iw6-scripts/maps/oilrocks_apache_difficulty.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
apache_mission_difficulty()
{
level.apache_difficulty = spawnstruct();
var_0 = 0;
var_1 = 7.0;
var_2 = 10.5;
var_3 = 600;
var_4 = 900;
var_5 = 19999;
var_6 = 1999;
var_7 = 10000;
var_8 = squared( 12000 );
var_9 = squared( 12000 );
var_10 = squared( 1600 );
var_11 = 700;
var_12 = 2000;
var_13 = 1.5;
var_14 = 4000;
var_15 = 0.4;
var_16 = 12;
switch ( level.gameskill )
{
case 0:
var_1 = 8.0;
var_2 = 11.5;
var_3 = 900;
var_4 = 900;
var_7 = 8000;
var_5 = 11999;
var_6 = 1199;
var_16 = 5;
break;
case 1:
var_7 = 10000;
var_16 = 9;
break;
case 2:
var_7 = 12000;
var_16 = 11;
break;
case 3:
var_7 = 15000;
var_1 = 6.0;
var_2 = 9.5;
break;
default:
break;
}
level.apache_difficulty.flares_auto = var_0;
level.apache_difficulty.ai_rpg_attack_delay_min = var_1;
level.apache_difficulty.ai_rpg_attack_delay_max = var_2;
level.apache_difficulty.enemy_zpu_health = var_3;
level.apache_difficulty.enemy_gaz_health = var_4;
level.apache_difficulty.enemy_m800_health = var_7;
level.apache_difficulty.enemy_hind_health = var_5;
level.apache_difficulty.enemy_gunboat_health = var_6;
level.apache_difficulty.zpu_range_squared = var_8;
level.apache_difficulty.veh_turret_range_squared = var_9;
level.apache_difficulty.heli_vs_heli_mg_range_2d_squared = var_10;
level.apache_difficulty.heli_vs_heli_min_shoot_time_msec = var_11;
level.apache_difficulty.heli_vs_heli_max_shoot_time_msec = var_12;
level.apache_difficulty.vehicle_vs_player_lock_on_time = var_13;
level.apache_difficulty.gunboat_time_between_missiles_msec = var_14;
level.apache_difficulty.gunboat_chance_fire_missile_at_ai = var_15;
level.apache_difficulty.zpu_magic_bullets = var_16;
}