297 lines
12 KiB
Plaintext
297 lines
12 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main()
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{
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level._effect["spider_emerge_snow_puffs"] = loadfx( "vfx/moments/alien/spider_emerge_snow_puffs" );
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level._effect["spider_emerge_snow_burst"] = loadfx( "vfx/moments/alien/spider_emerge_snow_burst" );
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level._effect["blood_window_splat"] = loadfx( "vfx/moments/alien/vfx_blood_hit_oriented_armory" );
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level._effect["muzzleflash_01"] = loadfx( "vfx/moments/alien/vfx_muz_pis_w_huge" );
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level._effect["light_emergency_blinking_01"] = loadfx( "vfx/moments/alien/vfx_light_emergency_100_blinker_rnnr" );
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level._effect["muzzleflash_01_dlight"] = loadfx( "vfx/moments/alien/vfx_muzzleflash_dlight" );
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level._effect["snow_drift_down"] = loadfx( "vfx/ambient/weather/snow/snow_drift_down" );
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level._effect["snow_ground_oriented_drift_heavy"] = loadfx( "vfx/moments/black_ice/snow_ground_oriented_drift_heavy" );
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level._effect["snow_ground_oriented_drift_light"] = loadfx( "vfx/ambient/weather/snow/snow_ground_oriented_drift_light" );
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level._effect["snow_heavy_mp_alien_armory_nfg_1000"] = loadfx( "fx/maps/mp_alien_armory/snow_heavy_mp_alien_armory_nfg_1000" );
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level._effect["alien_arm_hive_steam_yellow"] = loadfx( "vfx/ambient/alien/vfx_alien_arm_hive_steam_yellow" );
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level._effect["alien_arm_snow_ground_gale_1"] = loadfx( "vfx/moments/alien/vfx_alien_arm_snow_ground_gale_1" );
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level._effect["alien_arm_snow_ground_gale_2"] = loadfx( "vfx/moments/alien/vfx_alien_arm_snow_ground_gale_2" );
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level._effect["alien_arm_snow_ground_gale_3"] = loadfx( "vfx/moments/alien/vfx_alien_arm_snow_ground_gale_3" );
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level._effect["alien_arm_intro_fall_dust"] = loadfx( "vfx/moments/alien/vfx_alien_arm_intro_fall_dust" );
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level._effect["alien_arm_intro_falling_snow"] = loadfx( "vfx/moments/alien/vfx_alien_arm_intro_falling_snow" );
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level._effect["alien_arm_intro_falling_snow_2"] = loadfx( "vfx/moments/alien/vfx_alien_arm_intro_falling_snow_2" );
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level._effect["alien_arm_intro_stab_blood_runner"] = loadfx( "vfx/moments/alien/vfx_alien_arm_intro_stab_blood_rnnr" );
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level._effect["alien_arm_intro_tun_snow"] = loadfx( "vfx/moments/alien/vfx_alien_arm_intro_tun_snow" );
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level._effect["alien_snow_ground_gale"] = loadfx( "vfx/ambient/weather/snow/vfx_alien_snow_ground_gale" );
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level._effect["alien_snow_ground_heavy"] = loadfx( "vfx/ambient/weather/snow/vfx_alien_snow_ground_heavy" );
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level._effect["alien_snow_ground_light"] = loadfx( "vfx/ambient/weather/snow/vfx_alien_snow_ground_light" );
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level._effect["alien_snow_roof_gale"] = loadfx( "vfx/ambient/weather/snow/vfx_alien_snow_roof_gale" );
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level._effect["alien_snow_roof_heavy"] = loadfx( "vfx/ambient/weather/snow/vfx_alien_snow_roof_heavy" );
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level._effect["dust_motes_int_snow"] = loadfx( "vfx/ambient/dust/vfx_dust_motes_int_snow" );
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level._effect["godray_spread_200_warm"] = loadfx( "vfx/ambient/lights/godray_spread_200_warm" );
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level._effect["red_light_100_soft_blinker_oriented"] = loadfx( "vfx/ambient/lights/red_light_100_soft_blinker_oriented" );
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level._effect["skyanim_snowysky"] = loadfx( "vfx/clouds/vfx_skyanim_alien_armory" );
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level._effect["white_light_120_rect_mist"] = loadfx( "vfx/ambient/lights/white_light_120_rect_mist" );
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level._effect["white_light_60_mist"] = loadfx( "vfx/ambient/lights/white_light_60_mist" );
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level._effect["spider_impact_snow_big"] = loadfx( "vfx/moments/alien/vfx_alien_spider_big_impact_snow" );
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level._effect["monitor_black_flicker_01"] = loadfx( "vfx/moments/alien/vfx_black_mon_overlay_flicker_01" );
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level._effect["monitor_black_flicker_02"] = loadfx( "vfx/moments/alien/vfx_black_mon_overlay_flicker_02" );
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level._effect["alien_arm_boss2_impact_dust"] = loadfx( "vfx/moments/alien/vfx_alien_arm_boss2_impact_dust" );
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level._effect["alien_arm_boss2_rail_dust"] = loadfx( "vfx/moments/alien/vfx_alien_arm_boss2_rail_dust" );
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level._effect["alien_propane_tank_explosion_snow"] = loadfx( "vfx/gameplay/alien/vfx_alien_propane_tank_explosion_snow" );
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level._effect["electrical_sparks_nocol_3mit"] = loadfx( "vfx/ambient/sparks/electrical_sparks_nocol_runner_3mit" );
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level._effect["transformer_exp_snow"] = loadfx( "vfx/gameplay/explosions/vfx_transformer_exp_snow" );
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level._effect["light_amber_small_01"] = loadfx( "vfx/ambient/lights/amber_light_45_flare_100" );
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level._effect["light_white_cone_01"] = loadfx( "vfx/ambient/lights/white_light_cone_300" );
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level._effect["light_white_cone_02"] = loadfx( "vfx/ambient/lights/white_light_cone_301" );
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level._effect["alien_cloaking"] = loadfx( "vfx/gameplay/alien/vfx_alien_tele_trail_01" );
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level._effect["alien_uncloaking"] = loadfx( "vfx/gameplay/alien/vfx_alien_tele_trail_02" );
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level._effect["spitter_ammo"] = loadfx( "vfx/_requests/mp_alien_armory/spitter_ammo" );
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level._effect["challenge_ring"] = loadfx( "vfx/gameplay/alien/vfx_alien_chopper_escape_ring" );
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level._effect["alien_ark_gib"] = loadfx( "vfx/gameplay/alien/vfx_alien_ark_gib_01" );
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}
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fx_intro_tunnel_stab()
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{
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common_scripts\utility::exploder( 100 );
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wait 13.2;
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common_scripts\utility::exploder( 125 );
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wait 2.4;
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playfxontag( level._effect["alien_arm_intro_stab_blood_runner"], self, "j_wrist_r" );
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wait 2.6;
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common_scripts\utility::exploder( 110 );
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}
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fx_spider_entrance_b()
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{
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wait 6.3;
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common_scripts\utility::exploder( 221 );
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wait 0.2;
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common_scripts\utility::exploder( 220 );
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wait 0.3;
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wait 0.1;
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common_scripts\utility::exploder( 223 );
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wait 0.1;
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common_scripts\utility::exploder( 222 );
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wait 0.4;
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wait 0.3;
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wait 0.6;
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}
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fx_spider_exit_b()
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{
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wait 4.2;
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common_scripts\utility::exploder( 222 );
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var_0 = getscriptablearray( "armory_alien_rail_b", "targetname" );
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var_0[0] setscriptablepartstate( 0, 3 );
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wait 0.6;
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common_scripts\utility::exploder( 240 );
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var_1 = getscriptablearray( "spider_retreat_b_tank", "targetname" );
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if ( isdefined( var_1[0] ) )
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var_1[0] setscriptablepartstate( 0, 2 );
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}
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fx_cross_lab_light_on()
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{
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var_0 = getent( "lab_light_01", "targetname" );
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var_0 setscriptablepartstate( "armory_light", "light_on" );
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}
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fx_cross_lab_light_off()
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{
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var_0 = getent( "lab_light_01", "targetname" );
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var_0 setscriptablepartstate( "armory_light", "light_off" );
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}
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fx_cross_lab_light_flicker()
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{
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wait 11.0;
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var_0 = getent( "lab_light_01", "targetname" );
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var_0 setscriptablepartstate( "armory_light", "light_flicker" );
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common_scripts\utility::exploder( 55 );
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wait 1;
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common_scripts\utility::exploder( 56 );
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wait 1;
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common_scripts\utility::exploder( 57 );
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}
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fx_archer_shoots()
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{
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thread fx_cross_lab_light_on();
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playfxontag( level._effect["muzzleflash_01"], self, "tag_flash" );
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playfxontag( level._effect["muzzleflash_01_dlight"], self, "tag_flash" );
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common_scripts\utility::exploder( 51 );
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wait 10.8;
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thread maps\mp\mp_alien_armory_vignettes::lab_alarm1();
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common_scripts\utility::exploder( 52 );
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thread fx_cross_lab_light_off();
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wait 0.3;
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common_scripts\utility::exploder( 53 );
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}
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fx_spider_impact_big()
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{
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level.spider maps\mp\alien\_utility::set_alien_emissive( 1.2, 1.0 );
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wait 1;
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level.spider setscriptablepartstate( "body", "vulnerable" );
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wait 0.1;
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level.spider setscriptablepartstate( "body", "normal" );
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wait 6.15;
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playfxontag( level._effect["spider_impact_snow_big"], level.spider, "tag_belly_end_f" );
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}
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fx_snow_watcher()
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{
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level thread fx_snow_watcher_medium();
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level thread fx_snow_watcher_heavy();
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}
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fx_snow_watcher_medium()
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{
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level endon( "game_ended" );
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level endon( "final_spider_fight" );
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var_0 = getent( "fxt_medium_snow", "targetname" );
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var_0 waittill( "trigger" );
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fx_snow( "medium_snow" );
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}
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fx_snow_watcher_heavy()
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{
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level endon( "game_ended" );
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var_0 = getent( "fxt_heavy_snow", "targetname" );
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var_0 waittill( "trigger" );
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fx_set_spider_fog_3();
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fx_snow( "heavy_snow_no_fog" );
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}
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fx_snow( var_0 )
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{
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while ( !isdefined( level.snow ) )
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{
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wait 0.2;
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level.snow = getent( "scriptable_snow", "targetname" );
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}
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level.snow setscriptablepartstate( "alien_armory_snow", var_0 );
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}
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fx_set_spider_fog( var_0 )
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{
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if ( !isdefined( level.spider_fog_setting ) )
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return;
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var_1 = level.spider_fog_setting;
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self playersetexpfog( var_1.startdist, var_1.halfwaydist, var_1.red, var_1.green, var_1.blue, var_1.hdrcolorintensity, var_1.maxopacity, var_0, var_1.sunred, var_1.sungreen, var_1.sunblue, var_1.hdrsuncolorintensity, var_1.sundir, var_1.sunbeginfadeangle, var_1.sunendfadeangle, var_1.normalfogscale, var_1.skyfogintensity, var_1.skyfogminangle, var_1.skyfogmaxangle );
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}
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fx_set_spider_fog_1()
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{
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var_0 = spawnstruct();
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if ( maps\mp\_utility::is_gen4() )
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{
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var_0.startdist = 10;
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var_0.halfwaydist = 800;
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var_0.red = 0.5;
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var_0.green = 0.56;
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var_0.blue = 0.605;
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var_0.maxopacity = 0.88;
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var_0.transitiontime = 0;
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var_0.hdrcolorintensity = 1.75;
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var_0.sunfogenabled = 1;
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var_0.sunred = 0.476;
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var_0.sungreen = 0.52;
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var_0.sunblue = 0.607;
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var_0.sundir = ( -35, -111, 0 );
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var_0.sunbeginfadeangle = 20;
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var_0.sunendfadeangle = 120;
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var_0.normalfogscale = 0.9;
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var_0.hdrsuncolorintensity = 1;
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var_0.skyfogintensity = 0.88;
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var_0.skyfogminangle = -90;
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var_0.skyfogmaxangle = -54.73;
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}
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else
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{
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var_0.startdist = 10;
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var_0.halfwaydist = 800;
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var_0.red = 0.44;
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var_0.green = 0.48;
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var_0.blue = 0.56;
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var_0.maxopacity = 0.9;
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var_0.transitiontime = 3;
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var_0.sunfogenabled = 1;
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var_0.sunred = 0.348;
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var_0.sungreen = 0.38;
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var_0.sunblue = 0.443;
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var_0.sundir = ( -35, -111, 0 );
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var_0.sunbeginfadeangle = 0;
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var_0.sunendfadeangle = 79;
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var_0.normalfogscale = 0.33;
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var_0.skyfogintensity = 1;
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var_0.skyfogminangle = -90;
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var_0.skyfogmaxangle = -54.73;
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}
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level.spider_fog_setting = var_0;
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foreach ( var_2 in level.players )
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var_2 fx_set_spider_fog( 3 );
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}
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fx_set_spider_fog_3()
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{
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var_0 = spawnstruct();
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if ( maps\mp\_utility::is_gen4() )
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{
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var_0.startdist = 10;
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var_0.halfwaydist = 1000;
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var_0.red = 0.5;
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var_0.green = 0.56;
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var_0.blue = 0.605;
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var_0.maxopacity = 0.88;
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var_0.transitiontime = 0;
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var_0.hdrcolorintensity = 1.75;
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var_0.sunfogenabled = 1;
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var_0.sunred = 0.476;
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var_0.sungreen = 0.52;
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var_0.sunblue = 0.607;
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var_0.sundir = ( -35, -111, 0 );
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var_0.sunbeginfadeangle = 20;
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var_0.sunendfadeangle = 120;
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var_0.normalfogscale = 0.9;
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var_0.hdrsuncolorintensity = 1;
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var_0.skyfogintensity = 0.88;
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var_0.skyfogminangle = -90;
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var_0.skyfogmaxangle = -54.73;
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}
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else
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{
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var_0.startdist = 10;
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var_0.halfwaydist = 1000;
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var_0.red = 0.44;
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var_0.green = 0.48;
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var_0.blue = 0.56;
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var_0.maxopacity = 0.9;
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var_0.transitiontime = 3;
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var_0.sunfogenabled = 1;
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var_0.sunred = 0.348;
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var_0.sungreen = 0.38;
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var_0.sunblue = 0.443;
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var_0.sundir = ( -35, -111, 0 );
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var_0.sunbeginfadeangle = 0;
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var_0.sunendfadeangle = 79;
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var_0.normalfogscale = 0.33;
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var_0.skyfogintensity = 1;
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var_0.skyfogminangle = -90;
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var_0.skyfogmaxangle = -54.73;
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}
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level.spider_fog_setting = var_0;
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foreach ( var_2 in level.players )
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var_2 fx_set_spider_fog( 6 );
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}
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