fix: remove last patch as it causes a crash
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@@ -166,7 +166,10 @@ namespace fastfiles
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utils::hook::inject(0x14026FFAC, xmodel_pool + 8);
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utils::hook::inject(0x14026FFAC, xmodel_pool + 8);
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utils::hook::inject(0x14027463C, xmodel_pool + 8);
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utils::hook::inject(0x14027463C, xmodel_pool + 8);
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utils::hook::inject(0x140274689, xmodel_pool + 8);
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utils::hook::inject(0x140274689, xmodel_pool + 8);
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// Reallocate asset pools
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// Disabled because it causes a crash in the main menu once you rejoin a server after
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// disconnecting and map rotating.
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#if 0
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reallocate_asset_pool<game::ASSET_TYPE_LUA_FILE, 768>();
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reallocate_asset_pool<game::ASSET_TYPE_LUA_FILE, 768>();
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reallocate_asset_pool<game::ASSET_TYPE_WEAPON, 1400>();
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reallocate_asset_pool<game::ASSET_TYPE_WEAPON, 1400>();
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reallocate_asset_pool<game::ASSET_TYPE_LOCALIZE_ENTRY, 27200>();
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reallocate_asset_pool<game::ASSET_TYPE_LOCALIZE_ENTRY, 27200>();
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@@ -181,7 +184,7 @@ namespace fastfiles
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reallocate_asset_pool<game::ASSET_TYPE_COMPUTESHADER, 1024>();
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reallocate_asset_pool<game::ASSET_TYPE_COMPUTESHADER, 1024>();
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reallocate_asset_pool<game::ASSET_TYPE_REVERB_PRESET, 128>();
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reallocate_asset_pool<game::ASSET_TYPE_REVERB_PRESET, 128>();
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reallocate_asset_pool<game::ASSET_TYPE_IMPACT_FX, 40>();
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reallocate_asset_pool<game::ASSET_TYPE_IMPACT_FX, 40>();
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#endif
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// Fix compressor type on streamed file load
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// Fix compressor type on streamed file load
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db_read_stream_file_hook.create(0x14027AA70, db_read_stream_file_stub);
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db_read_stream_file_hook.create(0x14027AA70, db_read_stream_file_stub);
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