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2024-02-13 13:20:49 +01:00
commit 872504afef
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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
humvee_turret_init( var_0, var_1 )
{
self endon( "killanimscript" );
animscripts\utility::initialize( var_1 );
self.no_ai = 1;
self.nodrop = 1;
self.a.movement = "stop";
self.a.special = var_1;
self.a.usingturret = var_0;
self.ignoreme = 1;
if ( isdefined( self.minigun_ignoreme ) )
self.ignoreme = self.minigun_ignoreme;
self.iscustomanimating = 0;
self setturretanim( self.primaryturretanim );
self setanimknobrestart( self.primaryturretanim, 1, 0.2, 1 );
if ( isdefined( self.weapon ) )
animscripts\shared::placeweaponon( self.weapon, "none" );
self.onrotatingvehicleturret = 1;
self.getoffvehiclefunc = ::turret_cleanup_on_unload;
self notify( "guy_man_turret_stop" );
var_0 notify( "stop_burst_fire_unmanned" );
var_0.turretstate = "start";
var_0.aiowner = self;
var_0.firetime = 0;
var_0 setmode( "sentry" );
var_0 setsentryowner( self );
var_0 setdefaultdroppitch( 0 );
var_0 setturretcanaidetach( 0 );
gunner_pain_init();
level thread handle_gunner_pain( self, var_0 );
level thread handle_gunner_death( self, var_0 );
var_0 thread turret_track_rotatedirection( self );
var_0.dofiring = 0;
thread firedirector( var_0 );
wait 0.05;
if ( isalive( self ) )
thread gunner_turning_anims( var_0 );
}
gunner_pain_init()
{
self.allowpain = 0;
maps\_utility::setflashbangimmunity( 1 );
self.og_health = self.health;
self.health = 200;
}
gunner_pain_reset()
{
self.allowpain = 1;
maps\_utility::setflashbangimmunity( 0 );
self.health = self.og_health;
}
handle_gunner_pain( var_0, var_1 )
{
var_0 endon( "death" );
var_1 endon( "death" );
var_0 endon( "dismount" );
var_0 endon( "jumping_out" );
for (;;)
{
var_2 = "flashbang";
var_3 = var_0 common_scripts\utility::waittill_any_return( "damage", var_2 );
var_4 = common_scripts\utility::random( var_0.turretpainanims );
if ( var_3 == var_2 )
{
var_4 = var_0.turretflashbangedanim;
var_0 animscripts\face::saygenericdialogue( "flashbang" );
}
var_0 docustomanim( var_1, var_4, 0 );
var_1 notify( "pain_done" );
}
}
turret_recenter()
{
turret_aim_straight();
self waittill( "pain_done" );
turret_aim_restore();
}
handle_gunner_death( var_0, var_1 )
{
var_0 endon( "dismount" );
var_1 endon( "turret_cleanup" );
var_0.deathanim = var_0.turretdeathanim;
var_0.noragdoll = 1;
var_0 waittill( "death" );
level thread turret_cleanup( var_0, var_1 );
}
turret_cleanup_on_unload()
{
var_0 = self.ridingvehicle.mgturret[0];
if ( isalive( self ) )
{
self.no_ai = undefined;
self.nodrop = undefined;
self.ignoreme = 0;
self.a.special = "none";
self.a.usingturret = undefined;
self.deathanim = undefined;
gunner_pain_reset();
self.iscustomanimating = undefined;
self.turretspecialanims = undefined;
self.turretpainanims = undefined;
self.onrotatingvehicleturret = undefined;
self.getoffvehiclefunc = undefined;
self stopuseturret();
if ( isdefined( self.weapon ) )
animscripts\shared::placeweaponon( self.weapon, "right" );
}
level thread turret_cleanup( self, var_0 );
}
turret_cleanup( var_0, var_1 )
{
if ( !isdefined( var_1 ) )
return;
var_1 notify( "kill_fireController" );
var_1 notify( "turret_cleanup" );
var_1 setmode( "manual" );
var_1 cleartargetentity();
var_1 setdefaultdroppitch( var_1.default_drop_pitch );
if ( isdefined( var_0 ) )
{
var_0 clearanim( var_0.additiveusegunroot, 0 );
var_0 clearanim( var_0.additiverotateroot, 0 );
var_0 clearanim( var_0.turretspecialanimsroot, 0 );
}
var_1.fireinterval = undefined;
var_1.closeenoughaimdegrees = undefined;
var_1.firecontrollerfunc = undefined;
var_1.turretstate = "free";
var_1.aiowner = undefined;
var_1.firetime = undefined;
if ( isdefined( var_1.specialcleanupfunc ) )
level [[ var_1.specialcleanupfunc ]]( var_0, var_1 );
}
turret_track_rotatedirection( var_0 )
{
self endon( "turret_cleanup" );
self endon( "death" );
var_0 endon( "death" );
var_0 endon( "detach" );
var_1 = "tag_aim";
var_2 = self gettagangles( var_1 );
turret_update_rotatedirection( "none" );
for (;;)
{
var_3 = self gettagangles( var_1 );
var_4 = anglestoright( var_2 );
var_5 = anglestoforward( var_3 );
var_6 = vectordot( var_4, var_5 );
if ( var_6 == 0 )
turret_update_rotatedirection( "none" );
else if ( var_6 > 0 )
turret_update_rotatedirection( "right" );
else
turret_update_rotatedirection( "left" );
var_2 = self gettagangles( var_1 );
wait 0.05;
}
}
turret_update_rotatedirection( var_0 )
{
if ( !isdefined( self.rotatedirection ) || self.rotatedirection != var_0 )
self.rotatedirection = var_0;
}
gunner_turning_anims( var_0 )
{
self endon( "death" );
var_0 endon( "death" );
self endon( "dismount" );
var_0 endon( "turret_cleanup" );
var_1 = 0.3;
var_2 = 0.3;
for (;;)
{
var_0 waittill( "new_fireTarget" );
wait 0.05;
if ( !isdefined( var_0.firetarget ) || self.iscustomanimating )
continue;
var_3 = undefined;
if ( !var_0 turret_aiming_near_target( var_0.firetarget, var_0.closeenoughaimdegrees ) )
{
if ( var_0.rotatedirection == "right" )
var_3 = self.additiveturretrotateright;
else if ( var_0.rotatedirection == "left" )
var_3 = self.additiveturretrotateleft;
if ( isdefined( var_3 ) )
{
self setanimlimited( self.additiverotateroot, 1, var_1, 1 );
self setanimknoblimited( var_3, 1, 0, 1 );
while ( isdefined( var_0.firetarget ) && !var_0 turret_aiming_near_target( var_0.firetarget, var_0.closeenoughaimdegrees ) )
{
if ( self.iscustomanimating )
break;
wait 0.05;
}
self clearanim( self.additiverotateroot, var_2 );
}
}
}
}
vehicle_passenger_2_turret( var_0, var_1, var_2, var_3 )
{
var_0.usedpositions[self.vehicle_position] = 0;
maps\_vehicle_aianim::guy_cleanup_vehiclevars();
guy_gets_on_turret( var_0, var_1, var_2, var_3 );
}
guy_goes_directly_to_turret( var_0, var_1, var_2, var_3 )
{
guy_gets_on_turret( var_0, var_1, var_2, var_3 );
}
#using_animtree("generic_human");
guy_gets_on_turret( var_0, var_1, var_2, var_3 )
{
self endon( "death" );
var_2 endon( "death" );
self stopanimscripted();
self notify( "newanim" );
self.drivingvehicle = undefined;
self.no_ai = 1;
var_3 = %humvee_passenger_2_turret;
if ( !isdefined( var_3 ) )
var_3 = self.passenger_2_turret_anim;
var_4 = maps\_vehicle_aianim::anim_pos( var_0, var_1 );
var_5 = var_0 gettagorigin( var_4.sittag );
var_6 = var_0 gettagangles( var_4.sittag );
var_2 setdefaultdroppitch( 0 );
var_2 thread turret_animate( var_2.passenger2turret_anime );
self animscripted( "passenger2turret", var_5, var_6, var_3 );
wait( getanimlength( var_3 ) );
self stopanimscripted();
var_2 turret_aim_restore();
self useturret( var_2 );
}
turret_animate( var_0 )
{
if ( isdefined( self.idleanim ) )
{
self clearanim( self.idleanim, 0 );
self.idleanim = undefined;
}
self setflaggedanimknobrestart( "minigun_turret", var_0, 1, 0, 1 );
self waittillmatch( "minigun_turret", "end" );
self clearanim( var_0, 0 );
}
turret_animfirstframe( var_0 )
{
self setanimknobrestart( var_0, 1, 0, 0 );
self.idleanim = var_0;
}
firedirector( var_0 )
{
self endon( "death" );
var_0 endon( "death" );
self endon( "dismount" );
var_0 endon( "kill_fireController" );
var_0 thread turret_target_updater( self );
wait 0.05;
self thread [[ var_0.firecontrollerfunc ]]( var_0 );
var_1 = undefined;
for (;;)
{
var_1 = var_0.firetarget;
while ( var_0 target_confirm( var_1 ) )
{
if ( var_0 turret_aiming_near_target( var_1, var_0.closeenoughaimdegrees ) )
break;
wait 0.05;
}
if ( var_0 target_confirm( var_1 ) && !self.ignoreall )
var_0.dofiring = 1;
while ( var_0 target_confirm( var_1 ) && !self.ignoreall && !self.iscustomanimating )
wait 0.05;
if ( var_0.dofiring || self.ignoreall )
var_0.dofiring = 0;
wait 0.05;
}
}
target_confirm( var_0 )
{
if ( isdefined( self.dontshoot ) )
return 0;
if ( !isdefined( self.firetarget ) )
return 0;
if ( !turret_target_validate( var_0 ) )
return 0;
if ( var_0 != self.firetarget )
return 0;
return 1;
}
turret_target_updater( var_0 )
{
var_0 endon( "death" );
self endon( "death" );
var_0 endon( "dismount" );
self endon( "kill_fireController" );
self.firetarget = undefined;
var_1 = undefined;
var_2 = undefined;
for (;;)
{
var_1 = self getturrettarget( 0 );
var_3 = 0;
if ( turret_target_validate( var_1 ) || !isdefined( var_1 ) )
{
if ( !isdefined( var_1 ) && isdefined( var_2 ) )
var_3 = 1;
else if ( isdefined( var_1 ) && !isdefined( var_2 ) )
var_3 = 1;
else if ( isdefined( var_1 ) && var_1 != var_2 )
var_3 = 1;
if ( var_3 )
{
self.firetarget = var_1;
var_2 = var_1;
self notify( "new_fireTarget" );
}
}
wait 0.05;
}
}
turret_target_validate( var_0 )
{
if ( !isdefined( var_0 ) )
return 0;
if ( isdefined( var_0.ignoreme ) && var_0.ignoreme )
return 0;
if ( issubstr( var_0.code_classname, "actor" ) && !isalive( var_0 ) )
return 0;
return 1;
}
set_manual_target( var_0, var_1, var_2, var_3 )
{
self endon( "turret_cleanup" );
var_4 = self getmode();
if ( var_4 != "manual" )
self setmode( "manual" );
if ( !isdefined( var_1 ) && !isdefined( var_2 ) )
{
var_1 = 1.5;
var_2 = 3;
}
custom_anim_wait();
self settargetentity( var_0 );
self waittill( "turret_on_target" );
if ( isdefined( var_3 ) )
self waittill( var_3 );
else if ( isdefined( var_2 ) )
wait( randomfloatrange( var_1, var_2 ) );
else
wait( var_1 );
custom_anim_wait();
self cleartargetentity( var_0 );
if ( isdefined( var_4 ) )
self setmode( var_4 );
}
doshoot( var_0 )
{
self notify( "doshoot_starting" );
self setanimlimited( self.additiveusegunroot, 1, 0.1 );
self setanimknoblimited( self.additiveturretfire, 1, 0.1 );
var_0.turretstate = "fire";
var_0 thread fire( self );
}
fire( var_0 )
{
var_0 endon( "death" );
self endon( "death" );
var_0 endon( "dismount" );
self endon( "kill_fireController" );
self endon( "stopfiring" );
self endon( "custom_anim" );
for (;;)
{
self shootturret();
wait( self.fireinterval );
}
}
doaim( var_0 )
{
var_0.turretstate = "aim";
var_0 notify( "stopfiring" );
thread doaim_idle_think( var_0 );
}
doaim_idle_think( var_0 )
{
self notify( "doaim_idle_think" );
self endon( "doaim_idle_think" );
self endon( "custom_anim" );
self endon( "doshoot_starting" );
self endon( "death" );
var_0 endon( "death" );
var_1 = var_0.ownervehicle;
var_2 = -1;
for (;;)
{
if ( var_1 vehicle_getspeed() < 1 && var_2 )
{
self setanimlimited( self.additiveusegunroot, 1, 0.1 );
self setanimknoblimited( self.additiveturretidle, 1, 0.1 );
var_2 = 0;
}
else if ( var_1 vehicle_getspeed() >= 1 && !var_2 )
{
self setanimlimited( self.additiveusegunroot, 1, 0.1 );
self setanimknoblimited( self.additiveturretdriveidle, 1, 0.1 );
var_2 = 1;
}
wait 0.05;
}
}
turret_gunner_custom_anim( var_0, var_1, var_2 )
{
self endon( "death" );
var_0 endon( "death" );
self endon( "dismount" );
self endon( "jumping_out" );
var_3 = self.turretspecialanims[var_1];
custom_anim_wait();
var_4 = var_0 reload_disable_safe();
docustomanim( var_0, var_3, var_2 );
if ( var_4 )
var_0 reload_enable();
}
reload_disable_safe()
{
var_0 = 0;
if ( !isdefined( self.disablereload ) || !self.disablereload )
{
var_0 = 1;
self.disablereload = 1;
}
return var_0;
}
reload_enable()
{
self.disablereload = 0;
}
doreload( var_0 )
{
if ( isdefined( var_0.disablereload ) )
return;
self endon( "death" );
var_0 endon( "death" );
self endon( "dismount" );
self endon( "jumping_out" );
if ( anim.chatinitialized )
thread maps\_utility::custom_battlechatter( "inform_reloading" );
docustomanim( var_0, self.turretreloadanim, 1 );
}
docustomanim( var_0, var_1, var_2 )
{
self notify( "do_custom_anim" );
self endon( "do_custom_anim" );
self.iscustomanimating = 1;
self.customanim = var_1;
var_0.turretstate = "customanim";
var_0 turretfiredisable();
if ( var_0 getbarrelspinrate() > 0 )
var_0 stopbarrelspin();
var_0 notify( "kill_fireController" );
self notify( "custom_anim" );
if ( isdefined( var_2 ) && var_2 )
var_0 turret_aim_straight();
self setanimknoblimitedrestart( self.turretspecialanimsroot, 1, 0.2 );
self setflaggedanimknobrestart( "special_anim", var_1, 1, 0, 1 );
for (;;)
{
self waittill( "special_anim", var_3 );
if ( var_3 == "end" )
break;
}
self clearanim( self.turretspecialanimsroot, 0.2 );
self setanimlimited( self.primaryturretanim, 1 );
self setanimlimited( self.additiveusegunroot, 1 );
if ( isdefined( var_2 ) && var_2 )
var_0 turret_aim_restore();
self.customanim = undefined;
self.iscustomanimating = 0;
var_0 turretfireenable();
thread firedirector( var_0 );
}
custom_anim_wait()
{
self endon( "death" );
if ( !isdefined( self.iscustomanimating ) )
return;
while ( self.iscustomanimating )
wait 0.05;
}
turret_aim_straight( var_0 )
{
if ( self getmode() == "sentry" )
return;
if ( !isdefined( var_0 ) )
{
var_1 = self gettagangles( "tag_flash" );
var_0 = ( 0, var_1[1], var_1[2] );
}
self.oldmode = self getmode();
self setmode( "manual" );
var_2 = anglestoforward( var_0 );
var_3 = var_2 * 96;
var_4 = self gettagorigin( "tag_aim" ) + var_3;
self.temptarget = spawn( "script_origin", var_4 );
self.temptarget.ignoreme = 1;
self.temptarget linkto( self.ownervehicle );
self cleartargetentity();
self settargetentity( self.temptarget );
self waittill( "turret_on_target" );
}
turret_aim_restore()
{
self cleartargetentity();
if ( isdefined( self.temptarget ) )
{
self.temptarget unlink();
self.temptarget delete();
}
if ( isdefined( self.oldmode ) )
{
self setmode( self.oldmode );
self.oldmode = undefined;
}
}
turret_aiming_near_target( var_0, var_1 )
{
var_2 = turret_get_angle_to_target( var_0 );
if ( var_2 <= var_1 )
return 1;
return 0;
}
turret_get_angle_to_target( var_0 )
{
var_1 = vectortoyaw( var_0.origin - self.origin );
var_2 = self gettagangles( "tag_flash" )[1];
var_3 = animscripts\utility::absangleclamp180( var_2 - var_1 );
return var_3;
}
lerp_out_drop_pitch( var_0 )
{
var_1 = maps\_utility::create_blend( ::blend_droppitch, 20, 0 );
var_1.time = var_0;
}
blend_droppitch( var_0, var_1, var_2 )
{
var_3 = var_1 * ( 1 - var_0 ) + var_2 * var_0;
self setdefaultdroppitch( var_3 );
}

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#using_animtree("generic_human");
main()
{
var_0 = self getturret();
var_1 = get_death_anim();
self.desired_anim_pose = "stand";
animscripts\utility::updateanimpose();
self.primaryturretanim = %gazgunner_aim;
self.additiveturretrotateleft = %gaz_turret_aim_6_add;
self.additiveturretrotateright = %gaz_turret_aim_4_add;
self.additiverotateroot = %additive_gazgunner_aim_leftright;
self.additiveturretidle = %gaz_turret_idle;
self.additiveturretdriveidle = %gaz_turret_idle;
self.additiveturretfire = %gaz_turret_fire;
self.additiveusegunroot = %additive_gazgunner_usegun;
self.turretdeathanimroot = %gazgunner_death;
self.turretdeathanim = var_1;
self.turretpainanims[0] = %gaz_turret_paina;
self.turretpainanims[1] = %gaz_turret_painb;
self.turretflashbangedanim = %gaz_turret_flincha;
self.turretreloadanim = %gaz_turret_paina;
self.turretspecialanimsroot = %gazgunner;
var_2 = [];
var_2["humvee_turret_flinchA"] = %gaz_turret_flincha;
var_2["humvee_turret_flinchB"] = %gaz_turret_flinchb;
self.turretspecialanims = var_2;
var_0 setup_turret_anims();
thread animscripts\hummer_turret\minigun_code::main( var_0 );
}
get_death_anim()
{
var_0 = %gaz_turret_death;
if ( isdefined( self.ridingvehicle ) )
{
if ( isdefined( level.dshk_death_anim ) )
var_0 = self [[ level.dshk_death_anim ]]();
}
return var_0;
}
#using_animtree("vehicles");
setup_turret_anims()
{
self useanimtree( #animtree );
self.passenger2turret_anime = %humvee_passenger_2_turret_minigun;
self.turret2passenger_anime = %humvee_turret_2_passenger_minigun;
}

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main( var_0 )
{
var_0.fireinterval = 0.1;
var_0.closeenoughaimdegrees = 45;
var_0.firecontrollerfunc = ::firecontroller_minigun;
var_0.specialcleanupfunc = ::minigun_cleanup_func;
var_0.default_drop_pitch = 20;
animscripts\hummer_turret\common::humvee_turret_init( var_0, "minigun" );
wait 0.05;
var_0 notify( "turret_ready" );
}
minigun_cleanup_func( var_0, var_1 )
{
if ( var_1 getbarrelspinrate() > 0 )
var_1 stopbarrelspin();
}
firecontroller_minigun( var_0 )
{
self endon( "death" );
self endon( "dismount" );
var_0 endon( "kill_fireController" );
var_0 endon( "death" );
var_0.extrafiretime_min = 600;
var_0.extrafiretime_max = 900;
var_1 = -1;
var_2 = undefined;
var_3 = undefined;
var_0.extraspintime_min = 250;
var_0.extraspintime_max = 2250;
var_4 = -1;
var_5 = undefined;
var_6 = 0;
var_7 = 0;
var_0.secsoffiringbeforereload = 15;
if ( isdefined( var_0.secsoffiringbeforereloaddefault ) )
var_0.secsoffiringbeforereload = var_0.secsoffiringbeforereloaddefault;
var_0.firetime = 0;
animscripts\hummer_turret\common::doaim( var_0 );
for (;;)
{
if ( var_0.dofiring && !var_6 && !self.iscustomanimating )
{
var_6 = 1;
if ( !var_7 )
{
var_0 minigun_spinup();
var_7 = 1;
}
var_0 notify( "startfiring" );
var_1 = gettime();
animscripts\hummer_turret\common::doshoot( var_0 );
wait 0.05;
}
else if ( !var_0.dofiring && var_6 )
{
if ( !isdefined( var_2 ) )
var_2 = gettime();
if ( !isdefined( var_3 ) )
var_3 = randomfloatrange( var_0.extrafiretime_min, var_0.extrafiretime_max );
if ( gettime() - var_2 >= var_3 )
{
var_6 = 0;
animscripts\hummer_turret\common::doaim( var_0 );
var_4 = gettime();
var_2 = undefined;
var_3 = undefined;
}
}
else if ( !var_0.dofiring && !var_6 && var_7 )
{
if ( !isdefined( var_5 ) )
var_5 = randomfloatrange( var_0.extraspintime_min, var_0.extraspintime_max );
if ( self.iscustomanimating || gettime() - var_4 >= var_5 )
{
var_0 stopbarrelspin();
var_7 = 0;
var_5 = undefined;
}
}
if ( var_0.turretstate == "fire" )
var_0.firetime = var_0.firetime + 0.05;
if ( var_0.firetime > var_0.secsoffiringbeforereload )
{
var_0.dofiring = 0;
var_6 = 0;
animscripts\hummer_turret\common::doaim( var_0 );
var_4 = -1;
var_2 = undefined;
var_3 = undefined;
thread animscripts\hummer_turret\common::doreload( var_0 );
var_0.firetime = 0;
}
wait 0.05;
if ( !isdefined( var_0 ) )
break;
}
}
minigun_spinup()
{
if ( self getbarrelspinrate() == 1 )
return;
self startbarrelspin();
while ( self getbarrelspinrate() < 1 )
wait 0.05;
}

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#using_animtree("generic_human");
main()
{
var_0 = self getturret();
self.desired_anim_pose = "stand";
animscripts\utility::updateanimpose();
self.primaryturretanim = %humveegunner_aim;
self.additiveturretrotateleft = %humvee_turret_aim_6_add;
self.additiveturretrotateright = %humvee_turret_aim_4_add;
self.additiverotateroot = %additive_humveegunner_aim_leftright;
self.additiveturretidle = %humvee_turret_idle;
self.additiveturretdriveidle = %humvee_turret_driveidle;
self.additiveturretfire = %humvee_turret_fire;
self.additiveusegunroot = %additive_humveegunner_usegun;
self.turretdeathanimroot = %humveegunner_death;
self.turretdeathanim = %humvee_turret_death;
self.turretpainanims[0] = %humvee_turret_paina;
self.turretpainanims[1] = %humvee_turret_painb;
self.turretflashbangedanim = %humvee_turret_flincha;
self.turretreloadanim = %humvee_turret_rechamber;
self.turretspecialanimsroot = %humveegunner;
var_1 = [];
var_1["humvee_turret_bounce"] = %humvee_turret_bounce;
var_1["humvee_turret_idle_lookback"] = %humvee_turret_idle_lookback;
var_1["humvee_turret_idle_lookbackB"] = %humvee_turret_idle_lookbackb;
var_1["humvee_turret_idle_signal_forward"] = %humvee_turret_idle_signal_forward;
var_1["humvee_turret_idle_signal_side"] = %humvee_turret_idle_signal_side;
var_1["humvee_turret_radio"] = %humvee_turret_radio;
var_1["humvee_turret_flinchA"] = %humvee_turret_flincha;
var_1["humvee_turret_flinchB"] = %humvee_turret_flinchb;
var_1["humvee_turret_rechamber"] = %humvee_turret_rechamber;
self.turretspecialanims = var_1;
var_0 setup_turret_anims();
thread animscripts\hummer_turret\minigun_code::main( var_0 );
}
#using_animtree("vehicles");
setup_turret_anims()
{
self useanimtree( #animtree );
self.passenger2turret_anime = %humvee_passenger_2_turret_minigun;
self.turret2passenger_anime = %humvee_turret_2_passenger_minigun;
}