This commit is contained in:
@ -1995,7 +1995,7 @@ auto_adjust_enemy_died( var_0, var_1, var_2, var_3 )
|
||||
aa_add_event( "aa_player_kills", 1 );
|
||||
}
|
||||
|
||||
auto_adjust_enemy_death_detection( var_0, var_1, var_2, var_3, var_4, var_5, var_0 )
|
||||
auto_adjust_enemy_death_detection( var_0, var_1, var_2, var_3, var_4, var_5, var_6 )
|
||||
{
|
||||
if ( !isalive( self ) || self.delayeddeath )
|
||||
{
|
||||
|
@ -81,12 +81,16 @@ getinterpolatedtexturesample( var_0, var_1 )
|
||||
var_2 = animscripts\utility::safemod( var_5[0], var_0.width );
|
||||
var_3 = animscripts\utility::safemod( var_5[1], var_0.height );
|
||||
var_7 = ( var_2, var_3, 0 );
|
||||
// FIXME: Decompilation error
|
||||
/*
|
||||
var_8[0][0] = gettexturesamplefromint( var_0, var_7 );
|
||||
var_8[0][1] = gettexturesamplefromint( var_0, var_7 + ( 0, 1, 0 ) );
|
||||
var_8[1][0] = gettexturesamplefromint( var_0, var_7 + ( 1, 0, 0 ) );
|
||||
var_8[1][1] = gettexturesamplefromint( var_0, var_7 + ( 1, 1, 0 ) );
|
||||
var_9 = ( var_8[0][0] * ( 1.0 - var_6[0] ) + var_8[1][0] * var_6[0] ) * ( 1.0 - var_6[1] );
|
||||
var_9 = var_9 + ( var_8[0][1] * ( 1.0 - var_6[0] ) + var_8[1][1] * var_6[0] ) * var_6[1];
|
||||
*/
|
||||
var_9 = 0;
|
||||
return var_9;
|
||||
}
|
||||
|
||||
|
@ -700,7 +700,7 @@ nvg_run_and_trip_guy( var_0 )
|
||||
var_0 thread maps\_anim::anim_single_solo( self, "clockwork_nvg_hallway_run_and_trip_enemy1" );
|
||||
}
|
||||
|
||||
nvg_wait_for_flags_or_timeout( var_0, var_0, var_1 )
|
||||
nvg_wait_for_flags_or_timeout( var_0, var_1, var_2 )
|
||||
{
|
||||
if ( common_scripts\utility::flag( var_0 ) )
|
||||
return;
|
||||
@ -709,7 +709,7 @@ nvg_wait_for_flags_or_timeout( var_0, var_0, var_1 )
|
||||
return;
|
||||
|
||||
level endon( var_0 );
|
||||
wait( var_1 );
|
||||
wait( var_2 );
|
||||
}
|
||||
|
||||
blackout_enemy3()
|
||||
|
@ -2350,6 +2350,7 @@ manage_sentry_count( var_0, var_1 )
|
||||
{
|
||||
wait 2.0;
|
||||
var_2 = get_max_sentry_count( var_0, var_1 );
|
||||
var_3 = [];
|
||||
|
||||
switch ( var_1 )
|
||||
{
|
||||
|
@ -309,7 +309,6 @@ get_primary_death_anim_state()
|
||||
else
|
||||
{
|
||||
return "traverse";
|
||||
default:
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -401,12 +401,13 @@ objectives()
|
||||
if ( maps\_utility::obj_exists( "obj_find_boss" ) )
|
||||
{
|
||||
maps\_utility::objective_complete( maps\_utility::obj( "obj_find_boss" ) );
|
||||
case "end_beach":
|
||||
case "end_swim":
|
||||
case "end_wreck":
|
||||
case "loco_standoff":
|
||||
case "loco_standoff_nomove":
|
||||
}
|
||||
case "end_beach":
|
||||
case "end_swim":
|
||||
case "end_wreck":
|
||||
case "loco_standoff":
|
||||
case "loco_standoff_nomove":
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user