Clean colored overhead name agent #4

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anomaly wants to merge 2 commits from anomaly/iw6-mod:clean_agent_name into master
First-time contributor

Clean colored overhead names of agents.

Clean colored overhead names of agents.
anomaly added 2 commits 2024-12-31 19:11:06 +00:00
anomaly changed title from clean agent name to Clean colored overhead name agent 2024-12-31 20:03:03 +00:00
Owner

When is this ever an issue in the game? When have you ever encountered an entity spawned by the game to have a coloured name on a default game? What if a modder wanted to spawn such an entity via GSC with whatever name and now they can't if I allow this PR to be merged?

When is this ever an issue in the game? When have you ever encountered an entity spawned by the game to have a coloured name on a default game? What if a modder wanted to spawn such an entity via GSC with whatever name and now they can't if I allow this PR to be merged?
Author
First-time contributor

I don't know why your line of questioning feels weirdly antagonistic, but perhaps that's just me.

Would you say the overhead name in the attached image isn't bugged?

I don't know why your line of questioning feels weirdly antagonistic, but perhaps that's just me. Would you say the overhead name in the attached image isn't bugged?
Owner

I don't know why your line of questioning feels weirdly antagonistic, but perhaps that's just me.

Would you say the overhead name in the attached image isn't bugged?

It's normal for me, I prioritize stability over anything when it comes to these clients. Even if an innocent change such as 'removing colour' from agent names appears as one hook, one line change, I need to understand the whole reason behind it which means me asking a lot of questions.
I was unable to understand just by looking at the code alone why this was needed.

How did you spawn the agent with the name hmnn would be my next question, because the answer to your question would be "well you gave it the name hmmm with colors from a GSC script(?) or another method I'm not aware of?" if the answer is yes, then my logical question would be, cant you add ^7 at the end of the name so the trailing square bracket appears white like the first one and the agents can keep colored names?

If you wish to give me some GSC script I can look at this myself as well and see for myself if anything can be done via GSC only without requiring a c++ code change

> I don't know why your line of questioning feels weirdly antagonistic, but perhaps that's just me. > > Would you say the overhead name in the attached image isn't bugged? It's normal for me, I prioritize stability over anything when it comes to these clients. Even if an innocent change such as 'removing colour' from agent names appears as one hook, one line change, I need to understand the whole reason behind it which means me asking a lot of questions. I was unable to understand just by looking at the code alone why this was needed. How did you spawn the agent with the name hmnn would be my next question, because the answer to your question would be "well you gave it the name hmmm with colors from a GSC script(?) or another method I'm not aware of?" if the answer is yes, then my logical question would be, cant you add ^7 at the end of the name so the trailing square bracket appears white like the first one and the agents can keep colored names? If you wish to give me some GSC script I can look at this myself as well and see for myself if anything can be done via GSC only without requiring a c++ code change
Author
First-time contributor

I would have mentioned if I had taken any steps of my own to spawn this juggernaut; in other words, this is just the result of using a colored user name and calling in a juggernaut or dog killstreak reward.

I would have mentioned if I had taken any steps of my own to spawn this juggernaut; in other words, this is just the result of using a colored user name and calling in a juggernaut or dog killstreak reward.
Owner

I will check this out in private match

I will check this out in private match
Owner

Thanks, this led me to discover another bug with the game (or client).

I will close this as completed via 09866fd7d1

(had you co-author it)

Thanks, this led me to discover another bug with the game (or client). I will close this as completed via https://git.alterware.dev/alterware/iw6-mod/commit/09866fd7d1c08047a02c23869bce02a4765a4eed (had you co-author it)
Future closed this pull request 2025-01-09 14:44:27 +00:00

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Reference: alterware/iw6-mod#4
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