122 lines
4.7 KiB
Plaintext
122 lines
4.7 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("vehicles");
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main( var_0, var_1, var_2 )
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{
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maps\_vehicle::build_template( "btr80", var_0, var_1, var_2 );
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maps\_vehicle::build_localinit( ::init_local );
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maps\_vehicle::build_deathmodel( "vehicle_btr80", "vehicle_btr80_d", 0.1 );
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maps\_vehicle::build_deathmodel( "vehicle_btr80_snow", "vehicle_btr80_snow_d" );
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maps\_vehicle::build_deathmodel( "vehicle_btr80_low", "vehicle_btr80_d" );
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var_3 = [];
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var_3["vehicle_btr80"] = "fx/explosions/vehicle_explosion_btr80";
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var_3["vehicle_btr80_snow"] = "fx/explosions/vehicle_explosion_btr80_snow";
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var_3["vehicle_btr80_low"] = "fx/explosions/vehicle_explosion_btr80";
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maps\_vehicle::build_deathfx( "fx/fire/firelp_med_pm", "TAG_CARGOFIRE", "fire_metal_medium", undefined, undefined, 1, 0 );
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maps\_vehicle::build_deathfx( var_3[var_0], "tag_deathfx", "exp_armor_vehicle" );
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maps\_vehicle::build_light( var_2, "headlight_L", "TAG_FRONT_LIGHT_LEFT", "fx/misc/car_headlight_btr80", "running", 0.0 );
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maps\_vehicle::build_light( var_2, "taillight_L", "TAG_REAR_LIGHT_LEFT", "fx/misc/car_taillight_btr80", "running", 0.1 );
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maps\_vehicle::build_light( var_2, "taillight_R", "TAG_REAR_LIGHT_RIGHT", "fx/misc/car_taillight_btr80", "running", 0.1 );
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maps\_vehicle::build_light( var_2, "brakeight_R", "TAG_REAR_LIGHT_RIGHT", "fx/misc/car_brakelight_btr80", "brake", 0.0 );
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maps\_vehicle::build_light( var_2, "brakelight_L", "TAG_REAR_LIGHT_LEFT", "fx/misc/car_brakelight_btr80", "brake", 0.0 );
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maps\_vehicle::build_light( var_2, "spotlight", "TAG_FRONT_LIGHT_RIGHT", "fx/misc/spotlight_btr80", "spotlight", 0.2 );
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maps\_vehicle::build_light( var_2, "spotlight_turret", "TAG_TURRET_LIGHT", "fx/misc/spotlight_btr80", "spotlight_turret", 0.0 );
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maps\_vehicle::build_drive( %btr80_movement, %btr80_movement_backwards, 10 );
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if ( issubstr( var_0, "_snow" ) )
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maps\_vehicle::build_turret( "btr80_turret2", "tag_turret2", "vehicle_btr80_machine_gun_snow" );
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else if ( issubstr( var_2, "_ac130" ) )
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maps\_vehicle::build_turret( "btr80_ac130_turret", "tag_turret2", "vehicle_btr80_machine_gun" );
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else
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maps\_vehicle::build_turret( "btr80_turret2", "tag_turret2", "vehicle_btr80_machine_gun" );
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maps\_vehicle::build_radiusdamage( ( 0, 0, 53 ), 512, 300, 20, 0 );
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maps\_vehicle::build_treadfx();
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maps\_vehicle::build_life( 999, 500, 1500 );
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maps\_vehicle::build_team( "axis" );
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maps\_vehicle::build_unload_groups( ::unload_groups );
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maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims );
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maps\_vehicle::build_frontarmor( 0.33 );
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maps\_vehicle::build_bulletshield( 1 );
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maps\_vehicle::build_grenadeshield( 1 );
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}
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init_local()
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{
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maps\_utility::ent_flag_init( "no_riders_until_unload" );
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maps\_vehicle::vehicle_lights_on( "running" );
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}
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test_brake_lights()
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{
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self endon( "death" );
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for (;;)
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{
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wait 5;
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maps\_vehicle::vehicle_lights_on( "brake" );
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wait 3;
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maps\_vehicle::vehicle_lights_on( "brake" );
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}
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}
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unload_groups()
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{
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var_0 = [];
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var_0["driver_and_rider"] = [];
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var_0["two_riders"] = [];
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var_0["all"] = [];
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var_1 = "driver_and_rider";
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var_0[var_1][var_0[var_1].size] = 0;
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var_0[var_1][var_0[var_1].size] = 1;
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var_1 = "two_riders";
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var_0[var_1][var_0[var_1].size] = 2;
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var_0[var_1][var_0[var_1].size] = 3;
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var_1 = "all";
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var_0[var_1][var_0[var_1].size] = 0;
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var_0[var_1][var_0[var_1].size] = 1;
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var_0[var_1][var_0[var_1].size] = 2;
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var_0[var_1][var_0[var_1].size] = 3;
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var_0["default"] = var_0["all"];
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return var_0;
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}
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set_vehicle_anims( var_0 )
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{
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var_0[0].vehicle_getoutanim = %btr80_doorsl_open;
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var_0[1].vehicle_getoutanim = %btr80_doorsr_open;
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var_0[2].vehicle_getoutanim = %btr80_doorsl_open;
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var_0[3].vehicle_getoutanim = %btr80_doorsr_open;
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return var_0;
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}
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#using_animtree("generic_human");
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setanims()
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{
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var_0 = [];
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for ( var_1 = 0; var_1 < 4; var_1++ )
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var_0[var_1] = spawnstruct();
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var_0[0].sittag = "tag_detach";
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var_0[1].sittag = "tag_detach";
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var_0[2].sittag = "tag_detach";
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var_0[3].sittag = "tag_detach";
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var_0[0].idle = %btr80_crew_idle;
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var_0[1].idle = %btr80_crew_idle;
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var_0[2].idle = %btr80_crew_idle;
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var_0[3].idle = %btr80_crew_idle;
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var_0[0].getout = %btr80_exit_1;
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var_0[1].getout = %btr80_exit_2;
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var_0[2].getout = %btr80_exit_3;
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var_0[3].getout = %btr80_exit_4;
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var_0[0].getin = %humvee_driver_climb_in;
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var_0[1].getin = %humvee_passenger_in_l;
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var_0[2].getin = %humvee_passenger_in_r;
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var_0[3].getin = %humvee_passenger_in_r;
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return var_0;
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}
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