iw6-scripts-dev/maps/mp/_entityheadicons.gsc
2024-12-11 11:28:08 +01:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
init()
{
if (isdefined(level.initedEntityHeadIcons))
return;
level.initedEntityHeadIcons = true;
if( level.multiTeamBased )
{
foreach ( teamName in level.teamNameList )
{
str_team_headicon = "entity_headicon_" + teamName;
game[ str_team_headicon ] = maps\mp\gametypes\_teams::MT_getTeamHeadIcon( teamName );
precacheShader( game[ str_team_headicon ] );
}
}
else
{
game["entity_headicon_allies"] = maps\mp\gametypes\_teams::getTeamHeadIcon( "allies" );
game["entity_headicon_axis"] = maps\mp\gametypes\_teams::getTeamHeadIcon( "axis" );
precacheShader( game["entity_headicon_allies"] );
precacheShader( game["entity_headicon_axis"] );
}
}
// This can show to single players or to teams. Showing to a single player destroys instances of
// the icon that are shown to their team. Showing to a team destroys instances of the icon that
// are shown to players on that team
setHeadIcon( showTo, icon, offset, width, height, archived, delay, constantSize, pinToScreenEdge, fadeOutPinnedIcon, is3D )
{
if ( IsGameParticipant( showTo ) && !IsPlayer( showTo ) )
return; // Doesn't work for Agents, etc.
if ( !isDefined( self.entityHeadIcons ) )
self.entityHeadIcons = [];
if( !IsDefined( archived ) )
archived = true;
if( !IsDefined( delay ) )
delay = 0.05;
if( !IsDefined( constantSize ) )
constantSize = true;
if( !IsDefined( pinToScreenEdge ) )
pinToScreenEdge = true;
if( !IsDefined( fadeOutPinnedIcon ) )
fadeOutPinnedIcon = false;
if( !IsDefined( is3D ) )
is3D = true;
if ( !isPlayer( showTo ) && showTo == "none" )
{
foreach ( key, headIcon in self.entityHeadIcons )
{
// TODO: remove and fix properly after ship
if ( isDefined( headIcon ) )
headIcon destroy();
self.entityHeadIcons[ key ] = undefined;
}
return;
}
if ( isPlayer( showTo ) )
{
if ( isDefined( self.entityHeadIcons[ showTo.guid ] ) )
{
self.entityHeadIcons[ showTo.guid ] destroy();
self.entityHeadIcons[ showTo.guid ] = undefined;
}
if ( icon == "" )
return;
if ( isDefined(showTo.team) )
{
// remove from team or we'd have two icons
if ( isDefined( self.entityHeadIcons[ showTo.team ] ) )
{
self.entityHeadIcons[ showTo.team ] destroy();
self.entityHeadIcons[ showTo.team ] = undefined;
}
}
headIcon = newClientHudElem( showTo );
self.entityHeadIcons[ showTo.guid ] = headIcon;
}
else
{
assert( showTo == "axis" || showTo == "allies" || isSubStr( showTo, "team_" ));
assert( level.teamBased );
if ( isDefined( self.entityHeadIcons[ showTo ] ) )
{
self.entityHeadIcons[ showTo ] destroy();
self.entityHeadIcons[ showTo ] = undefined;
}
if ( icon == "" )
return;
foreach ( key, hudIcon in self.entityHeadIcons )
{
if ( key == "axis" || key == "allies" )
continue;
player = getPlayerForGuid( key );
if ( player.team == showTo )
{
self.entityHeadIcons[ key ] destroy();
self.entityHeadIcons[ key ] = undefined;
}
}
headIcon = newTeamHudElem( showTo );
self.entityHeadIcons[ showTo ] = headIcon;
}
if ( !isDefined( width ) || !isDefined( height ) )
{
width = 10;
height = 10;
}
headIcon.archived = archived;
headIcon.x = self.origin[0] + offset[0];
headIcon.y = self.origin[1] + offset[1];
headIcon.z = self.origin[2] + offset[2];
headIcon.alpha = 0.85;
headIcon setShader( icon, width, height );
headIcon setWaypoint( constantSize, pinToScreenEdge, fadeOutPinnedIcon, is3D );
headIcon thread keepPositioned( self, offset, delay );
self thread destroyIconsOnDeath();
if ( isPlayer( showTo ) )
headIcon thread destroyOnOwnerDisconnect( showTo );
if ( isPlayer( self ) )
headIcon thread destroyOnOwnerDisconnect( self );
return headIcon;
}
destroyOnOwnerDisconnect( owner )
{
self endon ( "death" );
owner waittill ( "disconnect" );
self destroy();
}
destroyIconsOnDeath()
{
self notify ( "destroyIconsOnDeath" );
self endon ( "destroyIconsOnDeath" );
self waittill ( "death" );
if ( !isDefined( self.entityHeadIcons ) )
return;
foreach ( key, headIcon in self.entityHeadIcons )
{
// TODO: remove and fix properly after ship
if( !isDefined(headIcon) ) //needed for FFA host migration (when host has active head icons)
continue;
headIcon destroy();
}
}
keepPositioned( owner, offset, delay )
{
self endon ( "death" );
owner endon ( "death" );
owner endon ( "disconnect" );
allowCodeLink = ( IsDefined(owner.classname) && !isOwnerCarePakage(owner) );
if( allowCodeLink )
{
self LinkWaypointToTargetWithOffset( owner, offset );
}
for ( ;; )
{
if( !IsDefined( owner ) )
return;
if( !allowCodeLink )
{
pos = owner.origin;
self.x = pos[0] + offset[0];
self.y = pos[1] + offset[1];
self.z = pos[2] + offset[2];
}
if ( delay > 0.05 )
{
self.alpha = 0.85;
self FadeOverTime( delay );
self.alpha = 0;
}
wait delay;
}
}
isOwnerCarePakage( owner )
{
return ( IsDefined(owner.targetname) && ( owner.targetname == "care_package" ) );
}
setTeamHeadIcon( team, offset ) // "allies", "axis", "all", "none"
{
if ( !level.teamBased )
return;
if ( !isDefined( self.entityHeadIconTeam ) )
{
self.entityHeadIconTeam = "none";
self.entityHeadIcon = undefined;
}
shader = game["entity_headicon_" + team];
self.entityHeadIconTeam = team;
if ( isDefined( offset ) )
self.entityHeadIconOffset = offset;
else
self.entityHeadIconOffset = (0,0,0);
self notify( "kill_entity_headicon_thread" );
if ( team == "none" )
{
if ( isDefined( self.entityHeadIcon ) )
self.entityHeadIcon destroy();
return;
}
headIcon = newTeamHudElem( team );
headIcon.archived = true;
headIcon.x = self.origin[0] + self.entityHeadIconOffset[0];
headIcon.y = self.origin[1] + self.entityHeadIconOffset[1];
headIcon.z = self.origin[2] + self.entityHeadIconOffset[2];
headIcon.alpha = .8;
headIcon setShader( shader, 10, 10 );
headIcon setWaypoint( false, false, false, true );
self.entityHeadIcon = headIcon;
self thread keepIconPositioned();
self thread destroyHeadIconsOnDeath();
}
setPlayerHeadIcon( player, offset ) // "allies", "axis", "all", "none"
{
if ( level.teamBased )
return;
if ( !isDefined( self.entityHeadIconTeam ) )
{
self.entityHeadIconTeam = "none";
self.entityHeadIcon = undefined;
}
self notify( "kill_entity_headicon_thread" );
if ( !isDefined( player ) )
{
if ( isDefined( self.entityHeadIcon ) )
self.entityHeadIcon destroy();
return;
}
team = player.team;
self.entityHeadIconTeam = team;
if ( isDefined( offset ) )
self.entityHeadIconOffset = offset;
else
self.entityHeadIconOffset = (0,0,0);
shader = game["entity_headicon_" + team];
headIcon = newClientHudElem( player );
headIcon.archived = true;
headIcon.x = self.origin[0] + self.entityHeadIconOffset[0];
headIcon.y = self.origin[1] + self.entityHeadIconOffset[1];
headIcon.z = self.origin[2] + self.entityHeadIconOffset[2];
headIcon.alpha = .8;
headIcon setShader( shader, 10, 10 );
headIcon setWaypoint( false, false, false, true );
self.entityHeadIcon = headIcon;
self thread keepIconPositioned();
self thread destroyHeadIconsOnDeath();
}
keepIconPositioned()
{
self.entityHeadIcon LinkWaypointToTargetWithOffset( self, self.entityHeadIconOffset );
}
destroyHeadIconsOnDeath()
{
self endon( "kill_entity_headicon_thread" );
self waittill ( "death" );
// TODO: remove and fix properly after ship
if( !isDefined(self.entityHeadIcon) )
return;
self.entityHeadIcon destroy();
}