72 lines
2.1 KiB
Plaintext
72 lines
2.1 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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apache_mission_difficulty()
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{
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level.apache_difficulty = spawnstruct();
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var_0 = 0;
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var_1 = 7.0;
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var_2 = 10.5;
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var_3 = 600;
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var_4 = 900;
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var_5 = 19999;
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var_6 = 1999;
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var_7 = 10000;
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var_8 = squared( 12000 );
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var_9 = squared( 12000 );
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var_10 = squared( 1600 );
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var_11 = 700;
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var_12 = 2000;
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var_13 = 1.5;
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var_14 = 4000;
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var_15 = 0.4;
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var_16 = 12;
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switch ( level.gameskill )
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{
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case 0:
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var_1 = 8.0;
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var_2 = 11.5;
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var_3 = 900;
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var_4 = 900;
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var_7 = 8000;
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var_5 = 11999;
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var_6 = 1199;
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var_16 = 5;
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break;
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case 1:
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var_7 = 10000;
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var_16 = 9;
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break;
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case 2:
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var_7 = 12000;
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var_16 = 11;
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break;
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case 3:
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var_7 = 15000;
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var_1 = 6.0;
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var_2 = 9.5;
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break;
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default:
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break;
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}
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level.apache_difficulty.flares_auto = var_0;
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level.apache_difficulty.ai_rpg_attack_delay_min = var_1;
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level.apache_difficulty.ai_rpg_attack_delay_max = var_2;
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level.apache_difficulty.enemy_zpu_health = var_3;
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level.apache_difficulty.enemy_gaz_health = var_4;
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level.apache_difficulty.enemy_m800_health = var_7;
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level.apache_difficulty.enemy_hind_health = var_5;
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level.apache_difficulty.enemy_gunboat_health = var_6;
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level.apache_difficulty.zpu_range_squared = var_8;
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level.apache_difficulty.veh_turret_range_squared = var_9;
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level.apache_difficulty.heli_vs_heli_mg_range_2d_squared = var_10;
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level.apache_difficulty.heli_vs_heli_min_shoot_time_msec = var_11;
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level.apache_difficulty.heli_vs_heli_max_shoot_time_msec = var_12;
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level.apache_difficulty.vehicle_vs_player_lock_on_time = var_13;
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level.apache_difficulty.gunboat_time_between_missiles_msec = var_14;
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level.apache_difficulty.gunboat_chance_fire_missile_at_ai = var_15;
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level.apache_difficulty.zpu_magic_bullets = var_16;
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}
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