466 lines
12 KiB
Plaintext
466 lines
12 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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init()
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{
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init_armory_weapon_fx();
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level.get_custom_weapon_outline_func = ::armory_special_gun_outline_func;
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level thread show_weapon_waypoint();
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}
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init_armory_weapon_fx()
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{
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level._effect["corrosive_blast"] = loadfx( "vfx/gameplay/alien/vfx_alien_arm_gun_gas" );
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}
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special_gun_watcher()
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{
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level endon( "game_ended" );
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self endon( "death" );
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self endon( "disconnect" );
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self notify( "gun_watcher_logic" );
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self endon( "gun_watcher_logic" );
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self notifyonplayercommand( "detonate_venom", "+toggleads_throw" );
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self notifyonplayercommand( "detonate_venom", "+ads_akimbo_accessible" );
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thread special_gun_detonate_hint_watcher();
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var_0 = "none";
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var_1 = undefined;
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for (;;)
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{
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self waittill( "grenade_fire", var_1, var_0 );
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if ( var_0 == "iw6_aliendlc11_mp" )
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{
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var_1.health = 1;
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thread wait_for_detonation( var_1, var_0 );
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thread explode_projectile( var_1, var_0 );
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}
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wait 0.05;
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}
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}
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special_gun_detonate_hint_watcher()
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{
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level endon( "game_ended" );
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "gun_watcher_logic" );
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var_0 = 2;
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while ( !isdefined( self.no_more_detonate_hint ) )
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{
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self waittill( "grenade_fire", var_1, var_2 );
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if ( var_2 == "iw6_aliendlc11_mp" )
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{
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if ( !isdefined( self.projectile_time_out_num ) )
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self.projectile_time_out_num = 1;
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else if ( self.projectile_time_out_num > var_0 )
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{
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var_0 = 3;
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self.projectile_time_out_num = 0;
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thread show_specialweapon_hint_repeat();
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}
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else
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self.projectile_time_out_num++;
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}
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wait 0.1;
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}
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}
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wait_for_detonation( var_0, var_1 )
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{
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "detonated" );
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level endon( "game_ended" );
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self.adspressed = 0;
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thread ads_watcher();
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thread toggle_ads_watcher();
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var_2 = 100;
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var_3 = 0;
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var_4 = ( 0, 0, 0 );
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for ( var_5 = var_4; self adsbuttonpressed() && var_3 < var_2; var_3 = var_3 + 1 )
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wait 0.05;
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while ( var_3 < var_2 )
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{
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if ( isdefined( var_0 ) && self.adspressed )
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{
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self notify( "projectile_detonate" );
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self.no_more_detonate_hint = 1;
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return;
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}
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else if ( !isdefined( var_0 ) )
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{
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thread cloudmonitor( self, var_5, var_1 );
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playsoundatpos( var_5, "aliendlc11_explode" );
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return;
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}
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var_4 = var_0.origin;
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var_5 = var_4;
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wait 0.05;
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var_3 = var_3 + 1;
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}
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self notify( "projectile_detonate" );
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}
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toggle_ads_watcher()
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{
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self endon( "disconnect" );
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self endon( "death" );
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self endon( "projectile_detonate" );
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self endon( "ads_pressed" );
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self waittill( "detonate_venom" );
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self.adspressed = 1;
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self notify( "ads_pressed" );
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}
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ads_watcher()
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{
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self endon( "disconnect" );
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self endon( "death" );
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self endon( "projectile_detonate" );
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self endon( "ads_pressed" );
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for (;;)
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{
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if ( self adsbuttonpressed() )
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{
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self.adspressed = 1;
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self notify( "ads_pressed" );
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}
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wait 0.05;
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}
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}
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explode_projectile( var_0, var_1 )
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{
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self waittill( "projectile_detonate" );
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if ( isdefined( var_0 ) )
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{
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level thread cloudmonitor( self, var_0.origin, var_1 );
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playsoundatpos( var_0.origin, "aliendlc11_explode" );
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var_0 delete();
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}
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}
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cloudmonitor( var_0, var_1, var_2 )
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{
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var_3 = undefined;
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var_4 = 200;
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var_5 = 150;
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var_6 = 250;
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var_7 = 5;
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var_8 = 5;
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var_9 = 0.5;
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var_10 = 200;
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var_11 = 1000;
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var_12 = 1500;
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switch ( var_2 )
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{
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case "iw6_aliendlc11_mp":
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var_3 = spawnfx( level._effect["corrosive_blast"], var_1 );
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var_4 = 200;
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var_5 = 150;
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var_6 = 250;
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var_7 = 5;
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var_8 = 5;
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break;
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}
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var_13 = var_1 - ( 0, 0, var_5 );
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var_14 = var_5 + var_5;
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var_15 = spawn( "trigger_radius", var_13, 1, var_4, var_14 );
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var_15.owner = var_0;
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radiusdamage( var_1, var_10, var_12, var_11, var_0, "MOD_EXPLOSIVE" );
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earthquake( 0.5, 1, var_1, 512 );
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playrumbleonposition( "grenade_rumble", var_1 );
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triggerfx( var_3 );
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if ( var_2 == "iw6_aliendlc11_mp" )
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var_16 = missile_createattractorent( var_15, 20000, 8000 );
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var_17 = 0.0;
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var_18 = 0.25;
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var_19 = 1;
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var_20 = 0;
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wait( var_19 );
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for ( var_17 = var_17 + var_19; var_17 < var_7; var_17 = var_17 + var_18 )
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{
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var_21 = [];
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foreach ( var_23 in level.agentarray )
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{
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if ( isdefined( var_23 ) && isalive( var_23 ) && var_23 istouching( var_15 ) && !isdefined( var_23.melting ) )
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var_21[var_21.size] = var_23;
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}
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foreach ( var_23 in var_21 )
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{
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if ( isdefined( var_23 ) && isalive( var_23 ) )
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{
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var_23 thread cloud_melt_alien( var_6, var_0, var_8, var_15, var_9, var_2 );
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common_scripts\utility::waitframe();
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}
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}
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wait( var_18 );
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}
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var_15 delete();
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var_3 delete();
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}
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alien_corrosive_on()
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{
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if ( !isdefined( self.is_corrosive ) )
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self.is_corrosive = 0;
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self.is_corrosive++;
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if ( self.is_corrosive == 1 )
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self setscriptablepartstate( "body", "corrosive" );
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}
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alien_corrosive_off()
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{
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self.is_corrosive--;
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if ( self.is_corrosive > 0 )
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return;
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self.is_corrosive = undefined;
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self notify( "corrosive_off" );
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self setscriptablepartstate( "body", "normal" );
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}
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cloud_melt_alien( var_0, var_1, var_2, var_3, var_4, var_5 )
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{
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self notify( "stasis_cloud_burning" );
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self endon( "stasis_cloud_burning" );
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self endon( "death" );
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if ( !isdefined( var_2 ) )
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var_2 = 6;
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self.melting = 1;
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if ( !isdefined( level.spider ) || isdefined( level.spider ) && self != level.spider )
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alien_corrosive_on();
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var_6 = 0;
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while ( var_6 < var_2 )
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{
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if ( isdefined( var_3 ) )
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self dodamage( var_0, self.origin, var_1, var_1, "MOD_UNKNOWN" );
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else
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self dodamage( var_0, self.origin, var_1 );
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var_6 = var_6 + var_4;
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wait( var_4 );
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}
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if ( !isdefined( level.spider ) || isdefined( level.spider ) && self != level.spider )
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alien_corrosive_off();
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self.melting = undefined;
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}
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give_special_gun()
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{
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self makeusable();
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self sethintstring( &"MP_ALIEN_ARMORY_SPECIAL_WEAPON_PICKUP" );
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maps\mp\alien\_outline_proto::add_to_outline_weapon_watch_list( self, 0 );
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for (;;)
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{
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self waittill( "trigger", var_0 );
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if ( var_0.has_special_weapon || var_0.is_holding_deployable )
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{
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var_0 maps\mp\_utility::setlowermessage( "cant_buy", &"ALIEN_COLLECTIBLES_PLAYER_HOLDING", 3 );
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continue;
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}
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if ( !var_0 hasweapon( "iw6_aliendlc11_mp" ) )
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{
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if ( var_0 maps\mp\alien\_prestige::prestige_getpistolsonly() == 1 )
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{
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var_0 maps\mp\_utility::setlowermessage( "cant_buy", &"ALIEN_COLLECTIBLES_PLAYER_NERFED", 3 );
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continue;
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}
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var_0 giveweapon( "iw6_aliendlc11_mp" );
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var_1 = 2;
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if ( var_0 maps\mp\alien\_prestige::prestige_getminammo() != 1 )
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var_1 = 1;
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var_0 setweaponammoclip( "iw6_aliendlc11_mp", var_1 );
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var_0 setweaponammostock( "iw6_aliendlc11_mp", var_1 );
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var_0 switchtoweapon( "iw6_aliendlc11_mp" );
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var_0 thread show_specialweapon_hint();
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level notify( "scorpion_gun_pickedup" );
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var_0 maps\mp\alien\_utility::_enableadditionalprimaryweapon();
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var_0 thread disable_special_gun_purchase();
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var_0._has_armory_weapon = 1;
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}
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}
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}
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disable_special_gun_purchase()
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{
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var_0 = getentarray( "anti_alien_gun", "targetname" );
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foreach ( var_2 in var_0 )
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var_2 disableplayeruse( self );
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}
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show_specialweapon_hint()
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{
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self endon( "disconnect" );
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wait 1;
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maps\mp\_utility::setlowermessage( "weapon_hint", &"MP_ALIEN_ARMORY_SPECIAL_WEAPON_HINT", 6 );
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}
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show_specialweapon_hint_repeat()
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{
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self endon( "disconnect" );
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wait 1;
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self iprintlnbold( &"MP_ALIEN_ARMORY_SPECIAL_WEAPON_HINT" );
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}
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show_weapon_waypoint()
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{
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level waittill( "scorpion_gun_pickedup" );
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level thread spitter_ammo_drop_logic();
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}
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spitter_ammo_drop_logic()
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{
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var_0 = 25;
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var_1 = 45;
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level.spitter_ammo_active = 0;
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level endon( "game_ended" );
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var_2 = gettime() + var_0 * 1000;
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var_3 = gettime() + var_1 * 1000;
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for (;;)
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{
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level waittill( "alien_killed", var_4 );
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var_5 = gettime();
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var_6 = 0;
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if ( var_5 > var_2 && level.spitter_ammo_active < 4 )
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{
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if ( gettime() < var_3 )
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{
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if ( randomintrange( 0, 100 ) > 92 )
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var_6 = 1;
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}
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else
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var_6 = 1;
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}
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if ( var_6 && isdefined( var_4 ) )
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{
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var_2 = gettime() + var_0 * 1000;
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var_3 = gettime() + var_1 * 1000;
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level thread spitter_ammo_drop( var_4 );
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}
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wait 0.05;
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}
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}
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spitter_ammo_drop( var_0 )
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{
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var_1 = getgroundposition( var_0 + ( 0, 0, 10 ), 16 );
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var_2 = spawn( "script_model", var_1 );
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var_2 setmodel( "alien_spider_egg_ammo" );
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wait 1;
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playfxontag( level._effect["spitter_ammo"], var_2, "j_egg_center" );
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var_2 thread spitter_ammo_think();
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var_2 thread spitter_ammo_rotate();
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level.spitter_ammo_active++;
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}
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spitter_ammo_think()
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{
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level endon( "game_ended" );
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self endon( "death" );
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var_0 = 30;
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self makeusable();
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self sethintstring( &"MP_ALIEN_ARMORY_SPITTER_AMMO_PICKUP" );
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thread spitter_ammo_delete( var_0 );
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for (;;)
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{
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self waittill( "trigger", var_1 );
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if ( var_1 hasweapon( "iw6_aliendlc11_mp" ) )
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{
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var_2 = var_1 getweaponammoclip( "iw6_aliendlc11_mp" );
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var_3 = var_1 getweaponammostock( "iw6_aliendlc11_mp" );
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if ( var_2 + var_3 >= weaponmaxammo( "iw6_aliendlc11_mp" ) + weaponclipsize( "iw6_aliendlc11_mp" ) )
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{
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var_1 maps\mp\_utility::setlowermessage( "ammo_taken", &"ALIEN_COLLECTIBLES_AMMO_MAX", 3 );
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continue;
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}
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var_4 = 2;
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if ( var_1 maps\mp\alien\_prestige::prestige_getminammo() != 1 )
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var_4 = 1;
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var_1 setweaponammoclip( "iw6_aliendlc11_mp", var_2 + var_4 );
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var_1 setweaponammostock( "iw6_aliendlc11_mp", var_3 + var_4 );
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var_1 playsound( "extinction_item_pickup" );
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playfx( level._effect["alien_teleport"], self.origin );
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level.spitter_ammo_active--;
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self delete();
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return;
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}
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}
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}
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spitter_ammo_rotate()
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{
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self endon( "death" );
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for (;;)
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{
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self rotateyaw( 360, 5 );
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wait 5;
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}
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}
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spitter_ammo_delete( var_0 )
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{
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self endon( "death" );
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wait( var_0 );
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level.spitter_ammo_active--;
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self delete();
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}
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armory_special_gun_outline_func( var_0 )
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{
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if ( isdefined( var_0.targetname ) && var_0.targetname == "anti_alien_gun" )
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return isdefined( self._has_armory_weapon );
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return 0;
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}
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