This commit is contained in:
parent
4e085545d7
commit
6493347cd1
@ -2,6 +2,8 @@
|
||||
|
||||
init()
|
||||
{
|
||||
setDvar( "bg_bounces", 1 );
|
||||
|
||||
thread onPlayerConnect();
|
||||
}
|
||||
|
||||
@ -11,21 +13,61 @@ onPlayerConnect()
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
if ( isDefined( player.pers["isBot"] ) )
|
||||
if ( player isTestClient() )
|
||||
{
|
||||
if ( player.pers["isBot"] )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
player notifyOnPlayerCommand( "save_pos", "+melee" );
|
||||
player notifyOnPlayerCommand( "load_saved_pos", "+activate" );
|
||||
player thread onPlayerSpawned();
|
||||
player thread onWeaponFired();
|
||||
player thread jumper();
|
||||
player thread displaySpeed();
|
||||
}
|
||||
}
|
||||
|
||||
// deserteagle_mp
|
||||
// rpg_mp
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
|
||||
self freezeControls( false );
|
||||
|
||||
self takeAllWeapons();
|
||||
|
||||
self giveWeapon( "deserteagle_mp" );
|
||||
self giveMaxAmmo( "deserteagle_mp" );
|
||||
|
||||
self giveWeapon( "rpg_mp" );
|
||||
self giveMaxAmmo( "rpg_mp" );
|
||||
|
||||
wait 1;
|
||||
self switchToWeaponImmediate( "deserteagle_mp" );
|
||||
}
|
||||
}
|
||||
|
||||
onWeaponFired()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
self endon( "disconnected" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "weapon_fired", weapon );
|
||||
|
||||
if (weapon == "rpg_mp")
|
||||
{
|
||||
self.last_rpg_shot = getTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
displaySpeed()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
@ -37,12 +79,30 @@ displaySpeed()
|
||||
self.speed_text.label = &"";
|
||||
|
||||
self.last_speed_sample = 0;
|
||||
self.last_z_coordinate = 0.0;
|
||||
|
||||
while ( true )
|
||||
{
|
||||
player_speed = distance( ( 0, 0, 0 ), self getvelocity() );
|
||||
current_speed = int( player_speed );
|
||||
|
||||
if ( self.origin[2] > self.last_z_coordinate )
|
||||
{
|
||||
// We should be going up
|
||||
if ( isDefined( self.last_rpg_shot ) && self.last_rpg_shot != 0 )
|
||||
{
|
||||
late = getTime() - self.last_rpg_shot;
|
||||
if (late < 500)
|
||||
{
|
||||
iPrintLn( "Late RPG (+" + (late) + ")" );
|
||||
}
|
||||
|
||||
self.last_rpg_shot = 0;
|
||||
}
|
||||
}
|
||||
|
||||
self.last_z_coordinate = self.origin[2];
|
||||
|
||||
if ( self.last_speed_sample == current_speed )
|
||||
{
|
||||
// White
|
||||
|
Loading…
x
Reference in New Issue
Block a user