build: try to fix this
Some checks failed
lint / Lint on Linux (push) Failing after 9s

This commit is contained in:
6arelyFuture 2024-09-01 12:17:11 +02:00
parent c246b580a0
commit ef3d077deb
10 changed files with 19 additions and 11 deletions

View File

@ -18,4 +18,4 @@ jobs:
options: --volumes-from=${{ env.JOB_CONTAINER_NAME }}
run: |
cd ${{ github.workspace }}
gsc-tool --dry -m comp -g iw6 -s pc .
gsc-tool --dry -m parse -g iw6 -s pc .

View File

@ -242,7 +242,7 @@ aimidlethread( var_0 )
else
{
wait 0.5;
__asm_jmp( loc_5D2 )
// FIXME: Decompilation error __asm_jmp( loc_5D2 )
}
if ( var_4 == var_1 )

View File

@ -18,6 +18,7 @@ initcharacterface()
saygenericdialogue( var_0 )
{
var_1 = undefined;
var_3 = undefined;
switch ( self.voice )
{

View File

@ -490,6 +490,8 @@ specialpain( var_0 )
self.a.special = "none";
thread specialpainblocker();
var_2 = 0;
switch ( var_0 )
{
case "cover_left":

View File

@ -1995,7 +1995,7 @@ auto_adjust_enemy_died( var_0, var_1, var_2, var_3 )
aa_add_event( "aa_player_kills", 1 );
}
auto_adjust_enemy_death_detection( var_0, var_1, var_2, var_3, var_4, var_5, var_0 )
auto_adjust_enemy_death_detection( var_0, var_1, var_2, var_3, var_4, var_5, var_6 )
{
if ( !isalive( self ) || self.delayeddeath )
{

View File

@ -81,12 +81,16 @@ getinterpolatedtexturesample( var_0, var_1 )
var_2 = animscripts\utility::safemod( var_5[0], var_0.width );
var_3 = animscripts\utility::safemod( var_5[1], var_0.height );
var_7 = ( var_2, var_3, 0 );
// FIXME: Decompilation error
/*
var_8[0][0] = gettexturesamplefromint( var_0, var_7 );
var_8[0][1] = gettexturesamplefromint( var_0, var_7 + ( 0, 1, 0 ) );
var_8[1][0] = gettexturesamplefromint( var_0, var_7 + ( 1, 0, 0 ) );
var_8[1][1] = gettexturesamplefromint( var_0, var_7 + ( 1, 1, 0 ) );
var_9 = ( var_8[0][0] * ( 1.0 - var_6[0] ) + var_8[1][0] * var_6[0] ) * ( 1.0 - var_6[1] );
var_9 = var_9 + ( var_8[0][1] * ( 1.0 - var_6[0] ) + var_8[1][1] * var_6[0] ) * var_6[1];
*/
var_9 = 0;
return var_9;
}

View File

@ -700,7 +700,7 @@ nvg_run_and_trip_guy( var_0 )
var_0 thread maps\_anim::anim_single_solo( self, "clockwork_nvg_hallway_run_and_trip_enemy1" );
}
nvg_wait_for_flags_or_timeout( var_0, var_0, var_1 )
nvg_wait_for_flags_or_timeout( var_0, var_1, var_2 )
{
if ( common_scripts\utility::flag( var_0 ) )
return;
@ -709,7 +709,7 @@ nvg_wait_for_flags_or_timeout( var_0, var_0, var_1 )
return;
level endon( var_0 );
wait( var_1 );
wait( var_2 );
}
blackout_enemy3()

View File

@ -2350,6 +2350,7 @@ manage_sentry_count( var_0, var_1 )
{
wait 2.0;
var_2 = get_max_sentry_count( var_0, var_1 );
var_3 = [];
switch ( var_1 )
{

View File

@ -309,7 +309,6 @@ get_primary_death_anim_state()
else
{
return "traverse";
default:
}
}
}

View File

@ -401,12 +401,13 @@ objectives()
if ( maps\_utility::obj_exists( "obj_find_boss" ) )
{
maps\_utility::objective_complete( maps\_utility::obj( "obj_find_boss" ) );
case "end_beach":
case "end_swim":
case "end_wreck":
case "loco_standoff":
case "loco_standoff_nomove":
}
case "end_beach":
case "end_swim":
case "end_wreck":
case "loco_standoff":
case "loco_standoff_nomove":
return;
}
}