Caball
c3a7f63336
Added demo code.
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Includes client and server recording code, and playback code.
2024-12-31 00:45:51 +01:00
Caball
d76f41deb9
Added changes to outside code.
2024-12-31 00:30:58 +01:00
Caball
d424dc2c45
Added workaround to enforce max fps limit.
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Without this workaround my fps occasionally exceeds 1500 or even 2000 fps.
2024-12-31 00:23:57 +01:00
Caball
d26a5fe43f
Added a few changes.
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Added missing includes to the list of standard headers.
Added an assertion to the asmjit assemble function to get an early warning if asmjit fails silently.
2024-12-31 00:17:57 +01:00
Caball
7954966c60
Updated function symbols and references.
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Replaced all occurrences of 0x0 with 0 for consistency.
2024-12-31 00:12:38 +01:00
Caball
3553cd49ff
Updated game structs, variable symbols and references.
2024-12-31 00:01:31 +01:00
Caball
2516a48fc1
Added fallback logic for current path / working directory.
2024-12-30 23:35:17 +01:00
Caball
1db89c64c6
Added functions to parse the command line arguments.
2024-12-30 23:28:21 +01:00
Caball
51e831cbfe
Added helper util functions for (de)compression.
2024-12-30 23:26:29 +01:00
Caball
50aa4097bb
Fixed two bugs in the old color strip function.
2024-12-30 23:22:34 +01:00
Caball
e5a547650c
Added helper function to strip colors from strings.
2024-12-30 23:21:50 +01:00
Caball
adc33983a8
Improved naming for function 'get_client_name_stub'.
2024-12-30 23:15:46 +01:00
Caball
27d1f61789
Added hook and fn stub to clean color from agent overhead name.
2024-12-30 23:13:16 +01:00
Caball
d0003da606
Changed all game struct suffixes from _s to _t.
2024-12-30 23:05:06 +01:00