init
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101
ui_scripts/team_select/__init__.lua
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101
ui_scripts/team_select/__init__.lua
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if (game:issingleplayer()) then
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return
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end
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if (package.loaded["LUI.mp_hud.OptionsMenu"] == nil) then
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return
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end
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package.loaded["LUI.mp_hud.OptionsMenu"].options_def = function()
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local f14_local0 = GameX.GetGameMode()
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local f14_local1 = Engine.TableLookup( GameTypesTable.File, GameTypesTable.Cols.Ref, f14_local0, GameTypesTable.Cols.ClassChoice ) == "1"
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if not f14_local1 then
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f14_local1 = GameX.UsesFakeLoadout()
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end
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local f14_local2 = LUI.mp_hud.OptionsMenu.checkTeamChoice( f14_local0 )
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local f14_local3 = GameX.IsRankedMatch()
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local f14_local4 = Engine.GetDvarBool( "splitscreen_ingame" )
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local f14_local5 = Game.GetOmnvar( "ui_team_selected" )
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local f14_local6 = Game.GetOmnvar( "ui_loadout_selected" )
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local f14_local7 = LUI.mp_hud.OptionsMenu.chooseClassCheck( f14_local3, f14_local5, f14_local2 )
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local self = LUI.UIVerticalList.new()
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self.id = "pause_selections_Id"
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self:registerAnimationState("default", {
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topAnchor = true,
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leftAnchor = true,
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bottomAnchor = false,
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rightAnchor = false,
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top = GenericMenuDims.menu_top,
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left = GenericMenuDims.menu_left,
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bottom = GenericMenuDims.menu_bottom,
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right = GenericMenuDims.menu_right,
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alignment = LUI.Alignment.Top
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})
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self:animateToState( "default", 0 )
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self:makeFocusable()
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if f14_local0 ~= "aliens" and false == CoD.IsFireTeamMode() and GameX.IsSpectatingNotOnTeam() == false and f14_local1 == true and f14_local7 == true and not MLG.IsMLGSpectator() then
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LUI.MenuBuilder.BuildAddChild(self, {
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type = "UIGenericButton",
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id = "btn_MPPause_0",
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properties = {
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childNum = 1,
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button_text = Engine.Localize( "@LUA_MENU_CHOOSE_CLASS_CAPS" ),
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button_action_func = LUI.mp_hud.OptionsMenu.chooseClassButtonAction
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}
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})
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end
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if f14_local0 ~= "aliens" and false == CoD.IsFireTeamMode() and f14_local2 == true and not MLG.IsMLGSpectator() then
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LUI.MenuBuilder.BuildAddChild(self, {
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type = "UIGenericButton",
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id = "btn_MPPause_1",
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properties = {
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childNum = 2,
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button_text = Engine.Localize( "@LUA_MENU_CHANGE_TEAM_CAPS" ),
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button_action_func = LUI.mp_hud.OptionsMenu.changeTeamButtonAction
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}
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})
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end
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LUI.MenuBuilder.BuildAddChild(self, {
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type = "UIGenericButton",
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id = "btn_MPPause_2",
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disabledFunc = LUI.mp_hud.OptionsMenu.optionsLockedUpdate,
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properties = {
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childNum = 3,
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button_text = Engine.Localize( "@LUA_MENU_OPTIONS_CAPS" ),
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button_action_func = LUI.mp_hud.OptionsMenu.optionsButtonAction
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},
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handlers = {
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refresh_options_button = LUI.mp_hud.OptionsMenu.refreshOptionDisable
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}
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})
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if GameX.IsOnlineMatch() and (not Engine.IsAliensMode() or not Game.GetOmnvar( "ui_alien_is_solo" )) and not MLG.IsMLGSpectator() then
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LUI.MenuBuilder.BuildAddChild(self, {
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type = "UIGenericButton",
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id = "btn_MPPause_3",
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properties = {
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childNum = 4,
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button_text = Engine.Localize( "@LUA_MENU_MUTE_PLAYERS_CAPS" ),
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button_action_func = LUI.mp_hud.OptionsMenu.mutePlayersButtonAction
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}
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})
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end
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LUI.MenuBuilder.BuildAddChild(self, {
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type = "UIGenericButton",
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id = "btn_MPPause_5",
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properties = {
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childNum = 6,
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button_text = Engine.Localize( "@LUA_MENU_END_GAME_CAPS" ),
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button_action_func = LUI.mp_hud.OptionsMenu.endGameButtonAction
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}
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})
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return self
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end
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