89 lines
2.3 KiB
Plaintext
89 lines
2.3 KiB
Plaintext
#include maps\mp\alien\_utility;
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main()
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{
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init_fx();
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}
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init_fx()
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{
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level._effect[ "vfx_scrnfx_alien_spitter_mist" ] = LoadFX("vfx/gameplay/screen_effects/vfx_scrnfx_alien_spitter_mist");
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level._effect[ "vfx_scrnfx_alien_blood" ] = LoadFX("vfx/gameplay/screen_effects/vfx_scrnfx_alien_blood" );
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level._effect[ "vfx_scrnfx_tocam_slidedust_m" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_scrnfx_tocam_slidedust_m" );
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level._effect[ "vfx_melee_blood_spray" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_melee_blood_spray" );
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level._effect[ "vfx_blood_hit_left" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_blood_hit_left" );
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level._effect[ "vfx_blood_hit_right" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_blood_hit_right" );
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level._effect[ "vfx_alien_spitter_hit_left" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_left" );
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level._effect[ "vfx_alien_spitter_hit_right" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_right" );
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level._effect[ "vfx_alien_spitter_hit_center" ] = LoadFX( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_center" );
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}
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alien_fire_on()
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{
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if ( !isDefined( self.is_burning ) )
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{
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self.is_burning = 0;
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}
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self.is_burning++;
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if ( self.is_burning == 1 )
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{
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self SetScriptablePartState( "body", "burning" );
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//self thread disable_fire_on_death();
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}
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}
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alien_fire_off()
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{
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self.is_burning--;
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if ( self.is_burning > 0 )
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{
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return;
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}
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self.is_burning = undefined;
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self notify( "fire_off" );
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self SetScriptablePartState( "body", "normal" );
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}
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disable_fx_on_death()
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{
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self SetScriptablePartState( "body", "normal" );
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}
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fx_stun_damage()
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{
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// Minion does not have stun scriptable state
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if ( self get_alien_type() == "minion" )
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return;
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self endon ("death");
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self SetScriptablePartState("body", "shocked");
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wait 0.5;
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if ( IsAlive(self) )
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self SetScriptablePartState("body", "normal");
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}
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alien_cloak_fx_on()
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{
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if ( !isDefined( self.is_cloaking ) )
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self.is_cloaking = 0;
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self playsound( "alien_teleport" );
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self.is_cloaking++;
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if ( self.is_cloaking == 1 )
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self SetScriptablePartState( "body", "normal" );
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}
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alien_cloak_fx_off()
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{
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self.is_cloaking--;
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if ( self.is_cloaking > 0 )
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return;
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self playsound( "alien_teleport_appear" );
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self.is_cloaking = undefined;
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self SetScriptablePartState( "body", "normal" );
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} |