This commit is contained in:
6arelyFuture 2023-12-25 20:31:30 +01:00
commit ce82bcb26a
27 changed files with 21598 additions and 0 deletions

2
.gitattributes vendored Normal file
View File

@ -0,0 +1,2 @@
*.flac filter=lfs diff=lfs merge=lfs -text
*.aggr filter=lfs diff=lfs merge=lfs -text

29
LICENSE Normal file
View File

@ -0,0 +1,29 @@
BSD 3-Clause License
Copyright (c) 2024, AlterWare
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

7
README.md Normal file
View File

@ -0,0 +1,7 @@
# IW6 Rawfiles
This repo contains the IW6 Rawfiles for iw6-mod.
Contributions are welcome! Please follow the guidelines below:
- Sign [AlterWare CLA](https://alterware.dev/cla) and send a pull request or email your patch at patches@alterware.dev
- Make sure that PRs have only one commit, and deal with one issue only

2853
common_scripts/utility.gsc Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,228 @@
version 7
// Entitlement ID Ranges
// 0 - 299 ???
// 300 - 399 Clan Entitlements
// 400 - 599 ???
// 600 - 699 Clan War Entitlements
// 700 - 799 Generic Elite Entitlements
// Number of keys to read from the key archive
keys_to_read 16
// unlocks in game - type, key index, bit, name, payload...
unlock 0 0 600 //clan wars demon_skull_p
unlock 0 1 601 //clan wars dead_ninja_p
unlock 0 2 602 //clan wars mummy_p
unlock 0 3 603 //clan wars skull_bow_p
unlock 0 4 604 //clan wars cyclops_skull_p
unlock 0 5 605 //clan wars dead_gnome_p
unlock 0 6 606 //clan wars gold_grill_p
unlock 0 7 607 //clan wars pirate_skull_p
unlock 0 8 608 //clan wars gargoyle_p
unlock 0 9 609 //clan wars vulture_p
unlock 0 10 610 //clan wars warrior_mask_p
unlock 0 11 611 //clan wars yeti_p
unlock 0 12 612 //clan wars dead_owl_p
unlock 0 13 613 //clan wars money_bags_p
unlock 0 14 614 //clan wars injured_octopus_p
unlock 0 15 615 //clan wars hotdog_p
unlock 0 16 616 //clan wars crab_p
unlock 0 17 617 //clan wars angry_robot_p
unlock 0 18 618 //clan wars triangle_dot_ret
unlock 0 19 619 //clan wars gold_chain_emb
unlock 0 20 620 //clan wars wing_emb
unlock 0 21 621 //clan wars brass_knuck_emb
unlock 0 22 622 //clan wars ninja_emb
unlock 0 25 623 //clan wars reaper head
unlock 0 26 624 //clan wars merc head
unlock 0 27 625 //clan wars body
unlock 0 28 460 //clan wars diamond division reticle
unlock 0 29 401 //clan wars diamond division camo
unlock 0 30 627 //clan wars diamond division assassin head
unlock 0 31 626 //clan wars diamond division savage head
unlock 0 32 628 //clan wars diamond division body
unlock 3 0 700 //Download the mobile app
unlock 3 1 701 //Founder Skull
unlock 3 4 500 //NEVERSOFT
unlock 3 3 501 //IW
unlock 3 5 502 //RAVEN
unlock 3 7 503 //HIGH_MOON
unlock 3 6 504 //BEACHHEAD
unlock 13 0 209 //monster beast patch
unlock 13 2 210 //monster beast playercard
unlock 13 1 211 //monster viper patch
unlock 13 3 212 //monster viper playercard
unlock 13 4 216 //riley / classic ghost head
unlock 13 30 217 //watcher patch
unlock 13 31 213 //federation patch
unlock 13 32 215 //into the deep patch
unlock 13 33 214 //no man's land patch
//Platform Unlocks
platform 200 255161 //team leader head
platform 201 255161 //team leader playercard
platform 202 255161 //team leader patch
platform 403 255161 //team leader camo
platform 451 255161 //team leader reticle
platform 200 255160 //team leader head
platform 201 255160 //team leader playercard
platform 202 255160 //team leader patch
platform 403 255160 //team leader camo
platform 451 255160 //team leader reticle
platform 206 255162 //insignia playercard
platform 205 255162 //insignia patch
platform 216 255165 //classic ghost character
platform 213 255167 //federation patch
platform 214 255168 //no mans land patch
platform 215 255169 //into the deep patch
platform 207 255163 //digital hardened patch
platform 208 255163 //digital hardened playercard
platform 217 255166 //Steam Patch - The Watcher
platform 222 268100 //festive playercard
platform 221 268100 //festive patch
platform 410 268100 //festive camo
platform 453 268100 //festive reticle
platform 550 268101 //wolf
platform 551 277670 //extra slots
platform 552 277671 // hero character - elias
platform 553 277672 // hero character - hesh
platform 554 277673 // hero character - merrick
platform 555 277674 // hero character - keegan
platform 556 277675 // hero character - price
platform 557 281343 // Hazmat character
platform 558 281340 // Makarov Legend Pack
platform 559 281342 // Rorke Character
platform 560 281341 // Zakhaev Character
platform 561 286632 // Soap Legend Pack
platform 562 286633 // Extinction Squad
platform 563 286634 // TF141
platform 490 277676 // Personalization pack 1 - Ducky
platform 491 277677 // Personalization pack 2 - Blood
platform 492 277678 // Personalization pack 3 - Inferno
platform 493 277679 // Personalization pack 4 - Kittens
platform 494 281344 // Personalization pack 5
platform 495 281345 // Personalization pack 6
platform 496 281346 // Personalization pack 7
platform 497 281347 // Personalization pack 8
platform 498 286630 // Personalization pack 9
platform 499 286631 // Personalization pack 10
platform 510 295430 // Personalization pack 11
platform 511 295431 // Personalization pack 12
platform 512 295432 // Personalization pack 13
platform 513 295433 // Personalization pack 14
platform 515 295434 // Personalization pack 15
platform 516 295435 // Personalization pack 16
platform 517 295439 // Personalization pack 17
platform 518 295440 // Personalization pack 18
platform 519 301111 // Personalization pack 19
platform 520 301112 // Personalization pack 20
platform 521 301113 // Personalization pack 21
platform 522 301114 // Personalization pack 22
platform 523 301110 // Personalization pack Flags
platform 564 295436 // Spectrum Character
platform 565 295437 // Astronaut Character
platform 566 295438 // Resistance Squad
platform 567 309870 // Bluntforce Character
platform 568 309871 // Inferno Character
platform 569 309872 // Bling Character
platform 480 259250 //dlc gun 1
platform 480 301116 //dlc gun 1
platform 481 259250 //dlc gun 1
platform 481 301116 //dlc gun 1
platform 482 259251 //Ripper from Devastation
platform 482 255161 //Ripper from Season Pass
platform 482 301115 //Ripper from mDLC
//Clan Entitlements - ID 300 - 399 - type, bit, entitlement id
clan 0 300
clan 0 301
clan 1 302
clan 2 303
clan 3 304
clan 3 305
clan 3 306
clan 4 307
clan 4 308
clan 4 309
clan 5 310
clan 5 311
clan 6 312
clan 7 313
clan 8 314
clan 8 315
clan 8 316
clan 9 317
clan 10 318
clan 10 319
clan 10 320
clan 10 321
clan 10 322
clan 11 323
clan 12 324
clan 13 325
clan 13 326
clan 13 327
clan 13 328
clan 13 329
clan 14 330
clan 15 331
clan 15 332
clan 15 333
clan 16 334
clan 16 335
clan 16 336
clan 16 337
clan 16 338
clan 17 339
clan 18 340
clan 19 341
clan 19 342
clan 19 343
clan 19 344
clan 20 345
clan 20 346
clan 21 347
clan 21 348
clan 21 349
clan 22 350
clan 23 351
clan 24 352
clan 25 353
clan 26 354
clan 26 355
clan 26 356
clan 26 357
clan 27 358
//Clan Level Challenges - type, required level, challenge id
clanlevelchallenge 23 ch_cam_clan_02 // Kiss of Death Camo
//Clan War Challenges - type, key index, bit offset, challenge id
entitlementchallenge 0 18 ch_ret_clan // clan wars reticle - Triad
entitlementchallenge 0 24 ch_cam_clan_01 // clan wars camo - Body Count

2
dw/mm.cfg Normal file
View File

@ -0,0 +1,2 @@
VERSION 5
XX 0 D100 0 P50 0 G5 4 F 6 H 8 P75 16 P100 16 S 24 P120 32 P150 40 P-1 10 M192 20 M48

162
dw/newsfeed.txt Normal file
View File

@ -0,0 +1,162 @@
article 1
header "FLAGS OF THE WORLD PACK"
body "Show your national pride with individual patches, playercards, and backgrounds for England, France, Germany, Italy, Spain, Mexico, USA, Brazil, Australia, Japan, UK, Russia, Netherlands, Portugal, Colombia, Argentina, Canada, Ireland, and Sweden.
Plus, go international in any firefight with a unique reticle and flags of the world weapon camo.
Available now.
Visit the in-game store to find out more."
type item
image ui_mp/ingamestore/img_store_pers_pack_flags.jpg
imagewidth 320
imageheight 160
data mdlc_pack40
localJPEGImage
article 2
header "CALL OF DUTY APP"
body "The Call of Duty App is everything you need to keep track of your Ghosts experience on the go.
Get unique info on Clan Wars: A brand new game mode that connects directly to Call of Duty®: Ghosts multiplayer, where clans compete against each other for additional XP and in-game content.
Communicate via the Rally Up and Clan Chat features, to keep in touch with your friends and Clan members."
type news
image img_sf_generic_news2
imagewidth 320
imageheight 320
article 3
header "PLAY HOW YOU WANT WITH EXTRA LOADOUT SLOTS"
body "You can increase the number of loadout slots from 6 to 10, so you can take even more options into battle. Never get caught with the wrong gear and give yourself great flexibility by creating different loadouts for different situations.
Top Tip - Set up different characters for different game modes, that way you can select the right man for the job.
Another Top Tip - With all the extra loadouts, set up variations of your favorite loadout so youre always ready for the unexpected.
Visit the in-game store to find out more."
type item
image ui_mp/ingamestore/img_store_extra_slots.jpg
imagewidth 320
imageheight 160
data mdlc_pack2
localJPEGImage
article 4
header "DROP ZONE IS BACK!"
body "We are bringing this fan favorite mode from Call of Duty: Modern Warfare 3 to Call of Duty: Ghosts Multiplayer.
Fight to take control of the Drop Zone marked with a red smoke grenade, a location where Care Packages are regularly delivered by air drops.
This mode gives you multiple chances to change the game with awesome killstreaks like the Gryphon, Juggernaut, or the earth shattering Loki.
Control the Drop Zone, collect killstreaks, and wreak havoc on the opposing team!"
type news
image img_squadmode_03
imagewidth 320
imageheight 176
article 5
header "THE REAL ORIGINS OF EXTINCTION"
body "Find out the origins of the Extinction story by collecting hidden intel items in Episode 1: Nightfall.
Find out the real story of Dr. Cross, Archer and discover more secrets from Project Nightfall.
Episode 1: Nightfall is part of DLC 1: Onslaught, available now.
Visit the in-game store to find out more."
type item
image bg_large_073
imagewidth 320
imageheight 320
data dlc3
article 6
header "NEW CUSTOMIZATION CONTENT"
body "New content is being released all the time. Personalize your look and your loadout with customization items.
- Special Characters: Customize your look head-to-toe in Multiplayer, Squads and Extinction.
- Personalization Packs: Uniquely themed weapon camo, reticle, patch, playercard and background.
- Legend Packs: A Special Character and themed Personalization Pack for a legendary figure in Call of Duty lore.
Visit the in-game store to find out more."
type item
image ui_mp/ingamestore/img_store_pers_pack_07.jpg
imagewidth 320
imageheight 160
data mdlc_pack17
localJPEGImage
article 7
header "NEW TO EXTINCTION - THE ARMORY"
body "Spend Teeth in the Armory to purchase upgrades for classes and equipment.
Earn Teeth by completing Extinction missions. Bonus Teeth are awarded for completing with a relic, completing in Hardcore mode, or helping other players complete a mission for the first time.
You can also earn teeth by killing aliens in both Extinction and Chaos Mode.
Upgrades include the Weapon Specialist's Infinite Ammo Ability and the Medic's Energy Field, instantly heal and revive anyone within its perimeter!"
type news
image img_sf_extinction_armory
imagewidth 320
imageheight 320
article 8
header "CAN YOU SURVIVE THE CHAOS?"
body "Extinction's Chaos Mode is an all-new, adrenaline pumping game type that pits 1-4 players against a never ending alien onslaught.
Keep the combo meter filled by damaging aliens, collecting weaponry or upgrades, and making use of your abilities. Combos provide players with an ever-expanding set of perks such as Fast Health Regen, Gas Mask, and Stopping Power.
Special bonus drops provide new ability upgrades including the Tank Class Skill and the Venom-X that further your arsenal and overall score potential.
The aliens are ready, are you?"
type news
image img_sf_extinction_chaos
imagewidth 320
imageheight 320
article 9
header "WHAT'S GOING ON WITH YOUR CLAN?"
body "Check out what your Clan is up to in-game via Clan Details inside the Barracks. See what's going on with other players' Clans by checking out View Clan when you select them in the lobby.
Get even more details on your Clan via the Call of Duty App, available now on the App Store, Google Play and Windows Store.
Not in a Clan? Create one now via the Barracks and invite your friends straight from the game."
type news
image img_squadmode_02
imagewidth 320
imageheight 176
article 10
header "DRILL INSTRUCTOR VOICE PACK"
body "Multiplayer returns to boot camp with the all-new Drill Instructor Voice Pack voiced by the one and only R. Lee Ermey, aka The Gunny.
Swap out your in-game alerts with ones that will get you back into top combat shape.
Now, drop down and give me twenty!
Available now.
Visit the in-game store to find out more."
type item
image ui_mp/ingamestore/img_store_drill_sergeant.jpg
imagewidth 320
imageheight 160
data dlc10
localJPEGImage
article 11
header "TRY REINFORCE"
body "Reinforce is a new game mode where you annihilate the enemy team or capture points to win a match.
You only respawn if a teammate captures a point, so be careful out there!
This new game mode is now live in our Multiplayer playlist.
Enjoy!"
type news
image bg_large_045
imagewidth 320
imageheight 320

BIN
dw/playlists_tu14.aggr Normal file

Binary file not shown.

139
dw/social_tu14.cfg Normal file
View File

@ -0,0 +1,139 @@
// Demonware offline additions.
set netinfo_logging 0
set theater_active 1
set prestige_shop_active 1
set elite_clan_delay -1
set elite_clan_division_icon_active 1
set dw_presence_coop_join_active 1
set dw_shared_presence_active 1
set splitscreen_online_enabled 1
set dw_leaderboard_write_active 1
set matchdata_active 1
set pm_gamesetup_mode_altmodes 1
set pm_gamesetup_mode_altmodes_dropzone 1
set pm_gamesetup_mode_altmodes_teamjug 1
set pm_gamesetup_mode_altmodes_jug 1
set pm_gamesetup_mode_altmodes_infected 1
set pm_gamesetup_mode_altmodes_oneinthechamber 1
set pm_gamesetup_mode_altmodes_mugger 1
set pm_gamesetup_options_createdefaultclass 1
set pm_gamesetup_options_customclassrestrictions 1
set motd_store_link 0
set livestreaming_active 0
set screenshots_active 1
set ca_intra_only 0
set dc_lobbymerge 1
// DW Delay values
set facebook_active 0
set facebook_friends_active 0
set facebook_upload_video_active 0
set facebook_upload_photo_active 0
set facebook_delay -1
set facebook_max_retry_time 30000
set facebook_retry_step 1000
set facebook_friends_max_retry_time 30000
set facebook_friends_retry_step 1000
set entitlements_active 1
set entitlements_delay -1
set entitlements_config_file_max_retry_time 30000
set entitlements_config_file_retry_step 1000
set entitlements_key_archive_max_retry_time 30000
set entitlements_key_archive_retry_step 1000
set enable_eliteCACDownload 0
set elite_edl 0
set elite_edl_xl 0
set elite_clan_set_private_member_profile_max_retry_time 30000
set userGroup_active 1
set elite_clan_active 0
set elite_clan_remote_view_active 0
set allow_online_squads 1
set allow_cod_anywhere 0
set allow_secondscreen 1
set allow_secondscreen_ingame_send 1
set allow_secondscreen_ingame_recv 1
set dw_presence_active 1
set dw_presence_put_delay 5000
set dw_presence_put_rate 60000
set dw_presence_get_delay 5000
set dw_presence_get_rate 120000
set dw_shared_presence_put_rate 300000
set iotd_active 1
set igs_swp 1
set igs_shp 1
set igs_svp 1
set igs_sve 1
set igs_svs 1
set igs_svr 1
set igs_fo 1
set igs_s1 1
set igs_td 1
set igs_sosp 1
set igs_swap 1
set igs_crossgame 1
set igs_announcer 3
set igs_smappacks 1
set extendedLoadoutsEnable 1
set extinction_map_selection_enabled 1
set igs_sripper 1
set num_available_map_packs 4
set mm_skill_enforcement 0
// set dsping_dc_0 "101,New,40.54,-74.47,108.61.88.37:10000,108.61.89.108:40000"
// set dsping_dc_1 "102,Chi,41.88,-87.63,108.61.238.217:40000,108.61.238.138:40000"
// set dsping_dc_2 "103,Dal,32.78,-96.8,108.61.239.113:40000,108.61.239.173:40000"
// set dsping_dc_3 "104,Sea,47.61,-122.33,108.61.233.100:40000,108.61.233.106:40000"
// set dsping_dc_4 "105,Los,34.05,-118.24,108.61.234.129:40000,108.61.234.204:40000"
// set dsping_dc_5 "106,Atl,33.75,-84.39,108.61.236.152:40000,108.61.236.112:40000"
// set dsping_dc_6 "107,Ams,52.37,4.9,173.199.64.6:40000,173.199.109.10:40000"
// set dsping_dc_7 "108,Lon,51.51,-0.12,108.61.230.152:40000,108.61.230.145:40000"
// set dsping_dc_8 "109,Fra,50.11,8.68,195.122.135.238:40000,195.122.135.97:40000"
// set dsping_dc_9 "111,Tam,27.7,-82.58,4.79.145.189:40000,4.79.145.108:40000"
// set dsping_dc_10 "112,San,37.34,-121.89,108.61.235.100:40000,108.61.235.179:40000"
// set dsping_dc_11 "113,St.,38.63,-90.2,108.61.232.122:40000,108.61.232.110:40000"
// set dsping_dc_12 "115,Mon,45.51,-73.55,108.61.231.117:40000,108.61.231.106:40000"
// set dsping_dc_13 "119,Syd,-33.87,151.21,108.61.227.109:40000,108.61.227.115:40000"
// set dsping_dc_14 "121,Den,56.04,9.93,108.61.106.31:40000,108.61.106.30:40000"
// set dsping_dc_15 "124,Par,48.86,2.35,108.61.237.152:40000,108.61.237.150:40000"
// set dsping_dc_16 "125,Tok,35.69,139.69,173.199.82.235:40000,173.199.82.237:40000"
// set dsping_dc_17 "126,Mos,55.76,37.62,173.199.67.27:40000,173.199.67.29:40000"
// set dsping_dc_18 "127,War,52.23,21.01,173.199.83.227:40000,173.199.83.236:40000"
// set dsping_dc_19 "129,Mad,40.42,-3.7,93.93.65.202:40000,93.93.65.203:40000"
// set dsping_dc_20 "130,Sao,-23.55,-46.64,189.1.174.20:40000,189.1.174.184:40000"
// set dsping_dc_21 "131,Cap,-33.92,18.42,197.84.209.11:40000,197.84.209.12:40000"
// set dsping_dc_22 "132,Joh,-26.2,28.05,197.80.212.5:40000,197.80.212.7:40000"
// set dsping_dc_23 "133,Mil,45.47,9.19,95.141.40.109:40000,95.141.40.105:40000"
set ds_serverConnectTimeout 2000
set ds_serverAcquireTimeout 2000
set ds_introRequestTimeout 2000
set ds_serverListExpiryPeriod 60000
set ds_serverAcquisitionPeriod 7000
// Social Feed Controls
set social_feed_news_active 1
set social_feed_clans_active 1
set social_feed_squads_active 1
set social_feed_social_active 1
set social_feed_motd_active 1
set extinction_cac_enabled 1
set extinction_hardcore_enabled 1
set extinction_intel_enabled 1
set extinction_tokens_enabled 1
set past_title_data_active 1
set past_title_data_read_failure_interval_hours 24
set past_title_data_read_success_interval_hours 72
set live_voting_active 1

1727
maps/mp/alien/_drill.gsc Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,727 @@
// IW6 GSC SOURCE
// Dumped by https://github.com/xensik/gsc-tool
init()
{
if ( !isdefined( game["gamestarted"] ) )
{
game["menu_team"] = "team_marinesopfor";
if ( level.multiteambased )
game["menu_team"] = "team_mt_options";
if ( maps\mp\_utility::bot_is_fireteam_mode() )
{
level.fireteam_menu = "class_commander_" + level.gametype;
game["menu_class"] = level.fireteam_menu;
game["menu_class_allies"] = level.fireteam_menu;
game["menu_class_axis"] = level.fireteam_menu;
}
else
{
game["menu_class"] = "class";
game["menu_class_allies"] = "class_marines";
game["menu_class_axis"] = "class_opfor";
}
game["menu_changeclass_allies"] = "changeclass_marines";
game["menu_changeclass_axis"] = "changeclass_opfor";
if ( level.multiteambased )
{
for ( var_0 = 0; var_0 < level.teamnamelist.size; var_0++ )
{
var_1 = "menu_class_" + level.teamnamelist[var_0];
var_2 = "menu_changeclass_" + level.teamnamelist[var_0];
game[var_1] = game["menu_class_allies"];
game[var_2] = "changeclass_marines";
}
}
game["menu_changeclass"] = "changeclass";
if ( level.console )
{
game["menu_controls"] = "ingame_controls";
if ( level.splitscreen )
{
if ( level.multiteambased )
{
for ( var_0 = 0; var_0 < level.teamnamelist.size; var_0++ )
{
var_1 = "menu_class_" + level.teamnamelist[var_0];
var_2 = "menu_changeclass_" + level.teamnamelist[var_0];
game[var_1] += "_splitscreen";
game[var_2] += "_splitscreen";
}
}
game["menu_team"] += "_splitscreen";
game["menu_class_allies"] += "_splitscreen";
game["menu_class_axis"] += "_splitscreen";
game["menu_changeclass_allies"] += "_splitscreen";
game["menu_changeclass_axis"] += "_splitscreen";
game["menu_controls"] += "_splitscreen";
game["menu_changeclass_defaults_splitscreen"] = "changeclass_splitscreen_defaults";
game["menu_changeclass_custom_splitscreen"] = "changeclass_splitscreen_custom";
precachemenu( game["menu_changeclass_defaults_splitscreen"] );
precachemenu( game["menu_changeclass_custom_splitscreen"] );
}
precachemenu( game["menu_controls"] );
}
precachemenu( game["menu_team"] );
precachemenu( game["menu_class_allies"] );
precachemenu( game["menu_class_axis"] );
precachemenu( game["menu_changeclass"] );
precachemenu( game["menu_changeclass_allies"] );
precachemenu( game["menu_changeclass_axis"] );
precachemenu( game["menu_class"] );
precachestring( &"MP_HOST_ENDED_GAME" );
precachestring( &"MP_HOST_ENDGAME_RESPONSE" );
}
level thread onplayerconnect();
}
onplayerconnect()
{
for (;;)
{
level waittill( "connected", var_0 );
var_0 thread watchforclasschange();
var_0 thread watchforteamchange();
var_0 thread watchforleavegame();
var_0 thread connectedmenus();
}
}
connectedmenus()
{
}
getclasschoice( var_0 )
{
if ( var_0 > 10 )
{
if ( var_0 > 10 && var_0 < 17 )
{
var_0 -= 10;
var_0 = "axis_recipe" + var_0;
}
else if ( var_0 > 16 && var_0 < 23 )
{
var_0 -= 16;
var_0 = "allies_recipe" + var_0;
}
}
else
var_0 = "custom" + var_0;
return var_0;
}
watchforclasschange()
{
self endon( "disconnect" );
level endon( "game_ended" );
for (;;)
{
self waittill( "luinotifyserver", var_0, var_1 );
if ( var_0 != "class_select" )
continue;
if ( getdvarint( "systemlink" ) && getdvarint( "xblive_competitionmatch" ) && self ismlgspectator() )
{
self setclientomnvar( "ui_options_menu", 0 );
continue;
}
var_2 = isai( self ) || issubstr( self.name, "tcBot" );
if ( !var_2 )
{
if ( !isai( self ) && "" + var_1 != "callback" )
self setclientomnvar( "ui_loadout_selected", var_1 );
}
if ( isdefined( self.waitingtoselectclass ) && self.waitingtoselectclass )
continue;
if ( !maps\mp\_utility::allowclasschoice() || maps\mp\_utility::showfakeloadout() )
continue;
if ( "" + var_1 != "callback" )
{
if ( isdefined( self.pers["isBot"] ) && self.pers["isBot"] )
{
self.pers["class"] = var_1;
self.class = var_1;
}
else
{
var_3 = var_1 + 1;
var_3 = getclasschoice( var_3 );
if ( !isdefined( self.pers["class"] ) || var_3 == self.pers["class"] )
continue;
self.pers["class"] = var_3;
self.class = var_3;
if ( level.ingraceperiod && !self.hasdonecombat )
{
maps\mp\gametypes\_class::setclass( self.pers["class"] );
self.tag_stowed_back = undefined;
self._id_7E62 = undefined;
maps\mp\gametypes\_class::giveloadout( self.pers["team"], self.pers["class"] );
}
else if ( isalive( self ) )
self iprintlnbold( game["strings"]["change_class"] );
}
continue;
}
menuclass( "callback" );
}
}
watchforleavegame()
{
self endon( "disconnect" );
level endon( "game_ended" );
for (;;)
{
self waittill( "luinotifyserver", var_0, var_1 );
if ( var_0 != "end_game" )
continue;
if ( maps\mp\_utility::is_aliens() )
{
[[ level.forceendgame_alien ]]();
continue;
}
level thread maps\mp\gametypes\_gamelogic::forceend( var_1 );
}
}
watchforteamchange()
{
self endon( "disconnect" );
level endon( "game_ended" );
for (;;)
{
self waittill( "luinotifyserver", var_0, var_1 );
if ( var_0 != "team_select" )
continue;
if ( maps\mp\_utility::matchmakinggame() && !getdvarint( "force_ranking" ) )
continue;
if ( var_1 != 3 )
thread showloadoutmenu();
if ( var_1 == 3 )
{
self setclientomnvar( "ui_spectator_selected", 1 );
self setclientomnvar( "ui_loadout_selected", -1 );
self.spectating_actively = 1;
if ( getdvarint( "systemlink" ) && getdvarint( "xblive_competitionmatch" ) )
{
self setmlgspectator( 1 );
self.pers["mlgSpectator"] = 1;
thread maps\mp\gametypes\_spectating::setmlgcamvisibility( 1 );
thread maps\mp\gametypes\_spectating::setspectatepermissions();
self setclientomnvar( "ui_options_menu", 2 );
}
}
else
{
self setclientomnvar( "ui_spectator_selected", -1 );
self.spectating_actively = 0;
if ( getdvarint( "systemlink" ) && getdvarint( "xblive_competitionmatch" ) )
{
self setmlgspectator( 0 );
self.pers["mlgSpectator"] = 0;
thread maps\mp\gametypes\_spectating::setmlgcamvisibility( 0 );
}
}
self setclientomnvar( "ui_team_selected", var_1 );
if ( var_1 == 0 )
var_1 = "axis";
else if ( var_1 == 1 )
var_1 = "allies";
else if ( var_1 == 2 )
var_1 = "random";
else
var_1 = "spectator";
if ( isdefined( self.pers["team"] ) && var_1 == self.pers["team"] )
{
self notify( "selected_same_team" );
continue;
}
self setclientomnvar( "ui_loadout_selected", -1 );
if ( var_1 == "axis" )
{
thread setteam( "axis" );
continue;
}
if ( var_1 == "allies" )
{
thread setteam( "allies" );
continue;
}
if ( var_1 == "random" )
{
thread autoassign();
continue;
}
if ( var_1 == "spectator" )
thread setspectator();
}
}
showloadoutmenu()
{
self endon( "disconnect" );
level endon( "game_ended" );
common_scripts\utility::waittill_any( "joined_team", "selected_same_team" );
self setclientomnvar( "ui_options_menu", 2 );
}
autoassign()
{
if ( maps\mp\_utility::is_aliens() || level.gametype == "infect" )
thread setteam( "allies" );
else if ( ( getdvarint( "squad_match" ) == 1 || getdvarint( "squad_vs_squad" ) == 1 || getdvarint( "squad_use_hosts_squad" ) == 1 ) && isdefined( self.bot_team ) )
thread setteam( self.bot_team );
else if ( !isdefined( self.team ) )
{
if ( self ismlgspectator() )
thread setspectator();
else if ( level.teamcount["axis"] < level.teamcount["allies"] )
thread setteam( "axis" );
else if ( level.teamcount["allies"] < level.teamcount["axis"] )
thread setteam( "allies" );
else if ( getteamscore( "allies" ) > getteamscore( "axis" ) )
thread setteam( "axis" );
else
thread setteam( "allies" );
}
else
{
if ( self ismlgspectator() )
{
thread setspectator();
return;
}
if ( level.teamcount["axis"] < level.teamcount["allies"] && self.team != "axis" )
{
thread setteam( "axis" );
return;
}
if ( level.teamcount["allies"] < level.teamcount["axis"] && self.team != "allies" )
{
thread setteam( "allies" );
return;
}
if ( level.teamcount["allies"] == level.teamcount["axis"] )
{
if ( getteamscore( "allies" ) > getteamscore( "axis" ) && self.team != "axis" )
thread setteam( "axis" );
else if ( self.team != "allies" )
thread setteam( "allies" );
}
}
}
setteam( var_0 )
{
self endon( "disconnect" );
if ( !isai( self ) && level.teambased && !maps\mp\gametypes\_teams::getjointeampermissions( var_0 ) )
return;
if ( level.ingraceperiod && !self.hasdonecombat )
self.hasspawned = 0;
if ( self.sessionstate == "playing" )
{
self.switching_teams = 1;
self.joining_team = var_0;
self.leaving_team = self.pers["team"];
}
addtoteam( var_0 );
if ( self.sessionstate == "playing" )
self suicide();
waitforclassselect();
endrespawnnotify();
if ( self.sessionstate == "spectator" )
{
if ( game["state"] == "postgame" )
return;
if ( game["state"] == "playing" && !maps\mp\_utility::isinkillcam() )
{
if ( isdefined( self.waitingtospawnamortize ) && self.waitingtospawnamortize )
return;
thread maps\mp\gametypes\_playerlogic::spawnclient();
}
thread maps\mp\gametypes\_spectating::setspectatepermissions();
}
self notify( "okToSpawn" );
}
setspectator()
{
if ( isdefined( self.pers["team"] ) && self.pers["team"] == "spectator" )
return;
if ( isalive( self ) )
{
self.switching_teams = 1;
self.joining_team = "spectator";
self.leaving_team = self.pers["team"];
self suicide();
}
self notify( "becameSpectator" );
addtoteam( "spectator" );
self.pers["class"] = undefined;
self.class = undefined;
thread maps\mp\gametypes\_playerlogic::spawnspectator();
}
waitforclassselect()
{
self endon( "disconnect" );
level endon( "game_ended" );
self.waitingtoselectclass = 1;
for (;;)
{
if ( level.gametype == "infect" )
{
bypassclasschoice();
break;
}
if ( maps\mp\_utility::allowclasschoice() || maps\mp\_utility::showfakeloadout() && !isai( self ) )
self waittill( "luinotifyserver", var_0, var_1 );
else
{
bypassclasschoice();
break;
}
if ( var_0 != "class_select" )
continue;
if ( self.team == "spectator" )
continue;
if ( "" + var_1 != "callback" )
{
if ( isdefined( self.pers["isBot"] ) && self.pers["isBot"] )
{
self.pers["class"] = var_1;
self.class = var_1;
}
else
{
var_1 += 1;
self.pers["class"] = getclasschoice( var_1 );
self.class = getclasschoice( var_1 );
}
self.waitingtoselectclass = 0;
}
else
{
self.waitingtoselectclass = 0;
menuclass( "callback" );
}
break;
}
}
beginclasschoice( var_0 )
{
var_1 = self.pers["team"];
if ( maps\mp\_utility::allowclasschoice() || maps\mp\_utility::showfakeloadout() && !isai( self ) )
{
self setclientomnvar( "ui_options_menu", 2 );
if ( !self ismlgspectator() )
waitforclassselect();
endrespawnnotify();
if ( self.sessionstate == "spectator" )
{
if ( game["state"] == "postgame" )
return;
if ( game["state"] == "playing" && !maps\mp\_utility::isinkillcam() )
{
if ( isdefined( self.waitingtospawnamortize ) && self.waitingtospawnamortize )
return;
thread maps\mp\gametypes\_playerlogic::spawnclient();
}
thread maps\mp\gametypes\_spectating::setspectatepermissions();
}
self.connecttime = gettime();
self notify( "okToSpawn" );
}
else
thread bypassclasschoice();
if ( !isalive( self ) )
thread maps\mp\gametypes\_playerlogic::predictabouttospawnplayerovertime( 0.1 );
}
bypassclasschoice()
{
self.selectedclass = 1;
self.waitingtoselectclass = 0;
if ( isdefined( level.bypassclasschoicefunc ) )
{
var_0 = self [[ level.bypassclasschoicefunc ]]();
self.class = var_0;
}
else
self.class = "class0";
}
beginteamchoice()
{
self setclientomnvar( "ui_options_menu", 1 );
}
showmainmenuforteam()
{
var_0 = self.pers["team"];
self openpopupmenu( game["menu_class_" + var_0] );
}
menuspectator()
{
if ( isdefined( self.pers["team"] ) && self.pers["team"] == "spectator" )
return;
if ( isalive( self ) )
{
self.switching_teams = 1;
self.joining_team = "spectator";
self.leaving_team = self.pers["team"];
self suicide();
}
addtoteam( "spectator" );
self.pers["class"] = undefined;
self.class = undefined;
thread maps\mp\gametypes\_playerlogic::spawnspectator();
}
menuclass( var_0 )
{
if ( var_0 == "demolitions_mp,0" && self getrankedplayerdata( "featureNew", "demolitions" ) )
self setrankedplayerdata( "featureNew", "demolitions", 0 );
if ( var_0 == "sniper_mp,0" && self getrankedplayerdata( "featureNew", "sniper" ) )
self setrankedplayerdata( "featureNew", "sniper", 0 );
var_1 = self.pers["team"];
var_2 = maps\mp\gametypes\_class::getclasschoice( var_0 );
var_3 = maps\mp\gametypes\_class::getweaponchoice( var_0 );
if ( var_2 == "restricted" )
{
beginclasschoice();
return;
}
if ( isdefined( self.pers["class"] ) && self.pers["class"] == var_2 && ( isdefined( self.pers["primary"] ) && self.pers["primary"] == var_3 ) )
return;
if ( self.sessionstate == "playing" )
{
if ( isdefined( self.pers["lastClass"] ) && isdefined( self.pers["class"] ) )
{
self.pers["lastClass"] = self.pers["class"];
self.lastclass = self.pers["lastClass"];
}
self.pers["class"] = var_2;
self.class = var_2;
self.pers["primary"] = var_3;
if ( game["state"] == "postgame" )
return;
if ( level.ingraceperiod && !self.hasdonecombat )
{
maps\mp\gametypes\_class::setclass( self.pers["class"] );
self.tag_stowed_back = undefined;
self._id_7E62 = undefined;
maps\mp\gametypes\_class::giveloadout( self.pers["team"], self.pers["class"] );
}
else
self iprintlnbold( game["strings"]["change_class"] );
}
else
{
if ( isdefined( self.pers["lastClass"] ) && isdefined( self.pers["class"] ) )
{
self.pers["lastClass"] = self.pers["class"];
self.lastclass = self.pers["lastClass"];
}
self.pers["class"] = var_2;
self.class = var_2;
self.pers["primary"] = var_3;
if ( game["state"] == "postgame" )
return;
if ( game["state"] == "playing" && !maps\mp\_utility::isinkillcam() )
thread maps\mp\gametypes\_playerlogic::spawnclient();
}
thread maps\mp\gametypes\_spectating::setspectatepermissions();
}
update_wargame_after_migration()
{
foreach ( var_1 in level.players )
{
if ( !isai( var_1 ) && var_1 ishost() )
level.wargame_client = var_1;
}
}
addtoteam( var_0, var_1, var_2 )
{
if ( isdefined( self.team ) )
{
maps\mp\gametypes\_playerlogic::removefromteamcount();
if ( isdefined( var_2 ) && var_2 )
maps\mp\gametypes\_playerlogic::decrementalivecount( self.team );
}
self.pers["team"] = var_0;
self.team = var_0;
if ( getdvar( "squad_vs_squad" ) == "1" )
{
if ( !isai( self ) )
{
if ( var_0 == "allies" )
{
if ( !isdefined( level.squad_vs_squad_allies_client ) )
level.squad_vs_squad_allies_client = self;
}
else if ( var_0 == "axis" )
{
if ( !isdefined( level.squad_vs_squad_axis_client ) )
level.squad_vs_squad_axis_client = self;
}
}
}
if ( getdvar( "squad_match" ) == "1" )
{
if ( !isai( self ) && self ishost() )
{
if ( !isdefined( level.squad_match_client ) )
level.squad_match_client = self;
}
}
if ( getdvar( "squad_use_hosts_squad" ) == "1" )
{
if ( !isai( self ) && self ishost() )
{
if ( !isdefined( level.wargame_client ) )
level.wargame_client = self;
}
}
// session team is readonly in ranked matches if "teambased" is set on the playlist
if ( level.teambased )
self.sessionteam = var_0;
else if ( var_0 == "spectator" )
self.sessionteam = "spectator";
else
self.sessionteam = "none";
if ( game["state"] != "postgame" )
{
maps\mp\gametypes\_playerlogic::addtoteamcount();
if ( isdefined( var_2 ) && var_2 )
maps\mp\gametypes\_playerlogic::incrementalivecount( self.team );
}
maps\mp\_utility::updateobjectivetext();
if ( isdefined( var_1 ) && var_1 )
waittillframeend;
maps\mp\_utility::updatemainmenu();
if ( var_0 == "spectator" )
{
self notify( "joined_spectators" );
level notify( "joined_team", self );
}
else
{
self notify( "joined_team" );
level notify( "joined_team", self );
}
}
endrespawnnotify()
{
self.waitingtospawn = 0;
self notify( "end_respawn" );
}

File diff suppressed because it is too large Load Diff

2171
maps/mp/gametypes/aliens.gsc Normal file

File diff suppressed because it is too large Load Diff

3154
maps/mp/mp_alien_beacon.gsc Normal file

File diff suppressed because it is too large Load Diff

33
scripts/_team_balance.gsc Normal file
View File

@ -0,0 +1,33 @@
init()
{
if (maps\mp\_utility::is_aliens())
{
return;
}
if (isdefined(level.ishorde) && level.ishorde)
{
return;
}
// define onteamselection callback function used in balanceteams()
level.onteamselection = ::set_team;
}
set_team(team)
{
if (team != self.pers["team"])
{
self.switching_teams = true;
self.joining_team = team;
self.leaving_team = self.pers["team"];
}
if (self.sessionstate == "playing")
{
self suicide();
}
maps\mp\gametypes\_menus::addtoteam(team);
maps\mp\gametypes\_menus::endrespawnnotify();
}

BIN
sound/patch-3-music.flac (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,228 @@
if (game:issingleplayer() or Engine.InFrontend()) then
return
end
f0_local0 = function ( f1_arg0, f1_arg1 )
LUI.FlowManager.RequestLeaveMenu( f1_arg0 )
end
f0_local1 = function ( f2_arg0, f2_arg1 )
f2_arg0:setText( f2_arg1.message_text )
f2_arg0:dispatchEventToRoot( {
name = "resize_popup"
} )
end
f0_local2 = function ( f3_arg0 )
Engine.ExecFirstClient( "xpartybackout" )
Engine.ExecFirstClient( "disconnect" )
end
local f0_local3 = function ( f4_arg0 )
Engine.ExecFirstClient( "xpartydisbandafterround" )
Engine.ExecFirstClient( "disconnect" )
end
local f0_local4 = function ( f5_arg0 )
return Engine.GetDvarBool( "onlinegame" )
end
local f0_local5 = function ( f6_arg0 )
if f0_local4( f6_arg0 ) then
Engine.ExecFirstClient( "xstopprivateparty" )
Engine.ExecFirstClient( "disconnect" )
Engine.ExecFirstClient( "xblive_privatematch 0" )
Engine.ExecFirstClient( "onlinegame 1" )
Engine.ExecFirstClient( "xstartprivateparty" )
else
Engine.ExecFirstClient( "disconnect" )
end
end
local f0_local6 = function ( f7_arg0 )
Engine.ExecFirstClient( "xstopprivateparty" )
Engine.ExecFirstClient( "xpartydisbandafterround" )
if Engine.GetDvarBool( "sv_running" ) then
Engine.NotifyServer( "end_game", 1 )
Engine.ExecFirstClient( "xblive_privatematch 0" )
Engine.ExecFirstClient( "onlinegame 1" )
Engine.ExecFirstClient( "xstartprivateparty" )
else
f0_local5( f7_arg0 )
end
end
local f0_local7 = function ( f8_arg0, f8_arg1 )
if Engine.GetDvarBool( "sv_running" ) then
Engine.NotifyServer( "end_game", 1 )
else
f0_local5( f8_arg0 )
end
LUI.FlowManager.RequestCloseAllMenus( f8_arg0 )
end
local f0_local8 = function ( f9_arg0, f9_arg1 )
LUI.FlowManager.RequestLeaveMenu( f9_arg0 )
Engine.Exec( "onPlayerQuit" )
if Engine.GetDvarBool( "sv_running" ) then
f0_local3( f9_arg0 )
else
f0_local2( f9_arg0 )
end
LUI.FlowManager.RequestCloseAllMenus( f9_arg0 )
end
local f0_local9 = function ( f10_arg0, f10_arg1 )
LUI.FlowManager.RequestLeaveMenu( f10_arg0 )
Engine.Exec( "onPlayerQuit" )
if Engine.GetDvarBool( "sv_running" ) then
f0_local6( f10_arg0 )
else
f0_local5( f10_arg0 )
end
LUI.FlowManager.RequestCloseAllMenus( f10_arg0 )
end
local f0_local10 = function ( f11_arg0 )
local f11_local0 = Lobby.IsInPrivateParty()
if f11_local0 then
f11_local0 = Lobby.IsPrivatePartyHost()
if f11_local0 then
f11_local0 = not Lobby.IsAloneInPrivateParty()
end
end
return f11_local0
end
local f0_local11 = function ( f12_arg0, f12_arg1 )
local f12_local0 = Engine.GetDvarBool( "squad_match" )
local f12_local1 = Engine.GetDvarBool( "squad_use_hosts_squad" )
if f12_local0 and Lobby.IsInPrivateParty() and Lobby.IsPrivatePartyHost() then
Engine.NotifyServer( "end_game", 1 )
elseif f12_local1 and Lobby.IsPrivatePartyHost() and Lobby.IsAloneInPrivateParty() and Lobby.IsAlone() then
Engine.NotifyServer( "end_game", 1 )
elseif f0_local10( f12_arg0 ) then
LUI.FlowManager.RequestLeaveMenu( f12_arg0, true )
LUI.FlowManager.RequestPopupMenu( f12_arg0, "popup_pull_party", false )
else
Engine.Exec( "onPlayerQuit" )
if Engine.GetDvarBool( "sv_running" ) then
f0_local6( f12_arg0 )
else
f0_local5( f12_arg0 )
end
LUI.FlowManager.RequestCloseAllMenus( f12_arg0 )
end
end
local f0_local12 = function ()
local self = LUI.UIElement.new()
self.id = "end_game_id"
self:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = -50,
left = 0,
bottom = 0,
right = 0,
alpha = 1
} )
self:animateToState( "default", 0 )
local f13_local1 = Engine.Localize( "@LUA_MENU_END_GAME_DESC" )
local f13_local2 = Engine.Localize( "@LUA_MENU_LEAVE_GAME_TITLE" )
if Engine.IsAliensMode() and Game.GetOmnvar( "ui_alien_is_solo" ) then
f13_local1 = Engine.Localize( "@ALIENS_LEAVE_GAME_DESC" )
f13_local2 = Engine.Localize( "@MENU_NOTICE" )
end
LUI.MenuBuilder.BuildAddChild( self, {
type = "generic_yesno_popup",
id = "privateGame_options_list_id",
properties = {
message_text_alignment = LUI.Alignment.Center,
message_text = f13_local1,
popup_title = f13_local2,
padding_top = 12,
yes_action = f0_local7
}
} )
local f13_local3 = LUI.UIBindButton.new()
f13_local3.id = "endBackToGameStartButton"
f13_local3:registerEventHandler( "button_start", f0_local0 )
self:addElement( f13_local3 )
return self
end
local f0_local13 = function ()
local self = LUI.UIElement.new()
self.id = "leave_game_id"
self:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = -50,
left = 0,
bottom = 0,
right = 0,
alpha = 1
} )
self:animateToState( "default", 0 )
LUI.MenuBuilder.BuildAddChild( self, {
type = "generic_yesno_popup",
id = "publicGame_options_list_id",
properties = {
message_text_alignment = LUI.Alignment.Center,
message_text = Engine.IsAliensMode() and Engine.Localize( "@ALIENS_LEAVE_GAME_DESC" ) or Engine.Localize( "@LUA_MENU_LEAVE_GAME_DESC" ),
popup_title = Engine.IsAliensMode() and Engine.Localize( "@MENU_NOTICE" ) or Engine.Localize( "@LUA_MENU_LEAVE_GAME_TITLE" ),
padding_top = 12,
yes_action = f0_local11
}
} )
local f14_local1 = LUI.UIBindButton.new()
f14_local1.id = "leaveBackToGameStartButton"
f14_local1:registerEventHandler( "button_start", f0_local0 )
self:addElement( f14_local1 )
return self
end
local f0_local14 = function ()
local self = LUI.UIElement.new()
self.id = "pull_party_out_id"
self:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = -50,
left = 0,
bottom = 0,
right = 0,
alpha = 1
} )
self:animateToState( "default", 0 )
LUI.MenuBuilder.BuildAddChild( self, {
type = "generic_yesno_popup",
id = "party_pullout_list_id",
properties = {
message_text_alignment = LUI.Alignment.Center,
message_text = Engine.Localize( "@LUA_MENU_PULL_PARTY_DESC" ),
popup_title = Engine.Localize( "@LUA_MENU_LEAVE_GAME_TITLE" ),
padding_top = 12,
yes_action = f0_local8,
no_action = f0_local9,
cancel_means_no = false
}
} )
local f15_local1 = LUI.UIBindButton.new()
f15_local1.id = "leavePullPartyButton"
f15_local1:registerEventHandler( "button_start", f0_local0 )
self:addElement( f15_local1 )
return self
end
LUI.MenuBuilder.m_types["popup_end_game"] = f0_local12
LUI.MenuBuilder.m_types["popup_leave_game"] = f0_local13
LUI.MenuBuilder.m_types["popup_pull_party"] = f0_local14

View File

@ -0,0 +1,250 @@
if (game:issingleplayer() or not Engine.InFrontend()) then
return
end
local SquadsModeButtonAction = function( f4_arg1 , f4_arg0)
controller = f4_arg0.controller
Engine.ExecNow( "forcenosplitscreencontrol main_XBOXLIVE_1", controller )
local f4_local0, f4_local1 = Engine.UserCanPlayOnline( controller )
if not f4_local0 then
Engine.Exec( "xrequirelivesignin", controller )
Engine.Exec( "forcenosplitscreencontrol main_XBOXLIVE_2", controller )
else
if SvS.IsSvS() then
Engine.Exec( "profile_SetHasEverPlayed_SP", controller )
end
Engine.ExecNow( "resetSplitscreenSignIn", controller )
Engine.ExecNow( "forcenosplitscreencontrol main_XBOXLIVE_3", controller )
Engine.SetDvarBool( "systemlink", false )
Engine.SetDvarBool( "splitscreen", false )
Engine.SetDvarBool( "onlinegame", true )
Engine.SetDvarBool( "xblive_privatematch", false )
Engine.SetDvarBool( "ui_opensummary", false )
Engine.SetDvarBool( "squad_match", false )
Engine.SetDvarInt( "allow_online_squads", 1 )
if Engine.GetDvarBool( "xblive_competitionmatch" ) then
Engine.SetDvarBool( "xblive_competitionmatch", false )
Engine.Exec( "set remove_mlg_rules 1" )
end
Engine.ExecNow( MPConfig.default_xboxlive, controller )
if not SvS.IsSvS() then
Engine.ExecNow( "xstartprivateparty", controller )
end
Engine.Exec( "startentitlements", controller )
Engine.CacheUserDataForController( controller )
if SvS.IsSvS() then
LUI.FlowManager.RequestAddMenu( nil, "squads_mode_select_menu", false, controller, false )
else
LUI.FlowManager.RequestAddMenu( nil, "menu_xboxlive", false, controller, false )
end
end
end
local main_menu_options_feeder = function( f17_arg0 )
local f17_local0 = Engine.IsAliensMode()
local f17_local1 = SvS.IsSvS()
local f17_local2 = false
if Engine.GetDvarInt( "allow_online_squads" ) == 1 or not Engine.IsConsoleGame() then
f17_local2 = true
end
local f17_local3 = Engine.DoWeNeedCompatibilityPacks()
if f17_local1 then
local f17_local4 = f17_local2
end
local f17_local5 = f17_local4 or not f17_local1
local f17_local6 = {}
if Engine.AllowOnline() and f17_local5 then
local f17_local7, f17_local8 = nil
if f17_local1 then
f17_local8 = Engine.Localize( "@PLATFORM_PLAY_ONLINE_SQUADS_CAPS" )
f17_local7 = Engine.Localize( "@LUA_MENU_SQUADS_INTRO" )
elseif f17_local0 then
f17_local8 = Engine.Localize( "@PLATFORM_PLAY_ONLINE_CAPS" )
f17_local7 = Engine.Localize( "@LUA_MENU_PLAY_EXTINCTION_ONLINE_DESC" )
else
f17_local8 = Engine.Localize( "@PLATFORM_PLAY_ONLINE_CAPS" )
f17_local7 = Engine.Localize( "@PLATFORM_PLAY_ONLINE_DESC" )
end
f17_local6[#f17_local6 + 1] = {
type = "UIGenericButton",
id = "btn_MPMain_0",
disabled = f17_local3,
disabledFunc = Engine.DoWeNeedCompatibilityPacks,
properties = {
button_text = f17_local8,
button_action_func = LUI.mp_menus.MPMainMenu.xboxLiveButtonAction,
desc_text = f17_local7,
button_over_func = function ( f18_arg0, f18_arg1 )
PersistentBackground.SetToDefault()
end
}
}
end
if SvS.IsSvS() then
local f17_local7 = "@PLATFORM_PLAY_ONLINE_SQUADS_CAPS"
local f17_local8 = #f17_local6 + 1
local f17_local9 = {
type = "UIGenericButton",
id = "btn_MPMain_1",
disabled = f17_local3,
disabledFunc = Engine.DoWeNeedCompatibilityPacks
}
local f17_local10 = {
button_text = Engine.Localize( f17_local7 ),
button_action_func = SquadsModeButtonAction
}
local f17_local11
if f17_local1 then
f17_local11 = Engine.Localize( "@LUA_MENU_SQUADS_INTRO" )
if not f17_local11 then
else
f17_local10.desc_text = f17_local11
f17_local10.button_over_func = function ( f19_arg0, f19_arg1 )
PersistentBackground.SetToDefault()
end