Added workaround to enforce max fps limit. #14

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anomaly wants to merge 12 commits from anomaly/iw6-mod:enforce_fps_limit_workaround into master

12 Commits

Author SHA1 Message Date
Caball
d424dc2c45 Added workaround to enforce max fps limit.
Without this workaround my fps occasionally exceeds 1500 or even 2000 fps.
2024-12-31 00:23:57 +01:00
Caball
d26a5fe43f Added a few changes.
Added missing includes to the list of standard headers.
Added an assertion to the asmjit assemble function to get an early warning if asmjit fails silently.
2024-12-31 00:17:57 +01:00
Caball
7954966c60 Updated function symbols and references.
Replaced all occurrences of 0x0 with 0 for consistency.
2024-12-31 00:12:38 +01:00
Caball
3553cd49ff Updated game structs, variable symbols and references. 2024-12-31 00:01:31 +01:00
Caball
2516a48fc1 Added fallback logic for current path / working directory. 2024-12-30 23:35:17 +01:00
Caball
1db89c64c6 Added functions to parse the command line arguments. 2024-12-30 23:28:21 +01:00
Caball
51e831cbfe Added helper util functions for (de)compression. 2024-12-30 23:26:29 +01:00
Caball
50aa4097bb Fixed two bugs in the old color strip function. 2024-12-30 23:22:34 +01:00
Caball
e5a547650c Added helper function to strip colors from strings. 2024-12-30 23:21:50 +01:00
Caball
adc33983a8 Improved naming for function 'get_client_name_stub'. 2024-12-30 23:15:46 +01:00
Caball
27d1f61789 Added hook and fn stub to clean color from agent overhead name. 2024-12-30 23:13:16 +01:00
Caball
d0003da606 Changed all game struct suffixes from _s to _t. 2024-12-30 23:05:06 +01:00