Clean colored overhead name agent #4
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Clean colored overhead names of agents.
clean agent nameto Clean colored overhead name agentWhen is this ever an issue in the game? When have you ever encountered an entity spawned by the game to have a coloured name on a default game? What if a modder wanted to spawn such an entity via GSC with whatever name and now they can't if I allow this PR to be merged?
I don't know why your line of questioning feels weirdly antagonistic, but perhaps that's just me.
Would you say the overhead name in the attached image isn't bugged?
It's normal for me, I prioritize stability over anything when it comes to these clients. Even if an innocent change such as 'removing colour' from agent names appears as one hook, one line change, I need to understand the whole reason behind it which means me asking a lot of questions.
I was unable to understand just by looking at the code alone why this was needed.
How did you spawn the agent with the name hmnn would be my next question, because the answer to your question would be "well you gave it the name hmmm with colors from a GSC script(?) or another method I'm not aware of?" if the answer is yes, then my logical question would be, cant you add ^7 at the end of the name so the trailing square bracket appears white like the first one and the agents can keep colored names?
If you wish to give me some GSC script I can look at this myself as well and see for myself if anything can be done via GSC only without requiring a c++ code change
I would have mentioned if I had taken any steps of my own to spawn this juggernaut; in other words, this is just the result of using a colored user name and calling in a juggernaut or dog killstreak reward.
I will check this out in private match
Thanks, this led me to discover another bug with the game (or client).
I will close this as completed via
09866fd7d1
(had you co-author it)
Pull request closed