299 lines
8.8 KiB
Plaintext
299 lines
8.8 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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givePerksFromKnownLoadout( loadoutPerks, validatePerks )
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{
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validatePerks = ter_op( IsDefined( validatePerks ), validatePerks, true );
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//giving the perks
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foreach ( perk in loadoutPerks )
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{
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if ( validatePerks )
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{
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perk = maps\mp\perks\_perks::validatePerk( perk );
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}
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self givePerk( perk, false );
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}
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}
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//lightweight 1
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//fastmantle 3
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//marathon 6
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//stalker 10
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giveSpeedPerks( numPoints )
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{
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loadOutPerks = [];
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switch( numPoints )
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{
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case 0:
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break;
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case 1:
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loadoutPerks[loadoutPerks.size] = "specialty_lightweight_3";
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break;
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case 2:
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loadoutPerks[loadoutPerks.size] = "specialty_lightweight_3";
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loadoutPerks[loadoutPerks.size] = "specialty_fastreload";
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break;
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case 3:
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loadoutPerks[loadoutPerks.size] = "specialty_lightweight_4";
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loadoutPerks[loadoutPerks.size] = "specialty_marathon";
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loadoutPerks[loadoutPerks.size] = "specialty_fastreload";
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break;
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case 4:
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loadoutPerks[loadoutPerks.size] = "specialty_lightweight_7";
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loadoutPerks[loadoutPerks.size] = "specialty_marathon";
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loadoutPerks[loadoutPerks.size] = "specialty_fastreload";
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break;
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case 5:
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loadoutPerks[loadoutPerks.size] = "specialty_lightweight_7";
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loadoutPerks[loadoutPerks.size] = "specialty_marathon";
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loadoutPerks[loadoutPerks.size] = "specialty_stalker";
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loadoutPerks[loadoutPerks.size] = "specialty_fastreload";
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break;
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}
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self.pers[ "loadoutPerks" ] = loadoutPerks;
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self givePerksFromKnownLoadout( loadoutPerks );
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}
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//specialty_bullet_accuracy (ads accuracy)
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//specialty_marksman (hipfire accuracy)
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//specialty_reducedsway is available specialty_fastoffhand
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//specialty_quickswap
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//specialty_quickdraw
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giveHandlingPerks( numPoints )
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{
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loadOutPerks = [];
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switch( numPoints )
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{
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case 0:
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break;
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case 1:
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loadoutPerks[loadoutPerks.size] = "specialty_bulletaccuracy_10";
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break;
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case 2:
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loadoutPerks[loadoutPerks.size] = "specialty_bulletaccuracy_10";
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loadoutPerks[loadoutPerks.size] = "specialty_reducedsway";
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break;
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case 3:
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loadoutPerks[loadoutPerks.size] = "specialty_bulletaccuracy_10";
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loadoutPerks[loadoutPerks.size] = "specialty_reducedsway";
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loadoutPerks[loadoutPerks.size] = "specialty_quickswap";
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break;
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case 4:
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loadoutPerks[loadoutPerks.size] = "specialty_bulletaccuracy_10";
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loadoutPerks[loadoutPerks.size] = "specialty_reducedsway";
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loadoutPerks[loadoutPerks.size] = "specialty_quickswap";
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loadoutPerks[loadoutPerks.size] = "specialty_marksman_10";
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break;
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case 5:
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loadoutPerks[loadoutPerks.size] = "specialty_bulletaccuracy_10";
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loadoutPerks[loadoutPerks.size] = "specialty_reducedsway";
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loadoutPerks[loadoutPerks.size] = "specialty_quickswap";
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loadoutPerks[loadoutPerks.size] = "specialty_marksman_10";
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loadoutPerks[loadoutPerks.size] = "specialty_quickdraw";
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break;
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}
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tempArray = array_combine(loadoutPerks, self.pers[ "loadoutPerks" ]);
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self.pers[ "loadoutPerks" ] = tempArray;
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givePerksFromKnownLoadout( loadoutPerks );
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}
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//specialty_quieter
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//specialty_blindeye
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//specialty_spygame
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//specialty_coldblooded
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giveStealthPerks( numPoints )
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{
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loadOutPerks = [];
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switch( numPoints )
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{
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case 0:
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break;
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case 1:
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loadoutPerks[loadoutPerks.size] = "specialty_spygame";
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break;
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case 2:
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loadoutPerks[loadoutPerks.size] = "specialty_blindeye";
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loadoutPerks[loadoutPerks.size] = "specialty_spygame";
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break;
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case 3:
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loadoutPerks[loadoutPerks.size] = "specialty_spygame";
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loadoutPerks[loadoutPerks.size] = "specialty_blindeye";
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loadoutPerks[loadoutPerks.size] = "specialty_coldblooded";
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break;
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case 4:
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loadoutPerks[loadoutPerks.size] = "specialty_spygame";
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loadoutPerks[loadoutPerks.size] = "specialty_quieter";
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loadoutPerks[loadoutPerks.size] = "specialty_blindeye";
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loadoutPerks[loadoutPerks.size] = "specialty_coldblooded";
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loadoutPerks[loadoutPerks.size] = "specialty_heartbreaker";
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break;
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case 5:
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loadoutPerks[loadoutPerks.size] = "specialty_spygame";
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loadoutPerks[loadoutPerks.size] = "specialty_quieter";
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loadoutPerks[loadoutPerks.size] = "specialty_blindeye";
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loadoutPerks[loadoutPerks.size] = "specialty_coldblooded";
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loadoutPerks[loadoutPerks.size] = "specialty_heartbreaker";
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loadoutPerks[loadoutPerks.size] = "specialty_quieter";
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break;
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}
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tempArray = array_combine(loadoutPerks, self.pers[ "loadoutPerks" ]);
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self.pers[ "loadoutPerks" ] = tempArray;
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givePerksFromKnownLoadout( loadoutPerks );
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}
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//selective_hearing
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//specialty_detectexplosive
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//specialty_paint & specialty_paint_pro
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//specialty_autospot
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giveAwarenessPerks( numPoints )
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{
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loadOutPerks = [];
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switch( numPoints )
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{
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case 0:
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break;
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case 1:
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loadoutPerks[loadoutPerks.size] = "specialty_paint";
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loadoutPerks[loadoutPerks.size] = "specialty_paint_pro";
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break;
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case 2:
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loadoutPerks[loadoutPerks.size] = "specialty_paint";
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loadoutPerks[loadoutPerks.size] = "specialty_paint_pro";
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loadoutPerks[loadoutPerks.size] = "specialty_scavenger";
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break;
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case 3:
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loadoutPerks[loadoutPerks.size] = "specialty_paint";
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loadoutPerks[loadoutPerks.size] = "specialty_paint_pro";
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loadoutPerks[loadoutPerks.size] = "specialty_scavenger";
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loadoutPerks[loadoutPerks.size] = "specialty_detectexplosive";
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break;
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case 4:
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loadoutPerks[loadoutPerks.size] = "specialty_selectivehearing";
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loadoutPerks[loadoutPerks.size] = "specialty_paint";
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loadoutPerks[loadoutPerks.size] = "specialty_paint_pro";
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loadoutPerks[loadoutPerks.size] = "specialty_scavenger";
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loadoutPerks[loadoutPerks.size] = "specialty_detectexplosive";
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break;
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case 5:
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loadoutPerks[loadoutPerks.size] = "specialty_autospot";
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loadoutPerks[loadoutPerks.size] = "specialty_selectivehearing";
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loadoutPerks[loadoutPerks.size] = "specialty_paint";
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loadoutPerks[loadoutPerks.size] = "specialty_paint_pro";
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loadoutPerks[loadoutPerks.size] = "specialty_scavenger";
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loadoutPerks[loadoutPerks.size] = "specialty_detectexplosive";
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break;
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}
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tempArray = array_combine(loadoutPerks, self.pers[ "loadoutPerks" ]);
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self.pers[ "loadoutPerks" ] = tempArray;
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givePerksFromKnownLoadout( loadoutPerks );
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}
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//specialty_stun_resistance_1
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//_specialty_blastshield
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//specialty_falldamage
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//specialty_empimmune
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//specialty_delaymine
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//specialty_sharp_focus
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giveResistancePerks( numPoints )
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{
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loadOutPerks = [];
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switch( numPoints )
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{
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case 0:
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break;
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case 1:
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loadoutPerks[loadoutPerks.size] = "specialty_stun_resistance_6";
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break;
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case 2:
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loadoutPerks[loadoutPerks.size] = "specialty_stun_resistance_6";
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loadoutPerks[loadoutPerks.size] = "_specialty_blastshield";
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self.blastShieldMod = .65;
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break;
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case 3:
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loadoutPerks[loadoutPerks.size] = "specialty_stun_resistance_6";
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loadoutPerks[loadoutPerks.size] = "_specialty_blastshield";
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loadoutPerks[loadoutPerks.size] = "specialty_delaymine";
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self.blastShieldMod = .65;
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break;
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case 4:
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loadoutPerks[loadoutPerks.size] = "specialty_stun_resistance_6";
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loadoutPerks[loadoutPerks.size] = "_specialty_blastshield";
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loadoutPerks[loadoutPerks.size] = "specialty_delaymine";
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loadoutPerks[loadoutPerks.size] = "specialty_sharp_focus";
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self.blastShieldMod = .65;
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break;
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case 5:
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loadoutPerks[loadoutPerks.size] = "specialty_stun_resistance_10";
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loadoutPerks[loadoutPerks.size] = "_specialty_blastshield";
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loadoutPerks[loadoutPerks.size] = "specialty_delaymine";
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loadoutPerks[loadoutPerks.size] = "specialty_sharp_focus";
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self.blastShieldMod = .85;
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break;
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}
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tempArray = array_combine(loadoutPerks, self.pers[ "loadoutPerks" ]);
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self.pers[ "loadoutPerks" ] = tempArray;
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givePerksFromKnownLoadout( loadoutPerks );
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}
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giveEquipmentPerks( numPoints )
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{
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loadOutPerks = [];
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switch( numPoints )
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{
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case 0:
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break;
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case 1:
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loadoutPerks[loadoutPerks.size] = "specialty_extraammo";
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break;
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case 2:
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loadoutPerks[loadoutPerks.size] = "specialty_extraammo";
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loadoutPerks[loadoutPerks.size] = "specialty_extra_equipment";
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break;
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case 3:
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loadoutPerks[loadoutPerks.size] = "specialty_extraammo";
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loadoutPerks[loadoutPerks.size] = "specialty_extra_equipment";
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loadoutPerks[loadoutPerks.size] = "specialty_fastsprintrecovery";
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break;
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case 4:
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loadoutPerks[loadoutPerks.size] = "specialty_extraammo";
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loadoutPerks[loadoutPerks.size] = "specialty_extra_equipment";
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loadoutPerks[loadoutPerks.size] = "specialty_extra_deadly";
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loadoutPerks[loadoutPerks.size] = "specialty_fastsprintrecovery";
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break;
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case 5:
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loadoutPerks[loadoutPerks.size] = "specialty_extraammo";
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loadoutPerks[loadoutPerks.size] = "specialty_extra_equipment";
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loadoutPerks[loadoutPerks.size] = "specialty_extra_deadly";
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loadoutPerks[loadoutPerks.size] = "specialty_fastsprintrecovery";
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loadoutPerks[loadoutPerks.size] = "specialty_hardline";
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break;
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}
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tempArray = array_combine(loadoutPerks, self.pers[ "loadoutPerks" ]);
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self.pers[ "loadoutPerks" ] = tempArray;
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givePerksFromKnownLoadout( loadoutPerks );
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}
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