chore: reallocate assets
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2
deps/GSL
vendored
2
deps/GSL
vendored
Submodule deps/GSL updated: 466e4ebaa5...7e0943d20d
2
deps/asmjit
vendored
2
deps/asmjit
vendored
Submodule deps/asmjit updated: cecc73f297...a3199e8857
2
deps/libtommath
vendored
2
deps/libtommath
vendored
Submodule deps/libtommath updated: e823b0c34c...839ae9ea66
@ -6,9 +6,9 @@
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#include "command.hpp"
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#include "console.hpp"
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#include <utils/concurrency.hpp>
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
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#include <utils/concurrency.hpp>
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namespace fastfiles
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{
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@ -115,7 +115,7 @@ namespace fastfiles
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char* reallocate_asset_pool()
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{
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constexpr auto element_size = get_asset_type_size(Type);
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static char new_pool[element_size * Size] = {0};
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static char new_pool[element_size * Size]{0};
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assert(get_asset_type_size(Type) == game::DB_GetXAssetTypeSize(Type));
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std::memmove(new_pool, game::DB_XAssetPool[Type], game::g_poolSize[Type] * element_size);
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@ -167,6 +167,21 @@ namespace fastfiles
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utils::hook::inject(0x14027463C, xmodel_pool + 8);
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utils::hook::inject(0x140274689, xmodel_pool + 8);
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reallocate_asset_pool<game::ASSET_TYPE_LUA_FILE, 768>();
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reallocate_asset_pool<game::ASSET_TYPE_WEAPON, 1400>();
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reallocate_asset_pool<game::ASSET_TYPE_LOCALIZE_ENTRY, 27200>();
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reallocate_asset_pool<game::ASSET_TYPE_XANIMPARTS, 11600>();
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reallocate_asset_pool<game::ASSET_TYPE_ATTACHMENT, 256>();
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reallocate_asset_pool<game::ASSET_TYPE_FONT, 96>();
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reallocate_asset_pool<game::ASSET_TYPE_SNDDRIVER_GLOBALS, 4>();
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reallocate_asset_pool<game::ASSET_TYPE_EQUIPMENT_SND_TABLE, 4>();
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reallocate_asset_pool<game::ASSET_TYPE_SOUND, 32000>();
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reallocate_asset_pool<game::ASSET_TYPE_LOADED_SOUND, 14000>();
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reallocate_asset_pool<game::ASSET_TYPE_VERTEXDECL, 3072>();
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reallocate_asset_pool<game::ASSET_TYPE_COMPUTESHADER, 1024>();
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reallocate_asset_pool<game::ASSET_TYPE_REVERB_PRESET, 128>();
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reallocate_asset_pool<game::ASSET_TYPE_IMPACT_FX, 40>();
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// Fix compressor type on streamed file load
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db_read_stream_file_hook.create(0x14027AA70, db_read_stream_file_stub);
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