214 lines
7.8 KiB
Plaintext
214 lines
7.8 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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deck_victory_pre_load()
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{
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common_scripts\utility::flag_init( "victory" );
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common_scripts\utility::flag_init( "victory_music" );
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common_scripts\utility::flag_init( "victory_music_stop" );
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common_scripts\utility::flag_init( "rog_hit" );
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common_scripts\utility::flag_init( "deck_victory_finished" );
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common_scripts\utility::flag_init( "rog_reaction" );
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common_scripts\utility::flag_init( "clear_ladder" );
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common_scripts\utility::flag_init( "victory_player_done" );
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precacheshellshock( "hijack_engine_explosion" );
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level.deck_victory_triggers = getentarray( "deck_victory_triggers", "targetname" );
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common_scripts\utility::array_thread( level.deck_victory_triggers, maps\_utility::hide_entity );
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}
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setup_deck_victory()
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{
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level.start_point = "deck_victory";
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maps\carrier_code::setup_common( 1 );
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maps\carrier_code::spawn_allies();
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thread maps\carrier_defend_sparrow::sparrow_handle_ps4_ssao( 1 );
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level.player notify( "remove_sam_control" );
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thread maps\carrier_audio::aud_check( "victory_deck" );
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common_scripts\utility::waitframe();
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var_0 = getent( "sparrow_launcher_damage", "targetname" );
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var_0 maps\_utility::show_entity();
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var_1 = getent( "water_wake_intro", "targetname" );
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var_1 delete();
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}
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catchup_deck_victory()
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{
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}
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begin_deck_victory()
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{
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level endon( "player_failed_gunship" );
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level.player endon( "death" );
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common_scripts\utility::array_thread( level.deck_victory_triggers, maps\_utility::show_entity );
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thread run_hesh_vo();
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thread victory_player();
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thread run_hesh();
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thread victory_ac130();
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common_scripts\utility::flag_set( "victory_music" );
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if ( isdefined( level.ac_130 ) )
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level.ac_130 notify( "victory_start" );
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wait 5;
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thread maps\carrier_code::phalanx_gun_offline( "crr_phalanx_01" );
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thread maps\carrier_code::phalanx_gun_offline( "crr_phalanx_02" );
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thread maps\carrier_code::phalanx_gun_offline( "crr_phalanx_03" );
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thread maps\carrier_code::phalanx_gun_offline( "crr_phalanx_04" );
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thread maps\carrier_code::phalanx_gun_offline( "crr_phalanx_05" );
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common_scripts\utility::flag_set( "victory_music_stop" );
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common_scripts\utility::flag_wait( "deck_victory_finished" );
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thread cleanup_vehicles();
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}
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victory_player()
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{
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level.player endon( "death" );
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level endon( "player_failed_gunship" );
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var_0 = common_scripts\utility::getstruct( "sparrow_run_animnode", "targetname" );
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var_1 = maps\_utility::spawn_anim_model( "player_rig" );
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var_1 hide();
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var_0 maps\_anim::anim_first_frame_solo( var_1, "carrier_deck_victory_player" );
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level.player playerlinktoblend( var_1, "tag_player", 0.4, 0.25, 0 );
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level.player disableweapons();
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level.player disableweaponpickup();
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level.player takeallweapons();
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level.player allowfire( 0 );
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level.player allowcrouch( 0 );
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level.player allowprone( 0 );
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level.player allowjump( 0 );
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var_0 thread maps\_anim::anim_single_solo( var_1, "carrier_deck_victory_player" );
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wait 0.4;
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var_1 show();
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level.player playerlinktodelta( var_1, "tag_player", 0, 10, 10, 10, 5 );
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wait 1.75;
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wait 7.25;
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level.player giveweapon( "msbs+eotech_sp" );
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level.player switchtoweapon( "msbs+eotech_sp" );
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level.player enableweapons();
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level.player disableweaponswitch();
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var_1 waittillmatch( "single anim", "end" );
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level.player setstance( "stand" );
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level.player unlink();
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level.player allowfire( 1 );
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level.player allowcrouch( 1 );
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level.player allowprone( 1 );
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level.player allowjump( 1 );
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var_1 delete();
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common_scripts\utility::flag_wait( "pre_deck_tilt_save" );
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thread maps\_utility::autosave_now();
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}
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run_hesh()
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{
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level.player endon( "death" );
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level endon( "player_failed_gunship" );
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var_0 = getnode( "hesh_deck_tilt_start", "targetname" );
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level.hesh allowedstances( "stand" );
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level.hesh setgoalpos( level.hesh.origin );
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level.hesh setgoalnode( var_0 );
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level.hesh.a.pose = "stand";
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var_1 = common_scripts\utility::getstruct( "sparrow_run_animnode", "targetname" );
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var_1 maps\_anim::anim_single_solo( level.hesh, "carrier_deck_victory_hesh" );
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common_scripts\utility::flag_set( "deck_victory_finished" );
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}
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run_hesh_vo()
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{
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level.player endon( "death" );
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level endon( "player_failed_gunship" );
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maps\_utility::smart_radio_dialogue( "carrier_com_transportsareawayand" );
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level.hesh maps\_utility::smart_dialogue( "carrier_hsh_niceshootingloganthe" );
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level.hesh maps\_utility::smart_dialogue( "carrier_hsh_commandhaveyougot" );
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maps\_utility::smart_radio_dialogue( "carrier_com_affirmativestalkerviper6" );
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}
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victory_back_vo()
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{
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maps\_utility::smart_radio_dialogue( "carrier_com_transportsareawayand" );
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maps\_utility::smart_radio_dialogue( "carrier_com_noradhasmultipleinbound" );
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}
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victory_ac130()
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{
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level.player endon( "death" );
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level endon( "player_failed_gunship" );
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wait 1.5;
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var_0 = maps\_vehicle::spawn_vehicle_from_targetname_and_drive( "victory_ac130" );
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var_1 = var_0 common_scripts\utility::spawn_tag_origin();
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var_2 = var_0 common_scripts\utility::spawn_tag_origin();
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if ( isdefined( level.first_gunship_wing ) && level.first_gunship_wing == "left1" )
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{
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var_1.origin = var_0 gettagorigin( "tag_fx_engine_le_1" );
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var_1.angles = var_0 gettagangles( "tag_fx_engine_le_1" );
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var_1.angles = var_1.angles;
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var_1 linkto( var_0, "tag_fx_engine_le_1" );
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playfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_1, "tag_origin" );
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}
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else
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{
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var_1.origin = var_0 gettagorigin( "tag_fx_engine_ri_1" );
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var_1.angles = var_0 gettagangles( "tag_fx_engine_ri_1" );
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var_1.angles = var_1.angles;
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var_1 linkto( var_0, "tag_fx_engine_ri_1" );
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playfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_1, "tag_origin" );
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}
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if ( isdefined( level.second_gunship_wing ) && level.second_gunship_wing == "right2" )
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{
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var_2.origin = var_0 gettagorigin( "tag_fx_engine_ri_2" );
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var_2.angles = var_0 gettagangles( "tag_fx_engine_ri_2" );
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var_2.angles = var_2.angles;
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var_2 linkto( var_0, "tag_fx_engine_ri_2" );
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playfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_2, "tag_origin" );
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}
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else
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{
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var_2.origin = var_0 gettagorigin( "tag_fx_engine_le_2" );
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var_2.angles = var_0 gettagangles( "tag_fx_engine_le_2" );
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var_2.angles = var_2.angles;
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var_2 linkto( var_0, "tag_fx_engine_le_2" );
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playfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_2, "tag_origin" );
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}
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var_0 waittill( "reached_dynamic_path_end" );
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stopfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_1, "tag_origin" );
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stopfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_2, "tag_origin" );
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var_0 delete();
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common_scripts\utility::waitframe();
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var_1 delete();
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var_2 delete();
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}
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destroy_all_enemy_vehicles()
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{
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var_0 = vehicle_getarray();
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foreach ( var_2 in var_0 )
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{
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if ( isdefined( var_2 ) && isalive( var_2 ) && isdefined( var_2.script_team ) && var_2.script_team == "axis" )
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{
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if ( isdefined( var_2.vehicletype ) && var_2 maps\_vehicle::ishelicopter() )
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{
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var_2 delete();
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continue;
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}
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if ( isdefined( var_2.vehicletype ) && var_2 maps\_vehicle::isairplane() )
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var_2 notify( "damage", 5000, level.player, ( 0, 0, 0 ), ( 0, 0, 0 ), "MOD_PROJECTILE" );
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}
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}
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}
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cleanup_vehicles()
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{
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var_0 = vehicle_getarray();
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foreach ( var_2 in var_0 )
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{
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if ( isdefined( var_2 ) )
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var_2 delete();
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}
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}
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