0x49F,
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CS_VISIONSET_PAIN = 0x4A0,
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CS_VISIONSET_POST_APPLY = 0x4A1,
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CS_VISIONSET_FIRST = CS_VISIONSET_NORMAL,
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CS_VISIONSET_LAST = CS_VISIONSET_POST_APPLY,
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CS_VISIONSET_COUNT = CS_VISIONSET_POST_APPLY - CS_VISIONSET_NORMAL + 1
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// many of the indices below are incorrect
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/*
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CS_FIRST = 0x0,
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CS_SERVERINFO = 0x0,
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CS_SYSTEMINFO = 0x1,
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@ -863,7 +879,8 @@ namespace game
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CS_MP_ANIMS_LAST = 0xD21,
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CS_ITEMS = 0xD22,
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CS_LEADERBOARDS = 0xD23,
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MAX_CONFIGSTRINGS = 0xD24,
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MAX_CONFIGSTRINGS = 0xD24
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*/
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};
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enum LiveClientDropType
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@ -1289,6 +1306,16 @@ namespace game
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vec2_t corridorSpeeds;
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};
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struct ClientArchiveData
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{
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int serverTime;
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vec3_t origin;
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vec3_t velocity;
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int bobCycle;
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int movementDir;
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PlayerVehicleState playerVehStateClientArchive;
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};
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struct PlayerActiveWeaponState
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{
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int weapAnim;
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@ -1411,18 +1438,26 @@ namespace game
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{
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int overflowed;
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int readOnly;
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char* data;
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char* splitData;
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const char* data;
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const char* splitData;
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int maxsize;
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int cursize;
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int splitSize;
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int readcount;
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int bit;
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int lastEntityRef;
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netsrc_t targetLocalNetID;
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int useZlib;
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};
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struct gameState_t
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{
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int stringOffsets[3524];
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char stringData[131'072];
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int dataCount;
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};
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static_assert(sizeof(game::gameState_t) == 145'172);
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struct HsvColor
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{
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unsigned char h;
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@ -2099,7 +2134,9 @@ namespace game
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int clientNum;
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int viewmodelIndex;
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vec3_t viewangles;
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char _0x190[0xAC];
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char _0x190[0x58];
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int viewlocked_entNum;
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char _0x1EC[0x50];
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int locationSelectionInfo;
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SprintState_t sprintState;
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float holdBreathScale;
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@ -2131,14 +2168,11 @@ namespace game
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vec3_t weapLockedPos;
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int weaponIdleTime;
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int lastStowedWeapon;
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char __0x638[0x2CE8];
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char __0x638[0x2CEC];
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};
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#pragma pack(pop)
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struct ClientCustomizationInfo
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{
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unsigned int modelIndex[3];
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};
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static_assert(sizeof(playerState_t) == 0x3328);
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#pragma pack(pop)
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struct ScoreInfo
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{
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@ -2154,6 +2188,140 @@ namespace game
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unsigned short adrenaline;
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};
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struct ScoreboardInfo
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{
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int teamScores[2];
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ScoreInfo clientScores[18];
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};
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struct clSnapshot_t
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{
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mp::playerState_t ps;
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ScoreboardInfo scores;
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int valid;
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int snapFlags;
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int serverTime;
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int messageNum;
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int deltaNum;
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int ping;
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int cmdNum;
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int numEntities;
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int numClients;
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int parseEntitiesIndex;
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int parseClientsIndex;
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int parseOmnvarsIdx;
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int numAgents;
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int parseAgentsIndex;
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int scriptablesParseCount;
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int scriptablesParseIndex;
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int serverCommandNum;
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};
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static_assert(sizeof(clSnapshot_t) == 0x34B8);
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struct clientActive_t
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{
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char usingAds;
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char padding1[3];
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int timeoutcount;
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clSnapshot_t snap;
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int oldSnapServerTime;
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int oldServerTime;
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int extrapolatedSnapshot;
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char alwaysFalse;
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char padding2[3];
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int serverTime;
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int oldFrameServerTime;
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int serverTimeDelta;
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int newSnapshots;
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int serverId;
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char mapname[64];
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int mapcrc;
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int parseEntitiesIndex;
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int parseClientsIndex;
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int parseOmnvarsIdx;
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int mouseDx[2];
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int mouseDy[2];
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int mouseIndex;
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char stanceHeld;
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char padding3[3];
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int stance;
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int stancePosition;
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int stanceTime;
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char wasSprinting;
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char padding4[3];
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int cgameUserCmdWeapon;
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int cgameUserCmdOffHand;
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int cgameUserCmdAlternate;
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float cgameFOVSensitivityScale;
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float cgameMaxPitchSpeed;
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float cgameMaxYawSpeed;
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vec3_t cgameKickAngles;
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vec3_t cgameOrigin;
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vec3_t cgameVelocity;
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PlayerVehicleState cgamePlayerVehState;
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int cgameBobCycle;
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int cgameMovementDir;
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int cgameExtraButtons;
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int cgamePredictedDataServerTime;
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vec3_t clViewangles;
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char _361C[12];
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usercmd_t cmds[128];
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int cmdNumber;
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ClientArchiveData clientArchive[256];
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int clientArchiveIndex;
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int packetBackupCount;
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int packetBackupMask;
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int parseEntitiesCount;
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int parseClientsCount;
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int parseOmnvarsCount;
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// missing fields
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};
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struct clientStatic_t
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{
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int quit;
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int hunkUsersStarted;
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char servername[256];
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int rendererStarted;
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int soundStarted;
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int inUpdateSound;
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int uiStarted;
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int frametime;
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int frametime_base;
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int realtime;
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char _0x124[0x80DBC];
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gameState_t gameState;
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// missing fields
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};
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struct clientConnection_t
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{
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int qport;
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int clientNum;
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netadr_t serverAddress;
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int connectLastSendTime;
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int connectPacketCount;
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char serverMessage[256];
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int challenge;
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int checksumFeed;
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int reliableSequence;
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int reliableAcknowledge;
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char reliableCommands[128][1024];
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int serverMessageSequence;
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int serverCommandSequence;
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int lastExecutedServerCommand;
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char serverCommands[128][1024];
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char isServerRestarting;
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char padding[3];
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// missing fields
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};
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struct ClientCustomizationInfo
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{
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unsigned int modelIndex[3];
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};
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union OmnvarValue
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{
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bool enabled;
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@ -2186,44 +2354,51 @@ namespace game
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int modelindex;
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int dualWielding;
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char _0x10[0x30];
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char name[0x10];
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char name[16];
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int rank;
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int prestige;
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char _0x00[0x10];
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int nameplateFriendlyIndex;
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int nameplateEnemyIndex;
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unsigned int perks[2];
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char _0x78[0x80];
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char _0x68[0x40];
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char clanAbbrev[8];
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char _0xB0[0x28];
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};
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static_assert(sizeof(clientState_t) == 0xD8);
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struct clientSession_t
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{
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int sessionState;
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int forceSpectatorClient;
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int killCamEntity;
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int isInKillcam;
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char __0x332C[0x14];
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char _0x10[0x10];
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usercmd_t cmd;
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usercmd_t oldcmd;
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int localClient;
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char __0x33C4[0x24];
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char _0x9C[0x34];
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float moveSpeedScaleMultiplier;
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int viewmodelIndex;
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int noSpectate;
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clientState_t cs;
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ScoreInfo scores;
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char __pad[0x1B0];
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char _0x1E6[0x1C0];
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};
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static_assert(sizeof(clientSession_t) == 0x388);
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struct gclient_t
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{
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playerState_t ps;
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clientSession_t sess;
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int flags;
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int spectatorClient;
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char __0x36B4[0x3B0];
|
||||
char _0x36B8[0x3B0];
|
||||
};
|
||||
|
||||
static_assert(sizeof(gclient_t) == 0x3A68);
|
||||
|
||||
struct LerpEntityState
|
||||
{
|
||||
int entFlags;
|
||||
@ -2258,6 +2433,8 @@ namespace game
|
||||
char _0xD8[0x30];
|
||||
};
|
||||
|
||||
static_assert(sizeof(EntityState) == 0x108);
|
||||
|
||||
struct EntityShared
|
||||
{
|
||||
char _0x108[0x38];
|
||||
@ -2266,6 +2443,13 @@ namespace game
|
||||
char _0x14C[0xC];
|
||||
};
|
||||
|
||||
struct centity_t
|
||||
{
|
||||
char _0x0[0x238];
|
||||
};
|
||||
|
||||
static_assert(sizeof(centity_t) == 0x238);
|
||||
|
||||
struct gentity_t
|
||||
{
|
||||
EntityState s;
|
||||
@ -2281,19 +2465,230 @@ namespace game
|
||||
|
||||
struct snapshot_t
|
||||
{
|
||||
char _0x0[0x3C78];
|
||||
playerState_t ps;
|
||||
ScoreboardInfo scores;
|
||||
OmnvarData omnvars[256];
|
||||
int snapFlags;
|
||||
int ping;
|
||||
int serverTime;
|
||||
int numEntities;
|
||||
int numClients;
|
||||
// missing fields
|
||||
};
|
||||
|
||||
enum DemoType
|
||||
{
|
||||
DEMO_TYPE_NONE = 0x0,
|
||||
DEMO_TYPE_CLIENT = 0x1,
|
||||
DEMO_TYPE_SERVER = 0x2
|
||||
};
|
||||
|
||||
struct characterInfo_t
|
||||
{
|
||||
char _0x0[0x5D8];
|
||||
};
|
||||
|
||||
static_assert(sizeof(characterInfo_t) == 0x5D8);
|
||||
|
||||
struct clientInfo_t
|
||||
{
|
||||
char _0x0[0x70];
|
||||
};
|
||||
|
||||
static_assert(sizeof(clientInfo_t) == 0x70);
|
||||
|
||||
struct bgs_t
|
||||
{
|
||||
char _0x0[0x459F0];
|
||||
characterInfo_t characterinfo[42];
|
||||
clientInfo_t clientinfo[18];
|
||||
};
|
||||
|
||||
static_assert(sizeof(bgs_t) == 0x55740);
|
||||
|
||||
struct visionSetVarsBase_t
|
||||
{
|
||||
int filmEnable;
|
||||
float filmBrightness;
|
||||
float filmContrast;
|
||||
float filmDesaturation;
|
||||
float filmDesaturationDark;
|
||||
float filmInvert;
|
||||
vec3_t filmLightTint;
|
||||
vec3_t filmMediumTint;
|
||||
vec3_t filmDarkTint;
|
||||
int charPrimaryUseTweaks;
|
||||
float charPrimaryDiffuseScale;
|
||||
float charPrimarySpecularScale;
|
||||
vec3_t charLightAmbient;
|
||||
int viewModelPrimaryUseTweaks;
|
||||
float viewModelPrimaryDiffuseScale;
|
||||
float viewModelPrimarySpecularScale;
|
||||
vec3_t viewModelLightAmbient;
|
||||
float primaryLightOverride;
|
||||
int materialBloomHQEnable;
|
||||
float materialBloomHQHaziness;
|
||||
float materialBloomHQGamma;
|
||||
float materialBloomHQDesaturation;
|
||||
float materialBloomIntensity;
|
||||
float materialBloomRadius;
|
||||
float materialBloomPinch;
|
||||
float materialBloomLuminanceCutoff;
|
||||
float materialBloomDesaturation;
|
||||
int volumeLightScatter;
|
||||
float volumeLightScatterLinearAtten;
|
||||
float volumeLightScatterQuadraticAtten;
|
||||
float volumeLightScatterAngularAtten;
|
||||
float volumeLightScatterDepthAttenNear;
|
||||
float volumeLightScatterDepthAttenFar;
|
||||
float volumeLightScatterBackgroundDistance;
|
||||
vec3_t volumeLightScatterColor;
|
||||
float ssaoStrength;
|
||||
float ssaoPower;
|
||||
float ssaoBlurRadius;
|
||||
int glareEnable;
|
||||
float glareNormalStart;
|
||||
float glareNormalEnd;
|
||||
float glareNormalPower;
|
||||
float glareNormalAmount;
|
||||
float glareMirrorStart;
|
||||
float glareMirrorEnd;
|
||||
float glareMirrorPower;
|
||||
float glareMirrorAmount;
|
||||
float rimLightPitch;
|
||||
float rimLightHeading;
|
||||
float rimLightDiffuseIntensity;
|
||||
float rimLightSpecIntensity;
|
||||
float rimLightBias;
|
||||
float rimLightPower;
|
||||
vec3_t rimLightColor;
|
||||
int overrideExistingMask;
|
||||
float unlitSurfaceHDRScalar;
|
||||
float litSurfaceHDRScalar;
|
||||
float hdrSkyIntensity;
|
||||
vec3_t hdrSkyColorTint;
|
||||
};
|
||||
|
||||
static_assert(sizeof(visionSetVarsBase_t) == 0x12C);
|
||||
|
||||
struct visionSetVars_t
|
||||
{
|
||||
visionSetVarsBase_t baseclass_0;
|
||||
void* _0x12C[3];
|
||||
};
|
||||
|
||||
static_assert(sizeof(visionSetVars_t) == 0x148);
|
||||
|
||||
struct interpolationVisionSetVars_t
|
||||
{
|
||||
visionSetVarsBase_t baseclass_0;
|
||||
void* _0x12C[0x2F];
|
||||
};
|
||||
|
||||
static_assert(sizeof(interpolationVisionSetVars_t) == 0x2A8);
|
||||
|
||||
struct visionSetLerpData_t
|
||||
{
|
||||
int timeStart;
|
||||
int timeDuration;
|
||||
int style;
|
||||
};
|
||||
|
||||
struct GfxFog
|
||||
{
|
||||
char _0x0[0x38];
|
||||
int startTime;
|
||||
int finishTime;
|
||||
int color;
|
||||
float density;
|
||||
int sunColor;
|
||||
};
|
||||
|
||||
struct ClientVisionSetData
|
||||
{
|
||||
visionSetVars_t visionSetPreLoaded[4];
|
||||
char visionSetPreLoadedName[4][64];
|
||||
int visionSetPreLoadedUsedTime[4];
|
||||
interpolationVisionSetVars_t visionSetFrom[6];
|
||||
interpolationVisionSetVars_t visionSetTo[6];
|
||||
interpolationVisionSetVars_t visionSetCurrent[6];
|
||||
interpolationVisionSetVars_t visionSetPrevious;
|
||||
visionSetLerpData_t visionSetLerpData[6];
|
||||
char visionName[6][64];
|
||||
char visionBlendActive[6];
|
||||
char thermalVisionActive;
|
||||
char remoteMissileCam;
|
||||
char painVisionActive;
|
||||
float painVisionLerp;
|
||||
int postApplyLerpTimeStart;
|
||||
int postApplyLerpTimeDuration;
|
||||
float postApplyLerpStart;
|
||||
float postApplyLerpDest;
|
||||
float postApplyLerpCurrent;
|
||||
GfxFog lastClientFog;
|
||||
int scriptFogActive;
|
||||
int scriptFogLerpStartTime;
|
||||
int scriptFogLerpEndTime;
|
||||
};
|
||||
|
||||
static_assert(sizeof(ClientVisionSetData) == 0x3AF0);
|
||||
|
||||
struct cpose_t
|
||||
{
|
||||
char _0x0[0x90];
|
||||
};
|
||||
|
||||
static_assert(sizeof(cpose_t) == 0x90);
|
||||
|
||||
struct cg_t
|
||||
{
|
||||
playerState_t ps;
|
||||
char _0x3324[0x64];
|
||||
char _0x3324[0x38];
|
||||
int clientNum;
|
||||
int localClientNum;
|
||||
DemoType demoType;
|
||||
char _0x336C[0x1C];
|
||||
snapshot_t* snap;
|
||||
snapshot_t* nextSnap; // theres alot after this cba rn
|
||||
snapshot_t* nextSnap;
|
||||
char _0x3398[0xA66F8];
|
||||
vec3_t refdefViewAngles;
|
||||
char _0xA9A9C[0x8CC4];
|
||||
int clientSideVisionSetsEnabled;
|
||||
int voiceTime;
|
||||
Weapon weaponSelect;
|
||||
char _0xB276C[0x2C10];
|
||||
int inKillCam;
|
||||
char _0xB5380[0x148];
|
||||
bgs_t bgs;
|
||||
cpose_t viewModelPose;
|
||||
cpose_t viewModelPoseLeftHand;
|
||||
ClientVisionSetData cvsData;
|
||||
int stagedVisionStateTo;
|
||||
int stagedVisionStateFrom;
|
||||
int stagedVisionStateEndTime;
|
||||
int stagedVisionStateStartTime;
|
||||
// missing fields
|
||||
};
|
||||
|
||||
struct cgs_t
|
||||
{
|
||||
int viewX;
|
||||
int viewY;
|
||||
int viewWidth;
|
||||
int viewHeight;
|
||||
float viewAspect;
|
||||
float _0x14;
|
||||
int serverCommandSequence;
|
||||
int processedSnapshotNum;
|
||||
int localServer;
|
||||
char gametype[32];
|
||||
char szHostName[256];
|
||||
int hardcore;
|
||||
int maxclients;
|
||||
int privateClients;
|
||||
char mapname[64];
|
||||
int gameEndTime;
|
||||
// missing fields
|
||||
};
|
||||
|
||||
struct netProfilePacket_t
|
||||
@ -2343,7 +2738,7 @@ namespace game
|
||||
|
||||
struct __declspec(align(8)) clientHeader_t
|
||||
{
|
||||
int state;
|
||||
clientstate_t state;
|
||||
int sendAsActive;
|
||||
int deltaMessage;
|
||||
int rateDelayed;
|
||||
@ -2377,7 +2772,10 @@ namespace game
|
||||
int reliableAcknowledge;
|
||||
int reliableSent;
|
||||
int messageAcknowledge;
|
||||
char _0xC30[0x41238];
|
||||
int largeCommandSequence;
|
||||
int gamestateMessageNum;
|
||||
int challenge;
|
||||
char _0xC3C[0x4122C];
|
||||
gentity_t* gentity;
|
||||
char name[16];
|
||||
int lastPacketTime;
|
||||
@ -2400,6 +2798,8 @@ namespace game
|
||||
char _0x41E94[0x416A0];
|
||||
};
|
||||
|
||||
static_assert(sizeof(client_t) == 0x83570);
|
||||
|
||||
struct XZone
|
||||
{
|
||||
char name[64];
|
||||
@ -2419,9 +2819,18 @@ namespace game
|
||||
};
|
||||
|
||||
static_assert(sizeof(missileFireParms) == 0x20);
|
||||
}
|
||||
|
||||
static_assert(sizeof(mp::client_t) == 0x83570);
|
||||
struct serverStatic_t
|
||||
{
|
||||
char _0x0[0x1681D00];
|
||||
int time;
|
||||
int loopbackProcessStopTime;
|
||||
int snapFlagServerBit;
|
||||
int clientCount;
|
||||
client_t clients[18];
|
||||
// missing fields
|
||||
};
|
||||
}
|
||||
|
||||
union playerState_t
|
||||
{
|
||||
|
@ -311,19 +311,20 @@ namespace game
|
||||
|
||||
namespace mp
|
||||
{
|
||||
WEAK symbol<cg_t> cgArray{0, 0x14176EC00};
|
||||
WEAK symbol<cg_t> cg{0, 0x14176EC00};
|
||||
WEAK symbol<cgs_t> cgs{0, 0x14187EB80};
|
||||
WEAK symbol<clientActive_t> cl{0, 0x1419E1C70};
|
||||
WEAK symbol<clientConnection_t> clc{0, 0x141CB5350};
|
||||
WEAK symbol<clientStatic_t> cls{0, 0x141D1AB60};
|
||||
WEAK symbol<serverStatic_t> svs{0, 0x144DF9580};
|
||||
|
||||
WEAK symbol<gentity_t> g_entities{0, 0x14427A0E0};
|
||||
|
||||
WEAK symbol<int> svs_clientCount{0, 0x14647B28C};
|
||||
WEAK symbol<client_t> svs_clients{0, 0x14647B290};
|
||||
|
||||
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
|
||||
|
||||
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
|
||||
WEAK symbol<int> serverTime{0, 0x14647B280};
|
||||
WEAK symbol<centity_t> centities{0, 0x141887350};
|
||||
|
||||
WEAK symbol<XZone> g_zones_0{0, 0x143A46498};
|
||||
WEAK symbol<connstate_t> connstate{0, 0x1419E1AE0};
|
||||
WEAK symbol<int> gameTime{0, 0x1443F4B6C};
|
||||
WEAK symbol<std::uint32_t> sv_serverId_value{0, 0x144DF9478};
|
||||
}
|
||||
|
||||
namespace hks
|
||||
|
Loading…
x
Reference in New Issue
Block a user